Fade Rift Mods (
faderifting) wrote in
faderift2016-04-17 01:31 am
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Entry tags:
- ! open,
- teren von skraedder,
- { adelaide leblanc },
- { anders },
- { araceli bonaventura },
- { ariadne },
- { benevenuta thevenet },
- { bruce banner },
- { cassandra pentaghast },
- { cole },
- { dorian pavus },
- { eirlys ancarrow },
- { ellana ashara },
- { fenris },
- { galadriel },
- { gavin ashara },
- { hermione granger },
- { iron bull },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain highwind },
- { korrin ataash },
- { leliana },
- { leonard church },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { merrill },
- { mia rutherford },
- { nerva lecuyer },
- { obi-wan kenobi },
- { rachette dakal },
- { samouel gareth },
- { sera },
- { siuona dahlasanor },
- { solas },
- { velanna },
- { zevran arainai }
OPEN: Cloudreach Event
WHO: Anyone at Skyhold
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
This high in the mountains, snowstorms are to be expected. But this one is large and lingering, hanging over the valley and the fortress for days. In Skyhold, with its eternal spring, the snow becomes rain before it hits the ground, leaving inhabitants and visitors to wade through puddles and mud in the courtyards. In the valley, snow and ice accumulate under cloud cover—and worse, when the clouds finally thin, a whole winter's accumulation of snow begins to melt in the sunlight.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
no subject
For a while she keeps his full attention. Hope isn't a threat, he doesn't think she can become possessed, but there's certainly something different happening here. Not a risk, exactly. He can't pin down why he's feeling so wary.
After that time, though, he turns to half-watching while working with herbs nearby. Whether or not Beleth feels she's learning something new isn't for him to say, but it's certainly interesting to watch her try this.
no subject
She finally pulls her hand down, to fidget with her other hand. "I don't know if that's right. I guess that's just the impression of someone who doesn't really know much about them. For what it's worth...Hope seemed as confused by our newfound abilities as we are. I don't know if that just means that one spirit isn't involved, or no spirits are involved."
She paused, tilting her head, and frowned. "So, basically...I succeeded, but I didn't really learn much. Go team."
no subject
"The older ones have more of a sense of self, of purpose. That Hope may have been young. Or perhaps it hadn't watched a great deal. But I doubt spirits were involved with this. They don't want to be here. Demons, though. Demons may have the desire. And they'd be a thousand times more difficult to talk with, because they'll seek to take you over."
Anders scrapes the cutting board off, dumping the neatly chopped herbs into the solution he's making.
"I'd suggest not talking with a demon. Mages have training in dealing with them, are taught how to avoid falling prey to demonic schemes. You've none of that, and I doubt Templars were doing blood magic to get possessed. It was Templars working with other Templars, which means that if you invite a demon in, you could be at risk of it following up on that."
no subject
"If there wasn't a Veil, would they even possess people? Why bother, when they're already where they want to be?"
no subject
"If... I mean, they wouldn't. They wouldn't have to. But then there'd be nonstop fighting, wouldn't there? They'd be attacking. Like when they come through the rifts. Unless..." Anders' own voice is low as he works to process this. "Are there only rifts happening near where the Inquisition operates, or is it around the world? Are there demons slipping out who aren't attacking? If they lived among us, I'd think there'd still be danger, but I don't know."
no subject
"Thank you, by the way. For helping me. For telling me about the dangers but letting me do it. Instead of just writing me off as...I don't know. Crazy, I guess. Or dangerous."
no subject
"You're welcome. And the Chantry's done enough of that for anyone, I think. Our understanding of the Fade has been held back by fear and by the Chantry, just the same as so much has been held back by that combination. I didn't see a risk to talking, and I was here to help. ...Thank you for trusting me for that, also."
Because not a lot would.