faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2016-05-16 08:35 pm

OPEN: The Western Approach

WHO: Everyone!
WHAT: The Western Approach is a terrible place. You should definitely go there.
WHEN: Bloomingtide 15 onward
WHERE: The Western Approach
NOTES: This is open to everyone. Characters who would not happily go to the hell desert probably have to go anyway; it's a war, not a vacation.



Once these wastes were a land of plenty. Can you believe it? The rain came north over the Gamordan Peaks, turning the plains green and verdant for three months of the year. Eight hundred years ago, that changed. During the Second Blight, darkspawn spilled out of an enormous crack in the earth, corrupting it with their foul blood... and it never recovered, even after they were driven back underground. The Grey Wardens built Adamant Fortress to stand watch over that chasm, but eventually even they abandoned it to the wind and the biting sand.

What few of us eke out a living in this Maker-forsaken place do so knowing that any number of deaths await us: darkspawn raids, dragons, bandits—not to mention starvation from the lack of water and game. If we stay, it is because we know there are treasures buried in the bones of this place, ruins from the time when Tevinter ruled, and even earlier. We pass tales around our campfires of the things we have seen shrouded in the dust storms. My favorites are the ones about relics that could restore the Western Approach once more... but I don't believe them. Truth be told, on nights when the wind is calm, I can stand on a hilltop and see for miles in the moonlight over a stark beauty of which no other Orlesian can claim to know the equal. On those nights, I hope it will never change.


—From Lands of the Abyss by Magistrate Gilles de Sancriste



I. THE DESERT

When Scout Harding calls somewhere the worst place in Thedas, that's probably a bad sign. Even when nothing in the Western Approach is deliberately trying to kill you, there's nothing kind or forgiving about the landscape: bare and arid, carved through by sharp-dropped canyons, dotted with abandoned mines and signs of the deaths of lost travelers. Winds sweeping through to whip stinging sand into uncovered faces, and periodic dust storms obscure visibility entirely. It's warm enough to be dangerous but not so hot, at this time of year, that heat exhaustion and dehydration can't creep up on you while you aren't paying attention.

And at any given moment, something probably is deliberately trying to kill you. The food chain in the region is top-heavy, with quillbacks, phoenixes, hyenas, and varghests roaming hungrily and as likely to attack one another as the sparse local prey population. Compared to their natural competitors, the Inquisition's forces look like easy marks. The camps the Inquisition scatters at lookout points throughout the region require constant watch, and going anywhere alone is inadvisable. Not only because of the hostile local everything, but also because it is incredibly easy to get lost. One rock formation looks much like another after hours in the sun or bathed in shifting moonlit shadows, and good luck finding many other landmarks. There are a few: chunks of pillars or arches from some ruined structure, or the occasional odd pillar that might, if someone investigates, prove to mark a trail of sorts.

Plus: the only people who seem determined to survive out here are cutthroat bandits and stray Venatori. Double-plus: a high dragon makes occasional fly-bys, scouring the ground below for anything edible, armored or not.

Some reprieve comes at night, relief from both the sun and the area's primarily diurnal predators. But that's when the darkspawn come out.

II. GRIFFON WING KEEP

Bloomingtide 16-17: Taking the Keep

Only a small force of Tevinter cultists remains in Griffon Wing Keep when the Inquisition arrives, seemingly on their way out the door already, but the sight of Inquisition banners is enough to make them stay and fight. There's no need for siege equipment, but there is call for a little bit of patience. With it, a small battalion is able to evade the mages and archers on the walls and storm the doors with few casualties. Fewer than three dozen warriors wait inside. It's a quick, brutal fight; it only takes a night.

Bloomingtide 18 Onward: Home Away From Home

Once the Keep is cleared of occupants, it's ripe for the Inquisition to… occupy… But with implicit permission, at least. Those who aren't needed for fights elsewhere may be put to work clearing out debris and small animals and the remnants left by the cultists, and within a few days the fortress is a serviceable outpost, much more hospitable than the camps out in the sand. Barracks mean even those who don't have beds at Skyhold may have one here, and it takes less than a week for an enterprising merchant to arrive with ale.

III. THE STILL RUINS

Despite signs of recent activity, the lavish Tevinter palace tucked incongruously into the canyons is quiet and still, when the Inquisition discovers it—quiet, still, but not empty. The ancient ruin is brimming with demons and Tevinters in incredibly outdated fashions, all frozen in place, as they have been for hundreds of years. No one breathes or blinks, but their skin is still warm and alive to the touch.

Beyond the entryway and halls and through the courtyard, there are signs of research and experimentation, and one man stood unmoving with his hand clasped around something unseen.

Perhaps someone will discover the cause. Perhaps someone will undo the spell that's been cast over the palace. Perhaps, if someone does, someone will take the opportunity to not immediately murder all of these valuable sources of ancient information, and instead only murder most of them. In the meantime, however, it is unlikely that anyone will ever be able to get this close to a rage demon without receiving a face full of fire. Take advantage.

IV. CORACAVUS

Signs of the Venatori point upward: up the hills, up ladders and towers, and into the ancient Tevinter prison, Coracavus, that was built into the mountainside. The ruin is filled with sand now, with half-collapsed walls and anything not made of stone worn away by winds, and the Venatori are long gone, their hunt for relics from the glory days of the Imperium abandoned when an excavation attempt opened the prison to darkspawn, instead. The darkspawn have retreated as well, but there are signs of their presence. Namely the smell and the half-eaten corpses of slaves—primarily elven and dwarven—who were left behind to their fates when the Tevinters fled.

There's no sign of them now, but digging through their abandoned camps may turn up a name, if anyone would like to see that he pays.

V. ADAMANT FORTRESS

A day's determined walk from the nearest Inquisition camp, Adamant Fortress overlooks the vast chasm—dubbed the Abyssal Rift—from which darkspawn poured during the Second Blight. It stood abandoned for nearly 150 years before the Grey Wardens' recent reoccupation, and it's abandoned again now, emptied out well before the Inquisition's forces arrive. There are signs that the retreat was a hasty one: scattered belongings, opened doors, abandoned meals, and no fewer than fifty bodies left on a mass pyre that only half-burned without anyone to tend it.

The Veil has always been thin here, and it's thinner now, where demons have been pulled through from the Fade. Rifts hang over the battlements and in the corridors, and escaped shades lurk in the dark corridors, siphoning away the willpower of those who linger until they come close enough to attack. Those who visit the Fortress set up camp outside of it rather than within it, wisely.

There are clear signs of blood sacrifice, for those who look: the bodies, blood stains on the stone floors, neat lists of names systemically crossed through. Sorting through documents left behind may turn up vague notes in a mage's runic shorthand or the journal of a trepidatious new recruit (Lourde, a pickpocket, crossed through on the registers). Behind a locked door in the lowest rooms are the bodies of sixteen mages, still in their Circle robes, left lying where they fell when the Joining took them. Mages who were among the rebels in Redcliffe may recognize a face or two as belonging to the hardliners who left with the Tevinters.
serannas: amused (isala)

[personal profile] serannas 2016-05-19 04:19 am (UTC)(link)
"Or a hood," she adds. "I think I wouldn't look right in a hat." Mostly because if Jamie thinks his ears look ridiculous in his hat, think of what they'd look like if they were pointed. But she then chuckles to herself. "That's shallow of me, isn't it? Worried what I would look like when we're on a mission."

She tilts the container towards him and presses her finger against the lotion to take out a little to show him properly.

"It's meant to block the sun from getting at your skin. My skin is so fair that I burn easily, but that's usually only at the height of summer. Here there is so much light reflecting off the sand!"
wontforgetyou: (notquiteserious)

[personal profile] wontforgetyou 2016-05-20 02:04 am (UTC)(link)
Her chuckle gets a brief snort out of him. Just like a lassie to be worried about what they look like while on a mission. Still, he's certain of one thing.

"Ah, you'd look better than I do in a hat. But if you'd rather use a hood I think it'd do just fine."

He leans in slightly to peer at the lotion on her finger, then reaches out a finger towards it, raising his brows in a silent question - specifically if he can transfer a bit of it from her finger to his.

"I can see why you'd want something like this, though. If you ask me, the sun out here's brutal. Why anyone still comes out here is beyond me. Not counting us, mind. I know why we're out here."
serannas: serious (mythal'enaste)

[personal profile] serannas 2016-05-20 02:11 am (UTC)(link)
"Mmm hmm," she says, swiping her finger against his so he could try the lotion himself.

"I know. It's such a desolate place. Only old, crumbling fortresses and wild animals out here."
wontforgetyou: (thoughtful)

[personal profile] wontforgetyou 2016-05-23 02:38 am (UTC)(link)
A quick smile of thanks is sent her way before Jamie brings his finger towards his nose in order to sniff it and see if can figure out what all's in the lotion. He's not entirely sure, though, and winds up rubbing it between his fingers thoughtfully before looking over at her again.

"Aye, exactly. Although someone had to have been out here at some point because of those fortresses. Don't think the beasties built those. Not unless there's some out there that're stonemasons too. Hey, who made this stuff for you in the first place, anyway?"
serannas: smile (nehn)

[personal profile] serannas 2016-05-23 03:21 am (UTC)(link)
"Well, those were either built by Tevinters back when the owned this land before the Blight, or the Wardens who built them to patrol the land and kill darkspawn."

Ellana finishes rubbing in the cream and smiles a little.

"Cyril. He has such pale skin too."
wontforgetyou: (aye)

[personal profile] wontforgetyou 2016-05-24 06:15 pm (UTC)(link)
"Cyril?" That actually made quite a bit of sense, and it wasn't long at all before Jamie nodded in agreement. "Aye, and no wonder, then. Have either of you thought about talking to Kallian? She came up with this salve..."

He twisted around for a moment, retrieving a bag he'd brought with him and pulling out a small jar of his own. It wasn't something he had to use all that often, but he was glad enough for it when he did need it - and glad enough to offer it over for Ellana to inspect, if she wants to do so.

"Usually I use this if the hand with the shard in it's aching. It works pretty well. Maybe she'd be able to sort out what all is in your cream and come up with a stronger version of it. Or one of the other healers would, if you'd rather check with one of them."
serannas: amused (enasal)

[personal profile] serannas 2016-05-25 08:06 pm (UTC)(link)
Ellana takes the salve with a curious expression, and looks pleased to hear that Kallian made it.

"Oh, that sounds like a great idea! I had no idea she made this. May I?" She points down at it, hoping to try a little, especially at her hairline where the skin is peeling away and the most painful.