cozen: (Default)
Bastien ([personal profile] cozen) wrote in [community profile] faderift2024-01-27 06:39 pm

player plot | meanwhile, in orlais,

WHO: Anyone
WHAT: Orlesian hangout interlude
WHEN: Late Wintermarch 9:50
WHERE: Halamshiral
NOTES: OOC post including some historical context that didn't fit well into the body of the log here. Mentions of fantasy racism and related violence in the log text. Use CWs for threads as needed.


There was a time not very long ago, like just six months ago actually, when the Baroness Egelatina de Martigny was only the Lady Egelatina de Martigny and it seemed possible she might die that way. She'd spent her entire adult life on the modest allowance granted to her by her aunt — several years younger than her, as these things sometimes happen — who held the title and the family land. But now her aunt is dead, the new Baroness de Martigny is in charge, and this winter she is starting off with a bang by filling her freshly reclaimed ancestral property with professors, artists, and Riftwatch.

This is not madness. Egelatina is savvy and mindful of her reputation. But the reputation she cultivates is one of a knowledgeable, eccentric supporter of arts and cutting edge ideas. She loves interesting anecdotes and shocking company, so long as the shock isn't that they're boorish or foul smelling. Whatever aid Riftwatch can provide in that endeavor likely to be rewarded: she's freshly rich, childless, unmarried, and without any close heirs, and she has disclosed an intention to spend her inheritance on her passions, causes, and friends rather than die wealthy and have everything go to her excruciatingly dull seventh cousin.

All of this to say: through her old pals Alexandrie d'Asgard, Byerly Rutyer, and Bastien Bastien, Riftwatch has received an invitation to send representatives to stay with her for a week in snowy Halamshiral.

HALAMSHIRAL.

Halamshiral as Riftwatch finds it is a sea of small houses and single-story workshops and market squares, though the hilly terrain and strips of snow-coated greenery that the city's original elven planners left behind mask the extent of the sprawl from any viewpoint outside the High Quarter. The main streets have been rebuilt and improved upon; while the nobility generally won't deign to visit themselves, rather than sending their staff, there are some charming market squares, affordable taverns, and the shops of tradesmen and artisans. On these streets Halamshiral is a city like any other, save that the majority of its citizens are elves.

Venture off those streets, however, and find clusters of shacks among patches of half-completed reconstruction — walls half finished, stacks of rotten lumber that never made it into the shape of a house — and pockets of outright ruins, evidence of the fire and violence that caused them still there. The poorest and most neglected denizens of Halamshiral, mostly elven but some human now as well, live in lean-tos and shabby tents around the edges of these areas.

That they live on the edges, specifically, is due to the hauntings. Typical for sites of violence and fear, the veil has thinned in Halamshiral. Glimmers of past conflicts show through it — a glimpse of ghostly elves cowering before Chevaliers, spirits clashing in the Exalted March of the Dales, an elven lullaby from an unseen source. Shades and demons of despair or rage may lurk in the dark corners of ruined buildings. Inquiring among the locals will reveal the troubling news that these occurrences have become much worse over the last month or so.

HIGH QUARTER.

On a completely different note, the High Quarter where the nobility sequesters itself each winter is a gated community, literally elevated above the rest of the city on the hilly terrain, that progresses from fine inns and stately close-quartered apartments and townhomes near the gates to more impressive mansions with sprawling gardens the nearer to the center you go. The center itself is the Winter Palace, but Riftwatch isn't invited there.

Instead, they're invited to any number of other gatherings at smaller estates. The finest and largest of the week is a soiree hosted by the Duke de Freyen, for which nearly everyone who is anyone puts in an appearance; even the Empress might be glimpsed for a moment, though briefly, and approaching her before she departs will be impossible. Every evening there are several other somethings going on: banquets, card tournaments, chamber concerts, smaller dances in smaller ballrooms, and other genteel gatherings. Together they provide a variety of opportunities to impress, whether that's with fashion and dancing or skillful cheating at cards or allowing tittering lords and ladies to feel your arm muscles.

Regarding Masks

Within the High Quarter, a clear view of anyone's face is very rare. The nobility have their elaborate and unique masks, and every servant has a simpler version to indicate which household they belong to. Meanwhile, the Orlesian commoners who are present, from the untitled wealthy to visiting workers, paint their faces in the nobles' presence at a minimum and may wear high collars or low hats meant to obscure their faces further. It's good manners. But not such required good manners that they expect it from Riftwatch and other outsiders; showing up with your whole nose and both cheekbones out for the world to see is more the equivalent of arriving underdressed and barefoot, not naked.

For the visit, Riftwatch will have available a quantity of simple masks — more like those worn by servants than the elaborate ones worn by the nobility — painted the slate grey and green of their uniforms. Opting to wear masks is a statement, which might be regarded as presumptuous by those around them and may ultimately be considered a signal of Riftwatch's entry into the Game (and submission to the rules, such as they are), especially in conjunction with any other perceived maneuvering for influence. But it's fine. It's an intentional statement. And those who would prefer not to wear a mask still have the option of maquillage or a gauche naked face.
Pleasant as these activities might look at first glance, there's an ever-present undercurrent of passive aggression, gossip, and scheming, punctuated by occasional grandstanding accusations and deadly duels: the Grand Game. Riftwatch members are unlikely to find themselves involved, save as pawns in someone else's attempts at impressing or humiliating their neighbors, but being a pawn isn't exactly a great, safe gig.

As is always the case, these gatherings are also lousy with entertainers who might also be bard bards. While there's no general directive to assassinate Riftwatch members, anyone trying to sneak and snoop in private rooms while parties carry on elsewhere, searching for hints of conspiracies in letters or signs of eluvians in attics, may stumble on an assassination in progress or run into someone else trying to rifle through correspondence and willing to kill to be first.

INSIDE.

In the house where Riftwatch is staying, things are less fraught. Though only ("only") a Baroness, Egelatina is on the wealthier end of the Orlesian nobility bell curve, and her expansive property has a lot of comfortable beds and oversized fireplaces. The decor has some nods toward the latest of Orlais' fast-moving trends, for appearance's sake, but the Baroness has put more effort and money into filling the library with more interesting books and the gallery rooms with more unusual art than her aunt preferred. A greenhouse in Serault glass is kept warm and sticky-humid even in winter, filled with rare flora from Thedas' northern tropics and a collection of live butterflies. Her most cherished prize, on a second-floor balcony, is a large telescope for the clear nights.

The telescope is a popular focal point for her little gatherings, when she invites whomever has caught her interest that hour to join her and encourages them to talk to one another. So is the oversized chess board now laid out in the center of her ballroom. Smaller game boards are scattered throughout the house, and in the evenings — or the late afternoons, or sometimes the early afternoons — the bulk of the guests might gather around card tables to drink and carry on their debates while trying to take one another's pocket money.

A rotation of visitors drop in to visit day to day, but in addition to Riftwatch's number, the guests staying in the house include: Lord Remonet Nicollier, a writer of praised but unprofitable imaginative fiction about a land on the other side of the Amaranthine who wants nothing more than to tell everyone about his plans for the next chapter; Josset de Rodin, a naturalist and explorer who was on the edges of the Donnarks cataloging wildlife when the Anderfels imploded and adds new harrowing details to the story of her escape back to Orlais every time she tells it; Gaultier Boucher, a professor at the university now doing work on authenticating the details of the Canticle of Shartan with the help of his elven research assistant who is actually doing most of the work, Maren; and Mathé Leroux, a middle-aged, taciturn commoner and former sailor in the Orlesian Navy, prior to his honorable discharge after the loss of his arm, who now paints unusual, emotive portraits with remarkable talent but little recognition (yet) and lives in the Baroness' household on a permanent basis. (They're bangin'.)

OUTSIDE.

While the Baroness de Martigny is more of an indoor cat, many of her friends and neighbors are not. This time of year Halamshiral is covered in a thick blanket of white snow, and aside from one evening in the middle of the week when a snowstorm rolls through to add to it, the weather stays clear and ideal for getting out to enjoy it. The neighboring mansion's back garden has been sculpted into an ice maze, with glowstones frozen into the ice so it can be enjoyed night and day. There's also an annual snowy hunt for a snowy wyvern; it's only successful once every five years at best, but still a rousing adventure during the other four, and Riftwatch members might field their own attempts to catch the beast for clout or accompany any number of curious lords and ladies who'd like their help while they "track the beast" (drink and walk) through the surrounding countryside. They can also take a sleigh ride, participate in a snow sculpture contest organized by the legion of servants during their free time, or join Halamshiral urchins in a snowball fight. Because there's snow. If we didn't mention.
pathlit: (Default)

jayce talis | ota

[personal profile] pathlit 2024-02-03 09:51 pm (UTC)(link)
[ individual prompts below; hmu for specific starters or make your own! see here for a general overview of what he'll be doing ]
pathlit: (007)

( high quarter - ota )

[personal profile] pathlit 2024-02-03 09:54 pm (UTC)(link)
It's a lovely, wintery night for a gathering of high-class gossip and merriment to ward off the cold. Unfortunately, Jayce is only here to rub elbows with those who might take interest enough in Riftwatch's bizarre pursuits (or simply its bizarreness) to pledge some manner of coin or connection. He's rather good at putting on the charm and tolerating invasions of space, but the latest encounter has been a bit too much.

A night or some ago, amongst the dozens of masked individuals of whom Jayce is having the damnedest time keeping straight (with variable success) he shared one of several dances with a certain Lady Ghita di Fiorelli of Antiva. At the time, he'd thought nothing of it. Nor had he given much consideration to the brief conversation the ensued after she'd led him off the dance floor beyond another potential patron given her interest in discussing Riftwatch's projects (his projects, she'd said; he hadn't noticed).

Tonight, when the Lady had found him again, Jayce had been more than happy to continue their discussion. Effortlessly charismatic, she had steadily lead the physical location of their discussion down an unoccupied hall, speaking as much with her hands as Jayce often does of a possible source of metal for their projects. An Antivan willing to utilize their trade connections for Riftwatch is an enticing prospect, after all.

But then our ""hero"" realizes, a little too late, that this person is touching his arm and they are alone and he is politely apologizing with a smile, he has to go check on his partner, you see, because it is late and they have so much work to get to in the morning, but chatting with the Lady has been such an honor and he hopes they can continue their discussion another time, it's been a pleasure, until next time--

--and anyway, this is how Jayce jostles into whoever happens to be turning the corner down this remote hallway, spilling his half-full glass of wine onto one or both of them in his politely composed flight.

"Shit!" is such a quiet hiss, but nonetheless audible, as is the panic behind it. He lifts his eyes to meet the other person, dreading the possibility of meeting an ornate mask (because that would mean double, triple shit). Him? He's just sporting a minimalistic look in Riftwatch's colors, a shimmery olive and deep slate painted along his eyes.

He looks properly aghast as he says, "I'm so sorry--"

[ one thread for this particular scenario, please! though different rifts on it can be done for multiple threads. :') ]
Edited (im sorry for all these edits, mj) 2024-02-05 04:59 (UTC)
pathlit: (087)

( high quarter - loki )

[personal profile] pathlit 2024-02-05 04:57 am (UTC)(link)
So it goes that when a person attracts the (apparently romantic) attention of one Lady Ghita di Fiorelli of Antiva, they also attract a bullseye target. On themselves.

This is a freshly learned lesson for Jayce, who is currently lying in the snow with a twinging ache in his temple and molasses in his circulation. S'what it feels like, anyhow, with the unwitting imbibement of more than just alcohol tonight. One can only assume that the party responsible for tampering with his drinks is the same person currently lying unconscious or dead nearby, thanks to the third individual present:

Loki, that is, though Jayce probably doesn't recognize him, especially under the night sky and especially if Loki is wearing a mask. (Jayce has opted for heavy eye makeup instead because voluntarily joining a deadly political game is no bueno. except it kind of happened anyway, oh no)

With a quiet groan, Jayce sluggishly pushes himself up and onto his elbows to blearily peer at Loki's figure. A small corner of his mind is urging him to get up and get the fuck outta here, but the warning isn't quite making it through the mental fog.

"V's gonna kill me if I die here," he mutters, unaware that he has spoken an internal thought. Of a normal, conversational volume, he asks, "Who're you?"
Edited 2024-02-05 04:59 (UTC)
pathlit: (172)

( halamshiral - ota )

[personal profile] pathlit 2024-02-05 05:20 am (UTC)(link)
Most of Jayce's time in the ruined city is spent clearing as many shades and demons as possible. The endeavor is made considerably more doable with the weapon he'd obtained (see: pilfered) from the Venatori in the Silent Plains, which appears capable of vanquishing shades and such with a single bonk. Of course, he will be more than happy to work alongside any other members of Riftwatch (probably).

One might also find him engaged in rather competitive snowball fights with the locals (once he's shown to be an at least Okay Guy, what with the shade bonking and all (not that kind of bonking)). In fact, he might be ducking from a well-aimed throw right now, so RIP to whoever happens to: 1) currently exist behind him, and therefore 2) receive a snowball to the [insert body part here].
overharrowed: (Default)

Julius

[personal profile] overharrowed 2024-02-06 01:04 am (UTC)(link)
[An open starter or two forthcoming, but in the meantime feel free to reach out if you'd like to discuss ideas for something bespoke]
extortionate: (pic#13310908)

[personal profile] extortionate 2024-02-06 05:30 am (UTC)(link)
"Thank fuck," Lazar breathes, looking far too pleased for someone now absolutely drenched in the Heartlands' finest. "We gotta get out of here."

Paint and wine curdle together about his beard. He grabs Jayce's shoulder, throws a hunted glance over his own.

"C'mon, there's a balcony up ahead."

The man's too big to fully pull, but hell if he isn't trying.
Edited 2024-02-06 05:30 (UTC)
bouchonne: (side-eye)

DOG

[personal profile] bouchonne 2024-02-06 01:27 pm (UTC)(link)
"Let me see that."

Byerly reaches into Bastien's collar and grabs the tiny thing. He holds it up for inspection, eyes narrowed critically. The puppy's tail - scarcely thicker than a strand of pasta - whips back and forth ferociously as its back legs wiggle around.

"Bastien," he says, "why are you cuddling a rat?"
bouchonne: (aw that's sweet)

[personal profile] bouchonne 2024-02-06 02:22 pm (UTC)(link)
“And someone’s stitched a pair of bat ears onto the poor thing,” Byerly continues, pretending not to notice the look on the valet’s face as he sits. “Some monstrous magic’s been done to her. Was she created by cruel Venatori experiments? It’s the only thing that would explain this hideousness.”

The contempt is, of course, perfectly performative. She’s so bright-eyed and curious and keen - at an age when most puppies are confused and sluggish - that Byerly immediately concludes that this is clearly a dog that’s a genius.

“Rat Red, eh? Well, deal me in, we’ll see if she’s a lucky charm.”
bouchonne: (what's under that skirt)

[personal profile] bouchonne 2024-02-06 11:09 pm (UTC)(link)
There's a casualness to Byerly's manner that's altogether at odds with the current situation. He seems, honestly, positively sleepy. His eyes, behind the mask, are hooded, and his voice is easy.

There's a reason Byerly never really was a player of any significance in the Game. It's a very poor pantomime that he's doing here. It'd be better to play peeved or lightly worried; playing calm betrays just how much he's lying about his emotional state, and therefore just how deep the anxiety goes.

"I'd prefer the reverse." A poor attempt at a quip. "Who are you, then?"
heirring: ([139])

[personal profile] heirring 2024-02-07 06:27 am (UTC)(link)
The startled gasp that punctuates Jayce's duck is a particularly unmistakable tenor of affronted, and therefore can only belong to Wysteria de Foncé. That much may be more or less determined without actually looking to confirm. But should he swivel back to calculate the extent of the collateral damage, he will find the errant snowball has struck Wysteria directly across her front. A fat splat of powder is dashed across the neck of her bright red, cheerily embroidered half-capelet, flecks of snow mingling with the little knots of flowers and twisting ivy picked out across the fabric.

"Mister Talis!" she shrieks in an accusatory note as if he himself were somehow responsible for this tragedy rather than the cackling trio of children a half dozen paces removed. At least two of them are already scrambling to form their next round of projectiles.
extortionate: (pic#13310904)

[personal profile] extortionate 2024-02-07 04:05 pm (UTC)(link)
Lazar limps in behind the woman - a pace or two back, no sense in getting stabbed if she does run, this week's had enough -

But blocking, by bulk, her form from the street. Whatever information she's got, let her say it half-private. If it puts him in ready earshot, that's just bonus.

(Why is he here? Did anyone ever tell him that Byerly resigned as Ambassador? Certainly these are unrelated questions.)
overharrowed: (like a lamb to slaughter)

The Duke de Freyen's party (OTA)

[personal profile] overharrowed 2024-02-08 12:49 am (UTC)(link)
Those who have known Julius for a long time are likely aware that he puts thought into how he presents himself generally, but the tendency is marked in Halamshiral. He has, in different settings on this trip, worn the Riftwatch-issued masks and gone fully without. This evening he has opted for face paint, also in Riftwatch gray and green. It is neat and striking, but clearly not meant to be so elaborate as to be distracting. Similarly, he is in trousers and a long coat rather than robes or a uniform, but he does openly carry his staff. He is a mage and a member of Riftwatch, and he clearly intends to be identifiable as both at a glance.

He makes himself available to the overtly curious, flowing with the evening's crush rather than trying to swim against it. His main objectives for the evening are first, to listen; and second, to leave those he spoke to convinced that whether or not Riftwatch's members are charming, they aren't fools. It draws him into a variety of conversations over the course of the evening, and only one or two he has to extricate himself from. He can be drawn into stories of Riftwatch's more exciting (and publicly consumable) exploits, but generally he prefers to steer the conversation to the other party's experiences and interests.

Between these conversations, his fellows can find him occasionally on the dance floor or, more often, drawn in to make a fourth at a game of cards. Julius is, always, the picture of good humor whether he says yes or no to these requests, and he says yes more often. (He does not make a point of enlightening anyone on the fact that he understands spoken Orlesian perfectly well. Then again, no one asks.)

He stays as late as the rest of the baroness's party does, soaking up what he can get. While his spirits are good, he does also occasionally need a break, so anyone who wishes to catch him somewhere more private will have an opportunity or two, especially in the small hours.
overharrowed: (was I kind enough)

Inside (closed to CR who can do magic, either native mages or magical rifters)

[personal profile] overharrowed 2024-02-08 12:58 am (UTC)(link)
Julius, as requested, has not been specific about where he's been invited that evening. (Letting the baroness think it was a liaison of some sort seemed to charm her, but not interest her especially, which was exactly the effect he hoped for.)

When he returns, it is not especially late, though late enough that he's missed the evening meal and the drinks following. People are likely still up, but scattered to their individual pursuits. Julius is grateful for the Riftwatch-issue mask that means he can be slightly less rigorous about schooling his facial expression as he moves through the entrance hall. His air is still not that of someone returning from a rendezvous, but he hopes only those who know him well will be able to see any agitation.

He'll eventually head back to the guest room he shares with Petrana. But he wanders for a while first. He thinks better in motion. The fact of the matter is that he needs to work out what he wants to do before he can work out how to go about it, though. That's the sticking point at present. If he runs into the right person, maybe bouncing the problem off someone trustworthy will help.
thereneverwas: (smoke)

[personal profile] thereneverwas 2024-02-08 08:19 pm (UTC)(link)
It's happenstance that Barrow is here as well, and in a bit of a mood by the looks of things; he nearly stalks right by the alley, but pulls up short when he clocks Lazar and the blood spatters nearby. Popping a cigarette into his mouth, he changes course to saunter into the alley, only now recognizing Byerly's voice as well.

"You lot kill someone?" he asks, half-joking. He just got finished busting a Chevalier in the nose, so maybe this is the preferable alibi.
pathlit: (045)

[personal profile] pathlit 2024-02-09 12:21 am (UTC)(link)
Though he startles at the contact, the momentum in Lazar's demeanor sweeps Jayce alongside him without a second thought. "Right, yeah," he's saying because this is-- this is definitely another member of Riftwatch, Lazar he may have heard at one point or another on the way here, and therefore Jayce's immediate risk of consequence is certainly pretty low, right?

Right. Yeah. So--

"I know I--" A furtive glance over his shoulder (purely because Lazar had done it first). "Shit, is it that bad?"
pathlit: (058)

[personal profile] pathlit 2024-02-09 03:06 am (UTC)(link)
Throwing a glance over his shoulder, surprise morphs into glee. "Madame de Fonce!" he exclaims brightly, and promptly returns his attention to the children, throwing the sole snowball in his arsenal at one of them. It lands with a soft explosion of white on a shoulder, disrupting their efforts, but Jayce isn't watching to see it.

"Quick!" he says, scooping snow into his gloved palms and packing it into a ball with an efficiency that suggests A Lot of practice. Turning, he pushes the snowball into Wysteria's right hand -- or tries to, anyway. "How's your aim?"
coquettish_trees: (garden)

i. post sh-sh-sh-sh-sh-sh-sh-sherry bomb

[personal profile] coquettish_trees 2024-02-09 08:54 pm (UTC)(link)
Alexandrie has a gloved hand over her mouth, her eyes sparkling over it with a gleeful mix of shock and delight. There's a few droplets of sherry on the glove's pristine white that she'll make a tsking sound and laugh again about later, but right now she's looking only at the results of Gardet's brash display of pique.

"Missed!" A little laugh escapes out of her nose in a series of little huffs, quiet with conspiracy, "He has hit you directly! Poor man." Whether the last refers to Bastien or Gillot is uncertain. Both, perhaps. "Would you like— I have paint and a brush, for touch-ups." Indeed, there is a similar green shading her eyelids, although with shimmer of gold that accompanies it, it is not likely there for Riftwatch.
bouchonne: (what's under that skirt)

[personal profile] bouchonne 2024-02-11 12:02 am (UTC)(link)
"Hmm. So perhaps there is luck in this one."

Byerly doesn't react to the story of a child being asked to drown puppies beyond simply pursing his lips. It's quite easy to fall back into the playacting they've done before, him and Bastien - Byerly acting arch and indifferent and cold, Bastien soft and sweet. It's easy to hustle people that way.

Instead, he just tugs on the puppy's enormous ear, then whips his fingers out of the way before she can lick them. "Deal me in," he says. "I'm feeling like a high roller tonight."

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