Entry tags:
- ! open,
- { alistair },
- { anders },
- { bellamy blake },
- { bruce banner },
- { cassandra pentaghast },
- { clarke griffin },
- { gavin ashara },
- { inessa serra },
- { ingrid kief },
- { isabela },
- { jehan mercier },
- { jim kirk },
- { josephine montilyet },
- { kallian endris },
- { korrin ataash },
- { lexa },
- { martel },
- { maxwell trevean },
- { nerva lecuyer },
- { sabine },
- { samouel gareth },
- { siuona dahlasanor },
- { vivienne }
OPEN: Halamshiral
WHO: Everyone
WHAT: The Inquisition Does Orlais, Pt. 1: Masks, Charity, and Tension
WHEN: Solace 15 onward
WHERE: Halamshiral
NOTES: Please note that your character's conduct and actions in this log or in other private logs set in Orlais, if observable by the public, may influence local opinion of the Inquisition and/or the balance of power among Celene, Gaspard, and the elves.
WHAT: The Inquisition Does Orlais, Pt. 1: Masks, Charity, and Tension
WHEN: Solace 15 onward
WHERE: Halamshiral
NOTES: Please note that your character's conduct and actions in this log or in other private logs set in Orlais, if observable by the public, may influence local opinion of the Inquisition and/or the balance of power among Celene, Gaspard, and the elves.

It is a smaller force that the Inquisition sends to Halamshiral than has been sent in the past; not yet able to interfere directly in the civil war, and still attempting to determine what is happening in the Anderfels, the organization is moving in not as a military force but as a stabilizing one, with cautious cooperation from the Chantry and endorsements from several among the nobility who were suitably impressed by Madame de Fer's soiree in Skyhold, to assist with the local unrest while better assessing the political situation. What is known is that a leaderless and unstable Orlais is part of Corypheus' grand scheme. What is not known is… everything else.
I. THE ESTATE
Duc Hugues Pelletier is not himself in residence when the Inquisition arrives. He was here only yesterday, they will be told, but left on urgent business, leaving behind his welcome and best wishes for helping restore the Maker's peace to Orlais. (He fled on news of their approach, gossipy staff members will later reveal, overcome with nerves at the notion of residing under the same roof as the incomparable Seeker Pentaghast.)
The Inquisition has free use of the mansion--under the watchful eyes of the duke's house staff, who will step in to politely prevent any destruction of his property or excessive raiding of his wine cellar--with his library available as a work space for those who require desks, books, and quiet, and his study serving as a makeshift office for the Inquisition's highest ranking officers. The cook does his best to feed everyone. That still means porridge and stew for most (something he offers his apologies for, as well as his personal disdain, but with this number of mouths to feed it's a matter of practicality, surely you understand) but those who seem important or are particularly good at sucking up to him might be given something special.
Day use aside, there's not room in the building to house everyone. Only the high-ranking (which the duke's housekeeper interprets to mean leaders of the Inquisition, Orlesian nobles, and non-Fereldan nobles, in that order, and absolutely no non-humans) will be allowed guest rooms in the chateau itself, while the majority will still need to pitch tents on the expansive and well-manicured grounds to sleep in. But all are welcome in the chapel, the largest and most ornate wing of the house.
II. HIGH QUARTER
Dear Inquisition, imagine music--alive and market placey--and violins taking a break up in the air with non-threatening amblings and a wreath of tambourine just lightly jangled… Imagine the shuffle of slippers on well-kept cobblestones and the pleasant murmur of voices as servants negotiate prices for their masters, who stare opulent and bored stares over the wares spread out for their perusal and consideration. Deals are struck, coins exchange hands, wares are wrapped in crisp paper or bleach-white linen for transport, and taken away to their new homes.
Have you the coin to spend in this place? Then by all means: select a souvenir. Make sure you can actually pay, for the shopkeeps and stallhands do not take kindly to a deal broken, once it has been made. And do not even think about stealing. Looking is free, but hang around too long and someone might begin to get suspicious.
The polite thing to do is to wear a mask. A supply of simple ones is made available to the Inquisition, carved over one eye with the symbol--not enough for everyone to have one to keep as a souvenir, but plenty enough for anyone to borrow before venturing into the High Quarter.
It is inadvisable for elves or Qunari to wander the High Quarter alone, period, but particularly inadvisable for them to do so out of Inquisition armor or without human company, and orders to this effect will have been passed through the ranks. The Inquisition is not here to start any riots or revolutions, and prefers its agents intact and un-arrested. Should any venture there alone and in plainclothes despite this warning, they will find themselves at the very best the subject of points and stares and rude remarks, and denied service by any local merchants or taverns.
III. ELVEN DISTRICTS
Orlesian cities do not easily come by their reputation for opulence. At some point, streets must be cleaned, bricks must be brushed, marble must be buffed, and flowers must be tended. In fact, Comte Pierre has hinted that the Inquisition's generous offer of assistance might be of use in the elven district. Unique among major cities in Thedas, Halamshiral doesn't have an alienage--or, rather, most of the city is the alienage, populated by elves and elf-blooded humans who are kept out of the High Quarter rather than kept in their shabbier streets. There are taverns and shops and a market here, too--one with fewer silks and more bruises on the apples, but cheaper and kinder to those without rounded ears--and in many ways, in most places, it looks to provide a better and freer life for its inhabitants, who are not packed in quite so tightly or watched quite so constantly.
During the day, at least. There's still a curfew--one inapplicable to members of the Inquisition, if they're wearing their armor, but at night the streets empty save for the occasional dart of someone trying to make it home undetected by guards or Chevaliers. And at all hours there's an odd tension in the air, a combination of simmering resentment and pervasive defeat, the kind of feeling best encapsulated by quick, sullen glances up from an obediently bowed head.
If one needs evidence of the root of that tension, it isn't difficult to find. A large, unmissable area of the city, once the center of life there, has been burned down.
This is the area where the Inquisition's help is needed, according to Comte Pierre, who loves Halamshiral itself more than he cares for Celene, Gaspard, or the feelings of the local elves. It isn’t anything a lot of elbow grease can’t fix, but the state of these city streets is sorry indeed. Everything is streaked with ash that's been blown about and rained on but never cleaned. The few trees in the streets have been burnt black, and their bare limbs twist up toward the sky like desperate claws. The houses, the little market stall tucked into the corner of the main square--even the grass growing up between the cobblestones--everything has been burned. The bodies were collected, but you may still find a fingerbone or teeth knocked loose in the battle among the cobblestones or old rust-brown blood stains on wood. Gaunt windows stare down at you, watching your every move.
There are supplies waiting. But the work is mostly conducted alone. The elves, what little are still hanging around, keep to themselves as they pass by. Some may even look to resent the progress being made there, though they know better than to say why. The upstanding citizens of Halamshiral don’t seem inclined to come down this way, or even make casual use of the nearby alleyways.
A woman, selling worn steel scrap some streets over, is happy to tell you why, whether or not you ask her. The elves deserve what they got. They should have kept their heads down, just like everyone else. Even before the fire, she says, no one much wanted to hang around down there, on account of the crime. A notorious band of thieves were hidden among the elves of the alienage, a group of rough elves known for stealing anything from anybody. She’ll warn you to keep any valuables close while you’re working down there: “Poor souls need the help, but you can’t let yourself be robbed while you’re fixing their problems.”
It’s hard, perhaps, to imagine what she means. The destroyed blocks, as you work them, will be largely deserted. An eerie calm hangs over the place, almost as if the secluded wreck has become unmoored from the city proper and drifted away across a still and dead river.
IV. THE COUNTRYSIDE
All the wealth of Orlais can’t save them from some of the more common problems around these days. Even in the country, the tension of the city is palpable, like a current that runs through the air.
Of these tensions and worries, first and foremost are the rifts, a threat that plagues the outskirts of Hamalamadingdong far worse than the central spaces. Demons of varying strength can be found wandering and unless they are stopped, they will become a worse threat.
Whatever your political leanings, you have been asked to protect the people of Orlais. One small cluster of homes in particular has been complaining most bitterly about this threat. Worried and harried by demons, they have finally made themselves heard enough, and the Inquisition has dispatched aid. But as you arrive, you and your party will find the homes to be quiet. A little… too quiet.
The roar of a demon soon puts an end to that, and a chorus of screams follows.
Elsewhere, you may notice part of Orlais’ defensive problem: there are no brave young men to step in and fight off demons. In the High Quarter, a few callow young noblemen lounge around sipping from goblets of wine and laughing at their own jokes, but every able-bodied soldier who's not found some way out (or publicly refused to care, at their own risk) is presently occupied with the War of the Lions. Of those who remain, the young are very young and the old are very old.
Even among the gentle country gentlemen and their ladies, elves and Qunari will find themselves to be points of interest. No attacks are likely, but expect to weather gossip, whispered comments, and frank open stares. No one is foolish enough to turn down aid, but they can still be wary of these… others among them.

Anders | OTA
He's rarely here, but when he is, he's just outside one of the tents with a book borrowed from the library, stew cooling nearby with Purrelden more than likely sticking nose or paw into it. What he can glean from these texts he's not sure, but this may be his only chance to read here and he's going to take it.
Most of the texts are political in nature; he needs a crash course in them, as much as he can get. And most of the expressions on his face are frowns as he tries to follow names and history. Anders could most definitely use a hand.
II. High Quarter
He doesn't have much in the way of coin, which means his browsing is cursory. All the same, it's satisfying to be able to browse with a staff on his back and know he's not going to be turned away because he's a mage. That doesn't mean he's stupid. Every time he leaves the estate, he has one of the half-masks on.
Still, despite his lack of funds, Anders does stop to touch a few of the finer coats and prettier hats. From time to time he'll even ask about price, or the make of something, but as he's fairly certain few people want to exchange healing potions for their merchandise, Anders moves on before too long.
III. Elven Districts
His movements here are stiff, stilted, despite how thoroughly he works his magic into the ground to smooth the cobblestones and level the road. Anders is angry. Purrelden, playing with some of the burnt grass, doesn't help. His people are free and getting their tiny chance to prove themselves, but still another group is expected to keep their heads down? And then there's the guilt. If he hadn't carried Justice for so long, would he even care? How much of this is him, and how much is residual?
He doesn't know, and that frustration only helps to make his expression severe. This is where about half of his time is spent, working on road and structures, kneeling every now and then to patiently try urging something half-dead back to life. All he can do is hope that the restoration of the area gives the elves hope. For what, he doesn't know.
IV. The Countryside
"Oh. Of course." It's not going to be an easy job of cleaning up a few demons and healing people. No, of course they're late. Are there even any survivors? Anders might be starting to understand why people hate Orlais.
"Right." He drops off his horse and puts barriers up, already looking for the source of the roar. "Someone play the big strong muscle so I can hide behind you and keep the both of us intact while we take that thing down?"
V. Wildcard
[[ooc: hit me up on plurk or Discord, suggest something, and let's play!]]
Elven Districts
Wiping a bit of grime from her face, she turns to Anders.
"Can you help me move this?" she asks, indicating a chunk of stone that will later be used for paving work.
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"Of course. We can cast together to start rolling it to the right place? Or are you asking for help actually lifting it? We might need someone twice my size for that."
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"Do you think it's safe to use magic? Maybe... maybe just a little air cushion under it to slide it into the correct place..." she muses.
"Careful, Purrelden. You don't want to be too close. I wouldn't want your tail or paws in the way," she says, gently nudging the cat to the side.
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High Quarter
Still, mask or no mask, she'd know Anders anywhere.
"That one would look smashing on you," she remarked, coming up behind him.
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"It may. But considering we've pissed off the First Warden, there's not a lot of pay in being a Warden right now, and I'm fairly certain the shopkeeper doesn't want to trade this for healing potions, no matter how potent. I see you're showing off your face? Not that I'm objecting. You've always had a lovely face."
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She glances at the coat he's admiring.
"Among them, being the pay. How badly do you want it?"
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III
"Be careful," she says in a gentle voice, "magic can be unforgiving, when pushed too hard." At least if you have a shard in your chest, but likely at other times as well.
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"I... It can be." Anders shakes his head and pulls up another burnt weed by hand. "I don't know how you're not practically steaming at the ears. I know city elves and Dalish have some divisions, but..." Another shake of his head.
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It's almost difficult to say so, but the city elves may in fact have it worse, based on the fact that they are always kept in one place, penned in like cattle. At least the Dalish can, theoretically, move at the sign of danger.
Theoretically.
"My clan has many former city elves," she says conversationally, stepping forward to begin picking up sticks, methodically snapping them, inspecting the cores, and tossing them aside when no life is visible. "Apparently that is not always so. Though I can't imagine why." Bend, snap, toss.
"If we collapsed in despair at every scene of mass devastation against the People, we might never get up again. Instead, we..." Snap, and the inside is green. She blinks in surprise, then tucks it into her belt pouch. "...we do what we can and move on, lest the Dread Wolf catch our scent."
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I. Estate
So her sighting of him happened to be a chance glance as she saw a cat with its face almost buried in the stew. At first, she didn't quite recognize the cat, but that changed the second she realized who the owner was. For a moment, she very nearly stepped away, leaving the cat to lap at the stew, but something stopped her. Perhaps it was her familiarity of the book he was reading-- it was one that she'd read during her voyage from Ostwick to Val Royeaux. Or perhaps it was the recent memory of his willingness to help a stranger that made her approach.
However standing there wasn't going to accomplish anything other than possibly blocking his light, so she cleared her throat gently as she tucked her hands behind her trying to appear for the most part casual.
"Not exactly light reading there." She spoke softly, not wanting to startle him if he was too engrossed-- though given the nature of the book, she thought it highly doubtful. "There are other less strenuous ways to get a headache you know."
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"There are, but at least this way I can potentially gain something beyond the headache." For a beat he studied her, trying to figure out what she might want, before gesturing at a spot on the grass next to him. "I can't offer a chair, but the grass they've chosen doesn't seem to stain robes if you'd like to take a seat and stay a time."
What she might want he had no idea. Her approach was civil, though, which meant he'd not judge too quickly. He glanced around to find his cat, shaking his head when he saw what she was up to. No matter. It wouldn't hurt her, and he'd get more food for himself later.
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"What are you trying to learn from that book? Other than the joys of a headache and the proclivity for Orlesians to carry on with a ridiculous amount of airs."
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iv countryside
He hadn't really taken into account the stretch of quiet, on his part, and empty chatter, on Anders' part. Yea, he hadn't really factored in how awful he was at starting any kind of meaningful conversation. It couldn't be polite to simply ask how your demonic possession was going, could it?
The roar was an almost welcome interruption.
"Maker's balls, that sounded big," He mirrors Anders, sliding off his horse and drawing his sword and shield in one practiced motion that hinted at his experience in tournaments, where such a move was commonplace and imperative. Provide some cover and beat the crap out of whatever it was that had made that noise? "With pleasure. D'you see anything yet?"
There was really only a few places for something to hide, a stand of abandoned, crumbling buildings and the edge of a dense forest. His gut said buildings, but there was the off chance that it was just an animal protecting it's home and not evil incarnate.
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Which, bizarrely, means he doesn't mind demons.
"Scorch marks on the doorway of the building over there, and some cracking that looks new. I'd have to say we've got demons th--" His words are cut off as a young man scrambles out of said building in clear panic. "There, definitely."
He casts barrier over them both, and the boy, before calling up ice. Scorch marks mean fire, and he really doesn't like being set on fire.
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He's already started a slow approach towards the cluster of buildings when the young man comes scampering out and Blackwall raises his shield and shouts to get his attention. "Hopefully, they'll follow him out. Easier to fight in the open than by doorways that hide Maker knows what."
He barely manages to finish speaking when the ground swirls between himself and Anders. A pointed tail flicks out of the ground before a terror demon springs up from a portal, throwing Blackwall forward and off his feet with a clatter of metal and a string of curses.
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I The Estate
he had been Detlef and that is from whence the Discomfit springs. She forgave him the lie and navigates now what it is to start...not entirely fresh, but with consideration. Out among the nobility she wears the masks required of her and says the right words. Here? She has her own research to mind. In the spirit of their initial friendship, she slides over a different volume entirely. "This one will be more concise."
It is uneasy- but it is closer to easy when they are working. When they are researching.
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She's definitely a little on edge. It doesn't feel like it does sometimes in the healing tents, when she calls him De-De again, and he's not sure if it's because they're outside of their normal environment or simply him or something else.
All the same, he's glad she's starting the conversation. Helping. It gives him a small fragment of hope, which, combined with someone else's words, give him more hope than he's had for most things for quite some time. Of course, even with his lack of subtlety, even he knows that he can't simply start on that topic. If he does. He wants to get a feeling here, take measure, and have a little caution tempering his hope and the advice. Adelaide is remarkable, and he craves something with her. Time can only tell what that something will shape itself to be.
"What are you working on today? Is it anything I can help with, or make more sense of than this? Not like that's particularly difficult. When everyone has twenty names... Maker." A beat. "...You don't have twenty names, do you?"
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It helps.
Adelaide pulls another volume from the shelves, peering at the publication information on the front. In the original Orlesian, less useful to Anders bu perhaps of use for her own current branch of research. "The Grand Game is not near as unpredictable as most nobles would claim. Certain families have specific patterns to how they react to insult or commendation, with some variation depending upon the generation. I know this, I know how to work around them when they become obstinate."
A beat.
"Three. Mine, my grandmothers, my surname."
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III
She knows that her friend is getting locked into his own mind again, so if she can tease him a little? Well, all the better. She's only come for a few days, to help with the repairs before she goes back to Skyhold again.
Now she wonders if she ought to stick around a few more days, poke at everyone. Things seem ... dire.
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Sitting back on his heels, he sighs. "It's not the flowers." But she knows that. "How do... How does..."
Anders trails off and shakes his head. They're all so small compared to the powers in charge, and the powers in charge got that way by keeping down the mages and the elves and the Dalish and he doesn't know how one even faces that. It was easier when he was just focused on getting himself free, and relatively easier when he had another voice pushing him on. Now? Now it's difficult.
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She lets him figure out what he is saying, and when he says nothing after that, she gently prompts him. Clearly, he's conflicted, and an Anders conflicted is not something Bethany likes to see.
"How does ... what? How do flowers grow?" She teased gently, "How are babies made?"
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High Quarter
It's an opening that Varric doesn't pass up.
"Fancy seeing you here!" He announces to the masked mage as he sweeps through the crowd, grabs him by the arm, and sashays into the very exclusive store behind him.
Turns out this store sells curtains, stained glass, and bedding. Not the best decoy store, but he can deal with it. Hopefully the guy he grabbed actually was Blondie and not just some random Orlesian fop.
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"You know, I hear there are some people who like having adoring fans." Feeling a little contrary, Anders reaches out to very, very carefully touch one dangling curtain before giving Varric a smirk. "Have you been swarmed?"
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The shopkeep gave them a dry look, or rather he gave Anders a dry look, until Varric caught his eye. He didn't immediately back down, but he did politely nod at them before sniffing and returning to his ledgers. Apparently this store was fancy enough that even he would have to prove his credentials if he intended to loiter.
Well, shit. At least they had a few minutes.
Probably less if he kept fingering the drapes.
"I just have a burning need to redecorate and, honestly, where else in Orlais would I go to get such fine...whatever that is?"
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