Fade Rift Mods (
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Entry tags:
- ! open,
- { adelaide leblanc },
- { alistair },
- { anders },
- { araceli bonaventura },
- { benevenuta thevenet },
- { bethany hawke },
- { bruce banner },
- { cade harimann },
- { cassandra pentaghast },
- { clarke griffin },
- { cole },
- { eirlys ancarrow },
- { ellana ashara },
- { hercules hansen },
- { hermione granger },
- { iron bull },
- { jamie mccrimmon },
- { jim kirk },
- { katniss everdeen },
- { korrin ataash },
- { leliana },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { rachette dakal },
- { samouel gareth },
- { samwise gamgee },
- { sera },
- { the outsider },
- { thranduil },
- { velanna }
OPEN: The Western Approach
WHO: Everyone!
WHAT: The Western Approach is a terrible place. You should definitely go there.
WHEN: Bloomingtide 15 onward
WHERE: The Western Approach
NOTES: This is open to everyone. Characters who would not happily go to the hell desert probably have to go anyway; it's a war, not a vacation.
WHAT: The Western Approach is a terrible place. You should definitely go there.
WHEN: Bloomingtide 15 onward
WHERE: The Western Approach
NOTES: This is open to everyone. Characters who would not happily go to the hell desert probably have to go anyway; it's a war, not a vacation.

Once these wastes were a land of plenty. Can you believe it? The rain came north over the Gamordan Peaks, turning the plains green and verdant for three months of the year. Eight hundred years ago, that changed. During the Second Blight, darkspawn spilled out of an enormous crack in the earth, corrupting it with their foul blood... and it never recovered, even after they were driven back underground. The Grey Wardens built Adamant Fortress to stand watch over that chasm, but eventually even they abandoned it to the wind and the biting sand.
What few of us eke out a living in this Maker-forsaken place do so knowing that any number of deaths await us: darkspawn raids, dragons, bandits—not to mention starvation from the lack of water and game. If we stay, it is because we know there are treasures buried in the bones of this place, ruins from the time when Tevinter ruled, and even earlier. We pass tales around our campfires of the things we have seen shrouded in the dust storms. My favorites are the ones about relics that could restore the Western Approach once more... but I don't believe them. Truth be told, on nights when the wind is calm, I can stand on a hilltop and see for miles in the moonlight over a stark beauty of which no other Orlesian can claim to know the equal. On those nights, I hope it will never change.
—From Lands of the Abyss by Magistrate Gilles de Sancriste
I. THE DESERT
When Scout Harding calls somewhere the worst place in Thedas, that's probably a bad sign. Even when nothing in the Western Approach is deliberately trying to kill you, there's nothing kind or forgiving about the landscape: bare and arid, carved through by sharp-dropped canyons, dotted with abandoned mines and signs of the deaths of lost travelers. Winds sweeping through to whip stinging sand into uncovered faces, and periodic dust storms obscure visibility entirely. It's warm enough to be dangerous but not so hot, at this time of year, that heat exhaustion and dehydration can't creep up on you while you aren't paying attention.
And at any given moment, something probably is deliberately trying to kill you. The food chain in the region is top-heavy, with quillbacks, phoenixes, hyenas, and varghests roaming hungrily and as likely to attack one another as the sparse local prey population. Compared to their natural competitors, the Inquisition's forces look like easy marks. The camps the Inquisition scatters at lookout points throughout the region require constant watch, and going anywhere alone is inadvisable. Not only because of the hostile local everything, but also because it is incredibly easy to get lost. One rock formation looks much like another after hours in the sun or bathed in shifting moonlit shadows, and good luck finding many other landmarks. There are a few: chunks of pillars or arches from some ruined structure, or the occasional odd pillar that might, if someone investigates, prove to mark a trail of sorts.
Plus: the only people who seem determined to survive out here are cutthroat bandits and stray Venatori. Double-plus: a high dragon makes occasional fly-bys, scouring the ground below for anything edible, armored or not.
Some reprieve comes at night, relief from both the sun and the area's primarily diurnal predators. But that's when the darkspawn come out.
II. GRIFFON WING KEEP
Bloomingtide 16-17: Taking the Keep
Only a small force of Tevinter cultists remains in Griffon Wing Keep when the Inquisition arrives, seemingly on their way out the door already, but the sight of Inquisition banners is enough to make them stay and fight. There's no need for siege equipment, but there is call for a little bit of patience. With it, a small battalion is able to evade the mages and archers on the walls and storm the doors with few casualties. Fewer than three dozen warriors wait inside. It's a quick, brutal fight; it only takes a night.
Bloomingtide 18 Onward: Home Away From Home
Once the Keep is cleared of occupants, it's ripe for the Inquisition to… occupy… But with implicit permission, at least. Those who aren't needed for fights elsewhere may be put to work clearing out debris and small animals and the remnants left by the cultists, and within a few days the fortress is a serviceable outpost, much more hospitable than the camps out in the sand. Barracks mean even those who don't have beds at Skyhold may have one here, and it takes less than a week for an enterprising merchant to arrive with ale.
III. THE STILL RUINS
Despite signs of recent activity, the lavish Tevinter palace tucked incongruously into the canyons is quiet and still, when the Inquisition discovers it—quiet, still, but not empty. The ancient ruin is brimming with demons and Tevinters in incredibly outdated fashions, all frozen in place, as they have been for hundreds of years. No one breathes or blinks, but their skin is still warm and alive to the touch.
Beyond the entryway and halls and through the courtyard, there are signs of research and experimentation, and one man stood unmoving with his hand clasped around something unseen.
Perhaps someone will discover the cause. Perhaps someone will undo the spell that's been cast over the palace. Perhaps, if someone does, someone will take the opportunity to not immediately murder all of these valuable sources of ancient information, and instead only murder most of them. In the meantime, however, it is unlikely that anyone will ever be able to get this close to a rage demon without receiving a face full of fire. Take advantage.
IV. CORACAVUS
Signs of the Venatori point upward: up the hills, up ladders and towers, and into the ancient Tevinter prison, Coracavus, that was built into the mountainside. The ruin is filled with sand now, with half-collapsed walls and anything not made of stone worn away by winds, and the Venatori are long gone, their hunt for relics from the glory days of the Imperium abandoned when an excavation attempt opened the prison to darkspawn, instead. The darkspawn have retreated as well, but there are signs of their presence. Namely the smell and the half-eaten corpses of slaves—primarily elven and dwarven—who were left behind to their fates when the Tevinters fled.
There's no sign of them now, but digging through their abandoned camps may turn up a name, if anyone would like to see that he pays.
V. ADAMANT FORTRESS
A day's determined walk from the nearest Inquisition camp, Adamant Fortress overlooks the vast chasm—dubbed the Abyssal Rift—from which darkspawn poured during the Second Blight. It stood abandoned for nearly 150 years before the Grey Wardens' recent reoccupation, and it's abandoned again now, emptied out well before the Inquisition's forces arrive. There are signs that the retreat was a hasty one: scattered belongings, opened doors, abandoned meals, and no fewer than fifty bodies left on a mass pyre that only half-burned without anyone to tend it.
The Veil has always been thin here, and it's thinner now, where demons have been pulled through from the Fade. Rifts hang over the battlements and in the corridors, and escaped shades lurk in the dark corridors, siphoning away the willpower of those who linger until they come close enough to attack. Those who visit the Fortress set up camp outside of it rather than within it, wisely.
There are clear signs of blood sacrifice, for those who look: the bodies, blood stains on the stone floors, neat lists of names systemically crossed through. Sorting through documents left behind may turn up vague notes in a mage's runic shorthand or the journal of a trepidatious new recruit (Lourde, a pickpocket, crossed through on the registers). Behind a locked door in the lowest rooms are the bodies of sixteen mages, still in their Circle robes, left lying where they fell when the Joining took them. Mages who were among the rebels in Redcliffe may recognize a face or two as belonging to the hardliners who left with the Tevinters.
Korrin, OTA
Now that's a dragon. Korrin pauses, staring upward in awe at the great winged beast overhead. It's thankfully flying high enough above that its screech doesn't deafen her, its attention drawn by something else. Hopefully something edible and filling and not Inquisition people.
"Andraste's shapely ass, will you look at the size of that thing?!? Glorious...."
Her thoughts going to her own dragonslaying battle and what came of it, Korrin grins as she briefly touches the dragon tooth necklace at her throat. It's fortunate that no other wildlife is currently taking advantage of her distracted state, but fortunes can easily change in a place like this. Maybe prod her to move along, before that changes?
II. (17th)
The battle seems nearly done, and the Vashoth mage smirks as she glances around, pleased to carve a path through the Venatori. Encountering them throughout the desert keeps the boredom away, but it's not quite as satisfying as fighting them for a worthy prize. The keep will do nicely, once the Venatori filth are kicked out of it.
Spotting one of their mages readying a spell at a nearby comrade, Korrin narrows her eyes. "Incoming!" She blurs ahead, swinging that spirit blade when she's close enough. Fucking Venatori aren't going to claim anyone on her watch, not if she can help it.
V.
And in another episode of 'things we never need to see again', Korrin tries not to look as sickened as she feels when they pass signs of blood sacrifice. The thinness of the Veil doesn't help matters any, and though Korrin isn't the most attuned of mages, it's enough to set her on edge. She's trying her best to keep focus, but between the stains and bodies, the Vashoth woman is more tense than she's ever been anywhere else in the Approach. Only periodically touching her dragon tooth necklace keeps her calm.
That, and combat. While Korrin can't do anything about sealing the rifts, she'll provide a distraction for those who can, blasting or slicing her way through any shades or other menaces. Never let it be said that battle-therapy isn't a thing.
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The sound of the dragon has her shivering though, turning her head ever so slowly to stare up at Korrin with such a look.
"Sirena," she says, as sweetly as possible, "no."
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"But Kadan...." Araceli's name for her sinks in after a moment, though she doesn't quite snap out of it. "That's what our name for them means, remember? 'Ataashi', the glorious ones. It's easier to appreciate when it's not aiming that glory right at us." Yet. The dragon isn't entirely out of view, and it wouldn't take long for the creature to circle back.
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"And my name means 'altar of the sky' but you don't see me building a ladder to go challenge the moon." It's only teasing though, not enough heat in it to be anything but when she gives Korrin a prod, holding her thumb and forefinger apart as she tracks the dragon's flight. "Do you think it's hunting right now?"
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"I'm no draconologist, but...I don't think so. There are plenty of creatures out on the sands that would make fine morsels for it, but they aren't being picked off for now. If I had to guess, I'd say it's more likely checking us all out, maybe even showing off. We're the new kids, and it wants to let us know what we're in for. But dragons aren't stupid; it's probably watching us to gauge if we're an actual threat."
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I
"You are as bad as Kain and his desire to go running after them."
Re: I
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"Are you saying your name means that as well?"
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As she observes the high dragon circle the area and then move further away, Korrin relaxes. "I don't think it's hunting right now. There's plenty of wildlife it could snag, but it's leaving them alone."
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i
"It's amazing," Kirk said to her, voicing his initial reaction. "Funny, though. They bear a remarkable resemblance to what stories in the Western part of my world say they look like."
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Glancing over for just a moment, she raises an eyebrow. "Really? It's weird what worlds will have in common; dragons, elves, bad drinks...."
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He nodded. "In Western cultures in my world, dragons are large, scaled, have wings, powerful teeth, claws, and usually breathe fire. Sadly, they tend to be the evil creatures in the equation." He shook his head, wondering how it was that anyone could see such a thing and think 'evil'.
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"Well, don't expect all that to cross over to Thedas. They're not evil, that would imply intelligence like ours. They eat, breed, defend their territory, much like other animals. It's just that what they do is on a much larger scale. As for breathing fire, some of them do but others breathe different elements. The last one I fought was a ice-breather. That's why it's a good idea to always carry along tonics to protect you from different elements."
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V
But she doesn't get her way, not in Thedas, and so she'll stick as closely as she can to the biggest, strongest person she can find. Funny how often that ends up being Korrin.
She doesn't understand why she'd been "greatly encouraged" to come here, given how the stench of blood and death is thick enough to make her start feeling sick to her stomach. But when the crackling pain in her hand starts and the nauseatingly-familiar green light flares, she realizes just why she's needed.
Korrin can't stay by her side forever, but Hermione's magical defenses still aren't nearly good enough for her to feel confident in her ability to protect herself, especially not when it's dark and there are corpses strewn about. So she tries to always stay just behind her significantly larger friend, waiting for an appropriate opening to do something useful until she can even hope to close the rift. She'd never seen these kinds of demons before, but when one of them rushes at the pair of them, she decides that figuring out what kinds they are can wait until later.
A hastily-cast Shield Charm sends the shade stumbling backwards, and Hermione quickly turns Korrin's attention to it before it can recover. "There, to your right!"
V
Turning sharply, Korrin wastes no time in summoning her spirit blade, lashing out to keep its attention on her and not the witch. "Don't use any fire spells, they're partially immune! And they can't be stunned, either." They're annoying like that. She grits her teeth when it slams into her, knocking her down momentarily. Having bought some time, it then casts a hex on her. Korrin doesn't stop, though, and when back on her feet, she leaps at it.
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"Ice, then? Should I-...?" Before she can finish the question, though, Korrin's on the ground, and Hermione feels a surge of panic go through her. She doesn't assume Korrin is down for the count, but any time that she's not standing and able to fight is another moment that Hermione has to at least try to fight.
By the time Korrin gets up, Hermione's hastily cast a Freezing Spell on the shade in question. The surrounding temperature drops considerably, and she likes to think that the demon has slowed, ice locking whatever passes for its joints. She can't really tell, though, given the dizzy spell she suddenly has at expending such a large amount of magic in such a short burst in her agitation. She's forgotten that she has to pace herself here, that her magic is tied directly to her energy levels, and it takes the wind out of her for a few moments before she shakes her head and tries to get herself back in the fight.
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Shades aren't that tough, most of them, so she doesn't anticipate that this will last long. Still, that Weakness spell is not pleasant, and she grits her teeth as she feels it sap her energy. But it'll take more than that to put her down, and even weakened, her blade still cuts deep.
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II
They're certainly more of a challenge than the bandits they've been facing elsewhere. They've got skill, tactics. Luckily, whatever personal issue Korrin may or may not have with him doesn't extend to the battlefield. He sees her dart forward to take that mage from the corner of his eye, and that allows him to concentrate on breaking their line.
A wide swing of his axe lays one of their armored thugs across the stone in a spray of blood, before wheeling about to deal with the other, coming in on his blind side from one of the alcoves. The blade catches just below the lip of that pointed helmet, tearing through flesh and bone and halting the attacker in his tracks, and he can hear the wet gurgle from inside the helmet before he collapses.
With them down, his focus returns to the Vashoth mage. Just how is she holding up?
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She has that Venatori mage on the defensive, kneeling and wounded thanks to her assault. However, just as she's about to finish him off, instinct causes her to glance downward. "Shit!" That fiery glyph is the last thing she needs to see, and Korrin has to leap back in order to avoid the brunt of the blast.
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The stone explodes upwards, engulfed in flames, before Bull lowers his head and charges in. The cover of the blast would make for just enough time for that mage to find his feet again, and that's the last thing they need. Instead, he's got a lovely view of the surrounding smoke before Bull barrels through and slams him across the courtyard, to land in a heap near the foot of some crumbling stairs.
"All yours!"
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"Don't mind if I do!" Grinning, she retaliates with a fiery glyph of her own, the explosion consuming said heap. It seems a fitting end, in her eyes.
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V
lightsaberblade could do some really nice damage together with his dragon tooth maul, after all.He wasn't exactly happy about this, either, but after Seheron... well, he could dissociate with the best of them. Fight now, handle the mess later. (Or never.) Korrin, on the other hand? Well, she was strong, but shit had a tendency to hit a peak sooner or later.
V
Taas' question is met with a moment's hesitation, not wanting to worry him but not about to lie and say she's fine. "I'm...holding up. I won't slow us down, promise. But after this, I'm buying drinks. Probably a lot of them. Fucking blood magic...."
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He's way too fucking tired of the blood mage bullshit, too, and it probably shows in the way he hacks his way through their foes. Less finesse and more bulldozer.
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