visus: (Default)
Fade Rift NPC ([personal profile] visus) wrote in [community profile] faderift2016-05-27 11:11 pm

OPEN: The Nightmare's Domain

WHO: Everybody present for the effort to draw out the Nightmare.
WHAT: Oh no.
WHEN: 28-30 Bloomingtide
WHERE: THE FADE as it exists, approximately, in an incomprehensible nongeographical way, alongside the Western Approach.
NOTES: You can only participate in this plot if you signed up in advance. (Not really, this is a joke.) For driveby GM taunting or to have the debris of personal nightmares appear in the Fade sign up here. Check here for notes on crystal functionality, which will not be normal. (GIF source.)


The plan is simple enough, on paper.

Lord Livius Erimond, locked in Skyhold's dungeon since his capture, finally cracks when he learns that the Grey Wardens have moved on and no one is coming to negotiate for his release. There's no mind-control driving the sacrifices, he says, only fear. Corypheus has an arrangement with a demon to amplify it and extend the reach of the song that's driving the Wardens to desperation. Handle it, and maybe they'll see that they're being manipulated.

In practice, it's a little fuzzier. Some guesswork. Some optimism. Approximating the demon's location takes time and effort from the Fade-fluent. There's a rift nearby, but it's small, nondescript. Making it bigger, drawing attention and drawing the demon out onto solid ground where it can be fought, calls for every anchor shard on hand, mages and Templars to assist, archers and swordsmen at the ready. The Herald did it before, at the Temple of Sacred Ashes. It's feasible. Just wiggle your fingers, and--

--and the sky opens up wide, then wider, too wide, green light flooding out like water finally cresting over a bank, and the ground beneath your feet turns from sand to stone. In some places it becomes vertical. In others it stops existing at all. The rift sprawls and spiders out with almost sentient aim, encompassing everyone it can reach. It takes two seconds, maybe three.

Then it closes.






I. THE NIGHTMARE

The good news is: the Inquisition pinpointed the Nightmare's location correctly. The bad news is: the Inquisition pinpointed the Nightmare's location correctly.

So if you find a second to to wonder where you are, there are two possible answers. The first is the raw Fade, where few have trod since the ancient magisters entered the Golden City and began the Blight. The City is Black now and it hangs in the distance, always on the horizon, always visible, but never within reach. The light is sickly green and seems to come from everywhere and nowhere, creating shadows from any and all directions. What direction is up and what direction is sideways is open for debate anyway. The ground--if it can be called that when it is only sometimes below you--is dark and rough, all crags and cliffs and spires. It's wet, too, with puddles and stagnant streams wound through the rock.

The second possible answer to the question of where, and the one that might warrant even more attention than the first, is right on top of a damn demon.

The Nightmare is massive, as large as a small fort. It has a dozen legs and at least twice as many eyes; a warm, civilly sinister voice that knows your deepest and darkest fears; and a seemingly endless supply of minions. Terror demons spring out of the ground around you with creaking screams. Fearlings take the shape of your simpler phobias: here a spider, there a snake, or roaring flames, a lyrium-encrusted Templar. Fighting through the flood of demons and bringing down the Nightmare will take every sword, every staff, and several hours. Pick a leg.

And when it's over--when the Nightmare is dead and only straggling Fearlings and occasional Terrors present an immediate threat--try to figure out what's next.

II. SEARCHING

Attempts to tear a new hole in the Veil from the inside will produce no results. But those sensitive to the Fade may be able to feel something--not quite like a draft guiding you out of a cave, but there's no closer analogy in the common tongue. A faint whiff of reality, somewhere in the distance, straight away from the distant Black City. There's no sunrise or sunset, and an hour can feel like a day or feel like a minute, but time is passing, and the walk is long by any measure.

While it's in your best interest to stay with the rest of the Inquisition's forces, this region of the Fade is a twisty, treacherous thing that seems to actively conspire to separate and mislead its visitors. More Fearlings slither out of crevices to menace anyone who lingers alone or tries to sleep. There's a marshy expanse that does its best to trap feet, and a field of memorial stones with the names of visitors etched into their surfaces, each with a cause of death marked below. Everywhere you step the ground is littered with evidence of terrible dreams, worked into the landscape like they were there first and it has grown up around them. There are skeletons in the stone, rock formations that twist into the shape of gallows, lost toys underfoot, an entire home tucked down a winding path, achingly empty.

III. ESCAPE

The Nightmare is dead, but its absence creates new reasons to fear. It begins slowly, things crumbling: the edge of a stair giving way unexpectedly, a towering hunk of rock a ways off collapsing upward into the open air and reforming there. The path rearranges as it's walked and takes wanderers in different directions, leaving them to fight their ways back to the main group. It was the concentration of fear and willpower embodied in the Nightmare that held this domain of the Fade intact, and without it, there's a power vacuum to fill. The spirits drawn here are drawn by lingering fear, and warped by it.

The forms they take may not be those you're familiar with from outside the Fade--less deformed, more malleable, more insidious, the things you most or least want to see. Those who long for safety may find a gentle Desire demon willing to offer it. Those whose fears stem from insecurities may hear the whispers of lurking Envy, mimicking their voices from its hiding place, cautiously testing for a foothold. If fear only pisses you off, be prepared to face your Rage. And if you refuse to be afraid--if you have this under control, if you know you'll be all right--a smiling embodiment of Pride may appear to praise your prowess and ask you to put those skills to other uses.

Whatever form your demons take, they are distractions from the larger issue: this part of the Fade is collapsing, unstable, and not meant for creatures like you to survive in. As important as it is to face your fears, it may in the end be more important to run from them. Regroup, keep moving, take head counts. There's a rift ahead, small enough to slip through one at a time, out into the desert, with its bright sun and relatively solid ground--and however long it feels like you've been walking, days or weeks, Adamant Fortress is visible across the sand.
gatheringstorm: (determined)

[personal profile] gatheringstorm 2016-05-31 04:46 am (UTC)(link)
Korrin would apologize, but she's too rattled and desperate to do more than focus on what needs to be done at that exact moment. As they help steady each other, she nods and urges her ahead. "Right! This way...." Hopefully they can reach the rift before the area collapses in on them, but Korrin's not voicing that aloud. The Fade would do its best to prove her wrong.
sunshinethroughgrey: (Hawke Determination)

[personal profile] sunshinethroughgrey 2016-05-31 02:14 pm (UTC)(link)
Bethany nods, and follows after as best she can, but the footing here is getting worse and she can find herself stumbling more often than not. No, this place will not claim me! She had survived far too much to allow that to happen.

Pushing herself those last few feet, she did slow enough to let Korrin go first, as she turned to the others. "Hurry, hurry! Don't look back!"
gatheringstorm: (watchful)

[personal profile] gatheringstorm 2016-05-31 03:21 pm (UTC)(link)
"Easier said than done...." Korrin knows she'll regret it if she does, but there is some morbid curiosity about a realm falling in on itself. But she enjoys living far more, so her pace will be as quick as she can make it without leaving Bethany behind.

"You first! I'll cover you."
sunshinethroughgrey: (Hawke Determination)

[personal profile] sunshinethroughgrey 2016-06-01 12:11 am (UTC)(link)
Bethany shook her head, giving Korrin a wry look, "I'm the Warden, I'm the one who gets to make the sacrifice! Go, I'll make sure there aren't any stragglers!"
gatheringstorm: (Default)

[personal profile] gatheringstorm 2016-06-01 04:10 am (UTC)(link)
"Fuck sacrifices! We're both getting out, but I can shield you better than the other way around." At least that's how Korrin sees it, but if Bethany keeps insisting, she'll put of the decision until they're right at the rift. It's more important to keep going.
sunshinethroughgrey: (Mage Warrior)

[personal profile] sunshinethroughgrey 2016-06-01 01:43 pm (UTC)(link)
"Well that's just ridiculous - " Bethany stopped for a moment, before she shook her head. "How about we get everyone else through, and we'll be the last two that exit, and we'll hold onto one another when we do it. No one left behind, yes?"
gatheringstorm: (intense)

[personal profile] gatheringstorm 2016-06-01 03:00 pm (UTC)(link)
"Fine, if that's what it takes. Let's do it." Korrin can live with that outcome, for all that part of her does want to run into the rift and flee this place as soon as possible. But like Bethany, she can't do it while everyone else has yet to find freedom.
sunshinethroughgrey: (Mage Warrior)

[personal profile] sunshinethroughgrey 2016-06-01 08:44 pm (UTC)(link)
"That is what is going to take." Bethany affirmed, because like the Maker's Black City was she going to let anyone take the fall for her again. "We don't want any heroes today, yes?"
gatheringstorm: (mod 15)

[personal profile] gatheringstorm 2016-06-01 10:14 pm (UTC)(link)
A flicker of a smile surfaces, barely there, as she nods. "Let's not, they'd just make some tacky monument that would just be defaced by bored adolescents later." Or angry Vashoth denied their rightful pay, but that's a story for another time.
sunshinethroughgrey: (Hawke Determination)

[personal profile] sunshinethroughgrey 2016-06-02 12:10 am (UTC)(link)
"Jut what I need -- a statue that children are going to write rude things on." Bethany snorted, as she helped up a few others, moving them along, while she looked behind her.
gatheringstorm: (alarmed)

[personal profile] gatheringstorm 2016-06-02 04:58 am (UTC)(link)
Korrin smirks faintly, no doubt about to make some smartass comment when a floating boulder comes crashing down near them, another sign of the area's decreasing stability. "C'mon, haul ass! This hellhole isn't going to wait forever."
sunshinethroughgrey: (Well ... drat.)

[personal profile] sunshinethroughgrey 2016-06-02 02:13 pm (UTC)(link)
"You most certainly do not have to tell me twice!" Bravery was one thing. Getting crushed by a Fade boulder is another. She grabs her staff off her back so she can full out run.
gatheringstorm: (horizon)

[personal profile] gatheringstorm 2016-06-02 04:20 pm (UTC)(link)
When it seems there's no one else to shove into the rift ahead of her, Korrin finally grabs Bethany. It's time to see if the shardless can escape the Fade or die a horrible green-tinted death in the rift. The latter thought occurs to her too late, but at this point, she honestly doesn't care. If they stay, they'll die anyway. They might as well take the chance that they won't.
sunshinethroughgrey: (Hawke Determination)

[personal profile] sunshinethroughgrey 2016-06-03 01:19 am (UTC)(link)
Bethany nods her head, and grips Korrin's arm in hers. She might be going first, but she'll be damned if Korrin isn't falling through right behind her. She starts running for the open rift, sliding sideways so she can still hold onto Korrin as she falls through --
gatheringstorm: (tired)

[personal profile] gatheringstorm 2016-06-03 01:34 am (UTC)(link)
Korrin half-expects it to reject them, refusing passage back for anyone shardless. Sure, they were all drawn in indiscriminately, but the rules for leaving might have been different just to spite them. She winces at the green light consumes her--and promptly falls onto desert sand, face-first.
sunshinethroughgrey: (Little Smile)

And now, to dovetail into the sweet thread with Araceli

[personal profile] sunshinethroughgrey 2016-06-03 02:05 am (UTC)(link)
Bethany lands hard in the sand, which she is sure just opened up every damned cut and put new bruises on the bruises she already had. She rolls to her back, looking up at the sky, reaching out her hand to the sun and trying not to weep with relief.

Instead, she twists her head towards Korrin, and then, to the voice calling out to her. Then she looks over at the other woman and smiles. "Looks like you're home."

She doesn't intrude on the tender moment -- instead, dragging herself off to find a healer ... and a bath ... and Aleron ...

And then sleep, by the Maker. Sleep.