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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2022-11-29 07:54 pm

MOD PLOT ↠ HOME FOR RIFTMAS

WHO: Everyone (more or less)
WHAT: Rifter Show & Tell & Steal.
WHEN: Early Wintermarch 9:49 (forward-dated!)
WHERE: The Crossroads and BEYOND.
NOTES: OOC post. Please use appropriate content warnings in your subject lines.



Since Corypheus began opening the Gates, Riftwatch has been noticing pockets of instability in the Crossroads—crumbling platforms, paths newly blocked by rubble or broken bridges, sections where gravity has been shifted and altered in ways unusual even for the Crossroads, with new intrusions of green-tinged rock outcroppings or corners of temple walls. The barriers between the Crossroads, the Fade, and the world are thinning. It's a problem.

But more recently, Riftwatch has been made aware of an ancient artifact known (now; one hopes this isn't its original title) as the Sealing Stone, now in pieces scattered throughout the Crossroads, and the approximate locations of those pieces. If brought together and activated, the Stone may stabilize the barrier between the Crossroads and the other realms and may provide a model Riftwatch could use to reinforce the Veil elsewhere.

So Riftwatch ventures into the Crossroads to retrieve the pieces of the Stone. It's an intensive effort undertaken by large teams, due to the many now-familiar hazards of the Crossroads, the potential for encountering the Venatori that also use the eluvian network, and the need to cover ground as quickly as possible in hopes of finding the artifacts before the Venatori notice the increased Crossroads activity and come join the hunt.

It's not as simple as merely locating the pieces, however. Whenever a group of Riftwatchers get near enough to one of the artifacts, they're alerted first by the triggering of a sort of protection mechanism. In some cases—specifically, on teams without any rifters—spirits suddenly swarm from the metaphorical woodwork in numbers so great and with such hostility that retreat is the only viable option. The spirits chase the teams only as far as necessary to push them away from the artifact's location, then mass into a circling shoal, guarding the spot until they're left alone long enough to decide the risk has passed.

But for groups containing at least one rifter, something with the mechanism goes wrong. Or right, arguably. Rather than being overwhelmed by spirits, they instead find themselves abruptly engulfed by what appears to be a rift, opening suddenly and rapidly large enough to swallow entire masses of people before contracting again to lie in wait like a carnivorous plant for anyone else who comes too close. Those caught in its radius tumble out into what appears to be a new and unfamiliar world–for most. For one or more of the rifters in each group, it will be perfectly familiar.

The first group to encounter this effect will be one including Tony Stark and Stephen Strange, and will drop them and their compatriots straight into midtown traffic. Any groups attempting to travel to the same spot in the Crossroads to investigate the apparent vanishing—whether they have rifters with them or not—will find themselves drawn through the same "rift" almost as soon as they get within sight of the place, before anything can be discerned about their lost fellows. They will likewise emerge into Stark & Strange's United States.

Subsequent groups including other rifters will be seemingly drawn into their companions' worlds by the same effect. In each, Riftwatch will have to navigate local hazards and retrieve a distinctive lyrium-etched artifact, at which point the world will dissolve around them like a dream and they will find themselves back in the Crossroads where they began, in possession of a carved chunk of stone glowing with lyrium runes.

1 ↠ MCU Earth-199999

Alternate-universe Earth, New York and Los Angeles, 2012-2025, Tony Stark & Stephen Strange.

Earth-199999 is very much like contemporary Earth as we know it, featuring the same historic events, same nations, same conventions. For the average person, there is no difference, except that they know magic and aliens and gods and superpowers are all real and have been causing problems for a while now, with NYC as the hub for most of the shenanigans. MCU Earth has also made leaps and bounds in all science fields as compared to real Earth, although these leaps and bounds are not widely accessible, primarily exclusive to private organisations like Stark Industries, mad scientists, and the likes of SHIELD, but can range from interactive three-dimensional holograms through to biotechnology that turns people into supersoldiers.

It's commonplace to see or hear about criminals causing havoc in the streets with superpowers or gadgets, and crime-fighting vigilantes trying to stop them. The Avengers, as the world's first superheroes, became widely-known commercialised celebrities in-universe with merchandise, documentaries, book deals, and memorial murals to the deceased Iron Man.

Special Abilities: Everyone is nerfed to regular human, unless you want a sudden onset of mutant powers. 1 individual themed ability per character; like pyrokinesis, superspeed, superstrength, etc.

Arrival: One main rift opens in the middle of New York City, ejecting our rifters into midtown traffic… except thanks to Strange’s own multiversal mishaps, people in this world will seem astonishingly accustomed to this sight! Bystanders will be startled, but then the rifters will likely be dogged by strangers snapping photos and videos and tweeting about their arrival.

The Fade-constructed timeline will be a little off: the old Avengers tower and its penthouse is still standing and still accessible to Tony, and Strange will also offer up the Sanctum as a sanctuary, and these will be the main mission hubs while the team gets their bearings and tries to locate the artifact. In the meantime: relax, take in the sights, maybe check out a Broadway show, wrangle your new superpowers.

A secondary rift also opens up on Hollywood Boulevard, in case people want to do some helplessly stranded on Earth RP. Tony can very easily find out this has happened and go collect them, with various degrees of efficiency according to what people want out of that OOCly. As this universe will be available to explore for a few IC weeks, people can assume some degree of Stark-provided financial freedom for basics (i.e. clothes and food, burner phones, etc), and they can stay in the Avengers tower and/or the Sanctum.

2 ↠ Shifterverse

Original alternate-universe Earth, Midwest US, 2022, Jude Adjei.

Real-world 2022, but what if Shifters?

Special Abilities: All superpowers are unfortunately nerfed. However, everyone's a Shifter now. Your choice of animal. Enjoy.

Arrival: Everyone will arrive in Yellowstone National Park, which is wholly staffed and operated by Jude's pack, but... not in an area where tourists are routinely and happily welcomed. Welcome to the deep woods and canyons and plains, where Jude's pack has built their den for some several hundred people. Characters will immediately be found by scouts in fur and feathers, who will be guarded and curious, but not hostile. The wolves and ravens will greet the interlopers as equals, and if they aren't offered any violence, they'll be treated as guests. Hundreds of pack members live in a mixture of hand-built cabin homes and meeting places, portable tiny houses and various shared spaces. There is wifi, a greenhouse, lots of tasty food and warm clothing to wear. If they stay several days and prove themselves trustworthy, they might even start to see children out and about, and there's nothing cuter than a toddler who can become a wolf pup at will. (Mind the raven toddlers and the bear cubs. They're less cute.)

3 ↠ Tassia

D&D Original World, Loxley & Richard Dickerson

Tassia is an original Dungeons&Dragons inspired world, a single continent divided into four nations that is otherwise completely isolated from any other possible world beyond it. These nations are Lloryndell, Sylvica, Ifrin, and Promias, and at its centre lies the Cruxal, a university-city of diverse cultural influence.

While Tassia resembles Thedas in its day-to-day technology levels, including its anachronisms, it is more heavily laden with fantastical elements. Along with humans, elves, and dwarves, there are goblins, dragonborn, tritons, tieflings, sentient robots, bird people, centaurs, and more (https://www.dndbeyond.com/races) (but no qunari). There are many different kinds of magic users who wield their powers openly. There are shops full of magic items, potions, and spell scrolls. There are monsters of countless kinds that lurk just about everywhere. Most cultures in the material plane are polytheistic and worship themed gods from the default D&D (Faerun) Pantheon. Some smaller cults and individuals worship ancient fey, fiendish, and eldritch beings who dwell on the outskirts of their respective planes and may provide power to the exceptionally loyal -- for a price.

Special Abilities: You can choose to be a normal depowered person, but you are equally encouraged to take on magical abilities, whether you're a mage or not. In brief, you can be a wizard, whose magic comes from spellbooks and knowledge, a sorcerer, who have innate magical abilities, a bard, who draws their magic from music, words, and performance, a warlock, who has made a pact with a powerful entity in exchange of magical ability, a druid, who draws their magic from nature, and a cleric, whose divine abilities are gifted to them by a deity. (Other classes have magic too, but it might be easier to pick one of these major ones if you are unfamiliar!)

Rather than overthinking it, we recommend you pick whatever sounds fun to flavour your magic with, and then browse magical spells using classes as a filter. (Eighth and ninth level are off limits, and it may be easier to limit yourself further due to how many spells there are.) Given the temporariness of these powers, don't worry too much about how many spells you get or how frequently you can do them, but know that higher level spells (anything above fifth) can only be cast one or twice a day.

Your character may be Tassia-ised, in terms of their race, but in a limited capacity. All humans will stay human, but elves may adopt D&D traits like seeing in the dark.

Arrival: Rifts will open in the streets of the Cruxal. People will be startled by the sudden appearance of rifters and stand offish, but otherwise: they've seen it all before! No one will be calling the guard on you, unless you decide to start something, so please don't. Or enjoy jail.

The Cruxal is a labyrinthian melting pot built up in concentric rings around a massive central university and library. Goblins scarper among humans, elves, and dwarves in the street. There are tusked half orcs and horned, scale-clad dragonborn mixed in among more familiar silhouettes. This is a university town, but while a large portion of the population are students, academics, and staff, it is also self-sustaining, with taverns, shops, temples, brothels, residences, and marketways.

The university itself is guarded and degrees of entry closely regulated due to the school’s extensive collection of dangerous artifacts -- one of which just so happens to have gone missing last night. News of the theft has been suppressed, but every temple, tavern, and brothel on the outskirts of town is abuzz with the rumor. The entire corridor, they say, was scorched black.

Loxley and Richard won't be too concerned about herding everyone but can provide some coin as needed for inn rooms and food. They appear to have a near bottomless stash, at least as far as living costs go.

4 ↠ Sulleciel

Original fantasy world, Petrana de Cedoux.

What if magic was real and holy emperors still kissed the ring in Rome, until someone beheaded the fucking pope? Welcome to Sulleciel, and specifically to Lamor City, capitol of Lamorre and the seat of the Lamorran empire, ruled over by Empereur Marius IX and his consort, Empress Petrana Solene. A nation and empire in the throes, still, of great upheaval — think Versailles or Orlais, but lurching ungainly out of its dark ages into a theoretically more enlightened time, control of which is being actively fought in the halls of power and at grassroots levels of social influence. Power vacuums abound, thanks to the fall of the church and the rise of a conqueror who is less interested in ruling than he was conquering; women are still the often-illiterate property of their fathers and husbands, but now there are more alternatives to family and marital homes, and dedicated studies of witchcraft are being encouraged, with pilot programs across the empire primarily in those early sanctuary cities, figuring out how this is all going to work. Known for her efforts to lean on the scales in the people's favour Petrana herself is, in this era, rumored to be imprisoned; graffiti of her crowned likeness can be found in some places in the city, with the epithet ""la reine du malheur"".

Special Abilities: In Sulleciel, magic is a skill that may be pursued like any other — and there are those of more or less talent, as if someone were to attempt the violin, or swordplay. It is practised primarily through incantations and foci, with more elaborate spellwork for more ambitious results sometimes requiring particular items or a full coven to achieve. As magic is limited in Sulleciel only by the will, imagination and stamina of those practising it, no one coming here will be subject to any nerfs; all mages and otherwise magical or powered individuals will be able to use their powers as they're used to using them. In addition to this, anyone who is as magical as a chair-leg ordinarily can feel free to have a go at Sulleciel's magic — it's up to you if they have a knack for it or not. Simple spells like casting a light or telekinesis of small objects can be mastered by toddlers; a powerful enough witch or coven might be able to summon a thunderstorm and alter weather patterns, but ""can"" and ""should"" are different and it's generally advised that you try not to do a climate change.
"
Arrival: The rift will open into a spacious, luxuriously-appointed tower on the grounds of the imperial palace but not visibly connected to it above-ground. It was at one point the sole domain of the previous arciduc's personal astronomers, but is now the primary residence and working space of the Queen's Coven. The Queen's Coven is a particular group of women, so named for having been among the first witches to come beneath the new regime's protection in the first city-state to bend the knee where Petrana was first installed as Queen Regent; they are private, secretive, and increasingly cut off from the power-struggles of the imperial court, having been actively distanced from the Empress herself by a variety of other players in the game. Both relatively prepared for sudden magical happenings and inclined to keep shit in the tower on lock, they will be prepared to pass you all off as "foreign witches, seeking our enlightenment" and see both you and the sudden access to Petrana as potentially useful in their maneuverings. Which will make moving around easier, but will probably be an active hindrance to getting where and what you need. An underground tunnel connects the tower directly to the palace, though there are also pleasant, covered pathways to walk across the palace grounds; guards at the main, above-ground entrance to the tower will inquire about movements to and from, and will be skeptical but limit their interference initially ... as long as they don't see Petrana.

5 ↠ Kalvad

Original fantasy world, Wysteria Poppell.

Kalvad—specifically the city of Somerset, the magic capitol of the civilized world—is a mashup of Regency Era and Industrial-Revolution-But-Magic! Nebulously England (with the serial numbers aggressively filed off). When in doubt, default to Jane Austen vibes. But if it seems fun to do some weird magic-powered technological advancements, then go nuts.

Kalvad is an imperial island nation ostensibly ruled by three kings, though they're largely figureheads overseeing an upper and lower parliament. The country has made itself rich and powerful by doing a whole lot of war and colonization. As historically one of the most magically powerful regions in the world, magicians have long been a vital tool in the empire's efforts to do both those things.

Unfortunately for Kalvad, the strength of magic in the world has waned considerably in the last 40 years. Where once Talent was rare but reasonably powerful, magic users are both becoming more commonplace and considerably weaker. Even older magicians and hedge-witches who once might have manufactured considerable arcane feats have seen some diminishing of their powers. A popular, but unproven, theory in academic circles is that those with Talent all draw from the same "well" of magic. As more people are born with the ability to tap into that resource, the less there is to go around. Resentment for those with weaker Talents among older generations of magic users is A Thing.

That said, increased availability of minor magics has kick-started a 'minor magic' powered industrial revolution. Parlor witches who perform small arcane conveniences are growing in number; minor charms and enchantments have become more readily available to lower classes. Meanwhile, the non-magical population is slowly being shunted out of their respective cottage industry jobs and into factories powered by great enchanted machines. The empire as the world knows it is clearly teetering on the brink of major social and political upheaval, both at home and abroad. The consequences of all this change just haven't quite played themselves out yet, though you can bet there are people rushing around in an attempt to cover their asses before they do.

Special Abilities Characters will be nerfed of any abilities they had in Thedas, but can be Talented in Kalvad terms or not. Any Talented character under 40 is likely to be able to produce only minor magics (think lighting fires in fireplaces, being able to heal minor injuries, and temporarily being able to enchant objects to do one specific thing). Anyone over forty can be a little flashier (think appearance altering glamors, temporary invisibility, transfiguration and significant healing). General magic flavor is: Brothers Grimm fairy tales and Arthurian legends, except that someone somewhere made all that weirdly pliable magic adhere to a strict ruleset. Easy, thoughtless channeling of magic is a secret lost long before the arcane powers in the world began to diminish. Now, all magic must be carefully and deliberately designed and constructed. The magicians most accomplished by Kalvadan standards are methodical and patient. Think clockmakers and mathematicians, not wizards on the side of a van.

Arrival: Members of Riftwatch will arrive through a rift and find themselves on the wooded outskirts of a sprawling city. Luckily, no one will witness their initial arrival. Even more convenient: once they've gotten their bearings and made their way into the city, they'll discover they aren't the only weird strangers in town (although they may want to strongly consider indulging in petty theft to make themselves stick out less—particularly as it comes time to infiltrate places). It seems that a sprawling months-long academic conference turned party turned cover for political intrigue and cold warfare has descended upon Somerset.

In the aftermath of what everyone is claiming to be a major military victory somewhere, delegations from a number of implicated countries have converged on the city at the invitation of the Kalvadan Crowns in order to share and demonstrate their various technical and arcane achievements. The World's Fair-like atmosphere has drawn a number of non-Talented tourists, scheming politicians, and cutthroat spies along with the legitimately academically and/or magically inclined.

While Somerset is something of a city of wonders by the world's estimation, it's still first and foremost a dirty and crowded industrial hub in a world that has yet to bother with paving all its major roads. The conference has quadrupled that effect, transforming it into a riot of sights, sound, and (often to its detriment) smells. At this point, finding a room and board in the city has become less a question of where you want to stay and more one of how many other people you're willing to timeshare a bed with.

Luckily, it doesn't seem like Riftwatch will be sticking around long. Some snooping around the of pamphleting/gossip will reveal that the artifact they're after is likely to be found in the grand exhibition hall, and that there will be an opportunity to get their hands on it that evening.

6 ↠ Abeir-Toril

D&D Forgotten Realms, Astarion

The D&D continent of Faerûn is loosely based on Eurasia—if it ran entirely on magic, was roughly stuck somewhere in the 14th century forever, and was filled to the brim with elves, dragons, gnolls, faeries, gods, demi-gods, and just about any myth (or mythological creature) you’ve ever encountered in your life. For the purpose of simplicity, everyone from Riftwatch is going to get plunked down in the titular Baldur’s Gate: the city is massive, it’s known as the jewel of Faerûn, and its cultures, districts, trades and pastimes reflect that remarkable splendor. Still, think of it like Kirkwall in that there are some pretty damn rigid socioeconomic divides separating the city via districts. QUICK GUIDE.

The Upper City is the fancy part of town where nobles (known as Patriar) and their servants live, and it also houses the city’s government and key recreational buildings. There are no bars, pubs, taverns or drinking halls. Anything rowdy happens behind closed doors, and if you don't have an invitation, you'd better look for fun somewhere else. Magical enchantments and lanterns make it beyond stunning at night to stroll through. Lower City is more varied: you’ll find taverns, shops, tons of entertainment and ample trade, as well as pirates by the docks (and their ships), and the harbor waters are absolutely gorgeous for sailing on calm days. Doors are shut and locked during nighttime hours aside from taverns, inns or gambling parlors. Visibility is also lower at night when harbor fog rolls in, particularly where poorer residents can't afford oil, tallow or magic every night. The Undercity stretches deep (and hidden) beneath both the Upper and Lower Cities: it begins at its most shallow within the city as sewers and along seawall cliffs as open-mouthed caves. The deeper you go, the worse it gets: undead catacombs, cultists, temples, blood sport and bloody magic prevail alongside monsters too dangerous to clear out. Outer City sucks. There's almost next to no law or order, and is inherently dangerous to explore. Treat it like Lowtown for the most part, and you'll be pretty smack on (slavers and actual kind impoverished poor included).

CULTURE: Baldur’s Gate is primarily run by humans, and to a lesser extent, elves. Other races aren’t really considered a foothold here, but they’re more than welcome in the city and treated exceptionally well with a few exceptions here and there (ogres, trolls, more ferally inclined goblins, etc). This is not at all like Thedas: someone more familiar with discrimination against non-humans, certain pairings and particularly mages wouldn't find it here. Most of the time if you dress nicely and carry yourself well, you’ll be well respected. Or robbed. Or both!

Special Abilities: Characters will be adjusted to fit D&D, and powers are optional for all. For D&D’s magic/power/race everything, please take a look at some basic classes.

Arrival: Characters will arrive via rifts torn into the Outer City, just along its riverfront sprawl. They won’t be too far from the city gates, but witnesses to the scene will be inclined to gossip and gawk, assuming everything from a freak magical incident to believing the new arrivals are wealthy travelers from somewhere far and exotic, who simply missed their mark in teleporting to the Upper City for sightseeing. Anyone wearing Thedosian clothes will be fine to go without changing— wearing something more modern or say, nothing at all for some reason, will definitely require staging some kind of Terminator II style clothing (theft) acquisition in order to fit in.

Ideally, the team will at least want to make their way into Lowtown in order to begin snooping around, but it’s a big damn city to say the least, and information is expensive. Astarion will help within reason, but being a vampire means that he can only afford to fund so much on his own.

Might be a good idea to do some fetch quests or live your best Adventuring Party life, because you’re all going to likely be here for a (time distorted) relative while.

7 ↠ Orphan Black

Alternate-Universe Earth, 2014; Toronto, Canada; Cosima Neihaus.

Real-world mid-2010s, but secret unethical biology/biotech experiments including viable human cloning in the mid 1980s. Carrying out such technologically advanced work is a combination of international organizations including a private research company, at least one paramilitary organization and a shadowy organization that oversees both. (Orphan Black also features minor differences from our world typical of its genre, such as plot-convenient hacking and variably competent law enforcement, but the cloning project and related scientific offshoots are the most salient differences.) Relevant to this plot in particular, the Dyad Institute is a private organization, considered ""fringe"" by the mainstream scientific community, devoted to research related to human evolution and biotechnology. Some of its many employees had connections to the ""neolutionism"" community, the members of which believed human evolution should be actively shaped by scientific and technological intervention. The organization was responsible for the project that created Cosima and her sisters roughly 30 years before in-world present day. Also at the moment they're jumping to, Cosima works there, it's complicated. (If anyone is familiar with the canon, we're jumping in circa season two.)
A tiny pinboard.

Special Abilities: None, you're all just unpowered humans. Sorry/you're welcome.

Arrival: The group arrives at what turns out to be a nondenominational winter party for a local school; there are some mild shenanigans as Cosima clocks that it's a school attended by children she knows, and more pressingly, partially overseen by their mother, who has Cosima's face. Cosima press gangs one or more other people into helping her hide her own face while negotiating with Alison to borrow her minivan. She shuttles the group to Alison's large suburban Toronto home, which becomes the FR group's base of operation. (It is perhaps telling that while Alison finds this frustrating, she and her husband Donnie do sort of roll with it also.) If desired/depending on how big the group is, Cosima could also stow some Riftwatchers with Felix, the foster brother of one of her other clones, who has a big artsy loft downtown. She is not against taking anyone to her place, but she's a grad student; it's not huge. Everyone who knows how to use a phone or can be trusted to figure it out with a tutorial gets a burner phone for convenience. (Perhaps additionally telling how quickly Alison gets everyone a burner phone. She also decorates the protective cases for them. No, it's not optional.)

8 ↠ The Last of Us

Post-Apocalyptic Earth, Spring 2038, Seattle, Abby Lasterson & Ellie Williams.

This world was ours until 2013, when a worldwide pandemic broke out overnight. A fungus (cordyceps) that had originally infected mainly insects adapted to infect human beings. Anyone bitten by an infected person or who has breathed in a significant or concentrated amount of fungal spores becomes infected themselves. Over a maximum of two days, they utterly lose their humanity and deteriorate into violent monsters, eventually sprouting spores and fungal plates. There is no known cure, and the only human being ever known to be immune is Ellie Williams. 25 or so years later, humanity has crumbled into various factions in a struggle to survive. First came the Federal (FEDRA) response, resulting in Quarantine Zones and martial law. Life in the zones is highly regulated, with work assignments and rations that often aren't enough to go around. Many citizens are forced to turn to crime just to make ends meet. Orphaned children become wards of the state and are trained to become FEDRA soldiers by the time they're sixteen.

Various civilian groups rose up to rebel against FEDRA, forming factions such as the Fireflies (rebels who recruited scientists in an effort to find a cure), and the Washington Liberation Front (a militia-minded organization who overthrew FEDRA in Seattle). There are other smaller groups such as the religious zealots called the Seraphites, or the violent slavers known as the Rattlers.

Few and far between are independent human settlements like Jackson of Wyoming, where small communities have managed to gain self-sufficiency and safety with tireless group effort and highly vigilant defenders. They bolster their numbers by welcoming peaceful outsiders and engaging in trade with travelers.

Living outside of these groups, people are largely on their own, vulnerable to packs of hunters, bandits and even cannibals that prey on anyone brave enough to risk travel.

The infected are an ever-present threat everywhere, and the world is a ruin quickly being reclaimed by nature. (cw: body horror in the link) See board for world aesthetic and depictions of the Infected.

Special Abilities: Everyone is a normal human here. No supernatural powers, no magic, no non-humans.

Arrival: Welcome one of Ellie and Abby's least favorite places: Seattle. The Space Needle is visible in the distance, so despite the advanced state of decay, it's actually recognizable. Except it's been bombed, and rotting, and nature's reclaimed it for the last quarter-century. This adventure won't be for the faint of heart; there are no home bases and no safe space to be had. All clothing, supplies, weaponry and food are things you'll need to find yourself. Everyone can assume they'll get a quick lesson in gun safety and a rundown on various types of infected. Multiple rifts will open, so feel free to appear anywhere in the city (even apart from others) but expect to find no native allies. The city of Seattle is embroiled in civil war between the Seraphites (a religious cult who rejects anything "old world" and scars their faces, called "Scars") and the Washington Liberation Front (a ruthless mercenary coalition, called "Wolves") and both sides will assume you're with the other group and attack on sight. Better pick up a brick.
altusimperius: (aint i a dickens)

[personal profile] altusimperius 2023-01-15 11:43 pm (UTC)(link)
“Oh, it is,” comes the languid reply, and Benedict returns his hand to fold it with the one under his chin, watching Strange with the air of a contented cat.
“And I am. The product of a carefully cultivated magic-using lineage, right down from the first magisters.” Aka the Darkspawn, but details, details.
altusimperius: (exhausted)

[personal profile] altusimperius 2023-01-15 11:57 pm (UTC)(link)
He nods, drawing his knees to his chest and hugging them, his mouth pressing on the fabric of his trousers.

If there’s an explanation forthcoming, he’s in no hurry to give it, his eyelids drooping wearily.
What a day it’s been.
elegiaque: (039)

[personal profile] elegiaque 2023-01-16 12:54 am (UTC)(link)
“Mmm. I think that's why I don't talk about my sisters, very often.”

Or — part of the reason, at least. A thought that might bear examination, but not right now; just a familiar echo, before she reorients, interested (envious, in a way that she would find difficult to articulate clearly): “That is properly heroic, though, getting to liberate your mother. Did the ship come after that?”
notathreat: (42)

[personal profile] notathreat 2023-01-16 01:05 am (UTC)(link)
Ellie shifts, dropping Clarisse's hand -- mainly so she can lean her whole body up against her arm, chin nearly on her shoulder to look at her phone screen.

(Is it an excuse to be close? You fucking bet.)

"PVRIS looks cool. Or Mayday Parade."
laruetheday: robins @ insanejournal (i cannot figure out who my boss is.)

[personal profile] laruetheday 2023-01-16 01:40 am (UTC)(link)
"Mayday Parade's way too emo." 'Miserable at Best'? 'If You Wanted a Song Written About You, All You Had to Do Was Ask'? No fucking thank you, she'll die. Clarisse is vetoing them for that reason alone, but also so she can keep scrolling while Ellie leans up against her. Shut up.

"I don't know PVRIS. Maybe they're from after my time. We could check it out though." Like, they're playing not too far from here, and they have the money, so... "You want to?"
notathreat: (123)

[personal profile] notathreat 2023-01-16 01:43 am (UTC)(link)
"I don't know any of these," Ellie admits, and she has to admit that yeah, those sound titles sound like ass. She laughs under her breath. Even if she doesn't know what "emo" means, it's still obviously overdramatic.

"Yeah. "Burn It Down" sounds promising. How do we get tickets?"
laruetheday: lots of regret and shame. (it's been a tough morning.)

[personal profile] laruetheday 2023-01-16 01:56 am (UTC)(link)
It's not as much of a freaky surprise this time when they go up, but she's still clutching onto Gela's hand pretty hard as it happens, and still has to let her breath out in a looong exhale as they touch down again, trying to trick her body into believing everything is fine and calm and good.

Debatable on if it's working, but she's a good faker, at least.

"You know—" she says as they get to the roof, just to make conversation. "My dad lives at the very top of that building." She is pointing to the Empire State Building, yes. "Well, actually, high above the top of the building, in the clouds, but that's how you get there. The building."

It sounds fake, but it's not! Honest!
armd: (unbothered skin clear)

[personal profile] armd 2023-01-16 02:28 am (UTC)(link)
"No..." Abby says, after a bit of thought, "The dragon probably would like it." A tasty treat... she is definitely making a weird face over having this thought at all.

Changing the subject quick, "I haven't really been on Shifternet much. We didn't have the internet where I came from, so it's new to me. You should show me your newsletter when we're done with this."

It sounds cool. Also sounds like something Abby could safely handle, a newsletter than you read rather than a website that you... look at? Click around on? Even though she's experienced them that does not mean that she understands it.

Besides, Riley looks like he really wants to talk about it, so why wouldn't she wanna hear about it.
armd: (this sucks)

[personal profile] armd 2023-01-16 02:33 am (UTC)(link)
Thank fuck Ellie did not look at her just then or Abby would have found a moment to give her a kick. As it is, all is well. Ellis agrees, and Abby has to decide that it means something, that he's telling her the truth, otherwise she'll be watching his every move from here on out and she doesn't have the time or the energy to do that to do that.

They're all getting out of this. Alive. She's decided, knows that's terrible, that it'll kill her if anything happens otherwise. She can't comprehend losing one of them like this, so she's not entertaining it.

"Okay then." Abby relents. Watches him click that shotgun shut again, the motion straightforward, and satisfying. "We'll give you something else too," she adds, "Something smaller, so you can save the big guns for the... bigger things."
armd: (ppfpfpbpbpt)

[personal profile] armd 2023-01-16 02:43 am (UTC)(link)
Running as a wolf feels a bit like flying.

The snow is not a problem for Abby's paws at all, and she finds it incredibly easy to navigate their way up the hillside, following the river upstream for several fast miles until her nose drags her away from it onto something else, something flighty, hot, pulsing. She comes to a scrabbling halt as the scent darts away on all fours, and accidentally careens into a snowbank, disappearing for a moment-

reemerging powdery white and stunned, panting hard-

she lost it! Where did it go?

She whines, irritated, and shakes herself off with a great sigh.
armd: (speaking)

[personal profile] armd 2023-01-16 02:54 am (UTC)(link)
Abby is a little surprised when Clarisse doesn't have a reaction to this reveal but whatever, it doesn't bother her or anything. They've got more important things going on right now anyway, like Abby lacing her fingers together, bracing her hands on her knee so she can boost Clarisse up to have a look inside.

The house isn't spore-riddled. It just looks old on the inside, really dusty, totally neglected. Clarisse will notice that the front door isn't just boarded shut, a bookshelf and couch have been stacked up against it, the remnants of a last ditch, desperate attempt to try and shut out the oncoming apocalypse.

There is also a skeleton sitting in an armchair, facing the door, shotgun a thick, horizontal across its lap.

"Anything?"
armd: (hunh)

[personal profile] armd 2023-01-16 03:10 am (UTC)(link)
Oh, buddy.

Abby sighs and after a moment, she... goes ahead and scoots closer toward him, slow so he has a heads up before she promptly invades his space, sitting next to him. It's warmer this way, so.

She says, awkwardly, "It's gonna be okay."

Probably? Maybe. Hopefully.
laruetheday: but you can tell they don't like it. (they do allow some nervous crying.)

[personal profile] laruetheday 2023-01-16 04:30 am (UTC)(link)
Clarisse braces her elbows on the outer sill, looking inside.

"I don't see any spores," she says after a moment. "Just looks dusty as shit in there." A pause, as she lets her gaze move across the room. Aside from the bookshelf and the couch shoved up against the front door, it looks like it was a perfectly normal home once upon a time. "Oh, shit, dead guy in a chair. And a gun."

That settles it. They're definitely going in there. "Hand me something so I can break this."
notathreat: (75)

[personal profile] notathreat 2023-01-16 07:49 pm (UTC)(link)
"You should bring your weapon too, if it wouldn't slow you down."

Swords, maces, knives, everything from Thedas still works here if everything else fails and they absolutely have to get close.

"Abby, you said the thing grabbed you but you were able to hack your way free? We wanna make sure everyone has something to hurt it with up close."

She leaves unsaid that chances are high that if this thing grabs anyone, they're probably done for. But if there's a miniscule chance they can get away, they should be prepared to fight for their lives.
laruetheday: (she makes the bass drop in my heart.)

[personal profile] laruetheday 2023-01-16 08:18 pm (UTC)(link)
Clarisse wiggles the hand holding the phone. "We could probably get them from the venue, but it's easier to use this."

Last minute tickets, so they're kinda expensive. But again, they're being bankrolled by a legit billionaire, so she's fine with spending the money. A couple swipes of her finger and then some fiddling with the card Tony gave everybody, and they're set.

"Let's go." Since Ellie's already leaning on her, it's easy for Clarisse to just sling an arm around her shoulders, very casual.
notathreat: (1)

[personal profile] notathreat 2023-01-16 08:18 pm (UTC)(link)
"So the miracle was inside us all along?"

Ellie smiles along with it, nudges him gently so he knows she's joking.

"Yeah. I know what you mean. You gotta do the hard stuff yourself, here in reality. But there's nothing wrong with... changing your mind a little. Or getting some help to do that. Even if it's not something big."

Thedas has been a thousand little miracles, for her. Every touch, ever conversation. Every person that's entered her life.

"You keep finding something to fight for."
notathreat: (65)

[personal profile] notathreat 2023-01-16 08:37 pm (UTC)(link)
"Most religious nuts are," Ellie starts, but then Abby goes off, and Ellie pauses, raising both eyebrows to watch her.

It's distracting the both of them from almost certain doom, but Ellie's actually starting to realize that Abby is funny. Disconcerting. Weird. She likes it.

"You'd think that somebody would speak up like hey maybe some random hoarder lady isn't a great basis for a whole system of belief, actually, but noooo-"
notathreat: (7)

[personal profile] notathreat 2023-01-16 08:46 pm (UTC)(link)
Ellie gives him a wry smile back.

"Maybe. But I think that if we waited for the right time, the right place, the right mood for everything, we'd miss out on a lot of things."

She knows she has.

"Especially in a world like this."

Ellie shrugs one shoulder, looks up at him. "What do you think would be a good choice of a tale, then?"
youwonscience: (no lies)

[personal profile] youwonscience 2023-01-16 09:25 pm (UTC)(link)
That gets a fond smile out of Cosima. "She does. Her name's Kira, she was... let's see she was 10 when I came to Thedas, so she must have been about 9 when the whole escape from Dyad situation happened. Great kid. Smart, and absolutely ready to capitalize on suddenly having a ton of aunts she didn't know about before." A little laugh. "It's funny, I didn't expect ... well. The three of my sisters I'm closest to at home, all of them have kids now. And I grew up thinking I was an only child and I knew pretty early I didn't want kids of my own, so I didn't expect. But they're great, all five of them."

She's conscious of talking about herself a lot, but then again... the immediate transition from a world that looked like her home to here has left her a little more shaken up than she's happy to admit.
youwonscience: (it's rolling off her shoulder)

[personal profile] youwonscience 2023-01-16 09:33 pm (UTC)(link)
"It's a good point," she allows them, smiling too. "We've got wolf stories, yeah, though most of those are about transformations against the person's will. There's selkies and kitsune, for sure. I know at least two stories about women becoming swans, and there's a fairy tale about a girl whose brothers all become ravens. So I wouldn't be surprised, really."

A little warmer, "I hope they're not too lonely, though. If there are only a few of them and they're hiding."
armd: (what the fuck?)

[personal profile] armd 2023-01-16 09:33 pm (UTC)(link)
Abby surprises herself by laughing in a sudden burst. "Seriously!"

No offense, Lev. It's not actually offensive to him though right, not when he was trying to get away from them. And he's not... here... so...........

"They're all totally brainwashed, they just think it's normal. If they looked at themselves for thirty seconds they'd probably be like. Ohhhhh, wait, painting symbols of our divine leader on the walls using enemy blood is maybe a little too crazy!"
notathreat: (16)

[personal profile] notathreat 2023-01-16 10:15 pm (UTC)(link)
"Of course that's not too crazy!"

Fuck, they're getting into it, aren't they.

"Crazy would be like... considering wearing jeans."

You know, the real sin.
notathreat: (109)

[personal profile] notathreat 2023-01-16 10:33 pm (UTC)(link)
"Yeah. Right now, anyway."

Ellie leans in close, keeping her voice very soft so they won't disturb the presentation. The audience is filled with children so thankfully they're not the only ones wiggling, whispering.

Ellie still seems a little shaken, but she's getting a handle on it, her eyes a little too shiny, but she blinks it away.

"Earth. And the moon. And... a lunar rover is a little robot they put on the moon. Like- I don't know, a golem. A machine that can send information back to the scientists on earth."

See. She's trying. Ellie straightens, discreetly wipes a hand across her face.
armd: (looming)

cw child abuse

[personal profile] armd 2023-01-16 10:56 pm (UTC)(link)
"Corduroy," Abby muses, rolling her eyes, "That's how you know the world has gone insane..."

She plucks another bottle out, rolling it in her palm once the broken glass is brushed away. "Most of us are anyway, but only they decided they should start carving up children's faces. Really makes you think."
notathreat: (123)

[personal profile] notathreat 2023-01-16 11:06 pm (UTC)(link)
"Makes it easy to control them, if you can't leave. One look at your face and everyone knows what you are."

Ellie says it softly, and it sounds cold. She knows a little bit about being a kid who needed to be kept in line. What happened to her wasn't half so monstrous, though. She thinks of Lev, of the long-healed scars on his cheeks, and wonders again. Why.

What was the final push for him to realize that he and Yara needed to get out?

It's none of her business and never will be, but she shivers anyway.