visus: (Default)
Fade Rift NPC ([personal profile] visus) wrote in [community profile] faderift2016-05-27 11:11 pm

OPEN: The Nightmare's Domain

WHO: Everybody present for the effort to draw out the Nightmare.
WHAT: Oh no.
WHEN: 28-30 Bloomingtide
WHERE: THE FADE as it exists, approximately, in an incomprehensible nongeographical way, alongside the Western Approach.
NOTES: You can only participate in this plot if you signed up in advance. (Not really, this is a joke.) For driveby GM taunting or to have the debris of personal nightmares appear in the Fade sign up here. Check here for notes on crystal functionality, which will not be normal. (GIF source.)


The plan is simple enough, on paper.

Lord Livius Erimond, locked in Skyhold's dungeon since his capture, finally cracks when he learns that the Grey Wardens have moved on and no one is coming to negotiate for his release. There's no mind-control driving the sacrifices, he says, only fear. Corypheus has an arrangement with a demon to amplify it and extend the reach of the song that's driving the Wardens to desperation. Handle it, and maybe they'll see that they're being manipulated.

In practice, it's a little fuzzier. Some guesswork. Some optimism. Approximating the demon's location takes time and effort from the Fade-fluent. There's a rift nearby, but it's small, nondescript. Making it bigger, drawing attention and drawing the demon out onto solid ground where it can be fought, calls for every anchor shard on hand, mages and Templars to assist, archers and swordsmen at the ready. The Herald did it before, at the Temple of Sacred Ashes. It's feasible. Just wiggle your fingers, and--

--and the sky opens up wide, then wider, too wide, green light flooding out like water finally cresting over a bank, and the ground beneath your feet turns from sand to stone. In some places it becomes vertical. In others it stops existing at all. The rift sprawls and spiders out with almost sentient aim, encompassing everyone it can reach. It takes two seconds, maybe three.

Then it closes.






I. THE NIGHTMARE

The good news is: the Inquisition pinpointed the Nightmare's location correctly. The bad news is: the Inquisition pinpointed the Nightmare's location correctly.

So if you find a second to to wonder where you are, there are two possible answers. The first is the raw Fade, where few have trod since the ancient magisters entered the Golden City and began the Blight. The City is Black now and it hangs in the distance, always on the horizon, always visible, but never within reach. The light is sickly green and seems to come from everywhere and nowhere, creating shadows from any and all directions. What direction is up and what direction is sideways is open for debate anyway. The ground--if it can be called that when it is only sometimes below you--is dark and rough, all crags and cliffs and spires. It's wet, too, with puddles and stagnant streams wound through the rock.

The second possible answer to the question of where, and the one that might warrant even more attention than the first, is right on top of a damn demon.

The Nightmare is massive, as large as a small fort. It has a dozen legs and at least twice as many eyes; a warm, civilly sinister voice that knows your deepest and darkest fears; and a seemingly endless supply of minions. Terror demons spring out of the ground around you with creaking screams. Fearlings take the shape of your simpler phobias: here a spider, there a snake, or roaring flames, a lyrium-encrusted Templar. Fighting through the flood of demons and bringing down the Nightmare will take every sword, every staff, and several hours. Pick a leg.

And when it's over--when the Nightmare is dead and only straggling Fearlings and occasional Terrors present an immediate threat--try to figure out what's next.

II. SEARCHING

Attempts to tear a new hole in the Veil from the inside will produce no results. But those sensitive to the Fade may be able to feel something--not quite like a draft guiding you out of a cave, but there's no closer analogy in the common tongue. A faint whiff of reality, somewhere in the distance, straight away from the distant Black City. There's no sunrise or sunset, and an hour can feel like a day or feel like a minute, but time is passing, and the walk is long by any measure.

While it's in your best interest to stay with the rest of the Inquisition's forces, this region of the Fade is a twisty, treacherous thing that seems to actively conspire to separate and mislead its visitors. More Fearlings slither out of crevices to menace anyone who lingers alone or tries to sleep. There's a marshy expanse that does its best to trap feet, and a field of memorial stones with the names of visitors etched into their surfaces, each with a cause of death marked below. Everywhere you step the ground is littered with evidence of terrible dreams, worked into the landscape like they were there first and it has grown up around them. There are skeletons in the stone, rock formations that twist into the shape of gallows, lost toys underfoot, an entire home tucked down a winding path, achingly empty.

III. ESCAPE

The Nightmare is dead, but its absence creates new reasons to fear. It begins slowly, things crumbling: the edge of a stair giving way unexpectedly, a towering hunk of rock a ways off collapsing upward into the open air and reforming there. The path rearranges as it's walked and takes wanderers in different directions, leaving them to fight their ways back to the main group. It was the concentration of fear and willpower embodied in the Nightmare that held this domain of the Fade intact, and without it, there's a power vacuum to fill. The spirits drawn here are drawn by lingering fear, and warped by it.

The forms they take may not be those you're familiar with from outside the Fade--less deformed, more malleable, more insidious, the things you most or least want to see. Those who long for safety may find a gentle Desire demon willing to offer it. Those whose fears stem from insecurities may hear the whispers of lurking Envy, mimicking their voices from its hiding place, cautiously testing for a foothold. If fear only pisses you off, be prepared to face your Rage. And if you refuse to be afraid--if you have this under control, if you know you'll be all right--a smiling embodiment of Pride may appear to praise your prowess and ask you to put those skills to other uses.

Whatever form your demons take, they are distractions from the larger issue: this part of the Fade is collapsing, unstable, and not meant for creatures like you to survive in. As important as it is to face your fears, it may in the end be more important to run from them. Regroup, keep moving, take head counts. There's a rift ahead, small enough to slip through one at a time, out into the desert, with its bright sun and relatively solid ground--and however long it feels like you've been walking, days or weeks, Adamant Fortress is visible across the sand.
eviscerates: (pic#9510840)

[personal profile] eviscerates 2016-06-02 05:13 am (UTC)(link)
Leg untangling will happen. Should. Right now, actually, because she suddenly realises (and realises what she did, Jesus Red) and unhooks her leg from around Adelaide's thigh with an apology that reveals itself with an exhale.

First things first but not actually first but first for addressing that one problem - shhh - Red slips her cloak from her shoulders, red brocade rippling strangely in the light of the Fade that doesn't feel like real light, somehow, and holds it out in offering to Adelaide. "Sorry about the--" and a nod, awkard, to her shoulder. "I'll replace that."

And she will, stubbornly.

"That depends. Do you trust me? And how much do you want to avoid fighting more demons?" The tone very much suggests that Red is offering an out. But: "Not that watching you glow and stuff wasn't super badass, but it seems kind of... draining?"
Edited 2016-06-02 05:14 (UTC)
fleurdesel: right, sad, serious, tired (Keep talking. I'm walking.)

[personal profile] fleurdesel 2016-06-02 05:24 am (UTC)(link)
Legs, untangled. Standing, commence. The usual ache of overcasting and tapping too deeply into Compassion's power throbbed along the base of her skull- within an hour or so it'd make a very fine migraine. Which makes for difficulty casting in the future and a greater risk should they face another round of demons. Perhaps whatever Red has in mind would work well enough.

"I should have had Compassion take your pain straight away. I was- distracted." Terrified. "But if you insist."

To the replacing of the robe. To the cloak. She slips it on with care- it seemed important to Red and she'd rather not damage something that feels so fine, and finishes finding her feet. It is only slightly too long for her.

"If I am to be perfectly honest? Quite a bit- to both." The trusting and the not wanting to face demons. She lifts a hand and attempts to summon a wisp, eyes and palm glowing, wincing against the intensifying of the ache before she gives up on the venture entirely. "The term I most often use with my students is 'tapped out'."
eviscerates: (Default)

[personal profile] eviscerates 2016-06-02 05:59 am (UTC)(link)
It doesn't matter how her best friends are Queen and King of the Realm, how she spoke with another queen on a daily basis (even if it was just taking her coffee order) for thirty years or that she was on a High Council - Red will always be common as dirt. Later she'll be wincing about wrapping her leg around Lady Enchanter Councilor (Chief Captain Boss) LeBlanc. For now she is... also wincing, actually, but has better things to focus on.

"I'm an insistent person," she says, distracted as she inhales deeply, before retraining her focus on Adelaide. "Okay. Don't be afraid to grab on, and if you need to grab my attention, talk. I can understand but I can't really answer."

A beat, and she's taking a step back. "I won't hurt you. I mean it."

Which feels necessary to add, before her eyes glow that brilliant gold again. This time, instead of it fading away, Red drops forward. How the change happens is hard to say, just that in one moment she is a woman and in the next something monstrous, and it feels like a shadow or smoke or something is clearing away. The Wolf is huge, grey and black and watches Adelaide intently before dropping its head, like that could be an indication that she's still her. Still Red.
fleurdesel: right, serious, confused (You have my attention)

[personal profile] fleurdesel 2016-06-02 06:06 am (UTC)(link)
"I suppose a talking wolf would be too fantastic even for your world." As compared to Thedas with it's Fade, it's demons, it's dragons, it's magic and mages. Completely mundane and not at all fantastic, not even the slightest. Adelaide nods, pinching the bridge of her nose against the headache blooming and peers through her fingers at-

Smoke?

A crack of song- a rumbling that is almost sub-audible like a drumroll. A growl that is not a growl. Magic that is unfamiliar and yet similar enough to have a sound. She stares for a moment on account of never having witnessed a wolf so large in...ever. Tentatively she reaches out to rest a hand against its- her- shoulder. Red's shoulder. "You are..."

Beautiful, a part of her wants to say, but that would be horrifically inappropriate given Red's feelings on this part of herself. "Larger than I expected."
eviscerates: (Default)

[personal profile] eviscerates 2016-06-02 07:15 am (UTC)(link)
The Wolf grins as much as such a creature can, a dropping open of the mouth that is neither so haplessly friendly as a labrador, nor as alarming as it might be if she had bared her teeth.

Her senses are sharper now than they are as a human, and her head turns toward a sound - distant crackles of a storm that strikes at a demon's will, and she looks back to Adelaide. A bow of he head and a crouching down to make this easier for sore, worn out limbs, though the Wolf's entire form seems tightly coiled and ready to lunge.
fleurdesel: right, smirk, flirty, sarcastic (Leaning forward)

[personal profile] fleurdesel 2016-06-02 07:19 am (UTC)(link)
"You're right, we should hurry." She murmurs, as though Red's spoken. Sparing a moment only to pull over her shoulder Red's quiver and bow, Adelaide climbs onto the wolf's back. Not so broad as a horse nor so solid as an ox, this is a decidedly different riding situation than Adelaide has ever quite encountered before. Remembering the earlier offer of 'grabbing on' but not wanting to pull fur uncomfortably- she settles for curling her hands around fur at the scruff of Red's neck.

That seems safe enough. "I'm ready."