faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-12-04 08:20 pm

MOD PLOT ↠ ALL SOULS WHO TAKE UP THE SWORD

WHO: Nearly everyone
WHAT: Retaking Val Chevin
WHEN: Late Firstfall into early/mid-Haring, 9:47
WHERE: Val Chevin, Orlais
NOTES: Generated injuries here! CWs for violence, slavery mentions. Use content warnings in your comment subject lines as needed.




THE BATTLE

The battle begins just after dawn, once the distraction at the harbor has drawn as much of the enemy force to that end of the city as possible. Bombardment (magical or otherwise) is fruitless while the elvhen shield artifact continues to magically reinforce the walls and gates, but a Riftwatch team is on its way and will soon have disabled it. In the meantime, while the enemy's attention is focused on the harbor the assault begins. The first waves of soldiers are sent up ladders to try to fight their way over. Some make it, and fight their way along the battlements to try to reach the gate below, in hopes of unbarring it from within even before the shield is broken. The attacking force very nearly manages a lightning-quick victory, numbers pouring over a section of the wall left unmanned by the harbor distraction. They might have managed it when, suddenly, a rush of magic descends down onto the walls, physically, enough to blow their hair back and everything, and a glowing dome spreads over the city—essentially an enormous magical barrier.

Those at the tops of ladders suddenly find their blows absorbed by the magic rather than landing on the overwhelmed guards along the wall, while the defenders' blades still pierce through from within. The tide quickly begins to turn in favor of the Tevinter defenders. Some of the attackers are caught already within the walls when the barrier drops, and without more following behind them are quickly outnumbered, either killed or forced to flee deeper into the city to try to avoid capture. There is traffic jam at the top of the wall as forward progress abruptly halts, and at least one ladder accidentally falls in the resulting confusion, taking a dozen or so attackers with it. Attacks from the walls above now rain down with impunity as the attackers attempt to force their way through the barrier, reasoning that all barriers break eventually and it's just a matter of applying enough force. For a short period that feels longer, the battle stagnates, all the damage being taken by the allied forces, the Tevinters on the wall able to regroup and reinforce their ranks.

It takes longer than anyone had planned but finally the Riftwatch team inside the city is successful and the barrier dome dissipates as abruptly as it had appeared. A cheer goes up, flagging morale restored, and the assault takes on renewed intensity. Without their magical protection the gate is no longer unbreachable. Rams are aimed at it and magical force as well, protected by archers and more mages, with assistance from some griffon riders above. The enemy throws down scalding stones, oil, even Antivan fire, but their force is stretched thinner and thinner, and more and more attackers make it over the walls to harry them back. Finally the gate splinters, and the armies of Orlais and the Divine stream into Val Chevin.

The Tevinter and Ander forces don't give in that easily. They make a stand in the central square of the city, fighting on the steps of the Chantry and the lip of the great fountain itself with its four leaping seahorses. They retreat through the streets, broken up into smaller groups, some barricading themselves inside a building, others seeking to hide in a home, more running, or looking for chokepoints they can defend, mages tearing stones out of walls to block pursuit. Some of the people of Val Chevin, sensing an end to the occupation at last, join the fight, driving soldiers out of their homes and shops with pitchforks and butcher's knives, raining trash and debris down on them from windows, calling out warnings and directions to friendly forces, offering water or aid where they can.

By mid-afternoon, it's over. Some of the occupying force have managed to flee into the countryside or into one of the few ships remaining intact in the harbor. Many more are dead. The remainder, perhaps as many as a thousand, are gradually cornered at various places around the city and give themselves up. Not all surrenders are honored--some, particularly Orlesians and locals caught up in the fighting, are eager to dispatch the enemy occupiers once and for all and unless someone intervenes may ignore the laying down of arms. Stragglers still attempting to hide or escape are rounded up throughout the day (some even later), tracked down by searchers or turned in by locals.

THE "SAFE AND SECURE" SHIP

Anchored at what is believed to be a safe distance just up the coast to the northeast of the city, Riftwatch's shipboard base of operations provides a landing and launch area for griffons, triage for wounded, and on large tables and boards a collection of detailed maps of the area and of the city and its various districts on which action is tracked as crystal reports come in. Some are assigned to shifts manning the crystals: taking in reports, asking questions, soliciting aid, sending griffon riders where they're most needed. Others analyze the information provided, plot it on the maps, or coordinate with allied movements. Supplies are doled out from the ship as well, from spare weapons and armor to food and water, grenades, lyrium potions, healing poultices. Though the breeze only intermittently carries the sounds of battle out here, the ship is still a buzz with activity throughout the day.

Disaster doesn't strike until the afternoon, when a group of Tevinters fleeing the city manage to commandeer one of the remaining mostly-intact ships and somehow make it out of the harbor despite not entirely knowing how to sail. They straggle out into the bay, catch the wrong current, and are suddenly on top of the Riftwatch ship. Though smaller and already beginning to sink, the Tevinter vessel manages to tangle itself with Riftwatch's anchor cable, and the couple of mages on board make a doomed attempt to trade up for the bigger, more seaworthy model. They fail, but not before managing to do some serious damage to Riftwatch's ship, sufficient to sink it as well.

A hasty evacuation follows by griffon and longboat. The ship sinks rapidly, leaving just barely enough time to get all the wounded ferried to shore and still come back for the healthy before they go down with the ship.

THE AFTERMATH

IMMEDIATE NEEDS

First things first: the wounded from the battle need to be attended to, including not only those from Riftwatch's ranks, but also members of the Orlesian military, local civilians, and Tevinter and Ander prisoners—though opinions vary about whether or not to provide them with any assistance. The Orlesian military has supplies and surgeons, and Riftwatch will be welcome to either seek care or help provide it in medical tents that are set up on the outskirts of the city even before the fighting has fully concluded. During this first evening, this area is not a peaceful place to be, filled with shouts and moans and blood-spattered people darting between emergencies. Even with Riftwatch's help (and magic), resources are stretched thin enough by severe injuries that those who look like they're going to survive without help might be turned away to deal with their pain and cosmetic concerns the old fashioned ways: finding elfroot sprouting up between the cobblestones to chew on, or gritting their teeth and getting over it.

Throughout the night, paranoia persists about the possibility that belated reinforcements—or, worse, a dragon—might arrive to prolong the battle. Soldiers keep watch along the walls and at some forward locations, and Riftwatch's griffon riders are sent to observe the portions of the occupying force that fled north and ensure there's nothing amiss. Nothing seems to be, but continuing to lightly harass the Tevinter and Ander forces to hurry them on their way and keep them from pausing to ransack anything won't hurt.

In the morning, back in Val Chevin, those who look strong and uninjured are enlisted to help with clearing debris from the places where the fighting was heavy and magical enough to collapse walls and roofs or topple statues, or else loading bodies onto carts bound for the pyres outside the city. By mid-morning plumes of smoke streak the sky. The bulk of the damage and death is concentrated on the docks, where the dreadnought crashed and where the initial smash-and-burn fighting took place. Meanwhile, throughout the harbor, griffons will prove useful in examining the water for concentrations of floating bodies—which need to be fished out to avoid a walking dead problem in the future—or debris that's potentially either useful or dangerous. Given what the dreadnought assault team reports, there's also a careful search for any red lyrium-infested sea creatures in the harbor, but while other pens like the one that contained the very large red lyrium octopus they encountered, all have been destroyed in the chaos and no other beasts are spotted.

TAKING STOCK

Over the course of the week, supplies arrive by land and by sea from across Orlais—some from the government, some from charitable patriots who put together donation drives as soon as they heard the news. About eighty percent are practical and useful: winter shoes and clothing, flour and preserves and other long-lasting foods, bolts of fabric, apothecary supplies, a few dairy animals and chickens. The usefulness of the rest varies, including a crate of used toys (labeled FOR THE SWEET PEASANT CHILDREN), an assortment of expensive hats that were in season last winter, and collections of plain masks and face paints in case Tevinter was cruelly forcing anyone to go barefaced. Riftwatch is given leave to distribute these to people as they find needs to meet.

The surviving Orlesian civilians who have been trapped in the occupied city for the last two and a half years haven't been as starved or brutalized as popular imagination may have assumed, but the experience has been plenty miserable. Outside of a few public executions, agitators and those who fomented rebellion against the occupiers have by and large disappeared more quietly. Due to its collective general experience with the Tevinter language and magic, Riftwatch is given the fairly depressing task of sorting through the cells and torture chambers in Val Chevin's central keep, where records and other evidence of executions remain. It's enough to determine who died and how. Some had quick deaths; others were tortured or used for blood magic rituals. A handful appear to have been removed from the city and sent north to be held in Tevinter instead. Relaying the specifics to family members will generally be the responsibility of Orlesian officials, but family members eager for information may corner Riftwatchers coming or going from the fortress to press them for details.

Over the next couple weeks Riftwatch is also called to assist with handling other remnants of the Tevinter occupation, such as translating documents, evaluating evidence of blood magic, and sorting through relics and enchanted objects accumulated by the Venatori. Among the things left behind is a trove of elven artifacts seemingly extracted from nearby temples. None are as powerful as the shield; most seem to be completely unmagical cultural relics.

Elsewhere, many locals were evicted from their homes to make room for Tevinter occupiers. While Orlesian officials sort through claims to those homes, including several contentious competing claims, Riftwatch is sent into them to sort through what the enemy left behind and make sure they're safe for their occupants to return to. In many they find the ashy remains of hastily burned private documents and a variety of fairly mundane magical objects: spoons that stir themselves, hats that are always cool on the inside, candles that light and extinguish in response to clapping.Each is the work of a bound spirit that can be released or destroyed—or left to continue its eternal work, if someone wants to pocket an object rather than restore it to its original inanimate state. Throughout the city, there may also be opportunities to reunite grateful civilians with appropriated belongings ranging from fine art to beloved old horses.

Orlesians aren't the only ones in the city in need of assistance. A small number of Tevinter slaves—exclusively those performing menial tasks, as far as anyone can tell—remain in the city now that their masters have been killed or captured. With the Orlesian populace and military inclined, on average, to consider them threats and collaborators, Riftwatch's intervention on their behalf is necessary. Interviewing them and checking their stories against witness accounts and Tevinter records, to ensure none of them are Venatori mages or gleeful torturers in disguise, will allow Riftwatch to vouch for them confidently. They may also be able to find sympathetic locals willing to shelter and hire those who would like to remain in the city, though there aren't that many who do want to stay.

Throughout their time in the city, Riftwatch representatives are asked to report what they find regarding the treatment of the locals and any practice of blood magic. While Orlesian officers ask for Riftwatch members to give this information to them directly, it's quickly clear that it's likely to influence Orlais' decisions about how to deal with the thousand-odd Tevinter prisoners. Individuals identified as responsible for atrocities are being tortured or executed, especially if they're unlikely to have or provide information, and there is nothing ensuring the entire group won't be ultimately executed after the dust settles. With that in mind, Riftwatch receives instructions from the Division Heads to instead bring the information to them so it can be compiled, double-checked, screened for any individuals Riftwatch may need to question themselves, and delivered with a diplomatic touch.

GOING HOME (OR NOT)

Approximately a week after the battle, as the majority of Riftwatch is preparing to leave, Empress Celene and members of her retinue arrive in Val Chevin. They're greeted by a restrained military parade and less restrained enthusiasm from the civilians, who will line the streets to catch a glimpse and celebrate the symbolic return of the city to full Orlesian control. Riftwatch's attendance is not mandatory. Most of the organization leaves that day to return to Kirkwall and their other work. However, a small number remain behind for a few more days, overseen by the heads of Diplomacy and Forces, to provide administrative support while the Ambassador and Commander liaise with the Empress' people about their plans for the Tevinter prisoners. As thanks, they might be invited to endure a few stifling fancy dinners.
tender: (Default)

derrica.

[personal profile] tender 2021-12-05 05:46 am (UTC)(link)
[ a thread container. hit me up @ [plurk.com profile] pogonophile with all your demands, or wildcard me. ]
hornswoggle: (Default)

john silver.

[personal profile] hornswoggle 2021-12-05 05:47 am (UTC)(link)
[ a thread container. hit me up @ [plurk.com profile] pogonophile with all your demands or wildcard me. ]
nonvenomous: (Default)

silas.

[personal profile] nonvenomous 2021-12-05 08:43 am (UTC)(link)
[ starters, hmu if you want something specific that OTAs below don't cover. ]
nonvenomous: (pic#14254264)

aftermath - healing/medical tent OTAs

[personal profile] nonvenomous 2021-12-05 09:08 am (UTC)(link)
I. Afternoon:

As comforts go in the field of medical attempts fresh struck at the city’s outskirts, the best that can be said for Mister Dickerson is that he looks like he looks very assured in whatever it is he’s doing, jackson pollacked as he is in arterial spatter. He’s a lean man with a severe haircut and keen eyes, scarred across one cheek, a snip missing out of his ear. His sleeves are rolled crisp past his elbows in spite of the cold.

At times he’s twisting tourniquets tight or helping to pin thrashing survivors down while they’re stitched by defter hands. At others he’s doing the stitching.

The clawing and screaming doesn’t seem to reach him.


II. Smoke break:

Long after the sun has set, he can be found sitting at a campfire near enough the tents to hear the groans of the dying. He smokes as he scrubs blood from around his wrists with a wet cloth, an empty bowl of stew and a pot of filmy water on a flat stone near the fire.

Though he’s hardly the only one smoking, the drift of burning elfroot on the wind makes him easier to find.

So too does the splinter of Fade green glowing in his palm.


III. Graveyard shift:

Later still, he passes between rows of makeshift sick beds like a shade while other healers work on into the night. Tapped, too tired to sleep, he’s buckled up in his armor and the mangy bristle of his cloak to search for familiar (or suspicious) faces among the resting injured. Here and there is someone lying awake in pain or terror, and he’ll pause to share his joint or a sip of whiskey while he assesses their condition if they’re pitiful enough.

His step is near silent in spite of the armor, the tug of a limp at one heel. Glimmers of candlelight show how closely his face is drawn against the bone by exhaustion.

Even once he’s out of weed and drink and standing dim outside the tent to squint at the temptation of a nearby campfire, he’s coppery sharp and smoky with the stench of his evening so far, booze warm on his breath and watery in his eyes.
Edited 2021-12-05 09:10 (UTC)
acreage: (} 212.)

james holden.

[personal profile] acreage 2021-12-05 01:30 pm (UTC)(link)
[ thread catch-all. feel free to hmu for plotting or leave me wildcards. ]
notathreat: (89)

Ellie

[personal profile] notathreat 2021-12-05 04:47 pm (UTC)(link)
[Catch-all! Wildcards welcome.]
icasm: (it's true but)

Loki

[personal profile] icasm 2021-12-05 07:33 pm (UTC)(link)
[ A catch-all thread container. Please hit me up on [plurk.com profile] spacewitchery if you want something specific. Wildcards welcome! ]
kantikoy: (so I hold back tears)

Adrasteia

[personal profile] kantikoy 2021-12-05 07:34 pm (UTC)(link)
[ A catch-all thread container. Please hit me up on [plurk.com profile] spacewitchery if you want something specific. Wildcards welcome! ]
sagaciouselle: (TG274)

[personal profile] sagaciouselle 2021-12-05 07:35 pm (UTC)(link)
[ A catch-all thread container. Please hit me up on [plurk.com profile] spacewitchery if you want something specific. Wildcards welcome! ]
icasm: (and all that mattered)

during the fight; open to all

[personal profile] icasm 2021-12-05 09:02 pm (UTC)(link)
For everything going on in his personal life— namely Sylvie's arrival from a different point in time than the last thing he remembers with her —a fight at the front feels like just what he needs to get his head back on straight again.

There's something very calming about the simplicity in the act of defending oneself on the battlefield. It's almost like a dance; Loki knows the steps well by this point in his life and enjoys seeing the look of surprise as he blasts a combatant in the chest with green and gold light, causing them to stagger backward before they end up with one of his daggers at their throat.

Much of his fighting is like this: a flash of magic and then the reality of tempered steel. He has on his Asgardian leathers for this battle, no horns, hair constantly getting in his face but he loves it.

There's nothing simpler and more finite than causing death to one's enemies.
Edited 2021-12-05 21:27 (UTC)
armd: (looming)

Abby A.

[personal profile] armd 2021-12-05 09:25 pm (UTC)(link)
(catch-all, wildcards welcome!)
icasm: (out of every pore)

the immediate aftermath at triage; open to all

[personal profile] icasm 2021-12-05 09:26 pm (UTC)(link)
Alexandrie is here to provide triage to those in the field and thus, when some of the dust has settled and the Venatori appear routed from the city of Val Chevin, Loki settles in nearby to the Lady d'Asgard and tries to be useful. Trying, perhaps, is the active word here; he has no healing magics and the potions and poultices used by the people of Thedas are fairly foreign to him. Still. He can be sent to obtain ingredients from one of the other tents, or find other healers, or even just be present for whatever might be necessary.

It's also a chance to catch his breath and take stock of himself, physically; he hasn't fought since becoming human, falling through the Fade, and the fact that so much of his body hurts, as a result, is a little...distressing.

Or it would be if he allowed himself to think much about it.
icasm: (she makes you better)

in the times after; open to all

[personal profile] icasm 2021-12-05 09:45 pm (UTC)(link)
Considering he's been practicing his Tevene with Alexandrie over the past six-ish months, Loki has acquired the skills necessary to assist with the inventorying of artifacts, magical and otherwise, translating documents (with help), and interviewing people who were probably slaves under the Venatori forces to see what, if anything, can be done to help them.

There is also reuniting people with items and objects of importance to them that have been in Venatori hold since Val Chevin was first captured by the opposition's forces. Mostly he focuses on family artifacts, children's toys, small things that wouldn't otherwise garner much attention.

Feel free to encounter Loki during one of these tasks, or to request his help with a task of your own.
bouchonne: (hmmm?)

Byerly

[personal profile] bouchonne 2021-12-05 10:41 pm (UTC)(link)
[ Catch-all, with prompts to be added as they occur to me! ]
bouchonne: (militaryesque)

Ship, during the attack

[personal profile] bouchonne 2021-12-05 10:50 pm (UTC)(link)
As a rule, Byerly avoids fighting. As a less-strict rule, he avoids training, and when he trains, it's late at night or early in the evening. So one could be forgiven for assuming that By doesn't know how to fight at all, that he's as soft and helpless as he generally tries to lead people into thinking he is.

He's not. Moments after it becomes clear that this battle is real, that they're truly going to be boarded, he has a crossbow in hand. He lines it up, sights it, and pulls the trigger; the bolt thunks into the shoulder of one of the first men up over the side, throwing him off-balance, causing him to slip and fall heavily onto one of his comrades, taking them both down into the water. (A lucky shot - By'd been aiming for his neck, but this is even better.)

There's a calm to him in this fight, a cool-blooded focus that is at odds with his usual dissolute manner. He speaks evenly to the person beside him, asking, "Are you able to fight?"
bouchonne: (fuck me up)

Immediate aftermath

[personal profile] bouchonne 2021-12-05 10:59 pm (UTC)(link)
In the city of Val Chevin, you may round a corner to see Ambassador Rutyer getting socked in the jaw.

The reason for it is rather clear. On the ground, with bound hands, is an Ander soldier. Standing several feet back from the soldier, with a knife in his hand, is someone who has the look of an Orlesian merchant, a man of middle years with a thick beard and a tearstained face. And standing between them - staggering between them, more accurately, hand pressed to the blooming red spot on his jaw where he got punched - is the Ambassador.

"This is the one who killed him," the merchant is shouting in Orlesian. "This is the one who killed my brother. Get out of my way."

The Ambassador, however, does not seem to be getting out of his way.
tender: (035)

jk.

[personal profile] tender 2021-12-06 04:45 am (UTC)(link)
"There's nowhere else to go," Derrica is saying now, tone a little too strained to be persuasive. Surely they all see what she does: fire closing in around them, a sky empty of griffins, and the dark inviting stretch of ocean promising a way out.

In the roar of fire around them, punctuated by wood turning to ash and crumbling in on itself, it is difficult to tell whether or not their pursuers have caught up. There is so much wreckage, that it may well be slow-going for their foes. But they are in pursuit, that is a certainty. It is only a matter of time until they burst into sight. Derrica doesn't know what else they might do, but she knows they cannot wait here forever.

"You can swim, can't you?" is a more general question, just slightly begrudging. Despite the sweat beading along her hairline and slicking her palms, her grip on her stave is certain, one sure tap against the stone beneath their feet to refresh the barriers shimmering around their group.

Just in case.
portcullis: (brace)

[personal profile] portcullis 2021-12-06 09:57 am (UTC)(link)
Steel plate stained dark with soot, streaks and runs of fresh gore sizzled dry in shimmering heat, Vincent twists to clock Derrica through the slot in his helmet and asks -- quite seriously, and without raising his voice --

“Are you shitting me?”

He can clearly see that she isn’t.

Snug in his barrier, he sheaths his sword to better survey their options. Dragging his helmet off helps -- he grips it between his gauntlets, glistening, scruffy, smudgy with the mess they’ve made so far.

“There’s something in it,” he says of the pen, disapproving via complaint as much as it is an observation. Yucky. Don’t apostates have eyes? His shoulders bull under bristling pauldrons as the “something” swells from the questing tip of what could have been an eel into the muscular, crystal-encrusted flex of a massive tentacle above the surface. The furrow of his brow reflects unfiltered confusion.

He has so many questions.
Edited (realizing hours later only red templars have the red insignia (◐‿◑)) 2021-12-06 17:40 (UTC)
illithidnapped: (18)

[personal profile] illithidnapped 2021-12-06 12:19 pm (UTC)(link)
It goes more quickly when Astarion scouts ahead, their steady, silent progression through the fortress' central heart. A patient process by necessity alone: swift and silent, comfortable in slithering through even the most crowded stretches, he repeats the process of darting forward around corners and along half-lit corridors, seeking out unlocked doors, unguarded pathing— until at last he returns with a few raised fingertips pressed to his lips, their gloved span turned sideways in a gesture for careful silence.

He crouches low before speaking, turns his face towards the wall in a silent expectation for his partners to do the same. It reduces reverberation, muffles the spread of sound rather than letting it bounce along open walls or smooth, uncarpeted flooring.

“I’ve found our mark,” he whispers, flicking his stare back in the direction he’d approached from, the smell of mangled lilac clinging as he leans in. “The problem being there are two guards present, and I can only handle one on my own. Anything more than that, and they’ll no doubt make enough noise to alert the whole damn place.”

Either by shouting, screaming, or some other enchanted means, if this relic they’re chasing is as vital as Astarion imagines.

“In other words: straightforward murder won’t be an option. And poison will take far too long to attempt anything ranged, so before you ask— no. Can’t do it.”
apocalypsegrown: (50)

Sylvie Laufeydottir.

[personal profile] apocalypsegrown 2021-12-06 07:20 pm (UTC)(link)
[ Container for toplevels, you can reach me on discord at aviculae#4520 or Uccellino at plurk to plot if you'd like! ]
arkitect: (4)

[personal profile] arkitect 2021-12-06 08:18 pm (UTC)(link)
"Good work," he allows, with a measure of approval-- face turned as Astarion indicates, voice kept as soft as he can. "Handle the first, then, and if you--" a cast glance at Wysteria-- "have no objection or merely wish to turn a blind eye, I will take the other."

To that end, he pulls out a square of cloth, now suffused with the same undercurrent of sewer smell they've attempted to coat in flowers, and holds it out to Astarion. "More of the oil, if you would. I can certainly catch them off guard, but in the absence of anything stronger... well. The combination should choke them up sufficiently."

It's no chloroform, but you know, if they have to suffer this-- why not weaponize it. Hard to yell with your nose and mouth stifled by a very confusing (and still sort of awful) scent.
apocalypsegrown: (Default)

↪ The Battle

[personal profile] apocalypsegrown 2021-12-06 09:51 pm (UTC)(link)
Sylvie almost didn't go.

She's got really no dog in this fight, especially having just barely cleared her quarantine period. This world was complicated and intense and full of war and arguments and land under question of ownership; death and genocide and all the things you expect from any planet populated by mostly humanoid creatures who were under the ebb and flow effect of the things that were often called a soul. A million worlds and in the end? They're all the same really. There would have been plenty of reason to insist on staying back, guard the gallows, keep safe. But Loki is here; and this is now her home for the time being- and the idea of letting out some rage in battle seemed like a good idea until she finds herself now amongst the ranks.

In many ways she finds Loki a mirror of her, rather than simply a variant. How often had he found himself on the battlefield, Thor and the well trained soldiers of Asgard at his side? Celebrating victory and advancing, and all the tactics that were required of long form battle. Sylvie's never fought that way. Her fights were all survival, necessary shedding of blood; and then the quick and bloody guerilla attacks on the TVA, always well planned and with escape routes. Not to mention an effective and precise use of enchantment to increase her numbers. Here she has neither to fall back on.

Here, with the wind whipping flags and stirring dust amongst a wall of soldiers, a city guarded ahead of them, she feels more than a little out of her depth.

↪ For Loki;
It's strange to have him at her hip again, even more so in this environment. It's the first time she's seen him in his Asgardian leathers, and standing like this they match more than she'd like to admit. The penchant for green, golds, and blacks. She's not been as off standard as she thought apparently. Beyond her hair she should have gone for red and silver apparently.

"I have something for you." She says finally, a little hesitant to break the quiet before battle, and glances up sideways at him. "You won't recognize it but it's yours."


Open;
She's really not sure what she had been worried about. Battles and wars and sieges may not be her normal repertoire but Sylvie is well over 1200 years old, and 1200 years of fighting for one's life seems more than enough to prepare one for the horrors of warfare against soldiers who's lifespans alone barely could contain a tenth of her experience.

In short despite the failings of her new body and lack of any substantial magic, and long since separated from Loki, her black and green armor was well splattered with blood that is not hers. The blue of her sword sword is nearly purple and dripping as she turns and surveys the expanded battlefield now that the shield has dropped, her hair tangled and sticking to the sweat on her face and neck. What next?


[ ooc: Please feel free to catch her at any point of the battle! ]

icasm: (I'm gonna work the straw)

[personal profile] icasm 2021-12-06 11:20 pm (UTC)(link)
He should have braided his hair.

It's a foregone conclusion, however; he's not going to pause now to find ribbon or whatever bit of leather or string could be used to keep his hair out of his face. Plastics are overall terrible for Midgard but there's a lot to be said for the simple access to stuff, even if it comes at such a high cost.

(This is what he's thinking about. Not how strange/comfortable it is to have Sylvie at his side. Not how anyone who spots her in that armor, and Loki in his, would have any trouble drawing a line of comparison. Maybe it won't matter. He hopes it won't matter. Sylvie doesn't need the reputation of two other Lokis settled on her shoulders.

She has enough to worry about for herself.)

Sylvie speaks and Loki turns his head to peer at her, frowning a little. "If it's a weapon," he starts, considers, continues, "I'd rather you kept a hold of it, for now."

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