мerrιℓℓ (
chainlightning) wrote in
faderift2016-07-04 11:16 pm
you don't own the green pines
WHO: Merrill and open!
WHAT: An open log.
WHEN: Justinian 20th - mid-Solace
WHERE: Skyhold and the surrounding area
NOTES: Some talk of violence, injuries, death.
WHAT: An open log.
WHEN: Justinian 20th - mid-Solace
WHERE: Skyhold and the surrounding area
NOTES: Some talk of violence, injuries, death.
late justinian through early solace | healing tents
[ Justice is dead, but he nearly took many others with them -- Merrill included. She's in a bad way for a few days, especially after; her cheekbone is broke, her ribs mostly intact but her internal organs badly bruised, along with various and sundry scrapes, cuts, bite marks, bruises, and burns.
Still, she's a decent patient. She stays put in the tents, at least, though they can't quite get her to stop talking when she's feeling well enough to sit up and do so. Visitors are allowed at the discretion of the healers, but Merrill isn't going to turn anyone (or anything) away. ]
early solace | around skyhold
[ When she's allowed to leave the healing tents, it's not full-time. They don't want her going down to the Warden camp to sleep, but she's allowed to wander Skyhold as long as she's careful. As a result, Merrill mostly relaxes -- visits with friends or with potential new friends, sits in the garden, watches the birds.
She likes to go visit the griffons, when she can, though she has to be careful. They're less good about watching for injuries. ]
early-mid solace | camp shady fucker
[ When she's allowed to move more, when she's more patched up between a combination of time and magic, Merrill gets to work. Sleeping in a tent isn't new, but the events at Weisshaupt have shaken her. If they need to get out, she wants to be able to move quickly.
She starts to gather supplies. Wood, mostly, but any who know much about the Dalish may recognize what begins to take shape or the plans that Merrill checks every once in a while: an aravel. ]
wildcard
[ you know what to do ]

no subject
It's nice to be able to do it. It's nice to find ways to do it.
[ There's a pause, and Merrill reaches out with one hand to quickly, bracingly pat one of Bruce's hands. ]
I've heard some rumors lately, but I want you to know that I don't mind if they're true. You're here, you're helping, and you've always been kind to me.
no subject
Bruce pauses in what he's doing when Merrill reaches over to him, less because of the action itself and more of the words. It was--well. He hadn't really been thinking about it, but now that she said it...]
I... thank you. [He says after a pause, voice soft, though he can't quite bring himself to meet Merill's gaze.] But I'll be fine. You don't need to worry about me.
[And in a way he supposes saying that just confirms said rumors, but its not like he can really keep it a secret any longer.]
no subject
Also it'd be a bit hypocritical if I minded, since I'm a mage myself and all. But- still. Something about it clearly bothers you, since you kept it a secret, and now it's- not as much of one. So. I wanted you to know.
[ There's a quick squeeze, and then she draws her arm back, mostly because she figures he needs room to maneuver. ]
And now we don't have to talk about it, if you don't want.
no subject
He honestly does appreciate Merrill's words, though, and he does his best to show said appreciation by glancing over to her and sending a small smile.]
Thank you. [He says again, then glances down and puts some of the minty paste onto his fingers so that he can start applying it on her bruises.]