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CLOSED: It's Like Spitting on a Fish
WHO: Malcolm, Iskandar, Inessa, Anders, and Nathaniel
WHAT: A hunt for the Hero of Ferelden
WHEN: Present
WHERE: The Deep Roads
NOTES: Will update with any warnings.
WHAT: A hunt for the Hero of Ferelden
WHEN: Present
WHERE: The Deep Roads
NOTES: Will update with any warnings.
First, it's a ship taken to Amaranthine. Then, it's a hike to the Deep Roads entrance, and the journey through Kal-sharok. It takes a day or so for Nathaniel to find Jonas' trail leaving Kal-sharok, and they are later able to confirm that it is definitely Jonas upon encountering a doused fire with some evidence about--things the queen's men would have found, had they been able to make it this far. The truth is that few besides a Warden could have made it this far.
With time, the team is able to track Jonas to a long-abandoned thaig. Nathaniel squints at the gates that are closed before them, and yet their hinges are eroded. They are off-kilter a little, and look moveable.
"Iskandar, Malcolm--help me force this open. Inessa, Anders, can you use your magic to help us?"
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"Both can't hurt. As they charge?"
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"If we keep working we might even break this thing off." The erosion looked like it was far enough along to manage that.
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"STOP!" he bellows. "Nobody move." He looks down at his feet--nothing there. Nothing at Malcolm's feet. Iskandar, however, is standing directly on top of the culprit--a wide switchplate that was flush with the floor, so it did not interfere with the gate, but once stepped on, it sank about an inch below floor level.
"Don't move, Iskandar. Everyone stand back while I have a look about." With that, he is off, studying the area immediately around the switchplate and following with his eyes to where there ought to be other mechanisms to work the trap it will trigger. And it will trigger. Dwarves have abandoned this thaig, but Nathaniel has never found a dwarven trap that stopped working because of something as silly as time.
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"Clever."
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"Giving the target more time is exactly what the designer intended. It's a counter-siege weapon. The more time there is, the more enemy troops can march into the blast radius. What we have is a poison trap. The bad news is that it was designed to kill whole battalions, and there are only five of us--one wrong move and we may all die. The good news is that it can be disarmed, but only by hands smaller than my own. I think there were special tools designed for the task, making it nigh impossible for a dwarven enemy to disarm. But they had to have some mechanism, to allow friendly groups to safely leave the thaig." He points at each person in turn.
"Anders, I need you to lay ice in and over the seams, as thick as you can make without breaking anything underneath. It likely won't keep the trap from going off, but it ought to slow it if worst comes to worst, and give us a few seconds longer to run. Malcolm, I need you assisting Anders however possible. Finding rocks to put on the switchplate, maybe, but don't overdo it--you break the plate, we all die. Once the two of you have done all you can, I want you out of here as far as you can go. Iskandar, don't move. Inessa, I need you with me."
And with that, he takes off through the cracked-open gates, expecting Inessa to follow. Just inside and to the left is a set of stairs leading to a turret nestled against the wall. Nathaniel takes them three at a time.
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Most of his focus instead is on coating the mechanism with ice and trying to prevent it from going off. Though he's fairly determined that he's not going to abandon Nate.
"How many rocks do you think you weigh?" He asks Iskandar.
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"I...of course." Quelling her tension as best she can, Inessa follows along though she can't dream of keeping up with his pace. Garahel whines softly, but remains where instructed. Darkspawn won't sneak up on them, not on his watch.
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"Take your time though. I probably am immune to the poison." Probably. As in he really wasn't sure. But hey at least there was a chance?
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"Thank you, Inessa. This one isn't very complicated--easy, for a first-timer, so long as we are careful. You won't be able to see what you're doing, but I will be with you every step, describing to you what you must do. We'll do this together. All right?"
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Kal'hirol is always, always a bad idea.
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"Go ahead and slide your hands inside. Slowly, until you feel glass or metal with your fingers. Those are the glass cylinders holding the liquid poison. If the liquid touches air, it becomes gas, which is why the glass isn't easy to break. Slide your fingers down and you will feel the tubing that runs from the cylinders to the trap. I am going to give you tools to pinch those tubes off before you cut them. First, I need you to count how many cylinders there are so we know what we're dealing with."
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"He said to get out once we'd done all we can," he points out a little obstinately. "I'm not getting out while he's still in there, and I am putting down ice. I don't know that it will make any sort of difference if this thing is meant to take out armies."
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"If you panic over one person then you are more likely to doom the rest. Breathe. He is fine and has a capable person with him. Another reason he left you here to help me."
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He holds up a small tool, like a small pair of scissors, but the ends oddly shaped and two hooks between the two handles.
"This is a clamp. Here, take it and try it. When you close the clamp over the hose, you must fasten the hooks together. That's how you will know it is completely closed. Try it in front of me so you can tell how it will feel when you do it right. And Malcolm--"
He raises his voice.
"Malcolm, if Anders refuses to leave when you're done, fling him over your shoulder and carry him. Do whatever you must."
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"Yes, Seeker. Save the life of Anders a second time." The first time had been welcome, he's still grateful, but it hadn't been when Malcolm had any time to think about it. A Seeker is not going to save him when there's time to consider the options.
Iskandar is trapped, Nate isn't leaving, and Malcolm won't grab Anders. There's comfort in the fact that if Nate dies here today, Anders won't be separated from him.
"Iskandar," he continues in a more normal voice, starting to get his feet back underneath him due to that particular realization, "has anything about the way it feels underneath you changed?"
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