Fade Rift Mods (
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faderift2016-05-16 08:35 pm
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Entry tags:
- ! open,
- { adelaide leblanc },
- { alistair },
- { anders },
- { araceli bonaventura },
- { benevenuta thevenet },
- { bethany hawke },
- { bruce banner },
- { cade harimann },
- { cassandra pentaghast },
- { clarke griffin },
- { cole },
- { eirlys ancarrow },
- { ellana ashara },
- { hercules hansen },
- { hermione granger },
- { iron bull },
- { jamie mccrimmon },
- { jim kirk },
- { katniss everdeen },
- { korrin ataash },
- { leliana },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { rachette dakal },
- { samouel gareth },
- { samwise gamgee },
- { sera },
- { the outsider },
- { thranduil },
- { velanna }
OPEN: The Western Approach
WHO: Everyone!
WHAT: The Western Approach is a terrible place. You should definitely go there.
WHEN: Bloomingtide 15 onward
WHERE: The Western Approach
NOTES: This is open to everyone. Characters who would not happily go to the hell desert probably have to go anyway; it's a war, not a vacation.
WHAT: The Western Approach is a terrible place. You should definitely go there.
WHEN: Bloomingtide 15 onward
WHERE: The Western Approach
NOTES: This is open to everyone. Characters who would not happily go to the hell desert probably have to go anyway; it's a war, not a vacation.

Once these wastes were a land of plenty. Can you believe it? The rain came north over the Gamordan Peaks, turning the plains green and verdant for three months of the year. Eight hundred years ago, that changed. During the Second Blight, darkspawn spilled out of an enormous crack in the earth, corrupting it with their foul blood... and it never recovered, even after they were driven back underground. The Grey Wardens built Adamant Fortress to stand watch over that chasm, but eventually even they abandoned it to the wind and the biting sand.
What few of us eke out a living in this Maker-forsaken place do so knowing that any number of deaths await us: darkspawn raids, dragons, bandits—not to mention starvation from the lack of water and game. If we stay, it is because we know there are treasures buried in the bones of this place, ruins from the time when Tevinter ruled, and even earlier. We pass tales around our campfires of the things we have seen shrouded in the dust storms. My favorites are the ones about relics that could restore the Western Approach once more... but I don't believe them. Truth be told, on nights when the wind is calm, I can stand on a hilltop and see for miles in the moonlight over a stark beauty of which no other Orlesian can claim to know the equal. On those nights, I hope it will never change.
—From Lands of the Abyss by Magistrate Gilles de Sancriste
I. THE DESERT
When Scout Harding calls somewhere the worst place in Thedas, that's probably a bad sign. Even when nothing in the Western Approach is deliberately trying to kill you, there's nothing kind or forgiving about the landscape: bare and arid, carved through by sharp-dropped canyons, dotted with abandoned mines and signs of the deaths of lost travelers. Winds sweeping through to whip stinging sand into uncovered faces, and periodic dust storms obscure visibility entirely. It's warm enough to be dangerous but not so hot, at this time of year, that heat exhaustion and dehydration can't creep up on you while you aren't paying attention.
And at any given moment, something probably is deliberately trying to kill you. The food chain in the region is top-heavy, with quillbacks, phoenixes, hyenas, and varghests roaming hungrily and as likely to attack one another as the sparse local prey population. Compared to their natural competitors, the Inquisition's forces look like easy marks. The camps the Inquisition scatters at lookout points throughout the region require constant watch, and going anywhere alone is inadvisable. Not only because of the hostile local everything, but also because it is incredibly easy to get lost. One rock formation looks much like another after hours in the sun or bathed in shifting moonlit shadows, and good luck finding many other landmarks. There are a few: chunks of pillars or arches from some ruined structure, or the occasional odd pillar that might, if someone investigates, prove to mark a trail of sorts.
Plus: the only people who seem determined to survive out here are cutthroat bandits and stray Venatori. Double-plus: a high dragon makes occasional fly-bys, scouring the ground below for anything edible, armored or not.
Some reprieve comes at night, relief from both the sun and the area's primarily diurnal predators. But that's when the darkspawn come out.
II. GRIFFON WING KEEP
Bloomingtide 16-17: Taking the Keep
Only a small force of Tevinter cultists remains in Griffon Wing Keep when the Inquisition arrives, seemingly on their way out the door already, but the sight of Inquisition banners is enough to make them stay and fight. There's no need for siege equipment, but there is call for a little bit of patience. With it, a small battalion is able to evade the mages and archers on the walls and storm the doors with few casualties. Fewer than three dozen warriors wait inside. It's a quick, brutal fight; it only takes a night.
Bloomingtide 18 Onward: Home Away From Home
Once the Keep is cleared of occupants, it's ripe for the Inquisition to… occupy… But with implicit permission, at least. Those who aren't needed for fights elsewhere may be put to work clearing out debris and small animals and the remnants left by the cultists, and within a few days the fortress is a serviceable outpost, much more hospitable than the camps out in the sand. Barracks mean even those who don't have beds at Skyhold may have one here, and it takes less than a week for an enterprising merchant to arrive with ale.
III. THE STILL RUINS
Despite signs of recent activity, the lavish Tevinter palace tucked incongruously into the canyons is quiet and still, when the Inquisition discovers it—quiet, still, but not empty. The ancient ruin is brimming with demons and Tevinters in incredibly outdated fashions, all frozen in place, as they have been for hundreds of years. No one breathes or blinks, but their skin is still warm and alive to the touch.
Beyond the entryway and halls and through the courtyard, there are signs of research and experimentation, and one man stood unmoving with his hand clasped around something unseen.
Perhaps someone will discover the cause. Perhaps someone will undo the spell that's been cast over the palace. Perhaps, if someone does, someone will take the opportunity to not immediately murder all of these valuable sources of ancient information, and instead only murder most of them. In the meantime, however, it is unlikely that anyone will ever be able to get this close to a rage demon without receiving a face full of fire. Take advantage.
IV. CORACAVUS
Signs of the Venatori point upward: up the hills, up ladders and towers, and into the ancient Tevinter prison, Coracavus, that was built into the mountainside. The ruin is filled with sand now, with half-collapsed walls and anything not made of stone worn away by winds, and the Venatori are long gone, their hunt for relics from the glory days of the Imperium abandoned when an excavation attempt opened the prison to darkspawn, instead. The darkspawn have retreated as well, but there are signs of their presence. Namely the smell and the half-eaten corpses of slaves—primarily elven and dwarven—who were left behind to their fates when the Tevinters fled.
There's no sign of them now, but digging through their abandoned camps may turn up a name, if anyone would like to see that he pays.
V. ADAMANT FORTRESS
A day's determined walk from the nearest Inquisition camp, Adamant Fortress overlooks the vast chasm—dubbed the Abyssal Rift—from which darkspawn poured during the Second Blight. It stood abandoned for nearly 150 years before the Grey Wardens' recent reoccupation, and it's abandoned again now, emptied out well before the Inquisition's forces arrive. There are signs that the retreat was a hasty one: scattered belongings, opened doors, abandoned meals, and no fewer than fifty bodies left on a mass pyre that only half-burned without anyone to tend it.
The Veil has always been thin here, and it's thinner now, where demons have been pulled through from the Fade. Rifts hang over the battlements and in the corridors, and escaped shades lurk in the dark corridors, siphoning away the willpower of those who linger until they come close enough to attack. Those who visit the Fortress set up camp outside of it rather than within it, wisely.
There are clear signs of blood sacrifice, for those who look: the bodies, blood stains on the stone floors, neat lists of names systemically crossed through. Sorting through documents left behind may turn up vague notes in a mage's runic shorthand or the journal of a trepidatious new recruit (Lourde, a pickpocket, crossed through on the registers). Behind a locked door in the lowest rooms are the bodies of sixteen mages, still in their Circle robes, left lying where they fell when the Joining took them. Mages who were among the rebels in Redcliffe may recognize a face or two as belonging to the hardliners who left with the Tevinters.
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"They aren't like humans, though it'd be funny if they were. Would sure bring that human superiority down a notch," she replies. "They smell like shit and rotting meat."
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"Sorry. That sounds unpleasant all around." Hesitating for a moment, she adds, "I don't know if there's really any proper place to wash up, but if there is, I can provide you with the water. I don't know if I can do anything about the smell, though, if it's still in your nostrils."
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She waves a hand and shakes her head, not about to bother. "It was hours ago. I can't smell it anymore." Then she pulls her arm in close to sniff at her shirt sleeve. "Do I smell? Because that's one way to keep people away from me." It requires less effort than anything else too.
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Lena does like to be entertained. People who make her laugh get on her good side, but she doesn't go telling people that's what they could do to get her to like them.
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She's slightly sarcastic, but not nearly enough not to add, "But there are always questions to be asked. Not much else can be expected of rifters, after all, especially not when we're still tying to feel out the state of the world through experience."
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"But lemme ask you something," she continues, since this topic has got her thinking. "Do you think you're stuck here for good, or are you figuring you'll get home someday?"
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"Well... we came in through the rifts, so I would assume that studying them and these shards should eventually yield a way to send us back to where we should be. It might take a while, and I understand that the threat of Corypheus and darkspawn and the mage/templar disputes all mean that locals have more important things on their minds, but there's no reason to assume that all attempts to send us back will be fruitless. Until I hear otherwise, I'll believe that my stay in Thedas is a temporary one, and I'll make the best of it."
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"My friend's got herself tangled up with a rifter. A relationship." She struggles to just get the word out without sounding like it's deplorable. "But this rifter talks of her home like it's the greatest thing ever, so if you guys find the way back to where you all came from, I think she'd go." Her eyes narrow. "Kind of sucks for my friend."
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"Would it be possible for a native to travel through a rift and back to a particular rifter world?" she asks, voice thoughtful. "I mean, I don't see why not, but I had never considered it before. I suppose it would be nice for people who don't want to stay here, but at the same time.... It would get sort of chaotic, wouldn't it, for all sorts of people to just be able to travel between worlds like that?"
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"We don't know what is or isn't possible yet, but a little research should help clear that up. Perhaps these shards act as a sort of passkey to help rifters get back to where they should be. After all, from what I understand, only spirits, demons, and dreamers can actually pass through the Fade, right?"
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"Passkey," she repeats, mulling that over. Even though her best friend is a mage, Lena knows jack all about magic. Just whatever someone tells her that she happens to not forget five minutes later. "Right. They say that long ago these high and mighty Tevinter assholes busted in there because they figured they were tough shit and could be gods, but the Maker booted them out and made them darkspawn." Lena shrugs. "If you believe that sort of shit, then some people turned up in the Fade once too." She waves a hand absently. "And Corypheus is one of them."
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Glancing down at her hand, she sighs softly before asking, "Do you know if anyone at least has any solid idea of what the shards are? Shards of what, for instance, and where they'd come from. Other than the Herald, I mean. From what I understand, she'd been just a normal woman before that explosion at that temple."
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"No fucking clue." They're freaky and she's lucky enough to not be saddled with one, and that's about as far as her interest goes.
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At least she's honest, even if Lena's honesty doesn't really do much for her. "Thank you for being forthright, if nothing else. I'm Hermione, by the way. I don't think we got to that part yet."
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"Oh.... I'd been under the impression that it's a belief system of sorts. I confess not to know much about it, other than the fact that most of the people who'd broken away from it or whose families had broken away from it have some rather... negative things to say about it. I assume the same can be said about you."
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"They take you away from your parents and raise you in groups with teachers who watch out to see what talents you have. Then they stick you in that career whether you like it or not. If you protest, you get "reeducated." If you need more reeducation, they just shove your head into a bowl of qamek and it does something to your brain to turn you into a drooling idiot who does what you're told." Needless to say, Lena prefers the reckless life of chaos she has going on than the life of order and obedience the Qun demands.
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"What's... qamek?" she asks. "Some sort of potion? It sounds more like it causes some sort of brain damage than anything else, so I'm not sure how that sort of thing can be considered acceptable. People want what they want, after all. That's what sentience is all about."
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"Not sure. My grandparents on my father's side told him about it, but it was so secretive, they didn't know what exactly it was. My grandmother said she heard it glowed like a flame; grandfather said she was wrong and it was liquid in a bowl. They never did sort it all out, but that was the story my dad passed to me." She pauses, and looks over at Hermione. She's glanced at her a couple of times throughout the conversation, but hasn't really looked. Hermione is young, but pretty damn opinionated. Smart too, it seems, at least from the way she talks. And she did say she asks tons of questions, didn't she? Might as well fill her in a little more. Lena thinks it's always good to spread her hate for the Qun.
"To them, they aren't individuals. They're a unit. The founder of the Qun went out into the desert for enlightenment or some shit. He saw a swarm of locusts come out of the ground and devour everything in their path, together. And he thought it'd be a great fucking idea to make the world into that: a bunch of locusts swarming around until everyone belonged to the swarm too."
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Besides, she's met people with Lena's sort of temperament before. They don't usually hate simply for the sake of hating. If they hate something, it's largely to do with some sort of direct slight.
"But people aren't locusts. And even locusts don't swarm all the time. I can understand the appeal of strength in unity, and it's actually something I value. But if you can't be unified and retain your own individuality, then you're not being used to your full potential." Of course, if you grow up in that sort of environment, that sort of thing might be difficult to see, leading Hermione to softly reply, "I'm glad that some people saw that and made the decision to live their own lives. I don't imagine most other Qunari take kindly to that sort of thing, so it must have taken no small amount of bravery."
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"They stand for order and doing what you're told. They look at the rest of Thedas and see us as dangerous and chaotic." Which is precisely how Lena likes to live. "They want to conquer the whole of Thedas. They've already come down into Rivain, and they've been fighting the Vints for ages on Seheron."
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