visus: (Default)
Fade Rift NPC ([personal profile] visus) wrote in [community profile] faderift2016-05-27 11:11 pm

OPEN: The Nightmare's Domain

WHO: Everybody present for the effort to draw out the Nightmare.
WHAT: Oh no.
WHEN: 28-30 Bloomingtide
WHERE: THE FADE as it exists, approximately, in an incomprehensible nongeographical way, alongside the Western Approach.
NOTES: You can only participate in this plot if you signed up in advance. (Not really, this is a joke.) For driveby GM taunting or to have the debris of personal nightmares appear in the Fade sign up here. Check here for notes on crystal functionality, which will not be normal. (GIF source.)


The plan is simple enough, on paper.

Lord Livius Erimond, locked in Skyhold's dungeon since his capture, finally cracks when he learns that the Grey Wardens have moved on and no one is coming to negotiate for his release. There's no mind-control driving the sacrifices, he says, only fear. Corypheus has an arrangement with a demon to amplify it and extend the reach of the song that's driving the Wardens to desperation. Handle it, and maybe they'll see that they're being manipulated.

In practice, it's a little fuzzier. Some guesswork. Some optimism. Approximating the demon's location takes time and effort from the Fade-fluent. There's a rift nearby, but it's small, nondescript. Making it bigger, drawing attention and drawing the demon out onto solid ground where it can be fought, calls for every anchor shard on hand, mages and Templars to assist, archers and swordsmen at the ready. The Herald did it before, at the Temple of Sacred Ashes. It's feasible. Just wiggle your fingers, and--

--and the sky opens up wide, then wider, too wide, green light flooding out like water finally cresting over a bank, and the ground beneath your feet turns from sand to stone. In some places it becomes vertical. In others it stops existing at all. The rift sprawls and spiders out with almost sentient aim, encompassing everyone it can reach. It takes two seconds, maybe three.

Then it closes.






I. THE NIGHTMARE

The good news is: the Inquisition pinpointed the Nightmare's location correctly. The bad news is: the Inquisition pinpointed the Nightmare's location correctly.

So if you find a second to to wonder where you are, there are two possible answers. The first is the raw Fade, where few have trod since the ancient magisters entered the Golden City and began the Blight. The City is Black now and it hangs in the distance, always on the horizon, always visible, but never within reach. The light is sickly green and seems to come from everywhere and nowhere, creating shadows from any and all directions. What direction is up and what direction is sideways is open for debate anyway. The ground--if it can be called that when it is only sometimes below you--is dark and rough, all crags and cliffs and spires. It's wet, too, with puddles and stagnant streams wound through the rock.

The second possible answer to the question of where, and the one that might warrant even more attention than the first, is right on top of a damn demon.

The Nightmare is massive, as large as a small fort. It has a dozen legs and at least twice as many eyes; a warm, civilly sinister voice that knows your deepest and darkest fears; and a seemingly endless supply of minions. Terror demons spring out of the ground around you with creaking screams. Fearlings take the shape of your simpler phobias: here a spider, there a snake, or roaring flames, a lyrium-encrusted Templar. Fighting through the flood of demons and bringing down the Nightmare will take every sword, every staff, and several hours. Pick a leg.

And when it's over--when the Nightmare is dead and only straggling Fearlings and occasional Terrors present an immediate threat--try to figure out what's next.

II. SEARCHING

Attempts to tear a new hole in the Veil from the inside will produce no results. But those sensitive to the Fade may be able to feel something--not quite like a draft guiding you out of a cave, but there's no closer analogy in the common tongue. A faint whiff of reality, somewhere in the distance, straight away from the distant Black City. There's no sunrise or sunset, and an hour can feel like a day or feel like a minute, but time is passing, and the walk is long by any measure.

While it's in your best interest to stay with the rest of the Inquisition's forces, this region of the Fade is a twisty, treacherous thing that seems to actively conspire to separate and mislead its visitors. More Fearlings slither out of crevices to menace anyone who lingers alone or tries to sleep. There's a marshy expanse that does its best to trap feet, and a field of memorial stones with the names of visitors etched into their surfaces, each with a cause of death marked below. Everywhere you step the ground is littered with evidence of terrible dreams, worked into the landscape like they were there first and it has grown up around them. There are skeletons in the stone, rock formations that twist into the shape of gallows, lost toys underfoot, an entire home tucked down a winding path, achingly empty.

III. ESCAPE

The Nightmare is dead, but its absence creates new reasons to fear. It begins slowly, things crumbling: the edge of a stair giving way unexpectedly, a towering hunk of rock a ways off collapsing upward into the open air and reforming there. The path rearranges as it's walked and takes wanderers in different directions, leaving them to fight their ways back to the main group. It was the concentration of fear and willpower embodied in the Nightmare that held this domain of the Fade intact, and without it, there's a power vacuum to fill. The spirits drawn here are drawn by lingering fear, and warped by it.

The forms they take may not be those you're familiar with from outside the Fade--less deformed, more malleable, more insidious, the things you most or least want to see. Those who long for safety may find a gentle Desire demon willing to offer it. Those whose fears stem from insecurities may hear the whispers of lurking Envy, mimicking their voices from its hiding place, cautiously testing for a foothold. If fear only pisses you off, be prepared to face your Rage. And if you refuse to be afraid--if you have this under control, if you know you'll be all right--a smiling embodiment of Pride may appear to praise your prowess and ask you to put those skills to other uses.

Whatever form your demons take, they are distractions from the larger issue: this part of the Fade is collapsing, unstable, and not meant for creatures like you to survive in. As important as it is to face your fears, it may in the end be more important to run from them. Regroup, keep moving, take head counts. There's a rift ahead, small enough to slip through one at a time, out into the desert, with its bright sun and relatively solid ground--and however long it feels like you've been walking, days or weeks, Adamant Fortress is visible across the sand.
sunshinethroughgrey: (Mage Warrior)

[personal profile] sunshinethroughgrey 2016-05-28 05:58 am (UTC)(link)
Yes, it was going to get rather ... messy down here.

Bethany had been focused on keeping the barrier up around Obi-wan, so when the Fear demon struck her from behind, she felt the slam against her body as she went flying and rolled badly. She winced, as the Fear demon started to close in on her, her brown eyes flashing as she lifted one hand --

And used her Force magic to hold it in place while she slammed her Force Fist down into it, slamming it into the ground with a squish sound.

Blood seeped from the corner of her mouth, as she turned towards the other creatures.
obi_wanmanshow: (Default)

[personal profile] obi_wanmanshow 2016-05-30 01:56 am (UTC)(link)
Grimacing for her plight, Obi-Wan did what he had to do.

What he had always done.

That it was Bethany, Bethany who was sweet and funny and clever-tongued, and a friend made it as hard as it had ever been. That it was Bethany, a woman who had leaned against his arm and smiled, proposing something both more and different that simple companionship...

He ached. Pain was a terrible creature, hung from his heart like a stubborn dog; fitting, then, that when last they had spoken, it had been on that very subject. He only hoped it wouldn't be the last, though there was room for hope only in what he was doing. Anything more might have been enough to prise him away from the thrashing, hating flesh of the massive spider, before it was done.

And then it was done; the lowest knuckle of the leg fell away, loose as a rotting tooth, and the spider's next stomp, full of fury, of outrage, shattered that connection in a greenish burst of acidic blood. Obi-Wan let go: the ground was much closer, now, and he rolled to ease the impact.

The spider walked on a stump-leg now, grinding the raw soil of the fade into its own wound. Obi-Wan whirled back towards it, and his weapon swung a moon-arc of light, coming up again to the guard position, like a signal-flare; here I am!

She was surrounded? Fine. He was going to carve a path.
sunshinethroughgrey: (Mage Warrior)

[personal profile] sunshinethroughgrey 2016-05-30 04:04 am (UTC)(link)
Bethany might have been surrounded, but she was hardly helpless. Surrounding a mage was like putting a cat in the corner - you would more than likely end up with your skin torn off than anything else. If they had been templars, she would have held more fear.

Right now, they were just moving targets, as she shifted sideways, freezing some, setting fire to others. She took one rather bad attack across her back, but that demon was lifted up and away from her with a mighty fire blast.

The light caught their attention, and at least three or four moved towards Obi Wan. Now it was Bethany's turn to look behind her, brown eyes filling with concern. "Obi Wan!"
obi_wanmanshow: (Warning you away)

[personal profile] obi_wanmanshow 2016-05-30 04:16 am (UTC)(link)
Defense, that's the name of the game. They must kill you to win, when all you have to do is not die. It's easy, when you think about it; Obi-Wan had spent his entire life not-dying, and it had become quite the habit.

The first step was: assume you are going to win. Seize that confidence, that the future holds only your continuing life. Trust that feeling, and let it flow through you, let the living Force add power to your own will, and know, without knowing how, exactly what to do. Even the Fade couldn't blunt that simple certainty, the trust a lifetime of training had given Obi-Wan in his own gut reactions.

Trust yourself.

Obi-Wan's blade moved in sharp, graceful arcs, like a dance, intersecting each enemy as if the demons were trying not to strike Obi-Wan, but instead his shining blade. Wounds cauterized under his strokes, leaving behind stumps and half-bodies that twitched, and the creatures screamed and thrashed, but the smell was worse than either. He moved against them, a tactical ballet, a whirl of light-footed death.

"Get clear!" he called back to her, urgent-voiced, but refusing to be rushed, "Stay together!"
Edited 2016-05-30 04:17 (UTC)
sunshinethroughgrey: (Mage Warrior)

[personal profile] sunshinethroughgrey 2016-05-30 02:08 pm (UTC)(link)
"Maker's Breath!" Bethany was lucky she had put a shield around herself, finally, because she could have been seriously injured for the entire moment she gaped at Obi Wan, moving as if he was lightening itself, his blade slicing through enemies as if they were butter.

Still, that moment passed, and she ran, sweeping ice behind her so she could come to Obi Wan's, twisting around so they could fight side by side. She lifted her hand to pull the rest of the fearlings together, yelling to him. "Now, while they are massed together! I will continue the fight against the beast!"

And trusting him, she turned once more, so they were fighting practically back to back, as fire reigned down on the Nightmare demon from her hands.