Entry tags:
everybody loves the HINTERLANDS!
WHO: Anyone
WHAT: A brief detour through Ferelden prior to the Kirkwall move
WHEN: Late Drakonis/early Cloudreach
WHERE: The Hinterlands & Redcliffe
NOTES: A lot of people were interested in stopping by the Hinterlands, so that's what this is! Everyone who might be assigned or would volunteer to go work here is welcome. Treat it like an open plot log. Just without a plot. (Also please note that the dragon mentioned here can't actually be found or hunted.)
WHAT: A brief detour through Ferelden prior to the Kirkwall move
WHEN: Late Drakonis/early Cloudreach
WHERE: The Hinterlands & Redcliffe
NOTES: A lot of people were interested in stopping by the Hinterlands, so that's what this is! Everyone who might be assigned or would volunteer to go work here is welcome. Treat it like an open plot log. Just without a plot. (Also please note that the dragon mentioned here can't actually be found or hunted.)

They say that no one can take Ferelden without first taking Redcliffe, whose eponymous castle guards the mouth of the largest pass through the Frostbacks to Orlais. Maybe that's why the Inquisition is still here, well over a year after the last skirmish between rebel mages and renegade Templars. Making sure it doesn't fall again. (Or that if it does fall, more skeptical locals whisper, to make sure it falls to them.)
Whatever the cause, the green, hilly country around the village remains dotted with manned Inquisition camps, and there's plenty of work to justify a trip down out of the Frostbacks. The Hinterlands are overflowing with elfroot and other useful herbs, which is good, since the healers never seem to have enough. Hunting spring game serves the dual purpose of feeding the locals and supplying the Inquisition with leather for armor and weapons. For a different kind of hunting, there are still bandits and highwaymen taking advantage of travelers on the King's Road and in need of periodic reminders that the rule of law has been restored, sort of, mostly. And for all the progress that's been made toward rebuilding homes and replanting fields, there are still some locals struggling to regain why the war took from them—which isn't at all helped by a dragon that's taken up residence nearby, stealing livestock and scorching fields.
Not glamorous work, any of it. But on the upside, it's an opportunity to thaw out. The flowers are in bloom. The skies are clear. The water flowing through the rivers and creeks into Lake Calenhad is brisk, not too icy, and when the sun is out it's warm enough to swim. And the village sports a tavern and a number of merchants—many of whom are just there to sell fish, but not all of them. Not only fish.
OTA
Anders taught her how to swim when they were in Tevinter, but Inessa isn't heavily invested in trying out the comparatively frigid waters of the lake. She'll remain garbed in her Warden attire or simple robes while walking along the shore, preferring to remain dry and warm. With that in mind, she'll veer away from anyone who seems about to canonball or otherwise make a mess. This includes her own dog, who she keeps in line of sight but otherwise is happy to remain several paces away from his running and splashing. If they encounter anyone, it's a fair bet he'll try to get them to join in if they're not in the water already.
Hinterlands
As a parting gift of sorts, Inessa remains proactive as she roams the Hinterlands past the village, gathering elfroot and other herbs for the medics, as well as refilling supply caches. There are other items to retrieve as well, personal ones. For all the rebuilding, there are still far too many ruins of cabins and huts with personal items strewn about. Any letter or heirloom or otherwise significant item left by those now gone will be returned to the proper people, if nearby, or passed on for farther-ranging agents to handle.
And while she isn't going out of her way in terms of bandit-hunting, if any cross her path...well, the sounds of shattering ice and a growling dog are likely to clue others in to her presence.
Dragon
More death and destruction. The dragon may have moved onward, but evidence of its passing stings Inessa's eyes and provokes fits of coughing as she nears another farm with scorched field and the smeared blood of livestock taken or eaten right then and there. With blasts of ice, she's busy putting out fires as best she can, before they spread further and endanger the lives of more than livestock.
Redcliffe Village
The village mostly sees her in the late afternoon or evenings, after she's had her fill of productivity elsewhere. A chance to sit and watch the boats while she eats in peace is definitely welcome, or relax at the tavern with some tea while her mabari hogs the spot in front of the fireplace. Despite contentment with her situation as it is, she seems open to socializing and will smile and beckon to those who seem to want company.
What else??? DRAGON
"She had quite a feast here. At some point she does seem to have had her fill, though, at least for now. And I can see roughly where she'd have taken off again..." Directing his gaze skyward, Kain eagerly scans for any sign of the dragon. What he wouldn't give for a proper battle against a high dragon. He's tangled with all the other sorts, the less rare kinds and the young, but facing one of the pinnacle of their species... he wants this so much...
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"Let me finish quenching the fires around here and we can move to the next on her trail of destruction. However, I should note that we might not be able to pursue her, Kain. She has a significant head start." And Inessa is not prepared for a dragon-battle, nor is Garahel.
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But he peers toward the sky again, as if he can stubbornly will the dragon to show up yet again.
"She does, but that doesn't mean it's impossible... Perhaps we ought to have approached this from the air ourselves..." If they'd taken Potato and gotten on the trail sooner, maybe they'd have been able to catch the dragon. As it is... it seems unlikely now. Kain looks toward Garahel. "Let's keep exploring while she finishes dealing with those fires."
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As she summons more ice, Garahel trots over to Kain and licks his hand, ready to investigate alongside him. "Don't go too far; I won't be occupied very long." Hopefully, though it depresses her a little that even with the firefighting, there isn't much worth saving in the area.
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Kain gives Garahel some head scratches in return for the lick, and nods. "All right... we'll just see whether there's much to be found... any hint whatsoever will be useful right now." Not that he's too hopeful. It's not as if the dragon is about to scratch our a map in the ground with its claws, noting its next destination. Sigh.
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"I've done what I can, it shouldn't spread from here. But that doesn't mean that there isn't danger from the trail it's left us. We should move onward, unless you've found something...?"
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"Nothing. I can follow her movements more or less for when she was here, but once she took to the sky... at that point, she becomes untraceable." It's a serious let down for sure. "I wish we could track her further... over a larger area, perhaps more clues about her hunting patters would reveal themselves... clues that would lead to her lair."
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"We'll gather what clues we can and pass them on the scouts before we leave the area. I know it doesn't seem like much, but it will aid in the long run."
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He sighs but nods. "There's only so much to be found here, but perhaps the scouts will learn more and give us a better lead."
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This probably isn't the right time or place to unload her misgivings about the move, even if all signs point to the dragon not returning. Nor does she want to spread discontent, when she has every intention of bucking up and dealing with it. But the thought of being a mage in such a place has her inwardly nervous, and it's difficult to explain to one not connected to the Fade as she. "...right, let's continue. The situation isn't going to resolve itself here."
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He nods agreement. "I'm sure we'll be fine. The Inquisition wouldn't have made this decision if it were that overly dangerous." There's danger everywhere, they just have to deal. Kain is never one to dwell on that regard. "Let's just hope we find something..."
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As if to prove her point, the large mabari is a big, muscular streak as he darts along the rolling landscape, distracted by all sorts of scents and sights. As long as he doesn't raise the ire of wildlife or rift demons, though, she won't attempt to stop him. There are times when one has to choose their battles, and she's learned this long ago.
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"You never heard this from an Orlesian, but I'm going to miss Ferelden." Many of its landscapes had really grown on him, over time, and well... the people too. Certain ones. "We'd best take Garahel's advice and make the most of it while we're here."
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At least there are mountains in the Free Marches, anyway. He has it in mind to go exploring there the moment he gets up there.
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Redcliffe
But for now, he heads in to the tavern, intent on getting a drink. When he sees Inessa, he at least makes an acknowledgement, a nod and then approaching only after she beckons him over. He doesn't want to intrude or anything, after all.
"How are you and Garahel faring? Does he enjoy the warmth?" Though who knows, mabari are so sturdy that he may well actually like the snows back in Skyhold.
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Leaning back in her chair a little, she sips at her tea. "As for myself, I'm well. I suppose this is a last hurrah before we leave Ferelden for the Free Marches." For Kirkwall. It's strange to think about, moving to such a notorious place. "What are your thoughts on the move?"
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He shrugs. "As for living there? It's more or less what you'd expect."
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Strangely enough, he now feels an odd sort of attachment to that place, even if he'd taken every chance to put it down back when he and the others would go there. There's this stray thought about whether or not Isabela might show up when he gets there... but... that remains to be seen. It's weird to him going back after all this time away.
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"The Hanged Man...I suppose it would be worthwhile to see the heart of Lowtown, and all those stories. Perhaps we can accompany you when you visit." Inessa would rather have the company of a native, or someone as close to it as possible, when she goes and inevitably stands out. Attention is not something she wants to gain a great deal of, not in a Lowtown tavern.
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He nods. "You would be welcome at the Hanged Man, any time I'm there... and I would be willing to take you through Lowtown itself as well." He gets it, Kirkwall is easy to get lost in when you're unfamiliar. It's probably better to have someone around who knows it, to avoid accidentally stepping into unsafe areas.
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Varric's books certainly made it seem that way, but it's hard to imagine Kirkwall being the center of trade if bandits interfered with everything. Still, she knows enough not to go wandering on her own, mabari companion or not. That doesn't take a city-dweller's common sense to realize.
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"If you keep your wits about you, though, you have no more to fear than you do while traveling through Ferelden. Just proceed with caution." Bandits are just part of life on the road, after all.
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While Inessa herself prefers the comforts of civilization, knowing that Kain or other friends so inclined have options would ease her mind.
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