faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2017-09-10 11:10 pm

THE SEAS SHALL RISE & DEVOUR, Part I

WHO: Any Inquisition members + all rifters
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.


I. THE JOURNEY

Two ships depart from Kirkwall on the morning tide, sturdy vessels crewed by veteran sailors--but a mere skeleton crew, as it turns out, or so a few of them would have you believe. They're prone to assigning tasks to anyone who happens not to look busy, shoving ropes into hands without a care for station or experience, barking out instructions and expecting to be obeyed. With plenty of work to do the journey seems quick, and besides the unexpected chores it's otherwise smooth sailing through the Waking Sea. Some claim to've spotted the Windline Marcher one night, but it could just as easily have been clouds on the horizon, and that's it for excitement until the ships round the island of Brandel's Reach and out into open ocean, the ever-present coastline finally falling away behind.

The sky is bigger out there and the waves are too, especially when a storm strikes a few days out, dark clouds and driving rain sending any inexperienced sailors below decks to wait it out. The worst of it being the pitch of the ship rolling up and crashing down the massive waves, and the way the hold fills with the stench of people being sick. But the next morning dawns calm and clear and with no lasting damage done.

The group is bound for a desert island, drawn on maps with a big deep cove like a bite chomped out the side it, and a narrow channel through the surrounding reefs to reach it. That's the only moment of true tension on the voyage: as soundings are taken every few feet and the helmsmen adjust and readjust in response, carefully threading the needle to avoid running aground on ship-killing banks of sharp coral.

Both ships make it, and anchor offshore in the bay in the sheltering lee of a cliff, safe from future storms. The first party ashore reports back that Qunari are present in the area, but while they've displayed a palpable wariness, hostility does not seem their aim today, and they retreat back up to the hills above the beach as Inquisition forces arrive. Anyone able-bodied is tasked with assisting in unloading, and those less hale with helping the quartermaster's assistants track the process to make sure nothing goes astray between hold and shore.

Camp is to be a collection of tents: large ones beneath which makeshift facilities for cooking, eating, and working are set up, and many small ones designed to hold 2-4 Inquisition agents. They're still hammering stakes into the sand and tying off ropes to the sturdier palms when a shout goes up, though anyone present who possesses an anchor shard will not need to be told: a rift has opened nearby, a couple hundred yards out into the bay, a knot of shapes splashing about it. Better hope the rifters can swim.

II. ARRIVAL

Rifters

You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.

In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself at sea. Not metaphorically (though perhaps that too) but literally: dropped into what is unmistakably the ocean, from the salt in your mouth and the incessant slosh of waves into your face, the squawk of gulls circling overhead. You had better start treading water.

Thankfully, if you can keep your head above the waves long enough to make a quick inspection, it turns out that land is in sight, only a few hundred yards off. Unfortunately, between you and it is a strange slash of greenish light. It sticks up out of the water but seems to continue beneath as well, turning the otherwise-turquoise waters the same pale greenish shade of a man gone seasick. The cluster of demons emerging from the rift are tall, spindly stick-things with too many eyes who flail about like stickbugs dropped in pond, but use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, their shrouds sodden and draped in seaweed. Others are mere wisps of greenish light that float easily over the surface. While you might get the impression they are as surprised as you to find themselves in the drink, any humor that might bring is probably outweighed by how angry it seems to make them.

If that were not enough to contend with, there is also the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. But there is some good news: from the beach over yonder boats are launching. Perhaps they'll save you.

Rescue

As if rescuing rifters from drowning and demons weren't hard enough work, all the commotion in the water inevitably draws the attention of the local predators. But what arrives isn't the usual eel or ray or even a shark: it's something much bigger and much...redder?

Slinking through the water comes the flash of a fin and the glint of a scaly back, so quick and sinuous it's hard to say how many of the sea serpents there are. As wide around as the circle of a man's arms, with snapping jaws lined with an unnatural number of curving teeth, but what should be smooth snakey curves are instead jagged with the jut of brilliant red crystals that catch the light and make the sea seem to be already splattered with blood. They're studded all over its body, making any even glancing blow carry twice the danger: there's not just the stunning force of the strike to worry about or the possibility of being coiled in a crushing grip, but also being sliced and gored by red lyrium.

And the serpents aren't alone. While all eyes are on the churning water and the incredible sight of demons battling it out with sea monsters (because everything in that water is fair game to the beasts, not just the Inquisition), one sailor is suddenly plucked out his boat and carried screaming down into the depths by a great, crystal-encrusted tentacle. Cleansing runes are effective, but the monsters are canny enough to avoid capture, falling back into deeper water before attacking again. The arrival of a red lyrium-tainted kraken is just about the final straw for the ship's crew, and after seeing the monsters come dangerously close to cleverly flipping one of the longboats, they insist that the Inquisition row back for shore.

If flight is hard to stomach, consider it a tactical retreat: in shallower water the great bulks of the monsters become a liability, thrashing about among the rocks as they try to give chase. Escape back to the beach is possible, and surely the safer course, but it may be possible to lure one of the sea serpents into a tide pool or to beach itself up on the sands. The rest continue to prowl the bay, visible circling the ships at anchor and making any return impossible for the time being.

III. STRANDED

Once everyone is safely on land and out of the monsters' reach—after any wounds have been seen to, with particular attention given to any that may have been exposed to red lyrium—it's obvious that there's no way to leave for the time being. There isn't much to do but to try to make the most of things and try to accomplish what you came here for.

Some of the team will be tasked with continuing to set up camp. Now that the stay might be longer than a single night, it needs to be a little sturdier. The beach and cove are protected from harsh winds and exposure by a half-circle of rocky cliffs, and the Qunari communicate in grunts and one-word answers that large predators make sleeping in the jungle itself a bad idea. They've only been here a few days (that much can be gleaned despite their reticence), but some of the untamed jungle has been cut through to make clear paths to fresh water and fruit sources.

Penetrating the rest of the island is slow, difficult work—though magic may make it easier. The goal is near the top of the formerly volcanic peak in the island's center, but hacking through the growth to create a path may abruptly become a waste of time when it gives way to a steep drop-off or an equally steep incline and forces everyone to double back and try another route. If there was ever a clear road to the top, it's gone now, grown over during centuries of abandonment. But there are signs of past habitation: the lower portions of the island are spotted with crumbling ruins, chunks of moss-coated wall rising out of the forest floor, the occasional pillar looming up amongst the trees. Some have architecture and faded murals that are distinctly elven. Others, more recent, are clearly human, including a statue of Andraste in the center of a clearing. Others are harder to identify.

The predators the Qunari were trying to warn everyone about turn out to be real--they're large, jet-black cats about the size of a height of a mabari but longer, with short manes, near-scaley skin, and horns almost like the Qunari's. And before anyone gets any ideas about keeping one, they're fiercely territorial—always likely to try to eat your face, but doubly so if you come near their adorable kittens. Feeding them may buy a moment or two for escape, but nothing is going to win them over.
theexile: (In profile)

III

[personal profile] theexile 2017-09-13 07:14 am (UTC)(link)
A young human woman came forward with a bowl of food. Right now her priorities were making sure the new Rifters were cared for. Honestly it was for the best that she focused on them because they were less likely to hate her for being Avvar. Or a mage. It was true that she didn't know their world but she had at least learned that much about Rifters.

"Here. Things are confusing but it will be good to at least eat." In a new world one needed to maintain their strength somehow.
shotgunsakimbo: (~ we'll never fade away)

[personal profile] shotgunsakimbo 2017-09-13 07:18 am (UTC)(link)
"That'd be... appreciated. Thanks." It's difficult to not feel off balance, and the hospitality isn't something Reaper's been used to in his day to day life as of late. The sword does get a second glance, mostly to confirm that's exactly what it is, as he moves towards the fire pit.

He gestures towards the open sea with his marked hand, "It's all fairly convincing that I'm not actually having a fever dream."
conqueredhearts: (It's Electrifying)

II

[personal profile] conqueredhearts 2017-09-13 07:19 am (UTC)(link)
A large hand reached into the water to grab the back of him so he could help haul him onto his boat. Iskandar was an enormous human looking person and every part of him was rippling muscles. However, there was a friendliness to him as he actually smiled at the man. "Hello, my friend! Let us get out out of this water so we can get you to safety!"

Laughing, he nodded to the dog who was with him who also grabbed hold of clothes to help pull him onto the boat. Good thing this particular boat had come ahead faster than the others.

"I will get you to safety I promise!"
conqueredhearts: (Most Glorious Smile)

III

[personal profile] conqueredhearts 2017-09-13 07:26 am (UTC)(link)
Not only did someone help him but this someone was actually several inches taller than him and probably twice as wide. Not to mention his boss since this was the Head of Forces. Still, it seemed that he was more than willing to get in there and help out so when the call was made Iskandar was right there in his equally shirtless glory to help steady what Simon was working on.

"There you go, my friend. Have at it. I will make certain it does not move until you are finished."

Given how strong he looked that could most certainly be believed. And it came with a smile as the man looked down at what they were working on together now.
Edited 2017-09-13 07:26 (UTC)
wardeneructate: (The hell?)

II

[personal profile] wardeneructate 2017-09-13 07:30 am (UTC)(link)
One of those boats had a pissed off looking dwarf on it. Who was slicing at tentacles wherever he could. Least until he saw a very wet looking masked maybe human in the water. He was short as any of his people would be but that didn't stop him for reaching out a hand to the man.

"Oi! Grab on you sopping wet sod! You're not any use in that piss pool there and I want my hands free to fight this sodding things again!"

Sooooo best greeting went to Oghren, right?
sunshinethroughgrey: (Well ... drat.)

Re: II

[personal profile] sunshinethroughgrey 2017-09-13 01:06 pm (UTC)(link)
Bethany was just finishing up her side of the bridge, then turning to the water, to see who she could pull out, when she heard Inessa's yell. She didn't even think twice about it, she dove down to the ice and slid across it, closer to Garahel, twisting over on her back. Wide-eyed she watched Stonefist slam into the tentacle, that pulled back abruptly, and she could hear the creature screech somewhere.

"Well! AT least we know magic works on it!" She yelled as she pulled herself up with her staff, and sent a bolt of fire after the tentacle.
circleprodigy: (badass)

Re: II

[personal profile] circleprodigy 2017-09-13 02:28 pm (UTC)(link)
Garahel normally tries to be gentle with his bulk, but not this time. He throws himself against Bethany to help shield her from the best, moves to stand and attempt to shield them both, when Inessa crosses over to join them. The more room he can give them while they cast spells or whatnot, the better off they'll be.

Inessa nods, her lips grimly set. "We'll need more, for certain!" Renewing her Barrier spell to cover them all, she then fires with her lightning-based staff...a staff which also has a cleaning rune affixed. She hopes the wretched beast will sting all the more for it.
judgemewhole: (Smirk)

[personal profile] judgemewhole 2017-09-13 02:30 pm (UTC)(link)
He looks at her. He looks back at his full set of plate armor. He looks back at her. Then back at the suit of armor. "...Well. While the delightful thought of being eaten by mad jungle cats seems so very appealing, I think I'll bow to the lady's subtle suggestion and leave the heavier armor behind."

He snorted softly, making sure that his shield was attached tightly. "I hope the Qunari are in a friendlier mood than the cats are."
iceblade: (11)

[personal profile] iceblade 2017-09-13 02:31 pm (UTC)(link)
Placing the sword on her back once more, she strides over to where the quartermaster's set provisions and roots around until she finds a bottle of wine. Uncorking it, she takes a swig, manages an approving grunt, then brings it over to the firepit and offers it when she sits down. Glancing to the sea, she manages a wry smile. "I wouldn't blame you if that was a hard notion to shake. If it helps, no one else was expecting to see a kraken encrusted with red lyrium all over, or other creatures like that. You didn't get exposed to much of that shite, did you?"

She looks him over, glad that he's at least coherent but wary after all she's heard about the toxic substance.
judgemewhole: (What fresh idiocy is this)

[personal profile] judgemewhole 2017-09-13 02:36 pm (UTC)(link)
She really was just going to go about with nothing covering her top half. So he went to edge around her as best he could, so he could put the fire out for those who ... wanted it, while at the same time being able to converse without looking at the lady and her - lady - parts.

"Yes, I'm afraid so. It is not so bad in the Free Marches but here it tends to get hot and stay hot .. and, ah humid." It was certainly warmer now. "Would you like me to find you some - ah - dry cotton clothes to wear? They will be lighter."

And cover more.
judgemewhole: (Warrior)

[personal profile] judgemewhole 2017-09-13 02:43 pm (UTC)(link)
And quickly he goes over - with a nod to Iskandar and a brief press of his hand to Beleth's, before he dove over the side in one smooth motion. A lifetime by water had made him an excellent swimmer -- he just wasn't sure if he was going to be able to manage swimming, saving someone else's life and avoiding giant sea monsters.

Andraste guide me ... was his thought as he hit the water, and dove down, looking for the green flash of light. Seeing it, he kicked through the churning water as quickly as he could to reach the Rifter, but there was a demon swimming his way in the same direction. James managed to get to the Rifter first, wrapping one arm around the creature, while Blessing the demon with the backslash of his sword through the water.

Well he certainly didn't expect Andraste to guide him into this - salt water being spit out as he broke the surface with the Rifter in tow, trying to battle off a demon one-armed and in water.
judgemewhole: (Smirk)

[personal profile] judgemewhole 2017-09-13 02:46 pm (UTC)(link)
"If you must have a pet, Madame Beleth, couldn't you pick a cat of a more domestic variety?"

He hummed wryly, as he reached back to touch his shoulder, to see if he had been actually cut open. The skin hasn't broken, just red and raw to the touch. "Nothing more than sandburn. I'm afraid one of the creatures dragged me across the shore, and it's just now making itself known." He sighed, eying the area. "I do not suppose they left you any healing salve in here?"
sunshinethroughgrey: (Mage Warrior)

Re: II

[personal profile] sunshinethroughgrey 2017-09-13 02:49 pm (UTC)(link)
Bethany puts one hand on Garahel's head, whispering softly, "A whole steak for you, my friend, when we get out of this."

She pushed herself to her feet, waiting for the barrier and the spell to go off, before she followed it up with another blast of ice. "If you can hit it again with lightening, we might be able to shatter off it's limbs!"
circleprodigy: (intense)

Re: II

[personal profile] circleprodigy 2017-09-13 03:52 pm (UTC)(link)
Garahel lets out a huff of acknowledgment, wagging his tail though he's focused on the situation at hand. Inessa prepares a Vulnerability Hex, finding the time to speak after she unleashes it and stares firing with her staff again. "This should help!"

She braces herself for the resulting roar, not certain the boat won't capsize even with all their efforts.
iceblade: (6)

[personal profile] iceblade 2017-09-13 03:54 pm (UTC)(link)
Her ice-blue eyes carry a glint of amusement; she's not actually doing this for the purposes of trolling Chantry faithful, but if her practical mindset gets some folk flustered, that's entertainment she'll take. Besides, the warpaint is thick and really doesn't reveal much, to her eyes.

She shakes her head, gesturing to the jungle past the camp. "'Light' isn't going to help out there, with their strange cats, and the Qunari and Lady knows what else. This paint is as good as any armor, so I'm all set. Care to join me or is the paint going to keep you away, lowlander?"
Edited 2017-09-13 15:54 (UTC)
mactears: (loghain | shadowed)

[personal profile] mactears 2017-09-13 05:26 pm (UTC)(link)
He puts his back to the task of getting the ship into the surf; as soon as it's floating, he hoists himself into it and offers her a hand to give her a leg up as well--if she needs it, that is. Then he grabs for the oars and pushes them off towards the rifters in need of rescue; it's highly likely he'll soon need to wrangle a sword as well as an oar, but he's confident enough in his abilities to manage both, should the situation call for it.
mactears: (Default)

III

[personal profile] mactears 2017-09-13 05:30 pm (UTC)(link)
At some point when she rounds on Loghain to yell at him, he sets down one of the barrels he's modified to serve as a receptacle for drinking water and turns to meet her ire with a frank stare.

He doesn't say anything, but the look on his face well communicates, 'take a breath.'
doneisdone: (Default)

[personal profile] doneisdone 2017-09-13 07:33 pm (UTC)(link)
Take a breath she does, but it's more like an angry ox snorting steam than a proper person calming down. However, the moment passes, and she shakes her head angrily, turning to oversee something in a direction that Loghain won't see her face. Her rule about other Wardens seeing her at times of weakness is hard and fast: it either can't happen, or it has to end before they have something to remember about it.
mactears: (loghain | shadowed)

[personal profile] mactears 2017-09-13 08:37 pm (UTC)(link)
He gives her space. No point in crowding an ill-tempered wolf.

It's some time later when he approaches her with a couple rations of hard tack and a spare mug of weak tea. He clears his throat to get her attention, then offers them out. "Not what the mess hall in the Gallows delivers, but it should get the job done." The job being staving off starvation, and further irritability.
meds4sale: (Mixologist)

The Medicine Seller - OPEN

[personal profile] meds4sale 2017-09-13 09:48 pm (UTC)(link)
I. Journey
It's astonishing how a man dressed in all the colours of the rainbow can simply up and vanish whenever he's expected to do any kind of actual work. You'd think someone as ostentatiously dressed as the Medicine Seller would be impossible to hide in surroundings of dull browns, but apparently any rope-tying or heavy lifting that the crew might expect of him is left conspicuously not done.

If and when he wants to be found, it's almost comically easy. Perhaps he's lounging on the deck, smoking that long pipe of his, or nestled in some alcove with his nose in a book, conspicuous as always. No matter what, he never seems particularly busy and supremely unconcerned about it.


II. Rescue

Large tentacled monsters were not something he was particularly surprised to see roaming the seas. Stranger things lurked in the waters back home. Still, it would be troublesome if it managed to capsize the ship so the Medicine Seller got off his ass to actually help.

It was no spirit or demon or abomination (though he'd consider the infection of red lyrium abominable in and of itself), so his talismans would have little effect. Same of his sword, even if the circumstances for drawing it from its sheath were met.

So there was always the third option; Blowing Shit Up.

As the crew scrambled around trying to keep the beast at bay long enough to get to the safety of shallow water, the Medicine Seller was crouched down on deck, mixing something that stank of sulfur.


III. Stranded

a. Camp

As useless as the Medicine Seller had made himself on the journey over, he was rather handy to have around when it came to treating the wounded. He was relatively unobtrusive, mixing powders, poultices, salves, and various painkillers and disinfectants. Either he'd hand them off to healers, or apply them himself. Despite his mantra of being a mere merchant and not an actual healer or physician, he was quite adept at treating the wounds when actually roped into doing so, though he mostly stuck to diligently mixing remedies.

b. Jungle

As soon as the opportunity to explore arose, the Medicine Seller took it. He didn't seem to express much interest in the mountain-top ruins, but then again he wasn't a particularly expressive person in general, so.

Whatever was going on in that head of his, outwardly he just seemed to be along for the ride. Or to provide medicine and treatment when someone inevitably had a 'hold my beer' moment with one of the jungle cats.

Sometimes he would break from the group, disappearing into the foliage for hours-long bouts. He'd return, practically reeking of mint, cinnamon or citrus, but after these little ventures, it seemed the amount of encounters with large, aggressive felines dropped considerably.

And it might be odd how one dressed in robes and those ridiculous sandals of his seemed to move through the uneven terrain with such ease and grace. To the keen observer, the Medicine Seller seemed perfectly comfortable - even content - in the wild places of the world.
meds4sale: (But a humble Medicine Seller)

A!

[personal profile] meds4sale 2017-09-13 10:11 pm (UTC)(link)
"Nothing at all," came the slow, even reply.

"I am delivering medicine to the healers. Is there, perhaps, anything you are short on?"

He had already set the medicine box down. The answer had almost universally been 'yes' and the Medicine Seller seemed to have an unending supply of much-needed herbs and poultices in that strange pack he carried.

kartereo: (12 Embarassed)

I.

[personal profile] kartereo 2017-09-13 11:39 pm (UTC)(link)
On the list of things to do when not being put to work on the ship was to get more practice in with climbing things in a rapid amount of time. His inital session with Araceli had given Waver a big boost in confidence, and although he wasn't the best by any means (with some impressive bruises to show for it), he was getting better.

Ship rigging seemed like the ideal, in truth. So when they were less in use, or Waver could politely offer coin for someone to look the other way, he did what he could to stay sharp. And to practice going down in ways that weren't falling, but being as quick and clever as climbing up.

Which was all to say that he was doing absolutely great with the whole thing until two seconds ago when, on final decent, he got his leg tangled up in some rope and was now dangling upsidedown, the ends of his hair just brushing the floor.

Of course he managed to do it right in front of Araceli to boot. Brilliant.

"...Hey," he managed, absolutely red. Damnit.
kartereo: (06 Lighting up)

III.a

[personal profile] kartereo 2017-09-13 11:43 pm (UTC)(link)
Of all the things Waver had not expected to pick up while in Thedas, art was on the list. But his interest in getting out and seeing more things, combined with the amount of ruins out there in the jungle meant that he needed to get good and fast. In particular, he had been struck by the murals decaying out there, and this was likely to be the first and last encounter with them. In spite of everything their color had managed to hold up, and it would be damn stupid to not at least try and make a decent record of it.

At least the question of where to get paint was easy. Having spent a good few hours in the jungle, Waver approached the Medicine Seller's spot in camp, ignoring the leaves stuck in his hair and the few new tears to his trousers.

"Does anything in your pack make for good pigmentation?"
arlathvhen: (10)

II

[personal profile] arlathvhen 2017-09-13 11:44 pm (UTC)(link)
From her position in one of the smaller boats, Beleth can see one of the rifters surface, and quickly goes to grab rope. Rope acquired, she leans over the end of the boat, shouting as she gets ready to throw the rope. "Um--Hello! If you could just gra--"

Attempts to commune with the rifter grind to a halt, replaced by a startled, ungraceful squawk of surprise as she gets a glimpse at the rifter's--What was that? Face? Mask? Skull???

It was alarming, whatever it was. Alarming enough for her to promptly pull back, staring at him with wide eyes. "...Are you. Um. Are you a demon?" Would he admit it if he was? Damn. "...I'll help you, but if you're a demon, I've killed a lot of demons. Just so you know." This was probably a bad idea, but even getting eaten by a kraken seems a bit cruel of a fate for a demon. So, with some wariness, she tosses the rope out to Reaper.

She's really hoping he's not a demon, because that would be a really embarrassing way to die.
arlathvhen: (40)

III

[personal profile] arlathvhen 2017-09-14 12:00 am (UTC)(link)
For the last hour or so, even while Beleth was working, she'd take a moment to glance over at the strange elf. Should she speak to him? What would she even say? He has a lot going on, but--He looks so much like the other rifter elves. But what if he's not from the same world? That's probably rude to assume.

And so she debates, until she finally gets tired of it.

Slowly, she approaches Maedhros, stopping a respectful distance, and mimics what she's seen the elves from Arda do--hand over her heart, she bobs her head at him. "Greetings to you, I am Beleth of Clan Ashara, scoutmaster for the Inquisition. I am at your disposal if you have need of my aid. But. Um." She pauses, fidgeting with her sleeve for a moment as she tried to make sure she worded this right.

"If I may ask, are...are you from Middle Earth?"

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