[closed] don't go prison (breakin') my heart
WHO: Benedict, Kitty, Kostos, Derrica, Lazar, Caspar, Poesia, Yseult, Flint
WHAT: The Gang Breaks a Guy Out of Prison
WHEN: Early Cloudreach
WHERE: Tevninter; a small island not far from Neromenian
NOTES: OOC Post; if you're in a group, I highly encourage flexible turn order. Feel free to self-assign where your character ends up once Things Get Real, but please don't have your lad or lady be two places at once. Prompts below are the main action of the plot, but feel free to do whatever you like before/after/adjacent to them.
WHAT: The Gang Breaks a Guy Out of Prison
WHEN: Early Cloudreach
WHERE: Tevninter; a small island not far from Neromenian
NOTES: OOC Post; if you're in a group, I highly encourage flexible turn order. Feel free to self-assign where your character ends up once Things Get Real, but please don't have your lad or lady be two places at once. Prompts below are the main action of the plot, but feel free to do whatever you like before/after/adjacent to them.
![]() Eione Island was once a staging ground for Tevinter forces eventually bound for the jungles of Seheron. Today, with the Imperium's attention and the bulk of its military might directed toward the South, the island fortress is an outpost in reserve - maintained by only a few dozen members of a private guard and overseen by Idothea Petrus, the third daughter of a Laetan family which has spent generations carefully navigating their way up Tevinter's social ladder. Much of the island is characterized by its challenging cliff faces with water too deep to cast anchor in. The only sure anchorage to be found is in Eione Bay itself, over which the fortress itself resides. Catapults at either end of the bay provide strong discouragement to anyone who might attempt a surprise landing to take the island by force. SO THEY'RE NOT ATTEMPTING TO SURPRISE ANYONE. Instead, Riftwatch is sailing straight into the bay in their own Tevinter ship, repainted in the reds, gold and blacks of the Artemaeus family and flying a flag of distress. The story? Benedict Artemaeus, son of a magister and heir to a textile trading empire, was returning from having overseen the sale of a large shipment when their ship was attacked by Nocen Sea pirates. Having barely escaped, the ship has put in here at Eione until the likelihood of further danger passes. Besides, wouldn't you know it? - Benedict's picked up some dreadful cough while doing business abroad and now requires the Petrus family's hospitality now more than ever as he recovers. The mages of the group in addition to Benedict are all to pose as semi-important mages in Benedict's company. The rest of Riftwatch's force will pose as servants and advisers and so on, including Yseult as Benedict's most devoted maid who is simply worried sick about her illness-stricken master and must keep close at hand at all times should he seem likely to tax himself overmuch by, say, spilling the beans, and so require the healing touch of a tender knife between the ribs. IF ALL GOES TO PLAN, Riftwatch will take advantage of Petrus' hospitality for the few days it takes to locate where their target, a once-prominent contact with the burgeoning enslaved rebellion in Tevinter who has been missing for two years, is being held. From there, Riftwatch's forces are to divide themselves into three groups: two groups will disable the catapults at each end of the bay in as flashy and dramatic a way as possible so as to draw attention; the third team will descend into the prison, locate Valeriantus, and then make their escape overland to the other side of the island where groups one and two, having made their own get away, will meet them with the ship for extraction. Simple, right? |


A WARM WELCOME;
The evening's repast goes off without a hitch. Conversation is light, and mostly focused on the war effort in the south (blessedly, Riftwatch is rather more well informed on the details than Idothea seems to be). It's once they've retired for a post-supper smoke and card games on the terrace that things threaten to go radically and abruptly sideways.]
I wonder, master Artemaeus, [Idothea simpers,] If you might indulge one additional small curiosity of mine. I'm sure you and your companions understand by now how slowly news reaches this pleasant little rock, so you will have to forgive me. But I simply must know how you came to be here on a ship of your father's when last I heard you had fled the Empire all together to join the rebellions in the south.
[She nods placidly to his hand with the rift shard in it. Luckily the record player hasn't been invented yet, so there's no needle scratch.]
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THE EASTERN CATAPULT;
The good news? You have the luxury of doing that work without risking being stabbed in the back. The bad news? Once the alarm is raised, the bulk of the island's forces will be headed in this direction.]
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THE WESTERN CATAPULT;
Securing and sabotaging this point is evidently going to take some actual effort.]
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THE DARK DESCENT;
Eione Island's oubliette is deep and dark. It's a place where people are put to be forgotten.
Lowering into that terrible place is rewarded with the crunch and squish of indeterminate detritus - black things which only grow in the dark, bone shards, and the oppressive damp inherent in the underground. The air is cold and eerily still, tinged with the smell of rot and waste, and the only light is the circle of moonlight overhead and what Riftwatch has brought with them. A branching passage leads away from this central silo, and while the oubliette isn't actually large it's rough-hewn furrows are disorienting.
It also isn't empty. Once or twice, humanoid shapes scatter away before the pool of light can reach them - evidently too terrified to entertain guests or inquiries. Eventually, Riftwatch will find their way to the dead end of one of the passages and there discover the ragged, bone thin young man called Ambrose Valeriantus. He is wearing a pair of magic dampening manacles, and his dark eyes are bright in his painfully drawn face. Two years ago, he might have been handsome.]
Oh good. [He laughs, and then stops abruptly as if aware of how deranged he sounds.] I'd hoped Calpernia might send someone.
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ESCAPE FROM EIONE ISLAND;
And while the ship is right there waiting when the group arrives at the clifftops, unfortunately a contingent of the island's guards aren't far behind. Ambrose, despite being in questionable condition from his time in confinement and exhausted from the demands of the unexpected exercise, manages to sound almost cheerful when he says:]
You know, I've always wondered how this whole jumping into water from a great height thing works out for people in real life. It seems so daring in books.
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the voyage there
ii. [The seasickness eventually passes, but the malaise doesn't. After all this time, still resigned to asking nothing and complaining never, Benedict rotates between pacing the room like an anxious cat and sitting with his back to the wall, staring at nothing. He's lost significant weight from his skinny frame since he was first confined back in the summer, and that in addition to months of no sunlight and arguably Interesting Circumstances have transformed the proud aristocrat into a gaunt wretch with the gaze of a madman.
He still talks when addressed, but only then.]
iii. [An exception is made on the morning that they first sight the island: the time is soon for the act to begin, and with some difficulty, Benedict has changed into one of his old outfits, which hangs off him ghoulishly but is nonetheless easily identifiable as his own.
He turns to the nearest person and says, in a timid, scratchy voice:]
...my hair's too long.
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kitty, assorted prompts
also on the voyage there
potatoes
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A Grand Day Out
[ Poesia is not terribly useful as far as sailing goes. But she's also enthusiastic and convivial, surrounded by a fascinating amount of things and given to striking up conversation with whoever happens to be nearby. ]
The masts really are incredibly tall, aren't they? I should like to climb them before all of this is over. It must be terribly thrilling to be up so high, don't you think?
ii. Discussions of Jewelry as an Alternative to Mass Murder
[ The world is, of course, full of heretics. It's not surprising, given the iron grip of the Chantry and given her own experience with devotion, she could hardly blame so many for being so devoted to their beloved Divine. But what is troubling, what is horrifically provoking is to be so surrounded by the soft cattle that worship this Corypheus. The diseased stain with his ruined dragon. And since she is posing as a servant, she does have ever so much access to their hostess' truly gorgeous set of kitchen knives.
But she is also not allowed to kill these Tevinters. She finds herself very entranced with them, fat and thin and elegantly dressed and soft skinned. At the moment she is particularly enraptured by their hostess' elegantly long neck. Poesia leans close to one of her comrades, murmuring softly. ]
She would look charming in rubies, don't you think?
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ii
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flint, misc.
[The fortress itself is by no means a labyrinth. It's solid stone and slate and plaster, utilitarian in the way that so few things in Tevinter are - the sort of structure built by slaves and soldiers, not carved up out of the island by magic ans master stone masons. It is reasonable to think that there are only so many places a person might be held in captivity here. After all, what possible purpose could there be in make a cell secret in a place like this, so far removed from anyone who might care? It is reasonable to think that, given half the pretense to move around the compound, it should be easy to discover that place.
So:]
If anyone asks, we've been directed to resupply the ship from the stores here and are turned around.
[This, as they make their way systematically through the fortress, ferreting with no great rush down back corridors and around miscellaneous out-buildings.]
ii. aftermath
[In a day's time, they'll round the Eyes of Nocen. There, on the eastern side of the eyes, lies an inlet they'd made careful note of while en route to Eione, and it's there where they're to deliver Ambrose Valeriantus into the eager hands of the what surely can only be described as a fledgling rebellion effort. How organized can the reception possibly be? Not even Valeriantus can guess, given how long he's been living in a hole in the ground.
A half dozen able hands, is what Flint imagines will meet them there past the Eyes - ex-slaves who earned or escaped to their freedom but maintained connections to the place they'd come from. Maybe men and women like Valeriantus with sympathies. Maybe half baked Venatori. Maybe, maybe, maybe.
It's a cool night with the sea breeze behind them and the ship runs quietly before it like a toy boat over a mirror-still lake. Flint is standing after near the stern light, a dark figure against the gold lantern glow, with every appearance of considering the soft hum of the wind in the rigging. The air is fresher above decks than below and in the dark this is as good a place as any to give a problem some thought.]
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ii
puts hand over timestamps
i see no time stamps.
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derrica.
The Aftermath
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