Waking up to danger isn't something that's new or novel for Six; she's a trained soldier and she knows what to expect from being jolted awake when you expected to be sleeping. There's a rush of something a little like panic before the adrenaline kicks in and she reaches down, grabbing the greatsword that had tumbled out by her feet, fingers wrapping around the hilt and lifting it up. There's no hesitation as she shifts her body weight and moves to run into battle - none, at least, until she hits what looks like a physical roadblock, her eyes widening as she reaches for a power that just isn't there anymore.
It takes her by surprise and there's a moment where she just doesn't react to a bolt of ice heading her way, but she's soon moving again, lifting her sword into her hand and rushing, trying to take down anything that she can. It's clear that she's practised with her weapon and knows how to use it, but she fumbles a little as her natural patterns are interrupted by the fact that she's trying to rely on something that isn't there anymore. She overcompensates with her strength, swinging the blade down with a scream of rage that seems incredibly intimidating.
Whatever there is that attacks her, Six goes for it as well. If someone looks like they're in trouble and needs some help she races to their side, not bothering to stop once the trouble is dealt with - not even to introduce herself. She's in full fighter mode, only calming down when it looks like there's something like a victory on the horizon for all these strangers.
II. TRAPPED / LOST
The lack of light doesn't do much to bother Six; she can still see, and it's enough for her to move around and grab her things, her pack, a wrapped up item in a cloth, and then she's moving to gather the mackerel for something to eat. It's a complete mess, and her frustration is clear as she walks around and tries to see if there's something - anything - that can be done to try and get them out of here. There's nothing that seems capable of making any kind of fire, so she does what she can to end the lives of the fish and put them to one side in case anyone else has any good ideas, and then she begins to investigate her surroundings.
Even at night, Six moves around as though she can see clearly, and any flicker of light makes it seem as though her eyes are almost glowing. Anyone that seems to be particularly cold gets the offer of her bedroll and blanket, and she makes herself useful as a form of guard as best she can; she's tired, yes, and feels completely and utterly out of her depth, but her dedication to whatever remains of her duty to her God keeps her going. There are people here, she thinks, that need someone to look out for them, and until they're somewhere safe she simply cannot relax.
Despite offering help to people, she's not particularly vocal and doesn't say much to anyone unless spoken to first. She shivers, having given up her blankets to the others, but keeps her head high as best she can despite the dip in temperature. She explores and pushes herself; when she finds signs of people she does her best to follow the tracks - but hits the roadblock all the same. There's no pressure on her to stray too far from the group, far more focused on making sure they're kept safe, especially in the dark with vision that might not be as strong as hers.
six
Waking up to danger isn't something that's new or novel for Six; she's a trained soldier and she knows what to expect from being jolted awake when you expected to be sleeping. There's a rush of something a little like panic before the adrenaline kicks in and she reaches down, grabbing the greatsword that had tumbled out by her feet, fingers wrapping around the hilt and lifting it up. There's no hesitation as she shifts her body weight and moves to run into battle - none, at least, until she hits what looks like a physical roadblock, her eyes widening as she reaches for a power that just isn't there anymore.
It takes her by surprise and there's a moment where she just doesn't react to a bolt of ice heading her way, but she's soon moving again, lifting her sword into her hand and rushing, trying to take down anything that she can. It's clear that she's practised with her weapon and knows how to use it, but she fumbles a little as her natural patterns are interrupted by the fact that she's trying to rely on something that isn't there anymore. She overcompensates with her strength, swinging the blade down with a scream of rage that seems incredibly intimidating.
Whatever there is that attacks her, Six goes for it as well. If someone looks like they're in trouble and needs some help she races to their side, not bothering to stop once the trouble is dealt with - not even to introduce herself. She's in full fighter mode, only calming down when it looks like there's something like a victory on the horizon for all these strangers.
II. TRAPPED / LOST
The lack of light doesn't do much to bother Six; she can still see, and it's enough for her to move around and grab her things, her pack, a wrapped up item in a cloth, and then she's moving to gather the mackerel for something to eat. It's a complete mess, and her frustration is clear as she walks around and tries to see if there's something - anything - that can be done to try and get them out of here. There's nothing that seems capable of making any kind of fire, so she does what she can to end the lives of the fish and put them to one side in case anyone else has any good ideas, and then she begins to investigate her surroundings.
Even at night, Six moves around as though she can see clearly, and any flicker of light makes it seem as though her eyes are almost glowing. Anyone that seems to be particularly cold gets the offer of her bedroll and blanket, and she makes herself useful as a form of guard as best she can; she's tired, yes, and feels completely and utterly out of her depth, but her dedication to whatever remains of her duty to her God keeps her going. There are people here, she thinks, that need someone to look out for them, and until they're somewhere safe she simply cannot relax.
Despite offering help to people, she's not particularly vocal and doesn't say much to anyone unless spoken to first. She shivers, having given up her blankets to the others, but keeps her head high as best she can despite the dip in temperature. She explores and pushes herself; when she finds signs of people she does her best to follow the tracks - but hits the roadblock all the same. There's no pressure on her to stray too far from the group, far more focused on making sure they're kept safe, especially in the dark with vision that might not be as strong as hers.
III. WILDCARD
( As you like! )