Fade Rift Mods (
faderifting) wrote in
faderift2016-09-09 11:01 pm
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Kingsway Rifter Arrival
WHO: New rifters & their rescuers
WHAT: People fall out of a rift and get attacked by stuff
WHEN: Kingsway 8
WHERE: The coast of the Waking Sea in northern Orlais, just west of the mountains.
NOTES: The arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people could be sent to pick them up.
WHAT: People fall out of a rift and get attacked by stuff
WHEN: Kingsway 8
WHERE: The coast of the Waking Sea in northern Orlais, just west of the mountains.
NOTES: The arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people could be sent to pick them up.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, you're plunged down through warm, sticky sea air and full-body into salt water. It's shallow enough to stand and keep your head above the rolling waves--but you'll need to do more than that to live. Overhead, there's a flaring, shifting, green-lit tear in reality. Around you, there are a number of ghastly figures: some float above, hooded and rasping, poised to freeze the sea around you if you don't get out of it quickly enough, while others are spindly monstrosities that burst up from the sand and rocks beneath your feet and scream as they emerge from the water. Whatever arrived with you floats in the waves, slowly pushed toward the shore, or sinks beneath the surface. It may be wisest to leave it for now and collect it when the area is slightly less demon-infested.
To add to your troubles, there's a narrow splinter of light in the same sickly green as whatever brought you here, now glowing out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
But there's help, on the shore.
In this world, you're plunged down through warm, sticky sea air and full-body into salt water. It's shallow enough to stand and keep your head above the rolling waves--but you'll need to do more than that to live. Overhead, there's a flaring, shifting, green-lit tear in reality. Around you, there are a number of ghastly figures: some float above, hooded and rasping, poised to freeze the sea around you if you don't get out of it quickly enough, while others are spindly monstrosities that burst up from the sand and rocks beneath your feet and scream as they emerge from the water. Whatever arrived with you floats in the waves, slowly pushed toward the shore, or sinks beneath the surface. It may be wisest to leave it for now and collect it when the area is slightly less demon-infested.
To add to your troubles, there's a narrow splinter of light in the same sickly green as whatever brought you here, now glowing out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
But there's help, on the shore.
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"Shielding you!" she shouts towards him. Her barrier spell decays as soon as it's placed, but for about fifteen seconds or so, he and his horse should be protected from any incoming damage. Then she aims her staff at a demon and thrusts it forwards, a fireball shooting towards it.
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"My thanks, my friend!" He laughed then turned his horse to come closer to her moving in a circle around her body to force the demons to keep their distance. "It is good to know I have so talented a mage to fight with me!"
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"You don't hear those words often around here," she says, though it gladdens her heart to know he comes from a world where he respects mages. He'll find few here who do, though the Inquisition is more open-minded in that regard.
"Let's finish them off and I'll tell you how to close the rift. Otherwise more will keep coming through."
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He knew not every mage could do so from his world so it was better to ask. This appeared to be another world entirely and the laws of magic could be slightly different. No, that was not accurate. They were different because he could feel it just in his very existence. There was a different sensation to his abilities that he knew he would have to test out during a time that was not in combat.
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"Good to go!"
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"Excellent! We make a powerful combination of skill this way!" Keeping the hand on the reins low, he made sure that she had room to still cast as she needed to, even focusing more on holding her and just guiding his horse with his legs instead. There was enough trust between horse and master that the giant beast moved without hesitation, doing everything Iskandar needed him to.
"How close must I be to this rift to finish it?"
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"You don't have to be right underneath it, but close. No more than five or six yards away?" She finishes that statement by lifting her arms, allowing an energy barrage to leave her and sweep towards a demon, slamming him with electricity.
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Iskandar was charging the demon she'd attacked, trampling it beneath the hooves of his horse as he beheaded another with a sweep of his sword. This horde was quite the busy thing! Looking around, he counted how many were left and hummed in thought before he let go of the reins completely to hold onto her. This time he really was just using his legs but he was able to make sure she wouldn't fall as they trampled more demons in their path.
"When we are done with these creatures, what will close the rift?"
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...Came from him. He's gone now, cut down by a demon. She doesn't want any other rifters to fall to that.
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"I ask that you protect my horse as best you can. He is strong but he is not immune to these weapons. But should we lend him your strength, he can help ride us to victory."
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"Hold your hand out to the rift."
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"Hm. That is quite the trick I seem to have at my disposal!"
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Now she points to the south. "Our camp is that way."
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"Tell me, my friend, is it only those of other worlds who bear these shards? From what I can tell you do not possess one."
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"We have people studying the nature of the rifts to try and better understand them and how to get you home, but it's been difficult so far. The rifts are still very mysterious."
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Then again, perhaps that was why no one had done anything about it thus far.
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"There's the camp down there. The scouts are expecting us."
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