Fade Rift Mods (
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faderift2016-04-17 01:31 am
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Entry tags:
- ! open,
- teren von skraedder,
- { adelaide leblanc },
- { anders },
- { araceli bonaventura },
- { ariadne },
- { benevenuta thevenet },
- { bruce banner },
- { cassandra pentaghast },
- { cole },
- { dorian pavus },
- { eirlys ancarrow },
- { ellana ashara },
- { fenris },
- { galadriel },
- { gavin ashara },
- { hermione granger },
- { iron bull },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain highwind },
- { korrin ataash },
- { leliana },
- { leonard church },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { merrill },
- { mia rutherford },
- { nerva lecuyer },
- { obi-wan kenobi },
- { rachette dakal },
- { samouel gareth },
- { sera },
- { siuona dahlasanor },
- { solas },
- { velanna },
- { zevran arainai }
OPEN: Cloudreach Event
WHO: Anyone at Skyhold
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
This high in the mountains, snowstorms are to be expected. But this one is large and lingering, hanging over the valley and the fortress for days. In Skyhold, with its eternal spring, the snow becomes rain before it hits the ground, leaving inhabitants and visitors to wade through puddles and mud in the courtyards. In the valley, snow and ice accumulate under cloud cover—and worse, when the clouds finally thin, a whole winter's accumulation of snow begins to melt in the sunlight.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
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"Come on," she grunts, doing her best to help tug Korrin up to her feet. Once she's standing, Hermione wraps an arm around her waist as well as she can, doing her best to keep the both of them upright. "Where do you usually sleep? If it's too far, I'll just take you to the healing tents instead."
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Trust me. Says the girl who can hardly walk in a straight line or figure out where she's going. Who told Skyhold to be so big, anyway?
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She frowns a little, taking note of Hermione even though her haze. "You could use some rest, too. Don't forget."
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Hermione can be painfully stubborn when the situation calls for it - or even when it doesn't call for it, really - and so she only shakes her head, carefully making a turn and hoping that Korrin will let her know if they're accidentally going the wrong way. "I'll be fine. I've spent months camping out in damp weather; I like to think I've built up an immunity to most things by now."
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She frowns, rubbing her temple. "I even ran into a dwarf would could see them. A dwarf. They don't dream, don't have anything to do with spirits or the Fade. Whatever the fuck is going on, it doesn't discriminate."
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"That sounds so sad. It must make things particularly scary for them, then."
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Mention of demons has her frowning sharply all over again. "That explains the fear demon I saw, lingering near dwarven merchants stuck here because of this. Probably leeching off them like all the other kinds do when they find people they like."
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She doesn't want to use the word hallucination, since that would imply that she thinks Korrin mad, but it's worth asking after, she thinks.
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Korrin pauses and frowns, glancing around. "Are we going the wrong way?" Don't trust her screwed up sense of direction, Hermione. The healing tents aren't that far off.
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She stops entirely at Korrin's question, pausing to look around. "I don't think so?" Granted, the fact that Hermione's asking means that she can't necessarily be trusted, especially when she continues on in a different direction when she starts walking again, carefully maneuvering Korrin the whole while. "Though I suppose this way might be shorter...."
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"Sounds good to me. Anything to cut short all this stumbling around like way too much qunari hooch has been had. If I have to be like that, I at least want to earn it."
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"I know some people take whisky or some such thing for a cold, but I'd worry that you'd be more likely to tear your stomach to pieces, at this point. Just let me know if you need to stop and I'll get you somewhere reasonably dry for a light rest."
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Korrin stubbornly tries to continue, wanting to prove to herself or Hermione or whoever passes by that she's not completely helpless. It takes all her focus and energy, but she hasn't faceplanted yet. Once they get to the tents, she'll definitely be feeling it though.
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"I don't mind being with you," she tells her simply. "You're my friend. If you need someone to be there for you, that's what friends are for."
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"You don't have to do anything for me," she tells her. "Really. I just appreciate knowing you're here, and that you'll be all right before too long."
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"I will...I have to. I'm never sick, not like this. It can't last." Right?
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"A bit of rest somewhere warm and dry, and you'll be absolutely fine. You'll see."
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"Or we could just lie here. That's fine, too."
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"Just rest," she tells her gently. "I'll make sure they take care of you."
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