faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2017-11-19 11:21 pm

A SEA OF DEATH

WHO: Anyone/Everyone
WHAT: A trip to sunny Nevarra
WHEN: Mid-Firstfall
WHERE: Nevarra City
NOTES: Undead cw. OOC post. We highly encourage using the OOC post for plotting and especially for coordinating strategy among characters participating in Part III.



Following the successful defense of Perendale, the Nevarran crown has extended an invitation to the Inquisition to send representatives to Nevarra City to enjoy its hospitality and gratitude. Most signs point toward an uneventful, perhaps even pleasant, stay, one that could foster a closer relationship between the Inquisition and the Northeast's premier military power. Other signs, however, point toward trouble. The Inquisition has previously addressed early Venatori attempts to influence the king, but reports from agents embedded in Nevarra City indicate that these attempts have resumed. While no immediate danger is expected, everyone will be advised to be on their guard during the visit and keep an eye out for potential enemy activity.

I. TRAVEL & TAVERN

The swiftest route to Nevarra City is to first travel by sea to Cumberland, an uneventful voyage followed by half a day to rest and eat before heading up the Imperial Highway toward the capital. It isn't a large group, consisting only of staff from Kirkwall's outpost who volunteered or were ordered to make the journey, so once on land they're able to move swiftly with horses and carts and spend only one night sleeping aside the road in tents. If there are bandits along the highway, the sight of a uniformed, armed, and relatively organized force on the horizon makes them disappear long before they're reached, and the Inquisition is troubled by nothing but bad weather along the way. The paved highway makes for quick travel despite the rain, except for those who are tasked with detouring off the main road to collect a new party of rifters.

Still, the Inquisition reaches the Nevarra City well after nightfall on the second day, with no time to explore before heading straight to the tavern and inn where they'll be residing during the visit. The Crooked Bone is a large establishment near the center of the city and built for crowds, though it is clearly unprepared for quite this large a number of overnight guests, and the staff may be heard debating the wisdom of taking such a contract, having to cancel and refuse other guests to fit the whole Inquisition contingent, but apparently making a pretty penny and earning favor with some unnamed royal courtier in exchange. Even though the Inquisition has been granted exclusive use of the inn for its stay, it fills up the available rooms without anyone, no matter how high-ranking, permitted a room of their own.

But it isn't an altogether uncomfortable arrangement, and definitely preferable to sleeping in tents. There's hot food downstairs at nearly any hour, not to mention ale and wine, served at long tables in a large room with space at the center for dancing—when there's music, which there won't be now unless someone among the Inquisition wishes to provide it—and a cheery sort of atmosphere lingers despite the decor, which tends toward dark wood and skeleton motifs. It's warmed by the proliferation of lanterns of all shapes and sizes, and the fire burning merrily in every grate, which combined with the full house lends the place a surprisingly cozy feel. Plus, the Inquisition's takeover of the inn means it can maintain its own security and thus genuinely relax indoors, something that won't be so true upon venturing out into the city.

II. NEVARRA CITY

Nevarra's capital city sits on the banks of the Minanter, where the river winds down through the hills that mark the border between Nevarra and its rival Orlais. The city is tucked into a high valley, surrounded by sharp cliffs and studded with rocky spires. The few tributaries of the Minanter that once flowed through have been rerouted into a central channel that tumbles down a fake falls into a large reflecting pool in the city's main park, feeding a fountain in the shape of a trio of water-spewing dragons. The City is renowned for its art and culture, grand buildings and meticulously manicured landscaping, unusually clean cobbled streets and soaring halls carved with intricate adornment. Though no longer as large or as busy as Cumberland, it is a wealthy city, and the immaculately dressed majority will not hesitate to stare at the Inquisition interlopers in their midst. They are frank about their curiosity and also about their suspicions: Nevarra has no love for Orlais, and the Inquisition has far more close ties to the southern Empire than anyone here is comfortable with.

Originally a Tevinter stronghold, the oldest parts of the city are distinctly Imperial in style, all polished, seamless black marble, like the columns that line the boulevard leading from the heart of the city up to the Castrum Draconis, where King Markus holds court. The way to the royal fortress is lined with statues, the finest examples of the hundreds of figures that exist throughout the city, likenesses of every hero and dragon-slayer, kings and generals. At this time of year, each noble family honors its famous ancestors with processions, marching through the city to drape their family's statues in the house colors.

These parades take many forms, from the loud and gaudy to the solemn and torchlit, attended by thousands or just a handful. The richest houses hire troupes of actors to man the streets beside the statues of their predecessors, costumed and acting out the most famous triumphs of their subject's life. This year, as the king's health declines, the competing efforts of the Pentaghasts and Van Markhams and their respective supporters take on a new urgency. Every theater in Nevarra has been emptied and some further afield too, to fill the long, black marble boulevard before the castle with players staging elaborate recreations of dragon hunts and historic battles. Accusations of sabotage, petty turf wars, or players making impromptu cameos in their rivals' shows raise tempers ever higher and the unlucky or unwary may be caught in the midst of a street brawl as tensions threaten to spill over.

The situation in the court itself is no less fraught, though the simmering anxiety is more successfully kept behind closed doors. The King is old, and that he is failing is no longer a secret. His mind has not gone, but his strength has, and he is only capable of brief spates of sharp attention before the effort exhausts his resources and he begins to drift or doze. He is constantly attended by a rotating trio of Mortalitasi, his most trusted companions. He holds court for roughly an hour a day, perhaps two if he is feeling especially hale, and courtiers are in constant competition to be among the few blessed with the king's personal attention. All other business is handled by a handful of advisors, most of long standing. While the Inquisition's representatives are welcomed, and official gratitude expressed for the assistance at Perendale, they may find the reception rather cool overall. The nobility is particularly wary, of Orlesian influence, foreign or Chantry factions meddling in the succession, of the potential threat to Nevarra if the sleeping dragon of the Imperium is poked too hard. It will take careful and strategic mingling indeed to begin to truly win anyone here over.

III. THE NECROPOLIS

Toward the end of the Inquisition's stay, a rare invitation will be extended to its members: an opportunity to tour the Grand Necropolis outside of Nevarra City, proffered out of awareness that its customs are seen as barbaric to outsiders and in hopes that a better understanding of Nevarra's customs will facilitate a better working relationship. The Inquisition will not require any particular person to attend the tour. It is a delicate subject, and one that may rightly make many people squeamish or afraid. But it would be rude not to send representatives, so those who are willing and curious enough to agree will be sent to meet Tivadar Nancollas, one of the Mortalitasi, at the entrance.

Within the walls, the Necropolis is nearly large enough to be a city of its own, were any of its population alive. It is divided into a warren of countless crypts, wound through with passageways. Those maintained by Nevarra's ancient families are enormous and ornate, paths as wide as real streets leading through a maze of oversized statuary and gilded rooms fit for living nobility. Others are smaller and simpler. Some belong to families that have since died out entirely and have fallen into disrepair, though the Mortalitasi see still to the remains within. There are vast public crypts as well, where the inexpertly mummified bodies of Nevarra's poor and nameless are housed en masse if delivered to the Necropolis from outlying communities. The one constant is the smell: the pervasive spicy-sweet aroma of the incense burned in censers throughout the Necropolis, heavy enough to cling to clothes and hair for hours afterwards, and give headaches to those unused to the scent.

As the group passes each crypt, Tivadar names its owner and perhaps some of the better-known figures residing within. The Pentaghast crypt is particularly enormous, and he guides the group inside, past the crowd of still and staring dead, for a brief glimpse at King Caspar still and silent on his throne, crown atop the wispy remains of his hair, finery conspicuously new yet crafted in the style of ages past, the blade of the sword laid across his lap still razor-sharp.

In contrast to the enraged corpses that may have climbed out of bogs or emerged from caves to attack Inquisition agents in their past travels, these possessed corpses are remarkably sedate. They do move: they may blink or turn their heads to watch someone pass, eyes (or eye sockets, depending on the age and wealth of the deceased) glowing with the presence of something otherworldly. But they seem content with watching, until—

(There's always an until.)

—deep in center of the Necropolis, where some of the oldest crypts are falling into ruin and even the Mortalitasi's careful work can't keep all the skin on the corpses' bones, Tivadar disappears—magic, perhaps, or a trick door, or some combination of the two—and the sealed door to a nearby crypt creaks open.

The corpses that lurch out of it are not sedate. They're rabid and grasping, red-eyed, and ready to claw and bite and pursue the Inquisition through the Necropolis' streets. These first enraged mummies count among the poor and poorly kept—they're numerous, but unarmed, brittle. As they push the Inquisition back through the streets, however, their presence seems to awaken the mummies that had previously sat or stood calmly elsewhere. Some of them retreat deeper into their crypts as if frightened. Others do not retreat, but join the swarm in attack. And the further the fighting progresses toward the doors, with the red-eyed corpses stirring each crypt they pass too close to to action, the better preserved and better armed the dead become, until they are wielding swords with names and clad in the dragon-scale armor of the royal houses themselves.
sulena: (05.)

[personal profile] sulena 2017-12-06 10:02 am (UTC)(link)
"Thank you," she says with a flush of red to her cheeks. "I'm glad you enjoyed it."

Right, right. Focus on the question so not to embarrass yourself. Easy, right?

"A minstrel works, yes. Some still would call me a bard but minstrel helps for people not to immediately imagine a bard in the Orlesian sense of the term."

An easy way of telling that she doesn't stab people.
mactears: (loghain | eyes closed)

[personal profile] mactears 2017-12-06 03:54 pm (UTC)(link)
The touch to his stomach makes Loghain tense involuntarily, and then let out a sharply held breath when Kostos drags his fingers down to catch just above the fastenings on his trousers. The rush of adrenaline has two sources--an instinctive reflex when a man goes for his exposed flesh, but also desire, and he splays a hand against Kostos' flank to feel the shift of bone and muscle under his skin as he moves.

If his fingers find the marks from the club above his ribs, if they linger there a little, it's probably a coincidence--

--but when he reaches over to douse the lamp, that much is intentional. His reputation has been in tatters for a decade, but he still has his modesty.
serannas: serious (Default)

[personal profile] serannas 2017-12-06 06:37 pm (UTC)(link)
Two slight female elves in a crowd with yelling could be the target of trouble, so without hesitation, Ellana takes Saoirse's hand in hers, in case they need to escape.

"Very true. A family should make you feel safe, and like you're home no matter where that might be. I don't think a lot of people here feel that way. I think it's about having famous ancestors who did grand things and how it makes their descendants feel famous and grand in turn."
unshadowing: (6)

[personal profile] unshadowing 2017-12-06 09:25 pm (UTC)(link)
Man, it's been way too long since he's gotten to flirt like this. Granted, he's done it a bit in Kirkwall since he's gotten back, but it really makes it sink in how long he was in the Deep Roads.

"That can be arranged." And oh he rather hopes it does wind up to be so.

Ah, so she has heard of Haven. He didn't want to assume, as he has no idea what reaches the Avvar holds. "Yeah, that one." Cultists, man. Luckily it sounds like that particular brand of crazy didn't get too near. "So it was while fighting baby dragons?" There's a bit of a tease to his voice, compounded by his smirk. "Though I hear they can swarm on you damn good if you're not careful."
unshadowing: (8)

[personal profile] unshadowing 2017-12-06 09:29 pm (UTC)(link)
And he'd thank her for that, because good Maker he gets sick of the questions and assumptions. "Not as much, at least. Probably won't be at all by the end of this trip."
galvanising: (038)

[personal profile] galvanising 2017-12-06 09:32 pm (UTC)(link)
[ Nell laughs, a brief and sympathetic sound as she takes the flask back. It's liquor, a dark and deeply spiced, faintly herbal concoction popular here in Nevarra. The quality is...tolerable. Nell takes a swig herself before flipping the cap back into place. She holds the flask in a loose grip, dangling from the arm draped around one bent knee. (Her skirt appears to have fared somewhat better than his robes on the way up.) ]

It is at that. And it seemed impossibly big to me then but I guess I always assumed that was because I was about seven and the city was so different from the village, anywhere would have seemed massive in comparison. But no, it's actually quite large. Strange, isn't it? Saying you're from a place when you actually know so little about it.
unshadowing: (10)

[personal profile] unshadowing 2017-12-06 10:27 pm (UTC)(link)
Even as someone not sensitive to the Fade or magic, Carver's hairs stand on end as the purge collides with the innate magic that seems to hang in the air. He went to swing at one skeleton who started shambling a bit too close, but before he could, the purge took effect and dissipated the magic. With a cacophonous clatter, the skeletons fell down and apart. Carver nods to himself, sheathing his sword. Certainly beats hacking at them one by one.

Aleron seems a bit winded, but his brother-in-law insists he's okay, and Carver takes him at his word. Though he plans on at least covering his flank a bit more carefully while he recovers, even if he won't say as much. "That should buy us enough time, depending on the radius of that purge. There's no way this is all coming from one mage, though. Not with this many."

He's no mage or Templar, but he's seen enough from Bethany and Marian to have an idea of how much one person can do with magic.
unshadowing: (5)

[personal profile] unshadowing 2017-12-06 10:30 pm (UTC)(link)
It doesn't thrill Carver either, to be honest. Too many unknowns with the shards, and with the rifters themselves. Though like Fenris, he also keeps that to himself. The rifters, presumably, had no choice in coming here, or in receiving those shards. And as long as there are still rifts opening, they need them. No need to start hostilities with needed allies; even he's not that tactless.

"What is it with that place and attracting people from Tevinter?" First Danarius, then Fenris, and now another bloody magister. "Of course a rift erupted. It wouldn't be a day in our lives without something somehow going worse."
unshadowing: (8)

[personal profile] unshadowing 2017-12-06 10:50 pm (UTC)(link)
"Just a question." No, no it wasn't, but he's sticking to that. Though he does find it a bit odd he doesn't want to give Nate a compliment. Nate's not usually the smug type. Unless he's missing something here. "Don't think Nathaniel's the type to let someone complimenting his chin patch go to his head or something."

He snorts. "Right. With all the money we make as Wardens. I'm sure you've got that much coin to blow on commissioning my portrait eighty times over."
crowncitizen: (I honestly never imagined)

[personal profile] crowncitizen 2017-12-06 11:19 pm (UTC)(link)
The ears don't go unnoticed, though Prompto refrains from automatically assuming she's an elf. If she weren't a rifter, then of course he would. But as he opens his mouth to argue about there always being tests, he finds himself reconsidering. Finding each of the tombs back home had been a test. Every god Noctis came to made him undergo something to gain their powers (so far, anyway). There's truth to her words he can't deny. "Yeah, I hear you there. The bigger the thing you want, the harder the test."

Well, hey, she guessed right about the jokes at least! Prompto laughs and nods. "Might not necessarily be to everyone's tastes, but yeah. Definitely jokes. Puns, to be exact."
crowncitizen: (Feels like my heart is going to burst)

[personal profile] crowncitizen 2017-12-07 12:02 am (UTC)(link)
Hilariously enough, Prompto's not unused to feeling the side effects of a spell like that. Noctis loved tossing spells at enemies will within range of his friends. He's lost count of how many times he's gotten covered in frost from a Blizzard spell. All the same, his teeth chatter as he backs away from the Blizzard spell she unleashes. Her healing spell manages to patch up the gash relatively well, enough to take the stinging away and make his arm usable. He shouts thanks to her before going after another shambler. He cuts through it, glancing over as it falls as Garahel goes to town on the one that attacked him. What a good doggy.
crowncitizen: (That it's all right it's all right)

[personal profile] crowncitizen 2017-12-07 12:29 am (UTC)(link)
He feels like someone mentioned dragon hunting and Pentaghasts once upon a time. Maybe it was Kain? But it was so long ago now.

"But the dragons have come back. They aren't taking up the old family business?" Sure, they're nobility and even royalty, but if the family is so big as everyone claims, then surely there are at least a few that would take it back up?
crowncitizen: (20)

[personal profile] crowncitizen 2017-12-07 12:59 am (UTC)(link)
He doesn't think much of the blushing, just happy with the compliment? And also she did just sing and dance around a bunch. while playing an instrument. Actually, that's kind of amazing she can juggle all of that. Prompto knows he'd just try and faceplant if he even attempted doing two of those things at once, let alone all three.

"Right, there's a difference between the two. What is it exactly? Do bards specialize in something?"

Well... he's not entirely wrong...
circleprodigy: (determined)

[personal profile] circleprodigy 2017-12-07 01:00 am (UTC)(link)
Prompto and Garahel make an effective team, Inessa decides with a small smile. She doesn't let herself get distracted or put the burden of combat solely on them, though. When some of the shamblers freeze under the raging blizzard, she sends a Stonefist spell at one. The boulder shatters on impact just as it shatters the shambler, staggering and weakening the nearest ones. At this rate, they should be able to cut them down fast enough to leave, assuming something else isn't attracted by the noise.
crowncitizen: (I don't look the same)

[personal profile] crowncitizen 2017-12-07 01:28 am (UTC)(link)
Inessa makes quicker work of them then Prompto can, but he downs his share of enemies as well. As the crowd thins, Prompto sees an opening to make a run for it. "I'll clear out these guys! You and Garahel go for it, I'll be right behind ya!" And off he goes to do just that.
justice_is_blond: (A dark joy)

[personal profile] justice_is_blond 2017-12-07 01:47 am (UTC)(link)
"He's not. You'll not accomplish anything at all by telling him," Anders replies. "And you're forgetting something crucial when it comes to me commissioning."

He grins and holds up a hand, letting it glow green for a brief moment.

"All I have to do is offer to ease their aches and pains, because the cold months are here and they have to be hurting from joint and muscle issues. Many have them. It's a fairly good bargain."
justice_is_blond: (So this is hope)

[personal profile] justice_is_blond 2017-12-07 01:57 am (UTC)(link)
It's starting to get clear and he raises an eyebrow, interested. So her world has two forms of magic, then? Magic that takes... magicka, which must be energy, and then dragon shouts which are separate. Dragon magic. It sounds fascinating.

"Can you do the shouting?" It's almost certain he can't learn even if she can. He couldn't learn Hermione's magic, after all, and the thought makes him sad. All of this potential exchange of information will never come to be.

"Did a dragon teach you?" Because that would be even more impressive than dragon magic in his opinion.
justice_is_blond: (A dark joy)

[personal profile] justice_is_blond 2017-12-07 02:01 am (UTC)(link)
The dismissive wave of her hand suggests she doesn't want to talk about it, or it was too long ago for her to remember details, so he doesn't delve more into it. Though it brings another topic to mind as they close in on the stall and join the line. She'd been with the Inquisition since before he had. There might be some information in its formation that could help him with building for the mages.

"I don't know, have you ever tried Ferelden stew? The grey stuff, not the stuff that actually tastes decent." He's grinning as he asks the question, and still grinning as he puts in an order.
justice_is_blond: (Wouldn't that be something)

[personal profile] justice_is_blond 2017-12-07 02:05 am (UTC)(link)
Burning it from his blood. That only sounds slightly lethal. Maker is he glad she's not offering.

"I don't think it's spread much," he says slowly, continuing to heal. "It's always a danger, certainly, and..."

Anders trails off, frowning. "Or it may have opportunity to, actually. The Grey Wardens in the Anderfels are busy with matters that aren't fighting Darkspawn right now, which means no one's in the Deep Roads keeping an eye on matters there. It could be getting worse up north." Up home.
justice_is_blond: (Need an aspirin)

[personal profile] justice_is_blond 2017-12-07 02:13 am (UTC)(link)
He frowns at her for a moment, considering the question before blasting another corpse back, watching it sail into pieces.

"Some sort of..." There's no answer coming to mind. It's magic, certainly. But it's necromancy magic, more than likely, and that's not something he's studied. "I don't know."

After several moments of fighting, he starts thinking outloud. It's easier, somehow. "Something draws them, or something pushes them. They're still pressing in even though our supposed host has vanished, so I'd say it's likely not something drawing or they'd have started right away."

He stops to catch his breath, finding a slight comfort in having her behind him. Nothing dead can stab him from that direction for the moment. Living... That's another matter. But he doesn't think she'd go quite that low.

"Unless there's simply some low-level rage in them about the fact that we're still alive and they aren't." He swings the bladed end of his staff out to take off a mostly-skeleton at the ankles before severing its spine.

"We might have to go in." Not a happy prospect.
circleprodigy: (desperate)

[personal profile] circleprodigy 2017-12-07 03:00 am (UTC)(link)
"You'd better!" Inessa casts Fade Step, blurring forward on waves of magic to buy a little more time. Garahel follows along, though he checks to see that Prompto is making good on his word.
iceblade: (2)

[personal profile] iceblade 2017-12-07 03:03 am (UTC)(link)
"Aye, baby dragons. And they sure as fuck can, especially when their numbers are high. I've enough scars to prove it, underneath that war paint." Teasing deserves teasing in return, as that grin shows. "Worth it, though. I got away long enough to drop an ice bridge on the fuckers and not fall down with it in the process. Sure, we clashed. I walked away instead of them, if just barely. I'll take it."
byblow: (12)

[personal profile] byblow 2017-12-07 03:46 am (UTC)(link)
"Qarinus," Pelidanus says, quickly. "At his home. He got vomit all over the carpet—"

"Tragic," Alistair says.

"—but he was fine, when I left," the man finishes, quelled. "I do good work."
byblow: but HAVE YOU CONSIDERED (90)

[personal profile] byblow 2017-12-07 04:05 am (UTC)(link)
"Speak for yourself," Alistair says. "I don't know anything about anything."
serannas: serious (telanadas)

[personal profile] serannas 2017-12-07 04:21 am (UTC)(link)
"It's an opportunity to get to know people you usually wouldn't have a chance to talk to," she adds, smiling a bit sadly. She used to spend time down in the Warden camp at Skyhold, back when she was dating a Warden. But he's gone away now and they aren't together anymore, and she realized that he was really the only reason she hung out down there. Budding friendships with other Wardens seemed to taper off after her Warden roommate Sabriel left, and they never recovered even while dating Felix, so she can't imagine she and Carver would ordinarily hang out in Kirkwall if he tends to keep to the Wardens.

"I can at least ease one worry you might have about me." Ellana lifts an eyebrow, allowing that to hang in the air mysteriously for a moment before completing the thought: "I don't snore."

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