Entry tags:
closed.
WHO: Athessa, Derrica
WHAT: Follow that treasure map!
WHEN: One day in late Kingsway/early Harvestmere
WHERE: The Wounded Coast/Kirkwall/The Gallows
NOTES: Vibe check: National Treasure
WHAT: Follow that treasure map!
WHEN: One day in late Kingsway/early Harvestmere
WHERE: The Wounded Coast/Kirkwall/The Gallows
NOTES: Vibe check: National Treasure
Following the map will require:
A lot of hiking through the Wounded Coast's winding, disoriented terrain, some of which has changed since the map was first created—some landmarks marked on the map are now missing, time and wind have moved some of the sandy hills around, etc.
Digging through sand to find a cave entrance that's since been overgrown with roots and debris, then breaking through those roots and debris to drop down into the cave.
Wading through water and briefly swimming through a fully underwater passage. Not for very long, but it's unnerving anyway.
Especially because the room after it has a dozen skeletons pinned to the wall in various contorted poses.
But beyond them, there is a treasure chest!
The chest can't be unlocked and will have to be busted open. It will contain:
- A few old coins. They're of ancient Tevinter origin, so selling them to a collector will get more value than trying to spend them. Sold for their full worth, it will be enough to buy a nice outfit or have a couple of good nights out on the town, but not a substantial amount of money.
- A somewhat rusty enchanted rope made of lyrium and threaded metals that will form an above-ground column of water, up to 15' in diameter if the rope is set down in a circle. If you set it on a flat surface and connect the metal hooks at either end of the rope, it will turn rigid. Raising it like a bubble wand will fill the area beneath it with a column of water. So it's basically a magical above-ground pool. The water (including any imbibed or bathed in, so don't count on it for hydration) will vanish instantly if the ends of the rope are disconnected from each other.
- A glass wine bottle with a stopper shaped like a little skull. Remove the lid, and the jar will release the sound of different people's terrified screams, one after the other, until the lid is replaced. It never seems to run out. There's no wine, though.
