The Annulment at Dairsmuid
WHO: Araceli Bonaventura, Korrin Ataash, Malcolm Reynolds, The Outsider, Aleron Darton, Kas, Anders, Malcolm Reed, James Norrington, Ellana Ashara, James Kirk; Rivaini npcs
WHAT: The Annulment at Dairsmuid; arriving at Rivain to meet with Araceli and her mage contacts that requested aid from Templars hunting them down. When Araceli goes to bring the group to her contacts, they're informed that the Templars have abducted the mages forcing the team to return to the Circle at Dairsmuid to rescue them and kill the Templars responsible
WHEN: 15th-20th Solace
WHERE: Rivain; Dairsmuid
NOTES: OOC posts here and here, sending crystal announcement; violence, discussions of annulment, probably going to need warnings for language; I'll edit as I go, if people can bring things to my attention, I would appreciate it
Starters will all be below, subjects in headers
WHAT: The Annulment at Dairsmuid; arriving at Rivain to meet with Araceli and her mage contacts that requested aid from Templars hunting them down. When Araceli goes to bring the group to her contacts, they're informed that the Templars have abducted the mages forcing the team to return to the Circle at Dairsmuid to rescue them and kill the Templars responsible
WHEN: 15th-20th Solace
WHERE: Rivain; Dairsmuid
NOTES: OOC posts here and here, sending crystal announcement; violence, discussions of annulment, probably going to need warnings for language; I'll edit as I go, if people can bring things to my attention, I would appreciate it
Starters will all be below, subjects in headers

We of the Dairsmuid Circle wait now, behind barricades. I have sent word to our brother and sister mages of this outrage. When they break through, we will not die alone.
—Final journal entry of First Enchanter Rivella, slain in Dairsmuid, 9:40 Dragon
Contents;
Arrival at Dairsmuid
Meeting the Mage Contacts
Team Dungeon Crashers
Team Templar Crushers
Aftermath of the Rescue
Timestamp; Dairsmuid Adventures
Epilogue
1
So he decided to try and offer a distraction, making his way to Malcolm and holding up a pack of cards he'd put in his pack. Journeys had down time, so something to pass the time was required, yes?
"Care for a game?"
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But it passes with a tense small smile. "I haven't much to bet, I'm afraid, so a friendly game will have to do."
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Kirk had the good sense not to bring that episode up. He hardly wanted to talk about his experiences there, so he highly doubted anyone else would either. He was happy to let it go and let the mutual recognition take care of itself in an unspoken way.
"Works for me," he looked around and found a place for them to sit so he could deal cards between them. "Do you know how to play poker, or do you prefer - what's the game? Wicked Grace?" Thank god Korrin had taught him that game. He wasn't a bad hand at it, but not near good enough to be betting, so a friendly game worked in his favor in that at least.
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Which was true, and he was smart enough not to bet real money, or at least much of it, on the game. Not yet. But he was sure he'd get a better grasp of it soon enough if he spent enough time in the tavern.
"It's a game from my world," Kirk nodded, shuffling the cards. "It's a betting game, like Wicked Grace, and there's some similarities, but it's simpler on the whole," he laughed. "I can teach you, or we can just play Wicked Grace, if you don't mind playing with a beginner."
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"Right, well, it's pretty simple all told -" and he launched into the explanation of five-card stud. He thought it was the simpler poker method to learn, over all. Another time he would show him Texas Hold 'Em.
"Okay, any questions?" he asked, giving the cards a good shuffle after the demonstration.
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He grinned at the other and shuffled quickly before dealing out a new set of cards. "Do you want to try betting this round? We don't have to do coin, we can do - oh, I don't know, facts about ourselves or something like that." He thought those were more fun than coin anyways, even if it was nice to earn a bit of spending cash now and then.