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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2016-07-07 10:54 pm

You can't concern yourself with bigger things

WHO: New rifters & their helpful rescuers
WHAT: People fall out of a rift and get attacked by stuff, it's pretty old hat by now (sorry Jefferson).
WHEN: Solace 7
WHERE: High in the Frostbacks, within a day of Skyhold.
NOTES: This log is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas. Rifters are also welcome to begin RPing at Skyhold as soon as they are ready.


You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.

In this world, something has definitely died. But not you; not yet. When the afterimage left by a flare of too-bright, greenish light fades, you will find yourself in a pile of bones, stripped by teeth and weather, bleached almost as white as the snow that covers most of the rocky, mountainous terrain around you. Beneath its threadbare blanket, it's easy to pick out heaps of earth and stone and debris arranged in a rough ring-shape on the ground around you and the rift that just spat you out. Almost like...a nest? Whatever might once have lived here, it must have been very large, because the bones scattered about are the size of large livestock, at the least. Some of the bare rocks show what look like marks from very large claws, and where snow doesn't cover, the stone looks suspiciously scorched. There are no recent tracks, but maybe that's a good thing.

Less good: the cluster of demons that is emerging from the rift to take over the job of killing you. Some are tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all, others mere wisps of greenish light. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. Hopefully you can set it aside enough to pick up a bone club and get to work in self-defense, because there is no immediate sign of road or path or settlement anywhere to be seen.
sheriffing: commission; please do not use (🌟 30)

[personal profile] sheriffing 2016-07-21 01:53 am (UTC)(link)
Hopefully sounds a lot to ask in this place, where she'll take the blade over the chance of outrunning it anytime. She reaches for it and nods gratefully, turning back to where the shade was a moment ago before even that makes her feel like she needs to focus. It's a disorienting arrival to a world she wasn't expecting to travel to, but she'll take Ruby's optimism to mean they're not totally screwed. There aren't so many of them that they can't be taken down, and back home, that's pretty much what Emma does. These are the bad guys, they're going to fight them.

"Deal." She's guessing the blade works just about every time, so she finds her grip on it scans the area, well-aware of one demon around her who's going to regret getting close. "Let's get this over with." The sooner they fight through this, the sooner she'll get some answers.