Entry tags:
- ! open,
- { adelaide leblanc },
- { alistair },
- { bethany hawke },
- { bruce banner },
- { cade harimann },
- { cassandra pentaghast },
- { christine delacroix },
- { cole },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { hermione granger },
- { isabela },
- { james norrington },
- { jim kirk },
- { kallian endris },
- { kas },
- { katniss everdeen },
- { maxwell trevean },
- { obi-wan kenobi },
- { ruby "red" lucas },
- { sabine },
- { samouel gareth },
- { the outsider },
- { velanna }
OPEN: The Nightmare's Domain
WHO: Everybody present for the effort to draw out the Nightmare.
WHAT: Oh no.
WHEN: 28-30 Bloomingtide
WHERE: THE FADE as it exists, approximately, in an incomprehensible nongeographical way, alongside the Western Approach.
NOTES: You can only participate in this plot if you signed up in advance. (Not really, this is a joke.) For driveby GM taunting or to have the debris of personal nightmares appear in the Fade sign up here. Check here for notes on crystal functionality, which will not be normal. (GIF source.)
WHAT: Oh no.
WHEN: 28-30 Bloomingtide
WHERE: THE FADE as it exists, approximately, in an incomprehensible nongeographical way, alongside the Western Approach.
NOTES: You can only participate in this plot if you signed up in advance. (Not really, this is a joke.) For driveby GM taunting or to have the debris of personal nightmares appear in the Fade sign up here. Check here for notes on crystal functionality, which will not be normal. (GIF source.)
The plan is simple enough, on paper.
Lord Livius Erimond, locked in Skyhold's dungeon since his capture, finally cracks when he learns that the Grey Wardens have moved on and no one is coming to negotiate for his release. There's no mind-control driving the sacrifices, he says, only fear. Corypheus has an arrangement with a demon to amplify it and extend the reach of the song that's driving the Wardens to desperation. Handle it, and maybe they'll see that they're being manipulated.
In practice, it's a little fuzzier. Some guesswork. Some optimism. Approximating the demon's location takes time and effort from the Fade-fluent. There's a rift nearby, but it's small, nondescript. Making it bigger, drawing attention and drawing the demon out onto solid ground where it can be fought, calls for every anchor shard on hand, mages and Templars to assist, archers and swordsmen at the ready. The Herald did it before, at the Temple of Sacred Ashes. It's feasible. Just wiggle your fingers, and--
--and the sky opens up wide, then wider, too wide, green light flooding out like water finally cresting over a bank, and the ground beneath your feet turns from sand to stone. In some places it becomes vertical. In others it stops existing at all. The rift sprawls and spiders out with almost sentient aim, encompassing everyone it can reach. It takes two seconds, maybe three.
Then it closes.




I. THE NIGHTMARE
The good news is: the Inquisition pinpointed the Nightmare's location correctly. The bad news is: the Inquisition pinpointed the Nightmare's location correctly.
So if you find a second to to wonder where you are, there are two possible answers. The first is the raw Fade, where few have trod since the ancient magisters entered the Golden City and began the Blight. The City is Black now and it hangs in the distance, always on the horizon, always visible, but never within reach. The light is sickly green and seems to come from everywhere and nowhere, creating shadows from any and all directions. What direction is up and what direction is sideways is open for debate anyway. The ground--if it can be called that when it is only sometimes below you--is dark and rough, all crags and cliffs and spires. It's wet, too, with puddles and stagnant streams wound through the rock.
The second possible answer to the question of where, and the one that might warrant even more attention than the first, is right on top of a damn demon.
The Nightmare is massive, as large as a small fort. It has a dozen legs and at least twice as many eyes; a warm, civilly sinister voice that knows your deepest and darkest fears; and a seemingly endless supply of minions. Terror demons spring out of the ground around you with creaking screams. Fearlings take the shape of your simpler phobias: here a spider, there a snake, or roaring flames, a lyrium-encrusted Templar. Fighting through the flood of demons and bringing down the Nightmare will take every sword, every staff, and several hours. Pick a leg.
And when it's over--when the Nightmare is dead and only straggling Fearlings and occasional Terrors present an immediate threat--try to figure out what's next.
II. SEARCHING
Attempts to tear a new hole in the Veil from the inside will produce no results. But those sensitive to the Fade may be able to feel something--not quite like a draft guiding you out of a cave, but there's no closer analogy in the common tongue. A faint whiff of reality, somewhere in the distance, straight away from the distant Black City. There's no sunrise or sunset, and an hour can feel like a day or feel like a minute, but time is passing, and the walk is long by any measure.
While it's in your best interest to stay with the rest of the Inquisition's forces, this region of the Fade is a twisty, treacherous thing that seems to actively conspire to separate and mislead its visitors. More Fearlings slither out of crevices to menace anyone who lingers alone or tries to sleep. There's a marshy expanse that does its best to trap feet, and a field of memorial stones with the names of visitors etched into their surfaces, each with a cause of death marked below. Everywhere you step the ground is littered with evidence of terrible dreams, worked into the landscape like they were there first and it has grown up around them. There are skeletons in the stone, rock formations that twist into the shape of gallows, lost toys underfoot, an entire home tucked down a winding path, achingly empty.
III. ESCAPE
The Nightmare is dead, but its absence creates new reasons to fear. It begins slowly, things crumbling: the edge of a stair giving way unexpectedly, a towering hunk of rock a ways off collapsing upward into the open air and reforming there. The path rearranges as it's walked and takes wanderers in different directions, leaving them to fight their ways back to the main group. It was the concentration of fear and willpower embodied in the Nightmare that held this domain of the Fade intact, and without it, there's a power vacuum to fill. The spirits drawn here are drawn by lingering fear, and warped by it.
The forms they take may not be those you're familiar with from outside the Fade--less deformed, more malleable, more insidious, the things you most or least want to see. Those who long for safety may find a gentle Desire demon willing to offer it. Those whose fears stem from insecurities may hear the whispers of lurking Envy, mimicking their voices from its hiding place, cautiously testing for a foothold. If fear only pisses you off, be prepared to face your Rage. And if you refuse to be afraid--if you have this under control, if you know you'll be all right--a smiling embodiment of Pride may appear to praise your prowess and ask you to put those skills to other uses.
Whatever form your demons take, they are distractions from the larger issue: this part of the Fade is collapsing, unstable, and not meant for creatures like you to survive in. As important as it is to face your fears, it may in the end be more important to run from them. Regroup, keep moving, take head counts. There's a rift ahead, small enough to slip through one at a time, out into the desert, with its bright sun and relatively solid ground--and however long it feels like you've been walking, days or weeks, Adamant Fortress is visible across the sand.
Lord Livius Erimond, locked in Skyhold's dungeon since his capture, finally cracks when he learns that the Grey Wardens have moved on and no one is coming to negotiate for his release. There's no mind-control driving the sacrifices, he says, only fear. Corypheus has an arrangement with a demon to amplify it and extend the reach of the song that's driving the Wardens to desperation. Handle it, and maybe they'll see that they're being manipulated.
In practice, it's a little fuzzier. Some guesswork. Some optimism. Approximating the demon's location takes time and effort from the Fade-fluent. There's a rift nearby, but it's small, nondescript. Making it bigger, drawing attention and drawing the demon out onto solid ground where it can be fought, calls for every anchor shard on hand, mages and Templars to assist, archers and swordsmen at the ready. The Herald did it before, at the Temple of Sacred Ashes. It's feasible. Just wiggle your fingers, and--
--and the sky opens up wide, then wider, too wide, green light flooding out like water finally cresting over a bank, and the ground beneath your feet turns from sand to stone. In some places it becomes vertical. In others it stops existing at all. The rift sprawls and spiders out with almost sentient aim, encompassing everyone it can reach. It takes two seconds, maybe three.
Then it closes.




I. THE NIGHTMARE
The good news is: the Inquisition pinpointed the Nightmare's location correctly. The bad news is: the Inquisition pinpointed the Nightmare's location correctly.
So if you find a second to to wonder where you are, there are two possible answers. The first is the raw Fade, where few have trod since the ancient magisters entered the Golden City and began the Blight. The City is Black now and it hangs in the distance, always on the horizon, always visible, but never within reach. The light is sickly green and seems to come from everywhere and nowhere, creating shadows from any and all directions. What direction is up and what direction is sideways is open for debate anyway. The ground--if it can be called that when it is only sometimes below you--is dark and rough, all crags and cliffs and spires. It's wet, too, with puddles and stagnant streams wound through the rock.
The second possible answer to the question of where, and the one that might warrant even more attention than the first, is right on top of a damn demon.
The Nightmare is massive, as large as a small fort. It has a dozen legs and at least twice as many eyes; a warm, civilly sinister voice that knows your deepest and darkest fears; and a seemingly endless supply of minions. Terror demons spring out of the ground around you with creaking screams. Fearlings take the shape of your simpler phobias: here a spider, there a snake, or roaring flames, a lyrium-encrusted Templar. Fighting through the flood of demons and bringing down the Nightmare will take every sword, every staff, and several hours. Pick a leg.
And when it's over--when the Nightmare is dead and only straggling Fearlings and occasional Terrors present an immediate threat--try to figure out what's next.
II. SEARCHING
Attempts to tear a new hole in the Veil from the inside will produce no results. But those sensitive to the Fade may be able to feel something--not quite like a draft guiding you out of a cave, but there's no closer analogy in the common tongue. A faint whiff of reality, somewhere in the distance, straight away from the distant Black City. There's no sunrise or sunset, and an hour can feel like a day or feel like a minute, but time is passing, and the walk is long by any measure.
While it's in your best interest to stay with the rest of the Inquisition's forces, this region of the Fade is a twisty, treacherous thing that seems to actively conspire to separate and mislead its visitors. More Fearlings slither out of crevices to menace anyone who lingers alone or tries to sleep. There's a marshy expanse that does its best to trap feet, and a field of memorial stones with the names of visitors etched into their surfaces, each with a cause of death marked below. Everywhere you step the ground is littered with evidence of terrible dreams, worked into the landscape like they were there first and it has grown up around them. There are skeletons in the stone, rock formations that twist into the shape of gallows, lost toys underfoot, an entire home tucked down a winding path, achingly empty.
III. ESCAPE
The Nightmare is dead, but its absence creates new reasons to fear. It begins slowly, things crumbling: the edge of a stair giving way unexpectedly, a towering hunk of rock a ways off collapsing upward into the open air and reforming there. The path rearranges as it's walked and takes wanderers in different directions, leaving them to fight their ways back to the main group. It was the concentration of fear and willpower embodied in the Nightmare that held this domain of the Fade intact, and without it, there's a power vacuum to fill. The spirits drawn here are drawn by lingering fear, and warped by it.
The forms they take may not be those you're familiar with from outside the Fade--less deformed, more malleable, more insidious, the things you most or least want to see. Those who long for safety may find a gentle Desire demon willing to offer it. Those whose fears stem from insecurities may hear the whispers of lurking Envy, mimicking their voices from its hiding place, cautiously testing for a foothold. If fear only pisses you off, be prepared to face your Rage. And if you refuse to be afraid--if you have this under control, if you know you'll be all right--a smiling embodiment of Pride may appear to praise your prowess and ask you to put those skills to other uses.
Whatever form your demons take, they are distractions from the larger issue: this part of the Fade is collapsing, unstable, and not meant for creatures like you to survive in. As important as it is to face your fears, it may in the end be more important to run from them. Regroup, keep moving, take head counts. There's a rift ahead, small enough to slip through one at a time, out into the desert, with its bright sun and relatively solid ground--and however long it feels like you've been walking, days or weeks, Adamant Fortress is visible across the sand.

no subject
He slides in easily enough to Adelaide's tempo, blasts of fire to accompany her frost attacks. He follows her cues, demolishing the ones she holds still, using his fire to circle around groups of enemies to keep them restrained so that she can continue on uninterrupted. His moves are restrained, controlled, almost none of the flashiness and whirling that most other mages tend to do - but his spells are no less effective, and no less devastating. It's clear that he's more than just a nowhere mage, but one with years of experience and training under his belt.]
no subject
It'd been far less violent. But this reminded her so much of casting with Robert it made her heart ache.
This. They could have had this for months, but he hid it. People have died that could have used his skills in the field and he could have saved them. He could have stopped Lauren before more were hurt. He could have protected himself.
She shoves all this from her mind and focuses on the precise strikes of ice and spirit, twining both together into frosted crushing prisons, projected blasts of concussive force as she warps and weaves barriers with frost to send shards of ice in all directions. ]
are we gonna nightmare it up ourselves?
Fire isn't exactly as flexible as ice in terms of usage but in the heat of battle the fire spells are always the ones that comes the easiest to him. He hurls out more fireballs after Adelaide's blasts of ice, weakening them further for her to finish off and for the ones that she traps he easily concocts searing glyphs that only flare on the ground for a brief moment before exploding violently in a tornado of flame. He barely flinches from the shrieking cries, jaw set together in grim determination as he works with Adelaide to try and turn the tide of battle in their favor somehow, holding out for the fact that there has to be an end to these things.]
HELL YEAH
Something to ground them both. ]
Aside from fire- [ Like she would ask any student, any peer. ] What do you know?
[ What can they twist together to kill this thing? ]
\o/ awwww yeah
He has to take a moment to catch his breath, wiping away the sweat on his forehead - he already had to burn through a fair bit of his mana for the battle alone and though he was recovering from the usage... he recovered quicker than most, but it was still going to take a while.
Feeling the hum of the wisp that Adelaide's spirit summons for him, Bruce is quiet for a second before he responds to Adelaide's question.] Every basic spell, at the bare minimum. [Every basic spell in the Circles, he doesn't need to elaborate, and he knows that will probably draw more questions but right now - this is no time for lies.] Fire just comes easiest for me, but ice takes too much focus in a battle. I'm adept enough with everything else - though my main skills lies in healing and support.
[...well, lies that don't hinder anything, at any rate. But Bruce has spent years researching on non-combative branches of magic and it was only because of his condition that fire became the thing he best worked with, so it wasn't a complete lie. He just hopes that Adelaide doesn't press too deep for this.]
time to bring the pain
[ Forming the first glittering shards of ice in her hands takes a moment, but offers that much more precision as she picks her mark. If they are to do this, they are to do it coordinated and in agreement. He has seen her cast- he knows her skills. She does not need to tell him anything. ]
And you shall burn him from without. Yes? Alternating wisps for mana, the same with barriers.
allllll the pain
Alright. [He takes in a breath and grips the staff in his left hand tightly, starting to let the mana flow onto his right, ignoring the old burn of lyrium in his veins - its easy enough to ignore, despite everything.] I'll take your cue, Leblanc.
no subject
It takes three such spells and most of her whisp to finally rend the joint open with a cracking like bone, showing the doughy, roiling mass inside for Bruce to target. ]
no subject
Once the opportunity presents itself Bruce acts, magic burning in his hands as he heats up the air at the exposed area and lets it combust with a wave of his hand. The blast rips in air around it, white hot and blazing, scorching right against his target. Bruce doesn't stop there and immediately starts on another spell, using the remnants of those flames and expanding them, making them stretch and weave, snaking around the exposed joint and wrapping around it to keep the damage going.]
no subject
no subject
Still, he pushes on, forcing himself to continue. One spell after another, consecutive attacks coming down without pause to further damage the demon. Eventually they manage to whittle that limb down to a few more strands, and after Adelaide's ice attack Bruce follows up with one more strike, channeling through his staff to unleash another blast of fire at those strands, snapping them apart entirely.]
no subject
We need to fall back.
[ For a short time. Not long. ]
no subject
That's-- [He pauses and swallows down a mouthful of saliva.] --that's a good idea.
[Just a moment, to rest and recharge. Then they can get back into it.]
no subject
There is cover not far from here. I've a water skin.
[ Thank the maker she'd filled it before this began- otherwise...would they need to eat, here? rest? What would it be like to sleep-
She doesn't worry about this. Merely steadies Bruce until he could manage on his own. ]
Come.
no subject
Okay. [And Bruce shifts, starting to turn and move with her to seek shelter for that break that they both need--but before they can take more than three steps a deep, dark voice echoes in their minds.]
Running away again? You were always good at that.
no subject
Bruce managed that well enough on his own.
Adelaide keeps her eyes forward and their barriers raised, leading him step by step to the nearest hollow of fade stone.
Her words lack conviction, however. Probably because a part of her agrees. ]
no subject
What do you truly hope to accomplish with them? You know that no matter what you do you'll never be accepted. No matter how many lives you save if won't change anything. You'll never be seen as anything more than what you truly are.
[Bruce clenches his jaw and forces himself to keep on moving too, not needing to heed Adelaide's advice to do so himself. Ignore it, ignore it. It doesn't have any more sway over him than how Bruce has over himself.]
no subject
Not for either of them.
Under her breath she begins to hum in time with Compassion's song, the comforting swell and thrum of major, soothing chords settling her as they tuck in against the alcove's hard shell. It could be better. It could be worse. ]
Drink.
[ She offers the water-skin with a curt word, leaning into the stone to breathe. TO settle the skittering nerves that come from such an overwhelming demonic presence. ]
no subject
Once they duck into shelter Bruce takes a moment to catch his breath too. He manages a quiet murmur of gratitude when Adelaide passes him the waterskin, though before he can drink it the voice comes yet again.]
So you try to ignore. Tell me, what has ignoring got you to? It doesn't change anything that's happened, doesn't it? You'll still be the monster you're always meant to be. A fate that won't change no matter what you try. Even if you die, even if you become Tranquil, nothing will change.
no subject
[ Adelaide murmurs, peering up at the Fade's sky. ]
We are finding it's voicebox and destroying it.
[ Not that it will stop the demon from speaking, but it would make her feel better. ]
no subject
[A small questioning murmur from Bruce once he's taken a drink from the waterskin. If he's affected by the words in anyway, he's doing a good job of not showing it, at least.
He passes the waterskin back to Adelaide, letting out a breath once she takes it.]
And when everyone knows, what will you do? Run? Hide? Just as you've done in the last five years? There's only so long you can keep doing that. Eventually there'll be no more places for you to run and hide. You can't escape your fate, Bruce. You know what will come eventually.
[He can hear the way the demon mocks the name he's taken for himself, the bastardization of his own that he's come to loathe. Who he was in the past is gone - or so he wants to say, but he knows its there. It's always there.]
no subject
[ She takes back the skin and swallows- not deeply, Maker only knows how long they will be in this place. Listening to that thing- To whatever it has to say to Bruce? She doesn't want it. Without any other real avenue to quiet the noise of the Fade Adelaide leans her head against the wall behind them and begins to hum.
It is a juvenile tactic she learned as an apprentice- something to help her focus, something to shut out the demons. It has never been half so comforting as it is now. ]
no subject
Either way, the silence is what Bruce elects, and he stays that way even as Adelaide starts to hum. Bruce had done it before himself, in the old days, but he knows for himself that it takes more than mere song to silence the storm that brews within him.]
They will never accept you, Bruce. You know that. And yet still you try to cling onto them, a monster pretending he can be a man. Why even bother to try? Let them feel what you truly feel all this time. That anger, that rage... its just waiting to be unleashed.
[Deep inside he can feel that part of himself responding, wanting to show just what it can do, to let loose it might for everyone to witness. But Bruce can't let that happen, won't let that happen, and he forces himself to take in a deep breath and remind himself of all the reasons why he can't lose control.]
no subject
[ It wants rage, it gets rage- though not from whom it might wish and not in the manner expected. No searing heat, no violent outburst- frost on her palms and a wall knocked down inside that lets cold, crystalline anger form through in fractal spirals, crackling in a chilled dome to seal out the sounds of battle, of demons, and if the Maker was kind (he wasn't) that fucking voice.
A thick shell to hold out demons, to hold out the Nightmare, to give them time to recover. She could walk away, perhaps, and leave him to this. But no- he owed her an explanation and nothing was going to keep her from that. ]
We are going to rest. We are going to kill that thing. We are going to find a way out and then? You are going to explain yourself. Understand?
no subject
He breathes into his hands and rubs his palms to keep warm, nodding in response to Adelaide's words.] I understand.
[His voice is quiet and soft - softer than he usually already is. He knows better than to try and refuse her anything at this point, with how on edge she already is from everything. And he does owe her, too. So its only fair that she gets her chance - her more than others.]