exequy: (Default)
Kostos Averesch ([personal profile] exequy) wrote in [community profile] faderift2019-05-18 07:12 pm

closed: untimely demise.

WHO: Anders, Bastien, Darras, Gwenaëlle, Ilias, Iorveth, John Silver, Kain, Kitty, Loki, Magni, Merrill, Sidony, Sorrell, Teren, and Wysteria.
WHAT: This looks nothing like the Maker's bosom.
WHEN: Bloomingtide 18-27.
WHERE: Orlais, Tevinter, and the Deep Roads.
NOTES: There's an OOC post with a lot of info over here! This log covers everything up to the day before they return. There will be a separate log for actually returning, so don't jump the gun.



Baron Deshaies is a gracious host, who graciously shows everyone the entrance to the elven ruins on his property when they arrive, and graciously enlists his serfs to help them set up camp nearby to beat the sunset, and graciously invites them to dine with him in his gardens—the only part of his fairly humble estate large enough to host so many people—before they retire for the night. It's a nice dinner, albeit one that's apparently stretched the capabilities of his meager household staff to a breaking point, judging by their harried manners and how hard one of them is sweating.

They're midway through the main course (and his detailed retelling of how he found and chased away a few suspicious characters who were snooping around the ruins before, heard them speaking in some funny old language, might have been Vints) when the first head droops. Then another. If anyone realizes they've been drugged, it won't be fast enough; weapons are out of reach, the food has been laced with magebane—among other things—and it's only a matter of seconds before everything goes dark.

And that's how everyone died.

No, okay—everyone does eventually wake up. But it isn't a pleasant experience. There are headaches, first of all, and dehydration, altogether similar to a horrific hangover, and it's hot and humid, and they're in the back of one of several possible carts, hidden from view by heavy canvas and packed in close to their fellow captives, being jostled unrelentingly by the stones the carts are driving over. They're also bound—everyone in magic-dampening manacles, mage or not, just to be safe—and gagged. They stay that way for a very long time, until the sun has set, and the captors who have been complaining and gossiping and telling one another to shut up for the last few hours shed their fake Orlesian and Fereldan accents. A border has been crossed, and after a few more miles they feel secure enough to take a break.

They aren't being paid to deliver dead people. So they also strip the canvas back and remove the gags, to try to get everyone to drink some water, and then let them stay ungagged. They're in the middle of Nowhere, Tevinter; even if someone heard them scream, it wouldn't be anyone inclined to risk helping them.

I. ESCAPE! The first and only good opportunity comes on the second day, when they pass within sight of a village on the outskirts of the Silent Plains, and all but three of their captors load into one of the carts—the one containing everyone's accumulated belongings—and head off to see if they can make some extra coin on the side. The three left behind are a nervous young mage who seems to think he's in charge, an armored archer who's having none of that, and a sleepy man with an enormous war hammer. The odds aren't great. But they aren't going to get better.

II. NOW WHAT? After daringly and successfully escaping into the blighted desert with only the provisions they could scavenge and from their captors and carry on their backs, everyone finds themselves in the desert with only the provisions they could scavenge from their captors and carry on their backs. So that's cool.

III. THE SILENT PLAINS. The Silent Plains are as much of a wasteland as they sound, but not really completely silent. Some animal and plant life has returned, with stretches of the desert even verging on becoming grasslands, in the ages since the Blight destroyed the ecosystem. It isn't impossible to find water or the occasional speck of civilization. There are decent odds that those civilized specks contain people who would happily report a bunch of wandering foreigners, however, so forays into villages and farms need to be done carefully and rarely—but it isn't impossible to pull off a trade here and there, or to sneak into buildings at night to permanently borrow supplies.

But that's rare. The majority of the journey is just a camping trip from hell, consisting of days of walking without shelter from the sun and nights spent in total darkness to avoid creating beacons for whoever may be trying to pursue them. Sometimes there are darkspawn.

The landscape improves just in time for another problem to arise: the border is much more heavily populated with enemy forces, and reconnaissance efforts might make clear that they're all on alert, going so far as to make neutral merchants at border crossings remove their gloves. Fortunately—as implied by the darkspawn—there's another way South.

IV. THE DEEP ROADS. In hindsight, a terrible idea. But by the time they realize that the intended path out of the Deep Roads—one that would have taken them to the surface outside of Cumberland, where they could yet find allies to help them get back to Kirkwall more quickly and comfortably—has caved in, they're already a day and a half deep into the journey.

In some places Blight crawls up the walls like black mold. Those not lucky enough to be immune to it have to cover their mouths while traveling and be careful not to leave any wounds open and exposed. Here and there the path forward gives way to chasms that have to be circumvented or crossed using improvised rope bridges. And there are more darkspawn, more frequently, but perhaps not so many as there should be.

If the provisions from the surface run out, then dinner will be roast nug.

V. THE MOUNTAINS. The last stretch of tunnel gives way to sky on the northern side of the Vinmarks. Not the southern side. Not even the top. Being able to walk the last stretch of the journey downhill instead of first climbing some mountains would be too easy.
villieldr: (V A L H A L L A)

MAGNI STARTERS

[personal profile] villieldr 2019-05-19 05:03 am (UTC)(link)
or you can hit me with a wildcard eh
villieldr: (H E R M O D)

I. ESCAPE - feel free for this to end up as multiple threads or group thread, if you want to jump in

[personal profile] villieldr 2019-05-19 05:07 am (UTC)(link)

( She can’t reach out to the spirits for help. It is an unpleasant realisation, though not a jarring one. The manacles might keep them from her awareness, but that did not mean that Korth had forsaken her, even in this disparate landscape, and it did not mean the spirits would be unreachable again in time. Patience would serve her better than panicking, although she couldn’t say she was without concern for those others here. Time might not be on their side to allow for too much patience, either.

Going to the sleepy one with the hammer would make sense, if he woke up the reach could do a lot of damage. The mage was skittish, and with their magic wielders and other abilities seemingly contained, that limited their options.

She nods to someone next to her, hoping they follow her lead, as she stands up to face their captors. She’s too looming to stand much chance of sneaking behind any of the discretely, but she can hold their attention. )


Please, they need help. ( With a nod to the person next to her, who’s she hopes is playing their part. ) Do you have any herbs, potions— anything?
villieldr: (N J O R D)

II WHAT NOW? / III THE SILENT PLAINS

[personal profile] villieldr 2019-05-19 05:34 am (UTC)(link)
1. What now?

( Only when they have gained some distance, some semblance of (brief, very brief) shelter, does Magni break her silence. Anyone who needed help to run she’d have gladly hauled up. Rough as the treatment the past few days had been, she was still fearsome strong. )

I think… better we travel at night. Use the stars to guide us, let us move when it is cooler.

( It’s not perfect, it could slow them down and might not be the safest option for other reasons, but it could help their visibility at least. The problem would be finding appropriate cover that could be hidden away in during the daytime. )


2. Permanent Borrowing;
( You know one of the reasons the Avvar aren’t popular in Fereldan? Other, of course, then that Fereldens are whiny bitches? It’s because the Avvar unrepentantly take things from the whiny bitches, and are very good at it.

Granted, they have the advantage there of striking in winter, and of having parties that have worked together a long time and are used to relying on one another. Here, they’re weak, have been travelling with limited resources for days, and Magni has her doubts as to how sharp any of them might be given the circumstances.

It’s dark, and she and those who agreed to come with her, are here by the wood stack of residence that has seen better days. It has inhabitants, though, a well and supplies, and she’s crouched down low, drawing a layout in the dirt that sets out the positions of the well, the house, the smokehouse, the sheds.

She sighs. )


I don’t think we can get in and out fast enough. ( She speaks very softly, that same roughness that is always in her voice exacerbated by the conditions.
There are dogs, who could sound the alarm or make an attack, and they can’t afford to take more hits, or the household raising an alarm that could tip off their pursuers. )
We have to choose one, maybe two.

( Water from the well, food from the smokehouse, other supplies from the house, maybe tools that could double as weapons from the shed. )


3. Wandering.
( If only they could get some great sheet of cloth, some canvas, she’d volunteer to be the tentpole as they kept walking with it held over all of them. It’d be a worthy sacrifice to give them all a break from this unrelenting sun, but alas. Aside from the lack of materials, if anyone caught sight of the spectacle it could make it all to easy for them to be re-captured.

She doesn’t have much left in the waterskin they managed to pilfer, but she slows her stride a little to fall back to another member of the party, and holds it out in offering. Maybe she is monitoring these things. )



4. Wildcard.
villieldr: (F I M B U L V E T R)

IV. THE DEEP ROADS.

[personal profile] villieldr 2019-05-19 08:47 am (UTC)(link)
( Ah, the Deep Roads.
It would be an opportunity, something fascinating and reverent, if not for every single thing about the circumstances. A chance to explore, to try and access one of the old Thaigs and see if she could find something significant or of value to give Varmas to take to Orzammar, something that should be restored to Korth’s children still living and not lost to the night-gangers. This was not an opportunity for restoring precious things to their rightful honours; it was a desperate bid to keep their skins on their own persons, and the breath in their lungs.

It shelters them from the sky, but they are now exposed to a whole different manner of danger. )


1. A THAIG / SHELTER FOR REST.
( The ruins they have found shelter in offer respite, but leave a feeling of longing in Magni’s heart. She takes some time, though does not move as far away from the group as she might prefer to - she’s not an idiot, there is safety in their proximity, and she wants to close her eyes to pray.

Barely audible murmurs, one hand resting against the ancient stone archway largely destroyed, head bowed in respect as she prays to Korth, the Mountain Father, he who brought the dwarves into being and gave the the gifts of the stone. )


Come to this place, Mountain Father. Free your children’s home from the night-gangers.


2. KEEP MOVING.
( The flow of molten rock casts an orange glow upwards, flickering over their skin as they walk. It’s oppressive, even to one who has spent so many hours working at the forge, and they are all struggling.

One problem: what was once a bridge over the massive river of lava has crumbled. A thin, thin strip of rock remains, but Magni looks uncertain as she assesses it. )


Ah.


3. WILDCARD
Darkspawn attack? Roasting lizards over the fire? The options are endless.
villieldr: (J Á R N S A X A)

V. MOUNTAINS.

[personal profile] villieldr 2019-05-19 08:49 am (UTC)(link)
( Mountains, at last. Not her mountains, not even close, but there is a familiarity that she is grateful for. )

We can breathe easier, now.

( There’s a long way to go, there will be a long way to go right until they are at the Gallows, but at least now there is something like freedom. )

(Or like, wildcard whatever. )
doneisdone: (confused)

1

[personal profile] doneisdone 2019-05-19 11:29 pm (UTC)(link)
"Noble of you to try," comes a languid reply, and Teren is leaning off to one side, arms folded and watching the camp. "This fucking place is bad enough in full armor and armament. No gods I know of make their way down here at the best of times."
doneisdone: (Default)

Teren Starters

[personal profile] doneisdone 2019-05-19 11:31 pm (UTC)(link)
doneisdone: (Default)

Capture & Escape

[personal profile] doneisdone 2019-05-19 11:44 pm (UTC)(link)
I. CAPTURE

When the first head dips, there's a jolt of attention: then the second, and Teren is on her feet to shout "BOLLOCKS" as the rest begin to go down. She's at Anders' side immediately, gripping his shoulder while her other hand reaches for Kain, but before she can grip him her legs give from under her. She's been drinking from her own flask, eating as little as possible-- this is par for the course ever since their stay with Those Wardens-- but it would seem that wasn't enough, not this time.
"Stay awake," she commands them, the world swimming around her as she draws her knives, slashing out at any unfocused motion of their hosts-turned-captors, drawing as much blood as she can, making their jobs harder in spite of knowing she's been had.

It takes a few of them to subdue her entirely, the experience much like trying to clip the nails of a five-foot-eleven cat whose balance problems only make it angrier, but once a proper dose is forced down her throat, Teren goes down for good.

II. ESCAPE

As a result, she's asleep even after the others have begun to wake up, lying thin and pale and fragile-looking without all her leather armor and blades, her braid half-down and her face framed with bruises. Anyone who didn't witness the fight would think she's been brutalized separately, but no doubt some will know better.
doneisdone: (Default)

Now What & The Silent Plains

[personal profile] doneisdone 2019-05-19 11:54 pm (UTC)(link)
I. Pick a Little Talk a Little

Still groggy and sour, angry about her boots in particular being gone (left just in her undershirt and trousers, which are hardly enough to protect someone from cold nighttime winds in the desert), Teren is at least making herself useful by using her hairpins to pick the locks on the cuffs of anyone who needs it. She's shuffling around, looking strangely matronly without all her accoutrements, scowling and working and snapping at anyone who tries to be cute.
It's not the worst situation she's ever been in, but it could be a whole lot fucking better.

II. Quartermastery

Her years with the Wardens have made this a little less painful than it could be, but camping on the whole is easier when one has.. camping... equipment. And resources. And shoes.
Rather than have an angry meltdown, Teren begins to take inventory of all the supplies they have, heaping them together by type and mentally attempting to divvy things up. Anyone who tries to make a run on blankets or other supplies will be promptly yelled at and possibly cuffed upside the head, because they have to be civilized about this.

III. Baby It's Cold Outside

Being of the mind that she can survive just about anything with the power of sheer spite, Teren has ceded blankets to those of weaker constitutions (mostly so they won't bloody whine about it), and each night is spent trying her best to conserve body heat when she isn't keeping watch.
And Watch would be much easier kept if they didn't have to be on the move during the day, which is miserable in itself. As it drags on, she keeps herself busy and awake by helping out where she's needed and spurring the others along, even when she feels like she's going to collapse at any moment.
Could it be that her age is finally showing? Maker, don't let it be so.
villieldr: (N A L)

[personal profile] villieldr 2019-05-20 12:28 am (UTC)(link)
Magni has little cause to care for the Wardens, this one even less so - granted that distaste is rooted in something like pettiness. Not raising from her knees, she keeps her hand set upon the stone, feeling the cool of it, the shape of the stone.

“Don’t presume you know my gods.”
writteninblood: (Default)

Sorrel Starters

[personal profile] writteninblood 2019-05-20 02:25 am (UTC)(link)
writteninblood: (Quercus robur)

Capture, Escape, Aftermath

[personal profile] writteninblood 2019-05-20 02:26 am (UTC)(link)
I. CAPTURE AND ESCAPE
If Sorrel were honest, and he'd prefer not to be, he would have to admit to a certain bout of undignified panic, when first he'd woken, bound and gagged and stripped of his access to magic, along with all the rest. It's humiliating, really; cut him some slack, it's only his second time being kidnapped. But it wasn't until he heard them speaking with Vint accents that he really started to panic, albeit in a much quieter and more terrible way; this was, after all, much worse.

So he shut his mouth, and resolved to say nothing at all. Didn't scream, or moan, or protest as he woke, only drank what he could, wishing all the while that he'd paid more attention to the light-fingered rogues in his life.

"If anyone were to know how to pick locks, now'd be a convenient time," He whispers, to the nearest shadowed lumps, the shape of a captive in the overcrowded heap of Inquisition unfortunates.

Unless anyone wanted to try blood magic for a lark.

II. AFTERMATH
"Well," Sorrel says, offering the Tevinter Mage's staff to someone who could put it to better use, "That could have gone worse."

And it could, too, have gone better. Heat and supply aside, most of their company is without the accustomed shoes, and the rest are at best half-armed. Sorrel wipes the blood on his face, more smearing than cleaning, looks at the desert around them, and considers himself satisfied with the results.

"We'd better get walking, sooner the better. Anyone injured that wants help?"
Edited 2019-05-20 02:26 (UTC)
writteninblood: (Scabiosa atropurpurea)

Plains, Roads, Mountains

[personal profile] writteninblood 2019-05-20 03:07 am (UTC)(link)
III. THE SILENT PLAINS
The silent plains, really, weren't so bad. There wasn't a lot to eat, or drink, but the at least the nights were completely frigid and devoid of windbreak or hide in which to put a fire or shield from the glare. They huddled together like ptarmigans in winter, little brown-blanket lumps on the sand. It made for a strange, half-unwilling intimacy, out in the scrubby desert. More than once, Sorrel simply sighed and gave in and let himself be pressed by an upsettingly overlarge human, just looking for warmth. He resolved not to complain, and by dint of aught else to talk about ended up saying almost nothing at all.

Well enough, when his throat felt no wetter than the ground they were covering. Still, one night, when they've had the luck of food stolen, and enough to fuel some semblance of sleep, Sorrel finally relents and puts a hand out to touch the person next to him.

"Let me help," he says, croaks with a parched, thirsty voice, "Let me help you."

And with careful focus, Sorrel begins spreading warmth from hands into the blanket itself. It's delicate work; too much and you simply set the thing on fire. Too little, and there's nothing useful to come of it; even so, it's not much at all. But today, every little bit counts.


IV. THE DEEP ROADS
"This is a stupid idea," Sorrel muttered grimly, feeling the weight of stone above his head, miles and miles, pressing down with all its impossible weight, and the only thing keeping it up the too-wide walls and their spindly columns, "Oh, this is such a stupid idea."

He'd been saying so for some time now. Not because he liked to complain, really, but because the quiet, anxious mantra was all that was keeping him sane. It was dark, and close, and hot, and the tunnels writhed with an unpleasant acrid smell. The only consolation was that there were at least a couple Wardens with them.

"This is such a stupid idea," he whispered to himself, once more, looking up again at the ceiling, as they continuing on. The closer to the middle of the group the better, and the Wardens a consolation only in that they might have some warning, before they're all killed horribly.



V. THE MOUNTAINS

The magnificence of the view is like a slap in the face after so many hours in the stifling dimness of the Deep Roads. Or maybe they were the High Roads... as however Deep they went, the exit here was certainly above where their entrance had been. Sorrel took it in without satisfaction, then turned and looked up the mountain, footsore and hungry, as were they all.

"Creators beyond the fucking veil, this is a bad joke."
doneisdone: (smile)

[personal profile] doneisdone 2019-05-20 07:12 am (UTC)(link)
"I don't presume to know any gods," comes the snort of a reply, but if there's any ill will coming from Teren's end, it's not potent (really she's just Like This).
"Just seems strange, I reckon, praying to the mountain sort when you're deep underground."
villieldr: (J Ö R M U N R)

[personal profile] villieldr 2019-05-20 07:56 am (UTC)(link)
"Korth is of the stone. He raised the mountains, but the stone is living, and it's his. The dwarves as his children, and this was their home. It should be restored to them."

Slowly, she exhales, taking comfort in the cool of the stone under her touch. A glance over her shoulder, then. "Your ilk are too busy joining the night-gangers to bother fighting them, anymore."
doneisdone: (confused)

[personal profile] doneisdone 2019-05-20 08:01 am (UTC)(link)
"...oh."

That's actually kind of interesting, at least in terms of things Teren didn't know, which even she'll admit constitutes a lot of things. But then there's a word-- a word for her?-- that stops her, with an odd look to Magni.

"The what now," she says, gruff as ever, but probably not too offended.
doneisdone: (angry)

IV

[personal profile] doneisdone 2019-05-20 08:05 am (UTC)(link)
"It always is," comes the knowing reply of an exhausted, freezing Warden, whose solution for her bare feet has been to shred stolen clothing and wrap strips of leather around them for want of boots that fit.
"What's a good idea is shutting your bloody gob before you wake up all the deepstalkers."
villieldr: (O D I N)

[personal profile] villieldr 2019-05-20 08:07 am (UTC)(link)
"Night-gangers."

A moment, and she looks to the ceiling as she stands from her kneeling position. Maybe it was tiredness that herded her vernacular back to the familiar. "What my people call the darkspawn."
doneisdone: (Default)

[personal profile] doneisdone 2019-05-20 08:17 am (UTC)(link)
"Huh."

Though normally she isn't this talkative, perhaps it's simply because they're stranded, constantly on the verge of death, and utterly without their comfortable fighting gear. Perhaps being imperiled puts Teren in a better mood than usual, or at least a more social one. She doesn't seem to have any concept that she might be bothering Magni.
What kind of crazy person prays in the middle of the Deep Roads, anyway?

"Right you are. But should any darkspawn cross our path, you'd still best cover your mouths and leave it to those of us equipped to handle them."
villieldr: (T H O R)

[personal profile] villieldr 2019-05-20 08:21 am (UTC)(link)
"You aren't better than the rest of us. We fight for ourselves, and alongside one another."

Those who travelled with the Hero of Ferelden (what a title) had survived in the Deep Roads, with only two of them being Wardens, and the dwarves had been fighting darkspawn endlessly for generations. They had a resilience, yes, but even so.
doneisdone: (Default)

[personal profile] doneisdone 2019-05-20 08:36 am (UTC)(link)
Better? Who'd said anything about Better?

Teren slowly cants her head to one side and raises an eyebrow, almost amused by the defensiveness of that response.
"Well," she says, measuredly, "the armor what got stolen off the lot of us is better, and I expect we'll all be working hard to prevent anyone's arms getting torn off."

She angles herself toward Magni a little more, expression shrewd. "...so unless you don't mind getting the Blight, pretty, I'd suggest keeping behind us. No need to go proving yourself."
villieldr: (M E G I N G J Ö R D)

[personal profile] villieldr 2019-05-20 08:42 am (UTC)(link)
A faint huff of laughter, though the spirit behind it isn't terribly pleasant. She doesn't glance to Teren, give her the indulgence of her focus.

"Would you say that to the Nightingale? Tell her to hide behind the Wardens?"

Of all the lowlanders, the Nightingale seemed a shrewd, practical woman. One that she might not understand the nuances of, but one she appreciated the skills of. Not the Avvar way, but a very Orlesian one that served well in a war.
indissection: (048)

1

[personal profile] indissection 2019-05-20 06:56 pm (UTC)(link)
Can you read the stars?

[ Sidony looks extremely put upon. She is clearly out of her element here - a lady in the middle of nowhere, with nothing but her rather tatty dress and frustrations to keep her company, looking windswept and tired. It's clear that this is not something she is used to doing, even if she considers herself quite lucky to have been wearing sensible shoes before she left.

Goodness knows what might have happened if she was in all her silks -

All the same, she looks a touch petulant, more like a child than the adult she claims to be. ]


And what of bandits, or worse?
villieldr: (V E)

[personal profile] villieldr 2019-05-20 09:34 pm (UTC)(link)
I worship the Sky Lady.

( By way of explanation - of course she can follow the stars. Not so well as some, whose entire life is dedicated to the Lady, or those who lives their lives tracking and ranging, like her sister. Magni's primary god is Korth, but she holds all their gods in reverence, and what mountain child would she be to not appreciate the sky above as much as the stone below?

The young woman is amongst the youngest in their party, the kind of refinement that marks nobility without the resilience that some had gained. Perhaps it meant she was sheltered, but that seemed less likely in the Inquisition - or whatever it was they were to call themselves, now. )


Bandits will come in day or night.
doneisdone: (scipio)

[personal profile] doneisdone 2019-05-20 11:27 pm (UTC)(link)
"Under these circumstances?" Teren's patience is beginning to wane. "Yes."

She shakes her head, rolling her eyes. "If she'd been running about with naught between her and the darkspawn but a layer of fabric, I expect she'd have been wise enough to listen, even."

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