Fade Rift Mods (
faderifting) wrote in
faderift2016-04-17 01:31 am
Entry tags:
- ! open,
- teren von skraedder,
- { adelaide leblanc },
- { anders },
- { araceli bonaventura },
- { ariadne },
- { benevenuta thevenet },
- { bruce banner },
- { cassandra pentaghast },
- { cole },
- { dorian pavus },
- { eirlys ancarrow },
- { ellana ashara },
- { fenris },
- { galadriel },
- { gavin ashara },
- { hermione granger },
- { iron bull },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain highwind },
- { korrin ataash },
- { leliana },
- { leonard church },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { merrill },
- { mia rutherford },
- { nerva lecuyer },
- { obi-wan kenobi },
- { rachette dakal },
- { samouel gareth },
- { sera },
- { siuona dahlasanor },
- { solas },
- { velanna },
- { zevran arainai }
OPEN: Cloudreach Event
WHO: Anyone at Skyhold
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
This high in the mountains, snowstorms are to be expected. But this one is large and lingering, hanging over the valley and the fortress for days. In Skyhold, with its eternal spring, the snow becomes rain before it hits the ground, leaving inhabitants and visitors to wade through puddles and mud in the courtyards. In the valley, snow and ice accumulate under cloud cover—and worse, when the clouds finally thin, a whole winter's accumulation of snow begins to melt in the sunlight.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.

no subject
"No one has tried to...blame you, right?" She asked slowly, "They haven't tried to say that it was, ah. You attacking him?" She has to walk delicately here, because she can already feel the urge to say something particularly biting. But peace is her goal, not sniping. "If anyone has, I can approach them, and explain the situation. I think that everyone involved would agree that it would be preferable to lay the matter to rest."
no subject
"...I don't think so," he replies, but her question provokes a sudden gnawing fear. He doesn't talk to enough people to know whether they blame him or not. Maybe they do. "..um," he falters, gives a nervous, unhappy smile, and sighs. "I don't think it... matters, really." Who attacked whom. It doesn't change anything, it doesn't change his status in the Keep. If nothing else, he has a suspicion that people would side with Merrick regardless of who instigated.
no subject
But it's impossible to look at this muddy, nervous, despairing (if the demons are any indication) man in front of her and feel the wrath that she knows is her due.
She presses her lips together for a moment, then turns to him, and gives him a wry smile.
"It matters to me."
no subject
"People might get angry," he says quietly, glancing around them, his brow fretfully pinched. "...if they see me talking to you." As far as he knows, that's what happened with Merrick. He had made a mistake in interacting with her for that long, touching her, showing any interest in her at all.
no subject
Not that she blames them. Not that she blames anyone, when she has proven herself to be...not nearly as adept at protecting herself as all her bluster makes her sound.
Her gaze turns back to Cade, still firm. "I came to you. If they're mad, then they're mad at me, because of what I did of my own will."
no subject
He nods to her, with a strained smile. It seems wrong to tell the person he brutalized that he fears violence from others, especially when she's making such a concentrated effort.
Unless she's doing it on purpose.
He holds his silence, afraid to say anything.
no subject
"Please be careful to dry off and change into clean clothes when you can, or you'll catch what's going around." Beleth warns him, wiping her hands on her already rather muddy scarf. She'd offer it to him, but she recalls just how much he recoiled when she tried to do that for him in the snow. It felt--wrong, to offer something with good intentions that she had done previously with ulterior motives.
"Have a nice day, Cade. And remember, please talk to me if anyone gives you trouble. I've made my decisions, and I will have them respected." And with that, she nods to him again, and takes off, sneezing into her arm. Ugh. As neat as the ability to see spirits were? This cold sucked.
no subject
"..you too," he offers as she walks away. Have a nice day, that is. He's starting to believe that she might mean it.