Fade Rift Mods (
faderifting) wrote in
faderift2016-09-09 11:01 pm
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Kingsway Rifter Arrival
WHO: New rifters & their rescuers
WHAT: People fall out of a rift and get attacked by stuff
WHEN: Kingsway 8
WHERE: The coast of the Waking Sea in northern Orlais, just west of the mountains.
NOTES: The arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people could be sent to pick them up.
WHAT: People fall out of a rift and get attacked by stuff
WHEN: Kingsway 8
WHERE: The coast of the Waking Sea in northern Orlais, just west of the mountains.
NOTES: The arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people could be sent to pick them up.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, you're plunged down through warm, sticky sea air and full-body into salt water. It's shallow enough to stand and keep your head above the rolling waves--but you'll need to do more than that to live. Overhead, there's a flaring, shifting, green-lit tear in reality. Around you, there are a number of ghastly figures: some float above, hooded and rasping, poised to freeze the sea around you if you don't get out of it quickly enough, while others are spindly monstrosities that burst up from the sand and rocks beneath your feet and scream as they emerge from the water. Whatever arrived with you floats in the waves, slowly pushed toward the shore, or sinks beneath the surface. It may be wisest to leave it for now and collect it when the area is slightly less demon-infested.
To add to your troubles, there's a narrow splinter of light in the same sickly green as whatever brought you here, now glowing out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
But there's help, on the shore.
In this world, you're plunged down through warm, sticky sea air and full-body into salt water. It's shallow enough to stand and keep your head above the rolling waves--but you'll need to do more than that to live. Overhead, there's a flaring, shifting, green-lit tear in reality. Around you, there are a number of ghastly figures: some float above, hooded and rasping, poised to freeze the sea around you if you don't get out of it quickly enough, while others are spindly monstrosities that burst up from the sand and rocks beneath your feet and scream as they emerge from the water. Whatever arrived with you floats in the waves, slowly pushed toward the shore, or sinks beneath the surface. It may be wisest to leave it for now and collect it when the area is slightly less demon-infested.
To add to your troubles, there's a narrow splinter of light in the same sickly green as whatever brought you here, now glowing out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
But there's help, on the shore.
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"Hm. That is quite the trick I seem to have at my disposal!"
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Now she points to the south. "Our camp is that way."
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"Tell me, my friend, is it only those of other worlds who bear these shards? From what I can tell you do not possess one."
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"We have people studying the nature of the rifts to try and better understand them and how to get you home, but it's been difficult so far. The rifts are still very mysterious."
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Then again, perhaps that was why no one had done anything about it thus far.
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"There's the camp down there. The scouts are expecting us."
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And he certainly didn't mind. Even Bucephalus responded well to her, perfectly relaxed as they moved here. Iskandar was pleased with that actually, smiling brightly as if he hadn't just been magically transported through an ocean to a demon fight until he was now stuck in this world.
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"It sounds like he's a good companion to have. Here; we have a pen set up on the left side. Would you be all right leaving him with the Inquisition's mounts?"
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He didn't seem to mind though and guided the horse to the pen. There he slipped off the horse then reached up so he could help her down as well. Once the huge animal was comfortable, he moved after the woman again. "There. He should be quite happy until we ride again."
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Now down off the horse, she leads the way towards a campfire. "Well, let's get you some stew and a bed roll to rest in tonight."
[ ooc: are we good to wrap up? ]
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"You have my thanks for this, my friend. I can tell I will enjoy my time here how ever long it is."
He laughed and followed after her. Perhaps he didn't know what power brought him here or why but he could at least live. Far better than to just give in to whatever distress might drag down others. For in the end he was a King and a King had to be the one his people looked toward. Whether they were there or not.