faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2016-05-16 08:35 pm

OPEN: The Western Approach

WHO: Everyone!
WHAT: The Western Approach is a terrible place. You should definitely go there.
WHEN: Bloomingtide 15 onward
WHERE: The Western Approach
NOTES: This is open to everyone. Characters who would not happily go to the hell desert probably have to go anyway; it's a war, not a vacation.



Once these wastes were a land of plenty. Can you believe it? The rain came north over the Gamordan Peaks, turning the plains green and verdant for three months of the year. Eight hundred years ago, that changed. During the Second Blight, darkspawn spilled out of an enormous crack in the earth, corrupting it with their foul blood... and it never recovered, even after they were driven back underground. The Grey Wardens built Adamant Fortress to stand watch over that chasm, but eventually even they abandoned it to the wind and the biting sand.

What few of us eke out a living in this Maker-forsaken place do so knowing that any number of deaths await us: darkspawn raids, dragons, bandits—not to mention starvation from the lack of water and game. If we stay, it is because we know there are treasures buried in the bones of this place, ruins from the time when Tevinter ruled, and even earlier. We pass tales around our campfires of the things we have seen shrouded in the dust storms. My favorites are the ones about relics that could restore the Western Approach once more... but I don't believe them. Truth be told, on nights when the wind is calm, I can stand on a hilltop and see for miles in the moonlight over a stark beauty of which no other Orlesian can claim to know the equal. On those nights, I hope it will never change.


—From Lands of the Abyss by Magistrate Gilles de Sancriste



I. THE DESERT

When Scout Harding calls somewhere the worst place in Thedas, that's probably a bad sign. Even when nothing in the Western Approach is deliberately trying to kill you, there's nothing kind or forgiving about the landscape: bare and arid, carved through by sharp-dropped canyons, dotted with abandoned mines and signs of the deaths of lost travelers. Winds sweeping through to whip stinging sand into uncovered faces, and periodic dust storms obscure visibility entirely. It's warm enough to be dangerous but not so hot, at this time of year, that heat exhaustion and dehydration can't creep up on you while you aren't paying attention.

And at any given moment, something probably is deliberately trying to kill you. The food chain in the region is top-heavy, with quillbacks, phoenixes, hyenas, and varghests roaming hungrily and as likely to attack one another as the sparse local prey population. Compared to their natural competitors, the Inquisition's forces look like easy marks. The camps the Inquisition scatters at lookout points throughout the region require constant watch, and going anywhere alone is inadvisable. Not only because of the hostile local everything, but also because it is incredibly easy to get lost. One rock formation looks much like another after hours in the sun or bathed in shifting moonlit shadows, and good luck finding many other landmarks. There are a few: chunks of pillars or arches from some ruined structure, or the occasional odd pillar that might, if someone investigates, prove to mark a trail of sorts.

Plus: the only people who seem determined to survive out here are cutthroat bandits and stray Venatori. Double-plus: a high dragon makes occasional fly-bys, scouring the ground below for anything edible, armored or not.

Some reprieve comes at night, relief from both the sun and the area's primarily diurnal predators. But that's when the darkspawn come out.

II. GRIFFON WING KEEP

Bloomingtide 16-17: Taking the Keep

Only a small force of Tevinter cultists remains in Griffon Wing Keep when the Inquisition arrives, seemingly on their way out the door already, but the sight of Inquisition banners is enough to make them stay and fight. There's no need for siege equipment, but there is call for a little bit of patience. With it, a small battalion is able to evade the mages and archers on the walls and storm the doors with few casualties. Fewer than three dozen warriors wait inside. It's a quick, brutal fight; it only takes a night.

Bloomingtide 18 Onward: Home Away From Home

Once the Keep is cleared of occupants, it's ripe for the Inquisition to… occupy… But with implicit permission, at least. Those who aren't needed for fights elsewhere may be put to work clearing out debris and small animals and the remnants left by the cultists, and within a few days the fortress is a serviceable outpost, much more hospitable than the camps out in the sand. Barracks mean even those who don't have beds at Skyhold may have one here, and it takes less than a week for an enterprising merchant to arrive with ale.

III. THE STILL RUINS

Despite signs of recent activity, the lavish Tevinter palace tucked incongruously into the canyons is quiet and still, when the Inquisition discovers it—quiet, still, but not empty. The ancient ruin is brimming with demons and Tevinters in incredibly outdated fashions, all frozen in place, as they have been for hundreds of years. No one breathes or blinks, but their skin is still warm and alive to the touch.

Beyond the entryway and halls and through the courtyard, there are signs of research and experimentation, and one man stood unmoving with his hand clasped around something unseen.

Perhaps someone will discover the cause. Perhaps someone will undo the spell that's been cast over the palace. Perhaps, if someone does, someone will take the opportunity to not immediately murder all of these valuable sources of ancient information, and instead only murder most of them. In the meantime, however, it is unlikely that anyone will ever be able to get this close to a rage demon without receiving a face full of fire. Take advantage.

IV. CORACAVUS

Signs of the Venatori point upward: up the hills, up ladders and towers, and into the ancient Tevinter prison, Coracavus, that was built into the mountainside. The ruin is filled with sand now, with half-collapsed walls and anything not made of stone worn away by winds, and the Venatori are long gone, their hunt for relics from the glory days of the Imperium abandoned when an excavation attempt opened the prison to darkspawn, instead. The darkspawn have retreated as well, but there are signs of their presence. Namely the smell and the half-eaten corpses of slaves—primarily elven and dwarven—who were left behind to their fates when the Tevinters fled.

There's no sign of them now, but digging through their abandoned camps may turn up a name, if anyone would like to see that he pays.

V. ADAMANT FORTRESS

A day's determined walk from the nearest Inquisition camp, Adamant Fortress overlooks the vast chasm—dubbed the Abyssal Rift—from which darkspawn poured during the Second Blight. It stood abandoned for nearly 150 years before the Grey Wardens' recent reoccupation, and it's abandoned again now, emptied out well before the Inquisition's forces arrive. There are signs that the retreat was a hasty one: scattered belongings, opened doors, abandoned meals, and no fewer than fifty bodies left on a mass pyre that only half-burned without anyone to tend it.

The Veil has always been thin here, and it's thinner now, where demons have been pulled through from the Fade. Rifts hang over the battlements and in the corridors, and escaped shades lurk in the dark corridors, siphoning away the willpower of those who linger until they come close enough to attack. Those who visit the Fortress set up camp outside of it rather than within it, wisely.

There are clear signs of blood sacrifice, for those who look: the bodies, blood stains on the stone floors, neat lists of names systemically crossed through. Sorting through documents left behind may turn up vague notes in a mage's runic shorthand or the journal of a trepidatious new recruit (Lourde, a pickpocket, crossed through on the registers). Behind a locked door in the lowest rooms are the bodies of sixteen mages, still in their Circle robes, left lying where they fell when the Joining took them. Mages who were among the rebels in Redcliffe may recognize a face or two as belonging to the hardliners who left with the Tevinters.
sunshinethroughgrey: (Pensive)

V

[personal profile] sunshinethroughgrey 2016-05-19 05:30 am (UTC)(link)
Bethany choked again, as she heard a voice from behind her, and she pushed herself up from the ground. She wiped her hand over her eyes, drying them hastily.

She held out her hand to Ellana, her breathing sharp and heavy. "Please ... Ellana. I am fine. I will be fine. Thank you ... for checking on me."
serannas: serious (abelas)

[personal profile] serannas 2016-05-19 05:40 am (UTC)(link)
Her steps slowing, Ellana released a breath, concern written across her features. The things they had witnessed inside the fortress had been hard to take, and Ellana could only view it as an outsider who was close to several Wardens. For Bethany, those were her brothers and sisters, betrayed by other brothers and sisters.

"Is there anything I can do?"
sunshinethroughgrey: (Hawke Determination)

[personal profile] sunshinethroughgrey 2016-05-19 01:30 pm (UTC)(link)
She put her gaze out on the desert, before she closed her eyes tightly. It wasn't often when she had to pull Warden secrecy over her like a cloak. Today, sadly, was that day. She pulled reserve on her face, before she turned to look at Ellana.

"No ... but thank you. I appreciate your concern."
serannas: serious (eth)

[personal profile] serannas 2016-05-19 11:52 pm (UTC)(link)
"I didn't want you to be alone," she admitted. "But I also know that because I'm not a Warden, I can only imagine what you must be going through." Her head dips a little and she sighs. "They're not themselves. They've been tricked. I know others won't see it that way, but I want you to know that I think the Wardens mixed up in this are victims too."
sunshinethroughgrey: (Pensive)

[personal profile] sunshinethroughgrey 2016-05-20 12:43 am (UTC)(link)
She held her head down for a moment, staring at the sand as if not really understanding what it was doing there. Then she breathed out after a moment, replying quietly, "But she did. She knew what she was doing. Whatever else happens - she chose this for us. I can only imagine what level of betrayal she is going to feel. I just hope she feels the guilt as well, and is willing to turn herself over to the Inquisition."
serannas: serious (suledin)

[personal profile] serannas 2016-05-20 04:51 am (UTC)(link)
"I hope that too," she answers gently. "I hope they're caught, and this stops before it goes any further." The Wardens are all about duty and loyalty, and it makes Ellana's insides twist thinking that the Wardens are doing these things because they've been misled and believe it's the only way.

"I wish I could offer you assurances, or... anything, really. Please, if there's anything you need later, I'm here for you."
sunshinethroughgrey: (Uhm what?)

[personal profile] sunshinethroughgrey 2016-05-20 05:32 am (UTC)(link)
Bethany nodded her head, still not turning to look at Ellana. She could not even say the words, think anything more than some part of herself being ripped from the inside out.

"Thank you, for your ... kindness."
serannas: serious (eluvian)

[personal profile] serannas 2016-05-20 11:36 pm (UTC)(link)
"You've been kind yourself: to me, to the Inquisition. You deserve to have that kindness returned." But right now, she's not sure there's anything she can do. Maybe make sure Bethany takes care of herself and doesn't forget to eat?

"Would you like to be alone right now?"
sunshinethroughgrey: (Worried)

[personal profile] sunshinethroughgrey 2016-05-21 02:59 am (UTC)(link)
She bowed her head slightly, before she looked over her should at Ellana. She managed a weary little smile.

"Thank you for your consideration. I... would like to be alone, just for a little while longer. I will back soon, though."
serannas: serious (3)

[personal profile] serannas 2016-05-21 07:02 pm (UTC)(link)
"All right. I'll see what they're making to eat and save you a bowl." It feels strange to just walk away from someone who is so upset, but Ellana will do as Bethany requests. It's her pain, and she can deal with it in whatever way she wants. Ellana steps back and turns to walk back to the camp outside Adamant.
sunshinethroughgrey: (Pensive)

[personal profile] sunshinethroughgrey 2016-05-22 01:52 am (UTC)(link)
She tipped her head down, with a little nod of respect. "Thank you, Ellana. Your kindness ... I appreciate it. A great deal. I will speak with you soon, as soon as I can take a moment to. Ah, process."