Fade Rift Mods (
faderifting) wrote in
faderift2016-05-09 07:36 pm
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OPEN: Bloomingtide Rifter Arrival
WHO: New rifters & helpful Inquisition volunteers
WHAT: Welcome to Thedas!
WHEN: Bloomingtide 7
WHERE: The Imperial Highway near Sulcher's Pass
NOTES: This log is slightly backdated, so it's safe to assume safe arrival at Skyhold and begin RPing there as soon as you're ready OOC. It is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas.
WHAT: Welcome to Thedas!
WHEN: Bloomingtide 7
WHERE: The Imperial Highway near Sulcher's Pass
NOTES: This log is slightly backdated, so it's safe to assume safe arrival at Skyhold and begin RPing there as soon as you're ready OOC. It is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas.
You were asleep—deeply or fitfully, for the last time or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact onto cold dirt and long grass. When your breath returns and the light's after-image fades from your eyes you will find yourself lying flat on stone, squinting up into sunlight and a shifting, blinding green tear in reality.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked. Surrounding you and the rift through which you arrived are five massive beings made of fire and molten, veiny flesh, rearing back to throw flames at anything that breathes. But mind your step, getting out of their way: the stone beneath you is the ruin of the Imperial Highway, elevated high enough that dropping off either side or the crumbled gap ahead will not be much more survivable than the fire.
Luckily, you are not on your own. Around you others are rising from the ground, equally confused, with the same green lights flaring from their hands. And help is already here—prepared, this time, unsurprised by your appearance, with armor and a few extra weapons to hand off if you've come empty-handed.
But there's no waking here, just a flare of green-white light and a jarring impact onto cold dirt and long grass. When your breath returns and the light's after-image fades from your eyes you will find yourself lying flat on stone, squinting up into sunlight and a shifting, blinding green tear in reality.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked. Surrounding you and the rift through which you arrived are five massive beings made of fire and molten, veiny flesh, rearing back to throw flames at anything that breathes. But mind your step, getting out of their way: the stone beneath you is the ruin of the Imperial Highway, elevated high enough that dropping off either side or the crumbled gap ahead will not be much more survivable than the fire.
Luckily, you are not on your own. Around you others are rising from the ground, equally confused, with the same green lights flaring from their hands. And help is already here—prepared, this time, unsurprised by your appearance, with armor and a few extra weapons to hand off if you've come empty-handed.
no subject
With half a dragon tooth around her throat now, she can stake her claim a little more. Or she would, she's not like that, but it's funny sometimes to see how easily she can steal Korrin away anyway.
"They have bows." And a bow is fine for a hunt. But well - look at this fight, how much faster would it have been finished had there been pistols, muskets, rifles? Familiar weights on either hip that she still misses even now because she'd been so used to them. She doesn't speak again until the demon goes down, flexing her green hand with a huff. "Someone called me a demon when I mentioned one to him, things are a little better but such is the world here."
no subject
"You could certainly turn heads creating firearms instead," he muses, then chuckles slightly. Someone called her a demon because she talked about guns? What a ridiculous place. Sounds like home. "Do they often toss around such accusations?"
no subject
"I can repair and maintain, I can even draw them but I couldn't fashion my own," but now he's planted an idea and that's terrible. Especially when rifters are feared for other reasons that don't include weapons they could fashion from home, when they could probably figure out gunpowder quite easily. Imagine a bard with a pistol tucked into her bodice. Still, she'll give him the quickest version of the story that she can so he knows, because he smells like the sea that she misses, because she remembers being new and frightened, Korrin's hand hauling her up and out of the snow. "Not so much now but at the start when we were all very new? Yes. A Templar threw accusations very loudly and things from beyond the Veil that come from the Fade are spirits at best - and even then not always trusted - or demons at worst. Many normal people fear them, and they fear the mages because they think a mage is just waiting to get possessed at any moment - they used to lock most of the mages up in towers where they could. That's the kind of world we're in, isn't it wonderful." She smiles, sharp as a knife. At least she's going to make it better for the mages even if it means working her fingers to the bone.
no subject
There's a low chuckle, his own smile sharp like shark teeth, like every sea monster that lurks beneath the waves. "They kill them on sight, in my world. I expect they'll have to try harder, if they wish to bully me into submission." He is four thousand years old, a deity chosen by the Void. He will not bow to threats of capture. "What is a Templar?"
no subject
"Templars are warriors here, before the Mage-Templar war they were part of the Chantry which is the main religion for the humans and the city elves, and magic was regulated with mages confined to places called Circles. Some Templars and Circles were decent but they had power, and what happens with power?" She shrugs - power is abused easily, especially if it's put the hands of someone with a sword who is told they have the right, they have sanctions, she can only imagine how much worse religion makes that. "They hunted down blood mages, abominations, and apostates too. Blood mages use blood magic, it has a fearsome reputation, apostates are any mages living outwith the Circle, and abominations...abominations are something else. It involves possession, spirits and demons. Things I understand but not well enough to explain to someone, I apologise." She would like to but she just about keeps certain things straight and if she thinks about them for too long then it all starts to slide sideways faster than she can keep up, and she has to go scrambling after it.
But she smiles, wiping down her blades and inspecting them for damage because demons are demons. "They're people, of course, so some are good, some are bad, and most of them will fall in the middle and swing between the two. The peace can get very strained at Skyhold when the Mages have their own Council and are working towards the goal of freedom for good."
no subject
This information is some of the most interesting and most relevant to date. Even if she cannot tell him about abominations, there is a great deal of knowledge in knowing the religion of the majority. "Similar to Overseers of the Abbey of the Everyman, in my own world," he tells her, since they're sharing. "Save they kill every magic user they come across, and condemn others for use when they simply wanted them out of the way."
Yes, he knows what power often does -- yet he does so love to see how the more interesting use it.
"The majority do hate it when the oppressed rise up."
no subject
"The Abbey of the Everyman, that would be the religion where you come from?" Is religion everywhere? Don't people just worship the sea like dirty heathen hippies like her people? Anyway, even if Araceli doesn't keep notes for the benefit of the rifters, she's studying to become a bard. That means she's immersing herself in Thedas, in all the things people take for granted, and it sticks with her because any part of it might come to save her life one day, and she needs to be able to fit in and play the Game. "We have no such thing as magic to stamp down, just common people that might rise too high and think they deserve to eat every day, or that the nobles might be held accountable for what they do."
And she does enjoy doing that. Holding them to account, then walking away when she and the rest have left their standing in the dust, when they have to go grubbing in the dirt for their social standing, when everyone knows who and what they are.
"And fear it. Either alone cut deep. Together?" Well, her parents let the sea move through them to have her, and she is perfectly capable of being a shark.
no subject
"The current main religion of the Empire of the Isles, at least. Pandyssia, the Far Continent, has its own -- and other faiths have risen and fallen with their cities." Some do, at least; there are those dedicated to it in Pandyssia, and those who consider worship of the Outsider essentially the same thing. Yet the Abbey reaches out and strangles such thought, leaving them as lifeless as driftwood.
The plight of the classes would be consistent between worlds. Humans, at least, always desire power, and the good rarely receive it. "The angry, the terrified, they make mistakes."