Entry tags:
[CLOSED] SAFE HARBOR
WHO: Edgard, Gwenaëlle, Glimmer, Holden, Abby, Derrica, Darras, Gabranth, Flint
WHAT: Destroying the defenses blocking entrance to Val Chevin's harbor.
WHEN: Now
WHERE: Val Chevin
NOTES: Thrills, chills and spills; please cw in your subject lines if applicable.
WHAT: Destroying the defenses blocking entrance to Val Chevin's harbor.
WHEN: Now
WHERE: Val Chevin
NOTES: Thrills, chills and spills; please cw in your subject lines if applicable.
Intelligence deciphered thanks to a a signal book recovered from a Venatori agent abroad has revealed that the entrance to Val Chevin's harbor is guarded by a series of buoyant underwater traps which, when sufficiently jostled on their tethers, will activate and release an explosion of elemental magic designed to destroy any unregulated shipping. If there's to be any hope of ever approaching the city by sea, these defenses must be punctured.
Fortunately, there is a point playing very narrowly in Rftwatch's favor. The beauty of Val Chevin's harbor, and the feature which makes it so desirable as both a trading port and shipyard, is its deep waters. This has historically made Val Chevin difficult to effectively block. You would have to sink a considerable amount of stacked detritus at the harbor's entrance to interfere with the passage of most trading vessels. This means that breaking a few ships on Tevinter's mines and letting the flotsam go where it will is unlikely to cause more problems than it solves.
—Which all sounds very pretty on paper. In practice, the prospect is unbelievably dangerous given the bare facts: someone is going to have to sail those ships into those mines.
But that's the very last problem anyone has to worry about. Before getting to a potentially explosive, fiery death, Riftwatch has to actually get close enough to the traps to effectively trip them.
Three poorly conditioned Antivan merchant ships—acquired by Riftwatch in recent trade—have been hastily restored to appear as active trading vessels. They've retained their Antivan colors and heraldry. When the Walrus, Riftwatch's resident combat-equipped (pirate) ship, is seen chasing them into Val Chevin's harbor, it will appear to anyone watching as if they are a convoy of desperate merchant sailors attempting to escape being captured or destroyed only to tragically run headlong into the harbor's defenses.
In a further effort to disguise the ruse, the three merchant ships each have a few special passengers: a few dozen corpses retained from the recent skeleton war in the Gallows who, now that they've been more or less stripped of their red lyrium, will make for convincing proof of casualties to anyone poking around in the aftermath.
With all this in mind, Flint has assigned the following duties:
FORWARD SCOUTS - Holden and Edgard, riding a griffons. They will approach Val Chevin at sunset, a few hours prior to the arrival of the convoy. Their orders are to attempt to observe and report the placement of the underwater mines and note any additional defenses which may interfere with the efforts. They must approach from the South. Should they be spotted or attacked by defenses from the city (the probability seems high), they must be seen fleeing toward the Orlesian army encampment. Once night falls, they can skedaddle back to the Walrus by griffon and rejoin the convoy.
CAPTAINS - Darras, Derrica, and Gwenaëlle. Each of the three merchant ships will need to be sailed directly into the minefield at night. While it's not particularly technically work (and each ship will have a minimum crew of to assist in the initial travel), Darras, Derrica, and Gwenaëlle will be responsible for ensuring each ship makes the correct final approach before bailing at the last possible moment.
CREW - Glimmer, Abby, and Gabranth will each be assigned as seconds and support to the aforementioned captains. They'll be responsible for overseeing the effective evacuation of the three sacrificial ships and helping with any last minute course correction. Should something catastrophic happen and a captain be unable to do their job, they're responsible for guaranteeing their assigned ships successfully trips a mine.
RESCUE EFFORTS & DEFENSIVE MANEUVERS - Everyone, but Holden and Edgard can utilize their griffons once the pyrotechnics die down and there's no risk of being illuminated by an explosion. There will be a brief period where the Walrus may stray in range of the city's defenses (think: ballistas and magic) during the recovery efforts. While the Walrus will do its best to stay long enough to fetch everyone back, but if someone wants to be dramatically assumed dead and left behind only to wash up on the coast and end up in the care of the Orlesian Army, now's your opportunity.
In true Riftwatch fashion, nothing can be completely simple. Mapping underwater traps and sailing in the dark is an inherently risky business that's as much luck as skill. Despite their best efforts and through no real fault of their own (though feel free to have your characters feel guilty if you want to), whichever ship Abby ends up on will suffer a glancing blow by an unexpected mine on the way into the harbor. It won't be enough to destroy the ship, which risks exposing the whole charade. Steering the ship into a second mine or guaranteeing it is in some way sabotaged by other means before it drifts further into the harbor will require some derring-do from both her and her assigned captain (and anyone else who might somehow be in a position to scramble to assist them).
(ooc: Feel free to thread as much or as little of the action/your assignments as you like. The general intent is to give everyone a smorgasbord of prompts to pick from and enough detail/guidance to color your play with rather than make anyone feel shackled to their tasks. Think of this as a party mingle log, except instead of dancing and witty repartee it's explosions and the threat of drowning. For this reasons, assignments and pairings have been left purposefully vague.
If you have any questions, want any additional information or want me to inflict crew to captain match-ups on you then, please hit me up in the questions thread below. Otherwise, feel encouraged to make up details and complications. The only requirements are that they don't blow the cover story and that all three ships successfully end up mine'd.)

QUESTIONS?
OTA | I don't want to think about how late this is
IA: CRYSTAL;
II: DISASTER
III: DENOUMENT
IV: WILDCARD
[ooc: feel free to threadjack/leap in on any of these, even the situational ones, or snag me for something adjacent to these (ie just a remix of it or something happening simultaneously, however you want to play it I'll match). Or just make something new! Seriously I'll run with anything here.]
IA.
Well, no one's shooting at us yet.
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[There is some small irony in using that title now, when Holden is the one in flight, rather than taken charge of a vessel, but Gabranth is not the one to make that joke.
Or any joke.
Ever.]
If there is an easy target to be seen amongst our number, it is you: spread wings against the stars themselves would be nigh unmistakable to keen eyes.
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[ don't worry, jim's here to provide jokes. ]
How's it looking down there?
i. captaincy.
Not that she doesn't seem confident in their current work.
“I know where I'm going. Is everyone off the ship yet?”
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Dark. Sightless. I cannot discern which constellations we are meant to follow, nor our current path.
It would have been a far simpler task, were we capable of performing this mission in waning daylight.
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Time wanes, and though his chosen path to question their course may indeed seem insulting, in truth, he defers to her judgment: if she thinks their course true, so does he.
If she demands the ship be cleared, it will be done.
“Ought I give word.”
A question, phrased flat as always, his stern attention fixed on her from over the rise of her shoulder.
Scouting Party!!!! for Holden
"Don't mind scouting too much." He hollers back at Holden. "If it's like this, take this job every time."
He checks his compass and waves it at Holden, partially to show him that he's using his gift and partially to show that they're going the right way.
"Did anyone tell us how we're supposed to see something underwater from high up?"
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“Do,” is brief, and in a not dissimilar tone. “If they're not off soon, they're either giving the game away or going down with the ship.”
...unideal outcomes, both, but it's fair to say that she does sound like the former would concern her more pressingly.
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[ he points out, though he knows gabranth knows. ]
Be careful, [ he says, a thread of worry becoming audible. ] Between the two of us, you've got the more dangerous job.
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But he doesn't show it, seems comfortable enough in the air with Buggie's wings beating at each side, the wind tugging at his hair and clothes. Heights have never been a problem for him; he'd been climbing apple trees as far back as his earliest memories, and training for space travel would've cured any last fears he might've had. And griffon riding isn't, in principle, all that different from riding a horse.
Just a lot more klicks to fall if they're shot, really.
He offers Edgard a smile, then calls back, "Their own boats will be avoiding the mines. If we can map the patterns of sailing, we can see what areas they aren't going into." A beat, and, "If we're lucky, we might be able to see them from up here."
There'd been some mention of a brightness from deep within the water that might only be visible from above. They'll have to see.
III
"I can be quick--" she says and gets to her feet, balances in the swaying, bobbing little boat. THere's a flicker of pink-white light and a flash of sparkles and she vanishes, only to reappear, clinging to the rigging. That saves her some time scrambling up the ladder and across the deck, at least. That done, she sets to climbing, grim and determined as she tries to hurry--but also be mindful that she doesn't set her foot in a rotten line.
ia.
Are you ready for that possibility? Trouble?
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Edgard cocks his head to one side and leans close over the saddle looking down, the wings just missing him. Sunbeam graciously maneuvers to account for this.
"That seems like...most of it?"
He sighs. He's not trying to be difficult.
"Trust you, but this seems like a lot of guesswork."
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Always will I remain so. A judge Magister knows nothing else.
[Well, save for the other things he does actually know, but that’s less dramatic, and all Final Fantasy characters are obligated to be 400% dramatic by default so.]
I only regret that I’ll not be at your side to safeguard you from the worst, should it come to that.
[All said, perhaps he should not have brought a full set of armor to this mission.]
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But that is not the sort of strategy this plan calls for, preliminary in its nature, and thus he simply....
All right, he’s just growling about it. It annoys him.]
I find that difficult to believe. These boats offer little in the way of protection, yet you are fully exposed in your work.
It would be lamentable, to lose a griffon in such a fashion.
[All right, maybe he did bring a little humor to the table.]
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When he returns to her side, he stands directly at her side rather than behind her this time. Better for frank conversation. Less shielded. More direct.
“You ought depart as well, soon enough.”
It is said, flat and without inflection, from a place of near-tangible concern.
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And in his own regalia, all weighted lines of cast metal, he remains more likely to crumble rotting wood rather than scale it with sufficient ease.
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We'd be lost, [ holden agrees, ] without Buggie.
[ he looses one of his hands long enough to give her a pat on the head, and she makes a pleased sound audible even over the crystals. ]
But I'm also not the one planning on crashing into anything.
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The routes they take, and don't take — reliably — can be revealing. If they're lucky, they'll be able to pick up on a pattern before the sun sinks completely.
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She manages to set her hands on the first line and begins to lash it back into place, trying her best to remember the knots she'd learned back during the summer.
Easier to do it then, with the sun shining and without the cutting autumn seabreeze.
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Be mindful of that.
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And then a nearby ship strikes its first mine.
The sound is near-concussive, waves riding sidelong as a gust of vicious wind slams hard into the sails and all its attached rigging: her fingers are still to the ropes— to keep the worst from striking her, Gabranth yanks back against the line with every ounce of strength he can spare, friction burning at the edges of his gloves. The ship is rocking sideways, the ocean furious rather than calm. Against the slickness of that deck, his footing slips only by centimeters.
But he cannot keep it held like this for long.
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But those who meet what they are given are ever spared by the knowledge the ones the leave behind will not suffer.
That they might have something better for themselves in time.]
How is your shard.
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patiently, ]
It's no worse than before. It feels exactly the same, except now I can zap people with it.
[ "zap" is the official research division word, definitely. ]
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And there is no strain from it in the aftermath of each attempt made? No pain?
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[ which seems to him about what he should expect. closing rifts feels strange, almost to the point of pain, no matter how many times he does it. there's a weird kind of exertion to using the shard. ]
I haven't needed to use it since that night in the Gallows.
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Edgard nods and puffs out his cheeks a little. He observes Holden observing the harbor and attempts to mimic him.
There are a long few minutes in which there is silence and Edgard looks at the ships below him. He then fidgets with his saddle for a few moments. After nothing has happened for about ten minutes, Edgard directs Sunbeam to start lazily drifting in a circle around Buggie.
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Then I pray tonight grants you no cause to.
But if it does, [The slowest, driest pause imaginable living in the silence lingering there.]
Do not aim it at me.
puts a bow on this
I'll see what I can do.
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"GO!" She yells down at the deck and begins to clamber downwards, still struggling to find her footing on the maddeningly unstable vessel. If she's not careful, she might well miss a step...
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Or remain. And see her through to safety as best as can be managed, rather than leaving her behind with no more than a handful of seconds at most before deathly impact. The ship is on course. It will meet its goal with or without them.
They are not deep friends. They know so much and so little of one another. Allies in name and deed, yet the line between that and companion stretches long. He has no true reason to stay.
But he does.
Arms outstretched should she fall. Waiting to shelter her should the worst come to pass—
Which it then does.
The detonation violent, breaking across the bow of the ship, shattering it instantly and rippling the rest of the boat with violent aftershocks.
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The world shatters and she finds herself flung from the rigging into open space. She has never been afraid of heights. She has never feared falling. There's a startled sound as she tumbles into open air. She twists a little to look down at Gabranth and the swiftly approaching deck. On instinct she stretches out an arm and there's a twist of reality and a flurry of light and sparkles and she appears practically on top of Gabranth, slamming into him as the ship begins to shake itself apart.