Fade Rift Mods (
faderifting) wrote in
faderift2015-12-11 11:04 pm
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Open: Waking Nightmares in Skyhold (reaction log)
WHO: Characters in Skyhold
WHAT: Before, during, and after the eruption and attack of an Abomination in Skyhold.
WHEN: Haring 11
WHERE: Skyhold
NOTES: Please note that the actual subduing of the Abomination is being completed by mission volunteers. Use this log as a means to react to this event otherwise. You are welcome to be attacked by or attempt to attack the monster yourself, but please refrain from doing anything that would permanently affect it or interfere with the volunteers' plans.
WHAT: Before, during, and after the eruption and attack of an Abomination in Skyhold.
WHEN: Haring 11
WHERE: Skyhold
NOTES: Please note that the actual subduing of the Abomination is being completed by mission volunteers. Use this log as a means to react to this event otherwise. You are welcome to be attacked by or attempt to attack the monster yourself, but please refrain from doing anything that would permanently affect it or interfere with the volunteers' plans.
It's so late that it's early when the Abomination begins its path of terror between the gardens and the main hall. It seems intent on heading for Skyhold's heart itself, a continual slow drag weighted down by the way it, for whatever reason, drags the body of a young made woman behind it, by the ankle. Seven foot tall, a twisted monstrousity of human and monster, made of tattered mage robes, bony protrusions, claws, and teeth. Behind it, it leaves a trail of smearing blood and gore over dirt, grass, rock, as well as blackened scorch marks.
It can be distracted, diverted, whether by mere movement or direct attack. It wields magical fire in inelegant gusts of flame, but is just as likely to lash out physically, impossibly strong, fingers twisted into giant claws, or make grabs and attempt to sink fangs into flesh. Always, it will return to where it last dropped the corpse, and make for the main hall.
Eventually, an explosion of flame and broken stone will destroy the connecting entryway between the gardens and the hall, under the onslaught of the Abomination's magic. A deep roar reverberates through the bones of the castle, inviting one and all to join in.
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