Fade Rift Mods (
faderifting) wrote in
faderift2016-04-17 01:31 am
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Entry tags:
- ! open,
- teren von skraedder,
- { adelaide leblanc },
- { anders },
- { araceli bonaventura },
- { ariadne },
- { benevenuta thevenet },
- { bruce banner },
- { cassandra pentaghast },
- { cole },
- { dorian pavus },
- { eirlys ancarrow },
- { ellana ashara },
- { fenris },
- { galadriel },
- { gavin ashara },
- { hermione granger },
- { iron bull },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain highwind },
- { korrin ataash },
- { leliana },
- { leonard church },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { merrill },
- { mia rutherford },
- { nerva lecuyer },
- { obi-wan kenobi },
- { rachette dakal },
- { samouel gareth },
- { sera },
- { siuona dahlasanor },
- { solas },
- { velanna },
- { zevran arainai }
OPEN: Cloudreach Event
WHO: Anyone at Skyhold
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
This high in the mountains, snowstorms are to be expected. But this one is large and lingering, hanging over the valley and the fortress for days. In Skyhold, with its eternal spring, the snow becomes rain before it hits the ground, leaving inhabitants and visitors to wade through puddles and mud in the courtyards. In the valley, snow and ice accumulate under cloud cover—and worse, when the clouds finally thin, a whole winter's accumulation of snow begins to melt in the sunlight.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
no subject
"Here, you can borrow this until she comes back if you want. Maybe it'll help."
And it's not as though he minds her borrowing it and using it to cool off her forehead. He can live without it for a few minutes.
"Hide'd have to be scraped pretty thin to work, I'd say, but maybe that could do. Or bark, assuming I can find any that'd work. Not about to try and take some off the trees to have a go at it myself. Sooner make a try of sand and use that...hey. That gives me an idea! They'd not have to be permanent drawings, would they? You'd just want to see what some of the beasties I fought would look like."
no subject
"Birch bark is good, but you'd likely have to get it from a merchant unless we travel to where it can be found. Not many birch trees up in the mountains. I know people who can manage hide canvases, though, if you really want.
...and no, they don't have to be permanent. 'Sup to you and however you'd want to do it."
no subject
Never mind that it's probably not the best plan to go out in the snow for any length of time if they're actually sick, but right about now the idea of something cooler sounds very appealing. And maybe a bit less crowded, too, and he nods in the direction of the spirits.
"Maybe we'd have a bit less company as well out there. What do you think?"
no subject
"Excellent idea, Jamie. I...might need help standing up, though."
no subject
Korrin may be larger than he is, but he's confident that he's strong enough to help her get up...that is until he goes to push himself to his feet and a wave of dizziness passes through him, causing him to plant both hands on the table and lower his head in an effort to try and get the feeling to subside. After a moment, though, the feeling passes, and he shifts around to the side of the table to where Korrin is with only a minimum of wobbliness.
"Here, hand me that drink back first, then we'll see about getting you out of that chair."
no subject
no subject
"Not sure I can entirely manage that, but at least you can lean on me in the meantime. Think you can walk like this?"
no subject
"I...think I can try. Though if I fall, don't throw your back out. Get Taas to move me."
no subject
Likely, they'd have to find someone to go get Taas to help them both if that was the case, but he has no intention of letting her fall - not if he can help it. So long as they don't try and rush it, they should be fine. He hopes, anyway. But the smile he gives her in return is an encouraging one, even as he makes a small move forward.
"Alright then, let's try a wee step or two. Slowly, mind, and then you'll know soon enough if it'll not work before we get too far from the table."