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faderift2015-11-08 01:45 am
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Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { beleth ashara },
- { bruce banner },
- { cyril ashara },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { jamie mccrimmon },
- { korrin ataash },
- { lace harding },
- { maria hill },
- { maxwell trevean },
- { pel },
- { sabriel },
- { salvatore },
- { samouel gareth },
- { varric tethras },
- { zevran arainai }
THE FALLOW MIRE
WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.

The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
no subject
"The only thing I can think of is that the weather wasn't always so bad and the fishing must have been plentiful. The corpses weren't always here, right? After things turned sour, people were probably so set in their ways, they didn't want to move elsewhere. If fishing is all you know, you might wish to cling to it."
no subject
"Yeah, but there can't really be any fish left in those waters now, can there? It's just a corpse-ridden, disease-infested mess. We can't drink it or wash with it, it's only good for destroying any chance we have of ever feeling dry again."
no subject
"I do wish for a mug of something hot and dry feet." She stretches out her feet, looking at her wet boots.
no subject
She opens her pack, determined to change into something relatively dry and clean. Used to camp life, there's not much modesty in her, so she doesn't think twice about stripping out of her gear. Her own sodden boots are right next to the entrance, so they don't drip all over the place.
"The best thing the Inquisition can do is evacuate everyone from here. Hopefully they'll take the assistance so we don't have to return."
no subject
"Having our support should be enough to convince them that this place is no longer livable."
no subject
Sure, it attracts demons, but Korrin doesn't actually mind that since they're good targets on which to take out her hatred of the place. She sets her armor aside, planning to clean it in a moment, before first changing into a fresh undershirt and pants that aren't sodden past the knees.
no subject
no subject
Korrin plops down on her bedroll, wanting to stretch out but remaining seated so she can take a rag to her armor and wipe it down. The rain's kept most of it clean enough, but past her knees it's a mess. "Ugh, my armor's going to smell like swamp forever, isn't it? I wonder if we can commission new armor when we return."
no subject
"Maybe there are ways to clean it that will take the smell away. That and a good airing out." The Dalish make do with what little they have, so she's trying to think of options here.
no subject
"If that campfire hasn't gone out, I suppose we could stand near it and see if that helps. But after being on my feet all day, you'll have to give me a bit."
no subject
Ellana takes off her belt, lifts off the top part of her armor, and works on unbuckling her chain mail. Her fingers are cold and her limbs feel heavy. But she tells herself that this is the last task she has to do today and she can push through. Exhaling a tired breath, her fingers pull at the leather, freeing them from the buckles and allowing her to pull the chain mail away.
"I know the feeling. It's been hard work for everyone today. And I can't see it being any better tomorrow. It's up to you if you'd like to stand by the fire. I'll go with you if you do, but I'm fine just getting under the blanket and trying to warm up that way."
no subject
"I'm too weary to make a decision at the moment, though that'll probably end up with staying here. If I have to choose between warm and dry, dry takes precedence. But we'll see." She smirks a little. "That's gratitude for you, eh? We toil away here only to get exiled afterward. Unless they have that dream bath house built that Zevran and I were fantasizing about earlier."
no subject
"Ellana. Oh--both of you. Have you seen the runes? You especially, Ellana. This is our ancestry."
She's fangirling her ancestors' magical prowess. It's not necessarily easy to tell unless one knows her well that this is a shameless display of excitement from her.
no subject
Her gaze shifts to the tent opening and she shakes her head no at Pel. "I've been gathering resources for the Inquisition."
no subject
"I have, yes. I've been around helping light beacons for most of the day. Veilfire runes aren't like anything I've ever seen...or felt, but they're fascinating."
no subject
She reaches to snatch Ellana's hand and drag her from the tent.
no subject
"Can we not look tomorrow?"
no subject
"Give me a minute, and I can fix that. I wouldn't mind learning more about those, though this means I'll definitely want that campfire afterward." If she's going out in that again, it's a thing that has to happen.
no subject
"Tomorrow, if you want. Before dawn, if you're up to it."
no subject
"I'm sure we all have tasks to do tomorrow, so before I have to go supply gathering again would be good."
no subject
She wouldn't think to interfere with clanmates talking, though how much longer she'll be awake is up for debate.