faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2016-02-04 01:30 am

TAKING SULEDIN KEEP

WHO: The Inquisition
WHAT: Capturing the Keep
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: Violence, gore, etc. This log contains closed prompts for quest participants, but is open for anyone who wants their own battle- or post-battle logs. ICly it will take most everyone they have in the region to take the keep, so any character could be part of the assault and its aftermath. It's also forward-dated to the 23rd, so if your character isn't currently in Emprise, they could be by then!




By 23 Guardian, the Inquisition has pressed the Red Templars out of the hills and snow and into Suledin Keep. The assault on the keep starts before dawn and is long and deliberate; there are no trebuchets here. By the time the sky has turned a bright enough gray to pass for morning, the Inquisition has worked its way into the snowy, twisting maze of gardens in front of the fortress. Soldiers weave around the walls and the rubble and the spikes of lyrium. Archers climb up mounds of tumbled stone and into the ancient, twisting trees for better vantage points. By the time the fortress itself is breached, the sun is setting again behind the clouds, and snow is falling.

The Red Templar forces are many and though for them this is a retreat, a last stand in the region, they are well-organized. They fight with the single-minded fury of the corrupted, and indeed many of them show signs of advanced lyrium infection, eyes red, crystals jutting up out of skin, sometimes so numerous that they begin to form their own sort of armor. A few have been so completely consumed that it is difficult to tell they were ever human to begin with. The battle will be long and bloody. Courtyards and wall positions must be taken one by one and held, and more than once retaken again after a successful Templar resurgence. Any Inquisition member able to fight is likely to be pressed into service before the day is done.

As the forces press forward the snow behind them is left checkered red: lyrium, blood, Inquisition uniforms. There are bodies to identify. Wounded to tend to. Enemy soldiers beyond hope of recovery to be put out of their misery, perhaps, for those so inclined. A giant's carcass is laid out in the gardens for inspection; two more are already dead and rotting in cages and chains, with red crystals infesting their bodies. Bigger crystals have infected the castle itself, sticking up from the ground and out of walls almost as if they have been cultivated here. They must be smashed as the army advances, for any who linger near begin to feel its effects, particularly the wounded.

levered: (055)

closed, post-battle.

[personal profile] levered 2016-02-21 04:03 am (UTC)(link)
She should cut his throat.

He's beyond help, even ignoring the red glow of his eyes or the stark red contrast of the veins in his exposed neck. Torsos aren't meant to bend that way. The stone he's lying across, where he fell from a height, is drenched red. She can hear his lungs rattle and bubble when he breathes. Whatever he's done, however many he's helped to kill, she shouldn't want him to suffer. Clarke has a knife in one hand, staff in the other, and an hour ago she didn't hesitate to kill one of his comrades. So she should cut his throat.

But she doesn't move, not until she hears snow crunching under feet nearby, and then it's a step back instead of forward, a sharp turn to look. If there's relief on her face, it's because the question of the Templar's throat can be momentarily set aside. Lines reappear between her eyebrows a second later.

"I'm sorry," she says, in a clipped tone that isn't sorry at all, and gestures to the red-stained field with her knife hand—"about your alliance."