[ OPEN ] Heart's on fire
WHO: Character(s)
WHAT: Zevran Aranai's School for Rogues Who Can't Sneak Good and Want to Do Other Stuff Good Too.
WHEN: Wintermarch, all month
WHERE: Skyhold: Courtyard, Stables, Rookery, Battlements, etc
NOTES: Sass, Stealth, and Violence
WHAT: Zevran Aranai's School for Rogues Who Can't Sneak Good and Want to Do Other Stuff Good Too.
WHEN: Wintermarch, all month
WHERE: Skyhold: Courtyard, Stables, Rookery, Battlements, etc
NOTES: Sass, Stealth, and Violence
He had mulled over the notion for a few weeks now; watching the soldiers take themselves to task, the warriors practicing as best they could; the mages training in their spells and thought- aside from combat (and even then there were tricks soldiers did not always think to teach) how was a rascal, a scoundrel, a rogue to learn more tricks? A well trained operation of any sort had well trained members of all sorts; the bruisers, the wizards, the rogues. Perhaps it was high time someone did something for the sneakier sorts.
[ Courtyard ]
Every lesson starts the same- a quick lap around the courtyard as fast as possible, vaulting over people and structures, running along the wall, making use of all the same skills that kept him alive all those years in Antiva City. For those that did not know them? The tricks came as a brief primer after the lap was finished- even a brief demonstration is offered. Afterward he runs them through a few training locks set into empty chests, some of the them wound with ringing alarms for the sake of practice. Trip the wrong tumbler? Off goes the alarm. After that it's stealth and pickpocketing. Sneaking about through a field of tripwires connected to more ringing bells and powder packets, a veritable labyrinth. Any bells go off, any powder on your person? You go through again. One of the training dummies has been re-purposed with bells and pouches on it- each pouch has a bell attached. They're timed and told to get as many as possible without ringing any bells. Ring a bell? Run a lap.
[ Stables ]
Here there is room enough for him to demonstrate proper trap production and dismantling. Every wound spring, every steel mechanism. They start with the basic bladed traps- though none of the blades are sharpened and none of the powder explosions hold more than dye. Once they've made traps that are...decent or satisfactory, Zevran walks them through detection and dismantling. Some of the practice traps have trick springs and triggers- if set off they'll be dusted with powder instead of losing their fingers. Later he goes through a list of common poisons and venoms to create and how to build up a tolerance for them. He does not provide them with samples this early on.
[ Battlements ]
Rappelling and dueling and improvisational combat and you! Here Zevran shows them how to climb, how to fall, how to make their own ropes when they've none of their own, how to throw a rappel to make it stay, how to haul it down, and how to dual wield on uneven ground. Demonstrations with Isabela and sparring with whoever wishes to take their turn happens throughout the day as requested; Zevran also covers grappling, breaking holds, and how to fight dirty. An honorable rogue is a dead rogue after all.
[ Wildcard ]
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