faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-05-06 08:06 pm

MOD PLOT ↠ Endlessly Far Beneath My Feet

WHO: Open
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.




Orzammar is not all that far from Kirkwall: a short trip across the Waking Sea to Jader, then an even shorter (though much more exhausting than it seemed in dreams) hike up into the Frostback mountains brings them to the great stone doors that stand between Orzammar and the surface. Once those doors creak and groan shut in their wake—and the next set of doors, too, designed like a waterlock to keep the sky from reaching the city—it is no easy thing to open them again. No one's going to see the sun until they leave.

The great thaig within the mountains is much warmer than the chilly pass through them, thanks to the molten lake beneath it, which also keeps many of the open streets at least dimly lit 24 hours per day, until they wander off further than the glow can reach. The thaig is magnificent, brimming with distinctive angular architecture and statues honoring dwarven Paragons and ancestors. It's also sprawling. Despite giving the deceptive impression at the entrance of a hollow dome that can be taken in with a single look around, the thaig is home to one hundred thousand dwarves, give or take a few thousand. And that's with a dwindling population. It was built for even more. Buildings with narrow facades burrow and wind deep into the stone behind them. So do side streets that branch away from the Commons at every level. Most of them are lyrium-lit and safe to travel. But given the absence of any sun or moon, the way they ascend and descend and loop through the rock, they can be very disorienting to navigate without stone sense.

Among the locals on the street there's a lingering, palpable sense of relief that the worst seems to have passed, so far as the darkspawn at Orzammar's doors is concerned. It's put most people in a particularly good mood, and made them a bit more disposed than usual to treat the influx of visitors from above as an entertaining novelty. That won't stop the occasional dwarf from being suspicious of outsiders here to interfere with the Assembly or bitter that they want something when Orzammar never asked them for help, but friendly interest will be more common by far.

ACCOMMODATIONS

Riftwatch's Division Heads and Project Leaders will be the personal guests of House Bemot and put up in the house's sprawling, mazelike estate in the Diamond Quarter. The residence is brimming with artwork: statues of the house's prominent ancestors, dazzling stonework on columns and doorways, mosaics on the floors, and art both dwarven and imported lining the walls. They're given private rooms—many far from each other, down different turning corridors carved back into the stone—with large beds and hot water piped up from nearer to Orzammar's molten depths. The rooms are nice but don't mistake this for only an unfair perk; there are servants listening and marking their comings and goings at all times.

Since visitors from the surface are much rarer and their stays usually as short as possible, Orzammar is minimally equipped for large swells of visitors, so the rest of Riftwatch's personnel will be packed into one of two inns located in the tier of the Commons where merchants and other surface-dwellers typically reside when they're permitted access to the thaig.

The Paragon's Rest is the nicer of the two. Two ages ago it was the grand home of a prominent merchant house that has since died out; its name comes from the fact that two (two!) paragons have stayed there since the time it was converted into an inn. It boasts a modest number of small, private rooms and shared rooms with artful dividers, all with stone walls that have been carved with intricate geometric patterns. Meals and drinks are available in an expansive hall where local well-to-do merchants frequently play Diamondback and make expensive deals. The inn's position near the gates and something about the design and directions of the corridors minimizes the heat from Orzammar's molten center and even allows for a breeze to reach the common areas now and then.

Unfortunately, the Paragon's Rest doesn't have room for everyone, and the Buttered Nug is less pleasant. The inn was more recently a shop with expansive back storage for its inventory. The shop is now a cramped, sweaty tavern room, where no matter the hour a nug is always roasting—and constantly being basted with butter—over the fire, while more nugs snuffle in a holding pen in a corner, awaiting their doom. The proprietor tries to encourage everyone who passes through to have a plate. It's his grandmother's recipe. You're going to love it. The diners and residents are mostly merchants of the struggling and/or shady variety. The former storage rooms are unadorned, nearly more cavern than room, and large enough to be shared by large numbers of people, with stone lattice-work dividers between beds that provide very little actual privacy. Choosing the room deeper into the stone will make the temperature less sweltering but significantly increase the number of spiders in your bed.

Fortunately, no one has to do more than sleep there if they don't want to. And maybe try just one plate of grandma's buttered nug?

WORK

Riftwatch's primary objectives in Orzammar are sharing information about the war and making a good impression. While speaking to the Assembly might be the centerpiece of those efforts, it's not the extent of them. The noble caste may sit at the top of the dwarven hierarchy, but they're not the only ones with sway or useful resources and nudging public opinion more generally could have its benefits.

There are some specific ways Riftwatch can make itself visibly useful to Orzammar, to help counter the argument that the surface is asking for help without being willing to provide any in return. Assisting with red lyrium removal, installing cleansing runes, and teaching members of the mining caste how to do both for themselves will be priorities. And while the enemy's retreat to the north has lessened the pressure on the thaig, Orzammar lives in constant fear of darkspawn all the same. Riftwatch members suited for combat will be assigned shifts with the dwarven troops on patrol in the near sectors of the Deep Roads or standing watch at the great doors that block off the ancient tunnels.

Meetings with various members of the middle-rank castes (warrior, smith, artisan, mining, merchant) have been arranged and assigned, some with an explicit focus on discussing the war effort and providing information about what Riftwatch has learned and experienced, while others are focused on building trade connections or exploring potential opportunities to collaborate on research—and if opportunities to tell them more about the war effort in the process just happen to arise, all the better. These castes span a wide swathe of dwarven society between nobles and servants, and the meetings will reflect that, ranging from elaborate dinner parties with merchants as wealthy as any lord to casual chats over a pint with a busy blacksmith in a lower-tier tavern. Reactions will also vary, but most are interested in hearing what Riftwatch has to say, even if they're not necessarily disposed to agree. Nearly all visitors to Orzammar are merchants, and having access to this many surfacers and non-dwarves is a novelty.

Members of the Shaperate will take a more pointed and professional interest in their work. Shapers may set up appointments to talk to anyone who's able to speak about their experiences in the war so far, taking copious notes. (On paper. You're not special enough to go straight into the Memories.)

For everyone Riftwatch set a meeting with there are ten more they didn't, so a major part of the company's work in the city will be cultivating more casual interactions and both gathering and dispensing information that way. Someone might be assigned to frequent a particular tavern popular with Warriors and make connections there and find opportunities to discuss what's going on above. Someone else might be asked to drop in on a series of armorers and try to get a sense of current prices, how busy they are, and where most of their stock is being sold. Other assignments might be even more general--spend time in this cafe, or at the nug races, or chatting up merchants in this sector of the market, and see what conversations you can strike up or overhear. Talking folks into support for the war effort is great, but any generally positive interaction counts at this point, so Riftwatch members will be encouraged to pitch in wherever they see help needed, but also to be careful not to get entangled in controversy.

To coordinate all of this work, Riftwatch will have command of a private dining room in the Paragon's Rest to use as a meeting room, where everyone can come back to report, regroup, and strategize after a meeting or outing.

LEISURE

Anyone who finds themselves with downtime will also not have trouble finding things to fill it with. The Commons is lined with merchant stalls selling street food and a wide variety of fine dwarven crafts: metal goods ranging from knives to toys, clothing and bags covered in carefully placed little beads, intricate jewelry, and mechanical and enchanted inventions rarely seen on the surface. There's also an artisan who will hammer your likeness into a sheet of metal while you wait. It's all cheaper than it would be in an above-ground marketplace, as long as you're willing to haggle. Shops and smithies built into the stone sell weapons and armor—or do custom work, though getting anything completed before Riftwatch leaves Orzammar will require paying a premium.

The centerpiece of the Orzammar Commons in the Proving Arena. Currently there are no ongoing provings, but there are warriors and aspirants hanging around the surrounding areas to practice and posture. They might invite a competent-looking newcomer to spar.

An alternative to violence is nug racing, where hungry, specially-bred nugs are painted with house symbols and raced through open-topped tunnels, dug into the ground to allow spectating from above. With little happening in the Proving arena at the moment, this is the more popular spectator event in Orzammar, drawing observers from every caste to cheer and gamble on the outcomes of a series of bracketed races. House Etoras' Deep Fried (called Fred) is favored to win, but House Aratack's Hops & Grain (Hoppy) isn't a bad bet, and Keltar's Perfect Baby (Baby) might pull off an upset.

And there is also, of course, an enormous pit of lava below the Commons. (This is not deadly somehow. We don't know.) A favorite game of some of the local children is collecting trash and inviting newcomers to guess or wager on which items will burst into flames before they hit the lava and which will not. These demonstrations usually end by either a fake attempt to toss a friend over the edge as the final object, or a gleeful (and disprovable) explanation that this is why no one in Orzammar is ever found murdered. They only vanish. Fun!

If they'd like to explore beyond the Commons and the Diamond Quarter, no one will actively prevent Riftwatch members from venturing into Dust Town, the dilapidated sector of the city where the casteless live and the Carta rules. Outsiders might even be able to stumble into the area without realizing it, if they get turned around in some of the narrower back streets carved through the rock. But however they arrive, visitors to Dust Town are unlikely to make it very far without running into trouble.
kantikoy: (I won't forget)

adrasteia, a grey warden | ota | wildcards welcome

[personal profile] kantikoy 2021-05-07 08:10 pm (UTC)(link)
[ starters in threads below, or wildcard me here! ]
acreage: (} the knight)

james holden | ota | open to wildcards

[personal profile] acreage 2021-05-07 11:10 pm (UTC)(link)
[ starters below, or wildcard me! ]
altusimperius: (Default)

benedict | ota

[personal profile] altusimperius 2021-05-07 11:35 pm (UTC)(link)
[starters below]
Edited 2021-05-07 23:36 (UTC)
altusimperius: (wat)

ROOMIES (for Isaac and Val)

[personal profile] altusimperius 2021-05-07 11:40 pm (UTC)(link)
Benedict doesn't own a lot of clothing anymore, but he at least has enough of a decent quality that he can switch between outfits for different occasions, which is what he's preparing to do as he lays out a tunic on his bed in the Paragon's Rest.
The question is which trousers and boots will go the best with it, but there's something else on the forefront of his mind.

"...congratulations, by the way," he says over his shoulder to Valentin, a bit sheepishly at that-- it's the first large, official group mission he's been on in over a year, and the last time he spoke to Val was before the mess that kept him out of commission for so long.
He has yet to say a word to Isaac, the last time they spoke having been in the shared dream, which is probably best left swept under the rug for both of them.
innerharbor: (01506)

amos burton.

[personal profile] innerharbor 2021-05-07 11:44 pm (UTC)(link)
a. OPEN TO ALL.
You may think you're on your own, minding your own business, and yet- Suddenly, a man looms at your side. Amos is not of a particularly imposing height, but he makes up for it in raw muscle tone, a solid wall of human meat. His expression bodes the same, impassive, placid, and cheerful.

The smile does not reach his eyes.

"They stole this." Amos holds out a purse, a knife, a trinket, something that is most definitely yours, carried on your person until moments ago.
b. LOCKED TO WYSTERIA.
He's been dreading this, which is strange. It took him a while to realize he was dreading it. The confluence of internal requirements-- that he needs something, that he didn't want to need something, that he didn't want to need something from her-- too a while to align in the dustier regions of his mind. Dread, that's what they call it, though the word seems too big for the little bother that is talking to Wysteria.

There is no preamble. Whatever she's doing, he waits until she's alone, and he asks. "I got a project."

Wait, shit. He fucked up. "Good job getting married."
c. LOCKED TO BETH.
Dust Town is like Baltimore, is like Ceres, is like Ilus, is like everywhere poor and forgotten and sick with its own unique, uniform disease. Some kind tries to sell Amos something he shouldn't be selling. Amos doesn't know what the drug trade is, here, but it's got its hooks in the kid. Amos says, hey, send your boss and we'll talk it out.

The kid does.

Before Amos is really thinking about it, he's beating in the guy's skull, blood on his fists, blood in is hair, all over his arms. There's a crowd. Amos doesn't care. Someone's yelling. Amos isn't listening.

He's home.
d. WILDCARD.
[hit me up, im easy.]
altusimperius: (mild amusement)

Gabranth

[personal profile] altusimperius 2021-05-08 12:02 am (UTC)(link)
Still not necessarily trusted out of the sight of other Riftwatch members, Benedict isn't about to go wandering the streets alone-- he's not sure he's quite at that level in his combat training anyway, even if he does tower over most of Orzammar's population, and that makes it easier to survey the area for danger.

But for the time being, he's playing it safe and drinking a coffee just outside the Paragon's Rest, people-watching and sketching before the day's business begins. He's been here for a while before he catches sight of a familiar suit of armor-- the only person walking around a civilian area in full plate-- and hops to his feet to scurry over to Gabranth.

"Morning," he greets with a smile, well-rested and genuinely glad to see him.
venenifer: (Default)

a

[personal profile] venenifer 2021-05-08 12:11 am (UTC)(link)
Though a part of him is alarmed at being accosted so suddenly by someone so much larger than himself, Gideon isn't a reactive sort. He turns to look up at Amos, then notes the coinpurse-- his own- and furrows his brow, reaching to take it.

"Who did?" He glances around.
poleaxed: joke; gent; sad (is here to stay.)

jone | mostly ota.

[personal profile] poleaxed 2021-05-08 12:17 am (UTC)(link)
a. THE PROVING | OTA.
Look, training's become a daily ritual. Loathe as she is to admit it, she's in the best shape she's ever been in. Getting up every day and not whacking someone around just seems like a waste. So she makes her way to the Proving arena. She isn't really trying, and, no, it's not because they're dwarves. It's because it's the off season and she respects the sport. She's there to give pointers, tips, that's all. The better behaved return the favor. This is how they knock over humans, eh? Well, this is how she knocks down a dwarf. They circle each other, politely talking shop, until someone who wants to legitimately fight comes along.

It's a good show.

Jone saunters by the gathered audience with a slightly blackened eye and a very cocky grin. "Tips? Anyone? These fine fellows have homes and families, all. To say nothing of meself; I'll spend it all on drink."
b. TRASH FIGHT | OTA.
Jone is, perhaps surprisingly, good with children. There's a certain freedom in knowing you don't want any of your own, so any you meet you'll soon someday leave behind. Sitting on the rocky edge of a delapidated wall, Jone and two young dwarves spit long loogies into lava.

One of the children points to a passer-by. Jone waves them over. "C'mon, it's in the spirit of cultural... healing. Whatever. C'mon, if you throw yarn in, it explodes."
c. CLOSED TO ZOYA.
You end up rooming with whoever you end up with. Jone doesn't know this Zoya woman well, except that she's a capable fighter. That's all that matters, right? Jone sleeps, snoring lightly thanks to a thrice-broken nose, and that's the end of it.

But in truth, nothing ever really ends. They're underground. The darkness mounts into disease, the rot that swallowed Ostagar, the sickness that choked Lothering, the horde that overtook Denerim, that illness lives here. It's not too far away. In her dreams, Jone can hear the sick singing.

She isn't sure when she wakes. All she knows is she's trying to open the door of their hotel room, a door that isn't even locked on the inside, sweating and swearing to a god that has never loved her.
d. WILDCARD.
[im up 4 it.]
innerharbor: (00238)

[personal profile] innerharbor 2021-05-08 12:33 am (UTC)(link)
Amos is many things.

None of them is a snitch.

"Them." He holds the object out. "You want it back or what?"
venenifer: (bitch pls)

[personal profile] venenifer 2021-05-08 12:36 am (UTC)(link)
"...yes."

Eyes still roving furtively over the crowd, Gideon narrows them, but then shifts his gaze back to Amos. "Thank you."

Then, just to be certain: "you're with Riftwatch?" He's probably seen him around, but it's hard to remember everyone's face, especially in a new place with so many more.
innerharbor: (01140)

[personal profile] innerharbor 2021-05-08 01:23 am (UTC)(link)
"Yeah," Amos nods slowly. "You work infirmary."

Amos, meanwhile, will never forget their meeting, but he knows how he comes off: just some thug, not really worth keeping tabs on.
littlemissfutility: (67)

[personal profile] littlemissfutility 2021-05-08 02:54 am (UTC)(link)
Dust Town is depressing. Everything down here kind of is--she misses the sky and the sensation that she's not trapped in endless hallways--but Dust Town's everything in Orzammar made rougher. Dimmer, dirtier, full of hungry-eyed dwarves.

Beth's careful, coming out here. Pulling her sleeves down over her bracelets, keeping her hand near her hunting knife, she takes quick, quiet steps. She's not there with Amos, exactly, but his presence is part of why she feel like she can venture into the district. With him close enough to see, even if she's not following him, she feels safer.

Up until he starts slamming his fists into the skull of one of the locals. She hears the commotion as she's staring at some crumbling-down ruins--and then she looks, and then she's running over, having to swallow her pulse down every time her feet hit the ground--

"Stop it!" Maybe the guy got a good hit in at the start, but his face is going to pulp now. She's not thinking by the time she gets there, too caught up in the sight of all that blood. If she were, maybe she wouldn't grab his elbow and pull back like it might stop him from throwing another punch. "Amos, stop!"
innerharbor: (01507)

[personal profile] innerharbor 2021-05-08 03:11 am (UTC)(link)
The girl touches him, and he sees-

Just the girl. Just Beth. She isn't a holdover for somebody else. It'd be easier if she was.

"Shit," Amos says. He lets go of the dwarf. He feels the tacky heat of blood between his fingers. He feels his heart pounding alive in his chest. "Sorry. Fucking hate pushers."
okayimin: (Default)

Sawbones | OTA

[personal profile] okayimin 2021-05-08 04:20 am (UTC)(link)
[soft cw for potential medical trauma and past abuse because Sawbones is Casteless and Orzammar is ~a fucking pit~.]

1. Dust Town.

Sawbones goes to Dust Town every day there isn't need for her elsewhere. It's the same and different, in ways that dig under her skin like sand grit in a bandage. She can be found talking quietly with other casteless women, passing small bundles between each other as they speak. They don't welcome interruption. Anyone wandering around is as likely to meet an irritated Sawbones asking, "What are you doing here?" as they are trouble.

Occasionally she can be found in the backstreets that bridge the Commons and Dust Town, washing blood off her clothes and hands in a stalagmite pool.

2. The Commons.

The Commons is exactly the nightmare she expects it to be. It doesn't matter that she's effectively a surfacer now. It doesn't matter that she's a Chantry Sister. She's Casteless, branded and all. So the treatment isn't actually that unexpected.

Merchants at best eye her suspiciously. At worst, they inform her outright that they will not sell to her, because they know her coin is ill gotten. The only merchant ("""merchant""") who seems to give her the time of day is a shady looking man who lurks near the main road between Dust Town and the Commons. They seem to spend a great deal of time arguing about the value of teeth.

As for the lava: "They don't toss bodies into the lava. They feed 'em to the nugs."

She doesn't go anywhere near the Diamond Quarter.

3.WILDCARD
[ hmu, sawbones is here to have a very bad time. ]
Edited 2021-05-08 04:21 (UTC)
acreage: (} dumb hoodie)

gabranth.

[personal profile] acreage 2021-05-08 04:29 am (UTC)(link)
The knock at his door is a surprise.

There are those spare minutes as he calls that he's coming, the sound of footfalls approaching, and then as he opens the door — the hinges quiet, a combination of dwarven ingenuity and the perks of staying at Paragon's Rest. His eyebrows tick upwards just slightly as they settle on the behemoth of armor, but he opens his door wider without question.

"Come in."

He keeps a fairly tidy space, though no longer up to sailing standards — a pile of scattered papers, writing implement, and a discarded tunic on the bed, a bag in the corner with clothes and anything else he'd brought with him. He walks barefoot, a little bit of a rumpled quality to him, in that way of being relaxed in one's own space.
venenifer: (hhhh)

[personal profile] venenifer 2021-05-08 04:38 am (UTC)(link)
Immediately Gideon realizes his mistake, though the only indication of such is a rapid blink and a little nod. He does remember him, albeit only faintly.

"Yes."

Might as well make up for it, at least as much as he's able.

"Brother Gideon." A pause. "...forgive me, my memory fails. I treated your friend, the woman who was unused to..." He purses his lips. It was an odd conversation.
"...the ground."
kantikoy: (to be a threat)

on the road (again); ota but also specifically for Gabranth

[personal profile] kantikoy 2021-05-08 04:51 am (UTC)(link)
Adrasteia brings the Avvar horse she inherited from the nug poachers at the Minranter River, which she still hasn't named, because it's a good horse and well-built to give rides to just about anyone, much less her tiny, elven self.

They're heading up the mountain now, and she's got a man in armor at her side (whom she's never seen take off the armor, not even the helm to eat, which is its own weirdness but she's not gonna ask) who is walking. She does some calculus about weight and height, based on the sounds his armor makes, and leans over the pommel to tilt her head at him.

"A horse this size could handle carrying you." Just for the record.

She is fine with other people riding him, even. Maybe someone else can think of a name for the poor beast.
Edited 2021-05-08 04:52 (UTC)
notathreat: (80)

1. Dust Town

[personal profile] notathreat 2021-05-08 05:00 am (UTC)(link)
The slums of anyplace are where you can learn the most about it, and with no high rooftops to stay out of trouble by using, Ellie's spent a significant amount of time staying out of sight. Last thing she needs is a dust-up in Dust Town and trouble falling on Riftwatch because a Rifter couldn't keep her nose clean.

So she avoids it -- but the surprise of seeing someone who is actually a halfway familiar face breaks her concentration, and Ellie gives a small gasp of surprise.

It makes her visible, suddenly, when she wasn't there before -- like she appeared out of thin air in the sooty gap between stone pillars. A young human with freckled cheeks and plain clothes and plenty of scars, palms wrapped to hide the shard.

"Any of that yours?" she asks, indicating the blood the Sister's scrubbing off her clothes.
Edited 2021-05-08 05:01 (UTC)
kantikoy: (and you're just in reach)

the buttered nug; ota but also specifically for roommates in room 1

[personal profile] kantikoy 2021-05-08 05:06 am (UTC)(link)
Adrasteia is... not thrilled about the housing situation. Don't get her wrong! She can appreciate a serving of buttered nug (even if she feels a little bad, thinking about the ones she helped rescue) from Orzammar because Orzammar is where one eats nug, but... Well. Several people who are sharing the room snore, one of them has tried to steal one of her rings while she slept and was met with a wary set of nightshine green eyes and sharp knifepoint to get Adrasteia's feelings on the matter across properly. Another has tried to sell her something that will help with 'whatever happens to ail her' which, while unnamed problems, can all be blamed on being 'so close to the sky' at Riftwatch.

Her eyes almost rolled out of her head with that one. Needless to say, she doesn't spend much time in the room and sleeps lightly when she does.
archademode: (Leaving traces of emotion)

Gabranth | OTA

[personal profile] archademode 2021-05-08 05:51 am (UTC)(link)
I: THE BUTTERED NUG
[He has come and gone before. He will come and go again. What separates this instance from all prior encounters is the almost booming catch (the hitch of breath in tightened throat, the way a coeurl sharp inhales before warning growl) of Gabranth's voice in response to 'Have a plate, lad, you must—', that armored posture lowering in threat as his own lengthy strides carry him straight past the inn's perpetually well-intentioned keeper, now left balking in his wake:]

—leave me be, wretched nuisance.

[The air stinks, this hovel cloying with an array of miserable scents, none of them welcome. Between the noise of his arrival and the sound of his own armored footfalls he more than manages to startle a few resting guests from sleep in passing, before he fits himself atop meager bedding, swords pinned just against the wall beside it.

And if you imagine that this is the part where he removes his armor and finds some amount of relief from misery, this is where you'd be mistaken: he sits upright against the wall at the head of his bed, arms folded, head propped back so that the heavy horns of his helm wedge themselves against the highest guarding of his pauldrons. A safeguard against dropping his head in sleep.

If he sleeps.

Is he sleeping? He looks very, very still...
]


II: FRESH AIR
[Opportunity is a balm for a man drawn thin as paper between duty and lack of rest. He voices no complaints outright, makes no trouble beyond the bounds of his given quarters (where he's more prone to snarl and snap teeth like any hound in its den, thus disturbed), but when chance provides him the possibility of shedding cinched space for cooler air and quieter companionship, he takes it. Without hesitation, without the matter of stubborn distance. If you've a room to spare that smells of neither animal nor man, and you've made peace with him before, even just slightly, you're likely to find him nearer to you more often than usual.

Sometimes it is an excuse (advice on how best to clear darkspawn, what they make of the carta or the commons proper), sometimes it is simply late, and calm, and there remains nothing obstructing the benefit of companionship.

Let him loiter near you for a time, won't you?
]


III: DEEP ROADS
[He needs no assignment, patrol along darker byways is as much a salve for all frustration as rest and recreation might be for someone else. What's more— for all his brutish tendencies elsewhere— anyone that might happen to pass by while Gabranth is seeing to the matter of instructing miners on how best to tend to runes is gifted the sight of a man of patient nature, of softer bearing. The iron-cast authority doesn't bleed fully from him, mind, but his voice is low as he kneels, brushing hand across stones in low murmurs, a peripheral glance kept tethered to the dwarves at his side]

Take time with it, trust that there is no rush. [If their enemies have fled for the most part, then it is likely they've all the time in the world to perfect this technique.] Good enough.

You've more than earned rest. [Withdrawing from his lowered posture, Gabranth pulls himself away from the congregation to allow them time enough amongst themselves, taking up a space of his own only a few paces away in the shadow of a fallen sheet of stone.] Better to make our return with you in fairer condition than strained by your efforts.


IV: LEISURE
[He has no hobbies. Most in his periphery might know of this by now, as does anyone familiar enough with him, truth be told. But the scenery here is strange and magnificent in its unique qualities, the air warm from pooled pits of lava, and chilled by darkened stone. So rare a sight is this that he cannot help but come to point of quiet contemplation, settling himself in some dimly lit place, and letting the rest unravel into silence.

It is easier, in moments like this, to think of things larger than himself, and feel no bitter tension in it. No noise from the traffic of life incessant after an eternity spent imprisoned alone.
]


V: WILDCARD

[OOC: will match any format! I also have a plotting post here if you'd like to talk specific ideas, or feel free to hit me up on plurk or discord. I want to do everything. RP everything with me.]

Edited 2021-05-08 10:04 (UTC)
kantikoy: (it's okay because)

elsewhere in Orzammar; ota

[personal profile] kantikoy 2021-05-08 07:14 am (UTC)(link)
Adrasteia has been to Orzammar before, roughly eight years prior to now; then she was just all of nineteen and very wide-eyed about the world outside of Amaranthine. She'd barely even seen a dwarf outside of random traders in her hometown at that point in her life, had definitely not exchanged many words with them much less been in a city full of them.

The thing about Orzammar is that not a lot of it has changed. It feels... almost frozen in time, in a way. Part of her keeps expecting to turn a corner or enter a doorway and find herself face to face with Warden Alphonse, being irritated at her for something or another. It's an odd feeling, for sure.

That, combined with being unable to see the sky, has led to a quieter, more reserved Adrasteia on the whole.

As a Warden, she feels more than a little obligation to help keep the city protected from darkspawn; as such she can be found on patrol more nights than not, though usually not alone, so feel free to join her either by choice or assignment. During the day she can be found at various merchant stalls, discussing how a particular piece of jewelry is made or haggling over the price of a set of very sharp knives. One can't have too many knives.

She's not even a rogue, y'all.

Other places Adrasteia can be found include assisting with red lyrium removal and talking to people in the Commons about healers and where they're needed, red lyrium, the war, etcetera.
archademode: (It’s time to rise)

[personal profile] archademode 2021-05-08 10:01 am (UTC)(link)
“Mm.”

It’s an admittedly thin greeting. He’s fresh from retreating to some dark, unwatched place to wash the scent of tallow from skin and armor alike. One of the few benefits to a place embedded so deeply in the earth: shadows are everywhere, and they mask a great deal.

Still, Benedict is— bright. Warmed by enthusiasm or determination or some strange new exhilaration without a name to be found, and that change is so palpable that even in the midst of his own frustration, he finds himself drawn to it.

“You seem to be enjoying yourself, Lord Artemaeus.”
archademode: (When the fire starts)

[personal profile] archademode 2021-05-08 10:09 am (UTC)(link)
It is unexpected, that offer. Or perhaps it shouldn’t be, in theory: a man determined to go on foot in long-driven caravan is a man that either enjoys his own suffering, or cannot abide the method of transport.

Gabranth, in some ways, is both.

But not enough that he relishes the glass-shard feeling of wearied heels with each and every step. Discipline and masochism are far different beasts, after all, no matter how some might argue otherwise.

“If you are certain it will make for no trouble.”

He is quite heavy in full regalia, though she in comparison perhaps no more than a laden traveling pack in her bearing, and there is fair chance her chosen steed isn't even aware of her presence for that fact alone.

Edited 2021-05-08 11:15 (UTC)
archademode: (When the fire starts to burn)

[personal profile] archademode 2021-05-08 10:19 am (UTC)(link)
As water in a desert makes for ambrosia, as fresh fruit among rotting discard might well be as gold, the air smells sweeter here.

He is careful about it, of course. Rigorous in washing and polishing away the lingering scents of his own given quarters (in part so as not to offend, and in part because he himself cannot stand it), so there is no intrusion beyond his own armored stature into fine living spaces, passing one last glance about to take in the mercies of solitude—

And then he reaches up to draw away his helm, a dragging motion that pulls long blond hair loose— fitting it for a momentum-driven beat across high-angled cheeks and sharp-cut features, his skin unmarked by time or scarring, or any other intrusion relative to the matter of disfigurement. His eyes are shut beneath dark lashes, and they remain so for a long, lingering inhale.

An exhale, sweet as succor.

“Thank you, Captain Holden.”
poleaxed: joke; smile; shock; emb (give me something)

✨not here✨

[personal profile] poleaxed 2021-05-08 11:32 am (UTC)(link)
She sees him, of course. Her first thought is how he must swelter under all that metal, and then how she hopes he has a place to remove his armor, and then how it's not any of her fucking business, innit? She ignores him. They are in the same room, and she turns away. They walk down the same street, and she turns in the other direction.

She lied, when she said Denerim was a small city. It's not, that was a joke, one Gabranth couldn't have possibly understood. But Orzammar? Orzammar is a small city, especially when you're both as tall as they are, towering over the average inhabitant. It feels as though she can see Gabranth coming miles away.

The forth time she turns to avoid him, she lingers in the street, meeting his eye. She assumes he's watching her. That is probably vainglory. He has other concerns, all far more important than the crush of her throat against his gorget.

She disappears into a smaller, twisting street, and will not be found through sheer bloody-mindedness. Orzammar, however, is filled with orphans and street sellers. This one sells ribbons. A small child offers one to Gabranth, bright and colorful green, assuring him that 'm'lady' has bought it for him.

Someone has written KNOB across the cheap silk.

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