visus: (Default)
Fade Rift NPC ([personal profile] visus) wrote in [community profile] faderift2016-05-27 11:11 pm

OPEN: The Nightmare's Domain

WHO: Everybody present for the effort to draw out the Nightmare.
WHAT: Oh no.
WHEN: 28-30 Bloomingtide
WHERE: THE FADE as it exists, approximately, in an incomprehensible nongeographical way, alongside the Western Approach.
NOTES: You can only participate in this plot if you signed up in advance. (Not really, this is a joke.) For driveby GM taunting or to have the debris of personal nightmares appear in the Fade sign up here. Check here for notes on crystal functionality, which will not be normal. (GIF source.)


The plan is simple enough, on paper.

Lord Livius Erimond, locked in Skyhold's dungeon since his capture, finally cracks when he learns that the Grey Wardens have moved on and no one is coming to negotiate for his release. There's no mind-control driving the sacrifices, he says, only fear. Corypheus has an arrangement with a demon to amplify it and extend the reach of the song that's driving the Wardens to desperation. Handle it, and maybe they'll see that they're being manipulated.

In practice, it's a little fuzzier. Some guesswork. Some optimism. Approximating the demon's location takes time and effort from the Fade-fluent. There's a rift nearby, but it's small, nondescript. Making it bigger, drawing attention and drawing the demon out onto solid ground where it can be fought, calls for every anchor shard on hand, mages and Templars to assist, archers and swordsmen at the ready. The Herald did it before, at the Temple of Sacred Ashes. It's feasible. Just wiggle your fingers, and--

--and the sky opens up wide, then wider, too wide, green light flooding out like water finally cresting over a bank, and the ground beneath your feet turns from sand to stone. In some places it becomes vertical. In others it stops existing at all. The rift sprawls and spiders out with almost sentient aim, encompassing everyone it can reach. It takes two seconds, maybe three.

Then it closes.






I. THE NIGHTMARE

The good news is: the Inquisition pinpointed the Nightmare's location correctly. The bad news is: the Inquisition pinpointed the Nightmare's location correctly.

So if you find a second to to wonder where you are, there are two possible answers. The first is the raw Fade, where few have trod since the ancient magisters entered the Golden City and began the Blight. The City is Black now and it hangs in the distance, always on the horizon, always visible, but never within reach. The light is sickly green and seems to come from everywhere and nowhere, creating shadows from any and all directions. What direction is up and what direction is sideways is open for debate anyway. The ground--if it can be called that when it is only sometimes below you--is dark and rough, all crags and cliffs and spires. It's wet, too, with puddles and stagnant streams wound through the rock.

The second possible answer to the question of where, and the one that might warrant even more attention than the first, is right on top of a damn demon.

The Nightmare is massive, as large as a small fort. It has a dozen legs and at least twice as many eyes; a warm, civilly sinister voice that knows your deepest and darkest fears; and a seemingly endless supply of minions. Terror demons spring out of the ground around you with creaking screams. Fearlings take the shape of your simpler phobias: here a spider, there a snake, or roaring flames, a lyrium-encrusted Templar. Fighting through the flood of demons and bringing down the Nightmare will take every sword, every staff, and several hours. Pick a leg.

And when it's over--when the Nightmare is dead and only straggling Fearlings and occasional Terrors present an immediate threat--try to figure out what's next.

II. SEARCHING

Attempts to tear a new hole in the Veil from the inside will produce no results. But those sensitive to the Fade may be able to feel something--not quite like a draft guiding you out of a cave, but there's no closer analogy in the common tongue. A faint whiff of reality, somewhere in the distance, straight away from the distant Black City. There's no sunrise or sunset, and an hour can feel like a day or feel like a minute, but time is passing, and the walk is long by any measure.

While it's in your best interest to stay with the rest of the Inquisition's forces, this region of the Fade is a twisty, treacherous thing that seems to actively conspire to separate and mislead its visitors. More Fearlings slither out of crevices to menace anyone who lingers alone or tries to sleep. There's a marshy expanse that does its best to trap feet, and a field of memorial stones with the names of visitors etched into their surfaces, each with a cause of death marked below. Everywhere you step the ground is littered with evidence of terrible dreams, worked into the landscape like they were there first and it has grown up around them. There are skeletons in the stone, rock formations that twist into the shape of gallows, lost toys underfoot, an entire home tucked down a winding path, achingly empty.

III. ESCAPE

The Nightmare is dead, but its absence creates new reasons to fear. It begins slowly, things crumbling: the edge of a stair giving way unexpectedly, a towering hunk of rock a ways off collapsing upward into the open air and reforming there. The path rearranges as it's walked and takes wanderers in different directions, leaving them to fight their ways back to the main group. It was the concentration of fear and willpower embodied in the Nightmare that held this domain of the Fade intact, and without it, there's a power vacuum to fill. The spirits drawn here are drawn by lingering fear, and warped by it.

The forms they take may not be those you're familiar with from outside the Fade--less deformed, more malleable, more insidious, the things you most or least want to see. Those who long for safety may find a gentle Desire demon willing to offer it. Those whose fears stem from insecurities may hear the whispers of lurking Envy, mimicking their voices from its hiding place, cautiously testing for a foothold. If fear only pisses you off, be prepared to face your Rage. And if you refuse to be afraid--if you have this under control, if you know you'll be all right--a smiling embodiment of Pride may appear to praise your prowess and ask you to put those skills to other uses.

Whatever form your demons take, they are distractions from the larger issue: this part of the Fade is collapsing, unstable, and not meant for creatures like you to survive in. As important as it is to face your fears, it may in the end be more important to run from them. Regroup, keep moving, take head counts. There's a rift ahead, small enough to slip through one at a time, out into the desert, with its bright sun and relatively solid ground--and however long it feels like you've been walking, days or weeks, Adamant Fortress is visible across the sand.
motherfucking_ghost: (Default)

[personal profile] motherfucking_ghost 2016-06-09 12:32 am (UTC)(link)
"Oh. Damn. Power for power, huh." Sure, he can see Christine having faith. It's not his thing, but it's the thing of a lot of people here. Pride? He can't say he's seen that so much. Aaand it sounds like that's a good thing. "You're a healer, not a fighter. We need people like you as much as we need someone who can snap off arms with ice or burn faces off with lightning. I mean," he says with a motion to himself, "I'm sure not gonna complain about there being any doctors in the house."
aceso: (from this valley)

[personal profile] aceso 2016-06-11 02:53 am (UTC)(link)
"That is true," she says, glad to see such a thing acknowledged. "Yet one of the dangers of heading out into a battlefield to heal others is being drawn into the fight itself. Here, I cannot escape it. Until such time as I learn to be a better fighter, I welcome Faith's and your help."

She keeps moving forward, sensing the way they should go. The Nightmare may be defeated, but there are still many dangers around them, and so they need to keep moving towards the rift that will lead them back out to their world.

"We cannot trust anything in this place but each other," she warns. "Everything will try to trick us with false promises or illusions of our fears."
motherfucking_ghost: (Default)

[personal profile] motherfucking_ghost 2016-06-13 01:43 pm (UTC)(link)
"I kinda got the fears part. From the seeing scary shit that other people aren't seeing. Oh, and the giant spidery skyscraper of a demon called a Nightmare. Are those, uh...things. Are those things common? Giant...pseudo-personifications of nebulous concepts that have a different meaning for every person who looks? I mean we've got demons of sin and spirits of virtue." He takes a moment while walking to catch his breath. If his side wasn't beat in he'd walk and talk with no problem. "I mean. What else is lurking in this place that could be fucking everything up from the shadows?"
aceso: (033)

[personal profile] aceso 2016-06-15 02:27 am (UTC)(link)
"Yes. Demons can read your mind, Church." She knows that's not the best thing to tell someone who tends to have strong reactions like he does, but it has to be said. "The easiest way to hurt us is to go for what is personal."

She pauses and turns towards him, a hand reaching for his shoulder. "You seem out of breath. Do you need to rest? Are you hurt?"
motherfucking_ghost: (a: man my missions really suck)

[personal profile] motherfucking_ghost 2016-06-16 10:13 pm (UTC)(link)
"I mean, they've definitely got psych 101 down. Best way to take someone down mentally is jab them in their squishy feelings spots."

Ugh. This sucks. But at least Christine does not suck. "I kinda got my ass a little hurt by some demon-y things. Terror things. Big...ugly motherfuckers. Blindsided. Not sure I want to contemplate how lucky I am that I'm not dead. I'll be...good once we get out of here and I can sleep for a week in a bed. Cot. Somewhere mostly horizontal. I'm not picky."
aceso: (over me)

[personal profile] aceso 2016-06-18 03:20 am (UTC)(link)
"Oh, Church. You should have said something right away. I would be happy to heal you." She gives him a more critical look. "Where does it hurt?"
motherfucking_ghost: (Default)

[personal profile] motherfucking_ghost 2016-06-19 12:10 am (UTC)(link)
"I already got a little bit seen to. I'll be good 'til we get back. Then you and Adelaide can pamper the shit out of me all you want. Promise I'll be a good little patient." Maybe. "By the way, those health potion things? Are gross."
aceso: (Default)

[personal profile] aceso 2016-06-21 03:58 pm (UTC)(link)
She exhales an slightly amused sound. Even in the Fade, Church will be Church.

"Promises, promises," she says, before gesturing onward. "Let us go."