Fade Rift Mods (
faderifting) wrote in
faderift2016-06-09 09:05 am
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OPEN: Justinian Rifter Arrival
WHO: New rifters & helpful Inquisition volunteers
WHAT: Welcome to Thedas!
WHEN: Justinian 7
WHERE: On the outskirts of the Exalted Plains
NOTES: This log is slightly backdated, so it's safe to assume safe arrival at Skyhold and begin RPing there as soon as you're ready OOC. It is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas. Reaching this rift, as well as returning to Skyhold, will require passing carefully through the active and ongoing battlefront for the War of the Lions. Don't get stabbed.
WHAT: Welcome to Thedas!
WHEN: Justinian 7
WHERE: On the outskirts of the Exalted Plains
NOTES: This log is slightly backdated, so it's safe to assume safe arrival at Skyhold and begin RPing there as soon as you're ready OOC. It is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas. Reaching this rift, as well as returning to Skyhold, will require passing carefully through the active and ongoing battlefront for the War of the Lions. Don't get stabbed.
You were asleep—deeply or fitfully, for the last time or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact onto cold dirt and long grass. When your breath returns and the light's after-image fades from your eyes you will find yourself lying flat on stone, squinting up into sunlight and a shifting, blinding green tear in reality.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked. There's a massive, monstrous horned giant stomping toward you, electricity crackling over its purple-gray skin, flanked by ghostly wisps of green light that rear back to hurl bursts of pure magic in your direction.
Your options for escape are limited. To one side, a river; to another, a rock formation too tall and steep to scale. But there's cover behind you in the form of a ruined home—burnt out, missing half of its walls, but still able to resist some damage—and, on the other side of the rift, people coming to help.
But there's no waking here, just a flare of green-white light and a jarring impact onto cold dirt and long grass. When your breath returns and the light's after-image fades from your eyes you will find yourself lying flat on stone, squinting up into sunlight and a shifting, blinding green tear in reality.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked. There's a massive, monstrous horned giant stomping toward you, electricity crackling over its purple-gray skin, flanked by ghostly wisps of green light that rear back to hurl bursts of pure magic in your direction.
Your options for escape are limited. To one side, a river; to another, a rock formation too tall and steep to scale. But there's cover behind you in the form of a ruined home—burnt out, missing half of its walls, but still able to resist some damage—and, on the other side of the rift, people coming to help.
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"You are fortunate, to be certain." Recent events mean that she does offer a smile, small and sharp, giving her a look as she glances up to the sky then back again. "As for what you speak of, tis a rift, one of many that now litter Thedas since a great tear in the Veil dividing this world and the Fade. Wherever you have come from, you have passed through one. And somewhere, you will bear a mark. Does that hurt?" She pauses again because it's a lot to take in, she knows that now from experience with rifters, from how much she's had to explain to them though there's little enough she can do for her hand, least of all here.
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"Uh, some, yeah, but I can handle it." Or the immediate throb in her hand, at least, she can handle that. She flexes it, idly, now that her attention's been drawn to it. "Do we need to be, like, running away? Or..."
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Pointing her staff at the ground behind them, she lays an ice mine, ready to freeze the demon should it choose to follow them. It'll buy them time, if nothing else, since the wisps won't move so quickly or unpredictably as the demon might. "Unless you wish to strike the terror demon down? Then I suggest we make for somewhere safer with haste."
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Between the total stranger and the 'terror demon,' Cosima will go with the total stranger.
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Just... don't think too much about whatever that was, she tells herself.
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Hopefully it's distracted somewhere else. What's one more dead chevalier these days?
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"Yeah, I want to get home, but I want to survive the next hour too, you know?"
She tries not to snap at the person who is keeping the demons from killing her. Both of them, presumably, but the point stands.
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"You survived the rift, believe me, once you know the truth of that you will know that you have survived much of the worst."
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Like that passing patrol of unfamiliar soldiers.
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"Okay. So calming down might help make a less attractive target in the meantime," she says, latching on the one active thing it sounds like she can do. She knows emotions are largely chemical responses, and there are external ways to influence them. Steady, deep breaths, for one.