faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift 2017-04-03 04:10 am (UTC)

CLOUDREACH 14-21: Spring Cleaning

After the Attack of the Statues, it's smoother sailing. There's still a lot of work to do. The veil is still too thin in the fortress, with small rips forming in the courtyard, library, and dungeons. Mages will be asked to feel out those weak points, and those with anchors will be able to strengthen the veil there—but only by ripping it open and dealing with a few demons first. The herb gardens tucked into the courtyards have been growing unchecked for years and have sprouted an excessive amount of felandaris, which will need to be harvested so that the rest can be re-sown with more useful varietals.

The Gallows have been unoccupied since the uprising and Annulment, and its rooms are dusty at best, housing skeletons, debris, and mementos of the dead at worst. There's a great deal of cleaning and repair work to do--though nothing on the scale of Skyhold's gaping-holes-in-the-walls. Deciding what to do with the belongings left behind by the mages and Templars who vacated the Gallows is left to the team clearing the fortress. So is the choice of what to do with the bronze slave statues strewn throughout the courtyard or still hanging from walls. Melting them down and casting them in new forms is an option, as long as everyone is ready to back whatever message those new forms send to Kirkwall and Thedas as a whole.

Slowly but surely, the Gallows become livable. Not pretty, yet, and not overly pleasant. But by the last week of Cloudreach, when the remainder of those assigned to Kirkwall begin to arrive, it's possible to stay there without dying. That's progress.

Down at the docks, the work of restoring the burned-out warehouses has progressed into converting them for actual use. There are barracks to outfit and warehouses to fill, and in the absence of much of the indoor servant staff, everyone will be expected to lend a hand with things like cleaning and cooking. The compound's defenses need to be refortified, the quays shored up, and so on, and so forth. For the most part it's fairly standard construction and maintenance efforts, but there are a few surprises to be found: the occasional qunari home unscathed by the fire and abruptly abandoned, the odd cache of supplies, and perhaps most troubling, a growing crowd of city natives congregating outside the compound gates wanting to know what's going on, why the Inquisition is here, and wait, they're moving in where?

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting