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Entry tags:
- ! open,
- { araceli bonaventura },
- { bethany hawke },
- { christine delacroix },
- { clarke griffin },
- { eirlys ancarrow },
- { ellana ashara },
- { geneviève de la fontaine },
- { hermione granger },
- { inessa serra },
- { iskandar },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain ventfort },
- { korrin ataash },
- { leonard church },
- { lexa },
- { merrick },
- { rachette dakal },
- { rey },
- { samouel gareth },
- { tyrion lannister },
- { yngvi }
open | the drunk horn's so violent, all spinning out sound
WHO: Everyone
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.

Named for Satina, the smaller of Thedas' two moons, Satinalia is a celebration of freedom, marked by wild celebration, pranks, the donning of costumes and masks -- not the fine, delicate masks of Orlais, but animals and caricatures and playful horrors -- and the exchange of gifts both sincere and satirical. There's also the crowning of a Fool to rule for the day, or two Fools, in this case: Iskandar and Valentine are given crowns and the right to issue orders. Non-military orders. Unless they manage to start some kind of battle between their imaginary kingdoms.
Elsewhere in Thedas, the festivities may last a week. At Skyhold, no one can pause the war for that long. But all those who can be spared are released by late afternoon, given the night and the next morning -- handle those hangovers before reporting back to work please -- to enjoy the celebration in the fortress or the even less restrained revelries in the valley.
This day was originally a celebration of Zazikel, the Old God of Chaos, but let's not dwell on that.
SKYHOLD
Tables in the Great Hall are piled high with several whole roasted tuskets, meats thinly sliced in the Orlesian style, a tower of cheeses and candied fruits, and great bowls of Antivan pasta with brightly colored sauces. Casks of ale and wine are tapped, emptied, and replaced to keep a near constant stream of alcohol flowing, only improving the efforts of a trio of bards in the corner playing music that's spirited but still easy to speak over. An area near them has been cleared for entertainers: a small troupe of exceptionally limber acrobats tossing and climbing each other in increasingly impressive shapes, and then a team of dancers, romantic and expressive, performing a piece made famous in the theaters of Val Royeaux.
Even once the entertainers finish and leave space for the guests to dance, the party remains more on the sedate side. The celebration indoors is meant to impress and entertain visiting dignitaries and nobles: others are welcome to assist with the schmoozing, but anyone too rowdy or otherwise controversial will be asked politely to relocate, and no one who looks even slightly mischievous or inebriated is permitted into the gardens or library or other easily-damaged areas of the fortress.
The courtyard is noisier. The sparring rings and archery targets are claimed for contests of strength and skill made intentionally ridiculous: soldiers fighting in costume with raw fish as weapons or their hands tied behind their backs, training dummies dressed in discarded finery, an archer capable of standing on her hands and shooting with her feet who's happy to give demonstrations. As the light fades the play-fighting does as well, replaced by music and dancing, with the way lit by braziers and candles and glowlights from Orlais strung in the trees and along the walls.
After midnight, the celebrations within the walls taper off. Some people need to sleep. But those who don't may make the journey down the path and into the valley.
THE VALLEY
In the valley, there's no one to say shush. The party starts early and runs late enough to be early all over again. The food is less fine -- stew and bread, cider and ale, some barrels of young wine and rough liquor gifted by the quartermaster from a mistaken shipment. For anything nicer than that you'll have to bring your own or charm someone who has, but plenty have brought out their carefully hoarded stocks tonight. Flasks of rum from Rivain or treacle-sweet wine from Antiva, tiny boxes of candies and chocolates, small pouches of smokeable herbs: there isn't much of anything but there's a little of everything, all available for the price of a well-played trick or well-placed kiss.
Tonight instead of the usual spattering of camp- and cook-fires, the camp is lit by torches and roaring bonfires, the entire valley caught in the shifting, flickering firelight. Shadows flare and twist, flames limn masked faces in gold and orange and red, and the constant crackle and spark provides its own accompaniment to the music. Fiddles and drums pound and wail, spinning dancers faster and faster, whether big circles of linked hands tugging each other round and round the fire, or a crush of couples, each clasping and spinning and catching and pressing close again. Some duck into shadows, clutched together out of sight until the wind changes and shadows shift, revealing some and concealing others.
There are games down here, too: knives and axes and arrows aimed at hay bale targets, circles marked out with rope for grappling or boxing rings, a bizarre struggled over a greased pumpkin, even pairs growling across tables as they arm-wrestle. The prizes are mostly just the cheers of a wildly enthusiastic crowd and maybe a half bottle of stolen brandy, but there are plenty of challengers all the same and plenty willing to bet on the outcome. The Inquisition is a truly motley assortment, and scattered around are plenty showing off their skills, from juggling to firebreathing to telling fortunes. Instruments from a half-dozen countries can be heard, and small groups clustered around dry patches of ground or upturned crates roll dice and deal cards two dozen different ways.
Unlike up at the keep, this party takes a little while to ramp up, as more and more people finish their shifts and make their way down to join, and it only gets louder as the hour grows late. There haven't been many chances to let loose since all this began, and Maker knows they've all been under plenty of stress. Loud laughter and singing and music continue well into the wee hours, and the crowd only finally thins out several hours past midnight, with a hardy (or foolhardy) core still just stumbling home at dawn.
{ valley }
"Oh, will you play with me? You can play the really intricate parts and I'll play the simple bits."
no subject
"Of course, we never had a chance before. Do you have anything in mind?"
no subject
"Do you know this?" she asks, before she plucks the strings long enough to let Araceli hear the tune she's going for. Her eyes stay on the instrument as she plays because she wants to get it right and it's not often she has an audience. The drink in her system means she's less shy about it than she normally would be, but she still has no wish to embarrass herself by making a load of mistakes.
no subject
"Only Lux has ever heard me playing this, or the guards." Because yes, normal practice sessions for Araceli are generally perched on a rooftop somewhere she's least likely to be disturbed by folk. "But I know it, shall we?"
It takes a little more work than usual to sit comfortably with the lute when she can't just sling one leg over the other to balance it the way she likes but she manages, shaking her hair out from under the strap so it won't snag.
no subject
And so she plays along with Araceli, having fun with the merry little tune they're producing together.
no subject
"Eventually I'll have to play for an audience," she murmurs, leaning closer to Ellana so their playing hides the words because that's the only reason Araceli got herself a lute in the first place. "An audience that won't do that."
That being two people trying to dance. 'Trying'. It's like a tangle of legs that reminds her of a two-headed octopus on land.
no subject
"An occasion such as this lends itself to that, doesn't it? You'll have a better audience someday."
no subject
Bards are a piece on the board. Important pieces but she's aware of that much, and maybe being part of the Inquisition means she'll have a different role to most bards, a different agenda, someone who cares about her well-being far more than most but she'll be part of the scenery.
So she changes the subject a little after she continues on through a trickier part that creases her brow, something a mask would hide but here she doesn't need to worry about that. "Do you play for Felix?"
no subject
"Oh, yes," she answers. "Though I don't know many songs." She pauses as she hits the wrong note and picks it back up to stay in time with her friend's playing. "He's probably tired of hearing the same ones over and over again, but he's too good a person to tell me to stop." So maybe she'll have to learn more, when time permits.
no subject
"I can teach you a few if you'd like - not all my hiding spots are up on the rooftops," she admits with a smile as she carefully sets her sore leg down and resettles the lute when it begins to protest. "Things from where I come from if you want something very different so he won't ever get to hear them from anyone but you."
no subject
"I sing him elven songs sometimes. He doesn't know the words, but he likes them anyway. Except for Passing By. It's a Dalish song in the common tongue." Singing in front of people is rare for her. Only Merrick and Felix have been allowed to hear her because she's sure others would prefer to hear a better voice than hers. She'll just play the music.
no subject
And that's a thought, really. A proper night in the tavern for the people that can actually play and sing. "Sometimes the words don't matter. You won't know all the history of my songs any more than I'll know all the history of yours but music speaks to a different part of us. You fought beside me when I sang in Rivain, you felt how that changed things."
no subject
"Music is a language all its own. And you're right; I felt it when you sang."