Fade Rift Mods (
faderifting) wrote in
faderift2016-05-09 07:36 pm
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OPEN: Bloomingtide Rifter Arrival
WHO: New rifters & helpful Inquisition volunteers
WHAT: Welcome to Thedas!
WHEN: Bloomingtide 7
WHERE: The Imperial Highway near Sulcher's Pass
NOTES: This log is slightly backdated, so it's safe to assume safe arrival at Skyhold and begin RPing there as soon as you're ready OOC. It is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas.
WHAT: Welcome to Thedas!
WHEN: Bloomingtide 7
WHERE: The Imperial Highway near Sulcher's Pass
NOTES: This log is slightly backdated, so it's safe to assume safe arrival at Skyhold and begin RPing there as soon as you're ready OOC. It is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas.
You were asleep—deeply or fitfully, for the last time or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact onto cold dirt and long grass. When your breath returns and the light's after-image fades from your eyes you will find yourself lying flat on stone, squinting up into sunlight and a shifting, blinding green tear in reality.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked. Surrounding you and the rift through which you arrived are five massive beings made of fire and molten, veiny flesh, rearing back to throw flames at anything that breathes. But mind your step, getting out of their way: the stone beneath you is the ruin of the Imperial Highway, elevated high enough that dropping off either side or the crumbled gap ahead will not be much more survivable than the fire.
Luckily, you are not on your own. Around you others are rising from the ground, equally confused, with the same green lights flaring from their hands. And help is already here—prepared, this time, unsurprised by your appearance, with armor and a few extra weapons to hand off if you've come empty-handed.
But there's no waking here, just a flare of green-white light and a jarring impact onto cold dirt and long grass. When your breath returns and the light's after-image fades from your eyes you will find yourself lying flat on stone, squinting up into sunlight and a shifting, blinding green tear in reality.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked. Surrounding you and the rift through which you arrived are five massive beings made of fire and molten, veiny flesh, rearing back to throw flames at anything that breathes. But mind your step, getting out of their way: the stone beneath you is the ruin of the Imperial Highway, elevated high enough that dropping off either side or the crumbled gap ahead will not be much more survivable than the fire.
Luckily, you are not on your own. Around you others are rising from the ground, equally confused, with the same green lights flaring from their hands. And help is already here—prepared, this time, unsurprised by your appearance, with armor and a few extra weapons to hand off if you've come empty-handed.
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It collapses and turns to ash. Anders steps forward and kicks some of the ash aside, trying to see if any of it is of decent quality for, well, anything. Not this one. No matter. There will be plenty more demons, and they're currently stocked enough.
"So," he says once he's close to the Outsider again. "Welcome to Thedas? This, the spilling of demons from a rift, is unfortunately not very rare anymore. It may be something you'll need to get used to."
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"I have always been fond of the interesting and unexpected, at least." He looks around at their surroundings; it's the first time he's had a moment to really look, as he was thrust into combat immediately. "Do others often fall out of the rifts with the demons?"
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Anders shakes his head. "Though you're likely in for a lot of scrutiny, which means chances of you vanishing are slim. I'm not sure if that's comfort or not."
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The knife is offered back to Anders, hilt first. Not stealing, not stabbing. "I imagine that also depends on the kind of scrutiny."
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He looks around, visually confirming that there aren't any serious injuries he needs to be seeing to, before turning back to the Outsider.
"You don't look mortal, and you're open about being part of the Fa--Void. That, to many, will say spirit or demon, and since you're not using a virtue for a name, there's a chance you'll get lumped in with the latter. There are some who deal in the wrong sort of absolutes with the Inquisition. You may find yourself watched at all times, at least for a while, and you may find yourself harassed. I can't... I can't exactly promise a respite from it, but I don't think you're a demon," Justice isn't so quick to agree there, "so if you wanted to come by the lower camp sometimes, when it gets to be a little much, you're likely to find me there. The Grey Warden camp."
Himself, Cole, River, the former two at least aren't entirely human anymore, and he's not sure about the latter. The Outsider hasn't tried to make any offers or bargains, so Anders will give him a chance to show that he's no demon, but simply one of the people who aren't altogether normal.
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"Based on my many observations, I believe not lying would be the best course of action. People tend to be much more angry when you're found out as opposed to simply being upset about the truth in the first place." He has no way of knowing that Anders experienced this recently, but it certainly happened all the time in Dunwall. "They will think what they will, I imagine. I will defend myself if needed, but otherwise, let them watch."
Maybe it would be good for them. Maybe they'd even learn something. He doubts it, but perhaps.
"And the Grey Wardens are...?"
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"The Grey Wardens are an organization that fights the Darkspawn." A beat, and now there's a smile that lingers. "The next question will be what Darkspawn are, of course. There's... Maker, this is going to take some time to really explain, so let me give you a very short summary. There's a thing called the Blight that's a corruption. It mostly just impacts living things, runs in circulatory systems, and destroys the mind, everything that the person or animal once was. Then they run about consuming whatever they can, including people, and infecting still others. Grey Wardens have sworn to hunt them down and wipe them out whenever they crop up. Which unfortunately means we wind up underground far more often than I'd like."
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"It sounds like a- plague, of sorts. Magically based, perhaps? But a plague." One that he imagines doesn't have a common cure. "And these Darkspawn are the carriers, like rats."
That makes you the rat-catcher, Anders.
"Do the Wardens often end up infected, as a result?" Haha it's funny because of what the Joining is.
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"And part of joining the Wardens involves gaining a certain immunity to the Blight, but it's not without side-effects. We'll never become Darkspawn ourselves." As long as they die instead of going too long.
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"Humans often keep dangerous pets, simply to have something to show off. It tends to backfire." Please, like no one in Thedas has locked a hurlock in their basement and charged people to see one before it broke out and ate everyone.
"They live underground, then?" Back to an earlier comment.
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"A human keep a darkspawn as a... a... No. No, no one's that..." Except there are people who are that stupid. Most of them wear Templar armor. "Okay, so I could see a Templar doing that, but most aren't that dumb. Most also don't go deep enough to find Darkspawn; it's generally when they're pouring out of the underground, yes, that the general populace tends to see them. By that time it's in numbers enough to wipe out the whole village. We go down and take out the small pockets before they've a chance to do that."
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He has no idea about dwarves, about the twists and turns of the Deep Roads. This is all very confusing, which makes it- rather excellent, honestly.
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"No. No, they don't." He pauses, staring past the Outsider. These people are hauled here, some of them clearly don't have underground cities, and then they have to wrap their minds around all of the conflict... Anders exhales.
"There's a people, a race, known as Dwarves. I don't... There." He nods with his chin to where a Dwarf is picking their way across the field. "Most of them live underground in large cities, though there's a fair number of surface Dwarves. The point is that there are massive roads they built, the Deep Roads, which travel underground and span the length and width of the continent. There's no way to patrol all of them, and in fact much of them have fallen into disuse and disrepair. That's what the Darkspawn use, and old abandoned areas down below."
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For a moment, he is quiet; his mind is imagining these underground cities, painting pictures as Anders speaks. Like a sewer, but filled with splendor; like the ruins of ancient cities, but still with their own heartbeat.
A failing one, maybe, but a heartbeat.
"I would like to see them," he says at last, casting a glance down as if an opening to the Deep Roads might just be sitting there.
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"See them. The corrupted creatures that spread the Blight, that murder people for fun or food or boredom, that can easily overrun a village. You would like to see them." Maker's breath. "I'm not about to lead a field trip, and I'd recommend you don't try to go looking for them. Sooner or later we'll run into some. It always happens. Later is better. Please take my word on that."
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"I meant the underground cities. But I suppose I would not be adverse to seeing the Darkspawn, either, if only so I know what to avoid."
It can be a long-distance viewing.
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"And when you see the Darkspawn, you'll know. They don't look like people anymore. Twisted, changed... and then the Ogres are massive and impossible to miss."
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"I imagine they look different than walking corpses, though?" Darkspawn don't sound undead, exactly, but it's best to make sure.
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Unless the Outsider is very much like so many people in Thedas who charge in recklessly.
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"And what definitively kills one?"
Please to be sharing, thanks.
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He needs to write a guide, or something.