spaceswan: (pic#9487284)
spaceswan ([personal profile] spaceswan) wrote in [community profile] faderift2016-09-18 03:12 pm

OPEN

WHO: Mac Journey and you there!
WHAT: Exploration of Skyhold, self-educating and existential dilemmas.
WHEN: The duration of Kingsway.
WHERE: Everywhere in Skyhold he can get access too, really.
NOTES: No warnings as of yet. Several prompts inside but feel free to bump into him anywhere! He's bound to stick his nose where it doesn't belong at some point.




Mac made it to Skyhold safely, accompanied by the lovely Miss Ellana. He learned most of the basics along the way, accepted his new palm and head accessories and decided sometime during the journey that he wanted to be part of the Inquisition, formally or otherwise. Anywhere people were in need, Mac was supposed to be there, and as far as Ellana said, the Inquisition was the choice to make. Fine by him.

Besides, they have a castle fortress and he's not about to pass up that opportunity.

Throughout the days following, Mac spends most of his time trying to learn about the world he's landed in and the people inhabiting it, both through literature and personal experience. As with all social efforts it's a bit touch and go; it's not made any easier for him being newly minted as a Qunari - or Rifter equivalent - and he certainly stands out with gold-plated ram horns, lime-colored eyes and long, undercut hair he painstakingly dyes a rich purple color.


Library

While terribly excited about the innumerable prospects available to him upon arriving at Skyhold, Mac is infinitely more intent upon the library, mentioned to him in brief. If is meant to be in the strange new world he has to do what any self-respecting Warlock would do: educate himself.

Back home the Guardian had scoured every library available to him and even gone on countless missions for the colleges to recover lost knowledge from the Ishtar Academy. He has a voracious appetite for knowledge (though a good many that knew him would say he wasted that motivation on his obsession with fiction and fantasy) and speed-reading is a talent he happily indulges. Thedas, as it turns out, is everything he had ever dreamed of and if he's going to inhabit the land for any length of time, being poorly educated is simply unacceptable.

Though certainly availing himself of other amenities available in the hold, Mac is most often found sitting on the floor surrounded by books, flipping through page after page, pale eyes scanning written words so quickly it's a wonder he can retain anything at all. His curiosity isn't limited to the written word, however, and anyone passing within range of him gets stared at without a hint of apology. He isn't trying to be rude, of course, but he's quite in love with everything and everyone he sees at present; that includes all those from the flashiest of Orlesian courtiers to the blandest of wool-wearing scullery maids.


Tavern and Kitchens

As it turns out, getting spit out of a green sky means you don't always come out the other side quite the same. Never actually having to eat or sleep back home was more of a dull fact than a boon and the novelty of needing to do both is unlikely to wear off anytime soon for Mac. As such he's always eagerly poking his head around corners and following the smells of local vittles.

There is nothing he's unwilling to try, however vile it might first appear, and his new appetite happens to be curiously large; he accounts it to his magic likely needing to be supported more by his metabolism and personal health now than the physics of his former home.

He's also never been able to enjoy the effects of alcohol and he's easily seen spending more time at the tavern during evening repast observing the effects on others while obviously longing to join in but being too unsure to try.


Healers

Injuries are a new thing for Mac, and they aren't at all welcome. While adapting to sleeping and eating regularly has been immensely enjoyable, having to actually heal from wounds is forcing him to question his usually more reckless approach to things.

Paper cuts, scrapes and bumps have been accepted as badges of newfound potential mortality, odd but harmless. The first time he endured a solid bruising left him bewildered but largely unmoved. The day he decided to hop down the battlement steps instead of walking the distance resulted in a tweaked ankle and limping. That was far more alarming. As a result Mac has endeavored to be more careful with his actions and person, but years of blindly barreling onward are difficult to change.

Due to his inevitable learning curve, Mac shows up at the healers regularly enough, pouting and holding new bruises and cuts as he seeks aid for ailments he's never had to deal with. It's about the most sullen he gets, having to put his fun on hold to treat a cut or burn. On the upside, he's certainly garnering a lot more respect for medicinal arts.


Main Bridge

When the library gets a bit crowded - as it sometimes does with all the mages, intellectuals and other curious Rifters - Mac likes to sneak a book off to the bridge and tuck himself against the stones jutting from the parapets, feet dangling over the side. Often, however, when he goes here he spends more time looking out across the frozen valley than actually reading, lost in thought or lost in the view.


gatheringstorm: (friendly)

[personal profile] gatheringstorm 2016-09-19 03:38 am (UTC)(link)
That gets Korrin to laugh, not unkindly. "Yeah, I'm a Vashoth, too. 'Qunari' is only for those who actually follow the Qun or for humans and others that forget we're not all the same. Korrin Ataash, of the Valo-Kas mercenary company." And now the Inquisition, but he already knows that.

"...well, damn, I can't be mean to you and recommend dwarven ale. Don't, unless you like punishing yourself. The spiced wine is pretty good, as is Chasind Sack Mead or West Hill brandy. I think I'll get the former, myself. One good thing about being big and horned? Drink most things and it'll go right through you. Only the qunari brews have a chance of getting you hammered, without needing to drink truly epic amounts."
gatheringstorm: (side-eye)

[personal profile] gatheringstorm 2016-09-19 04:30 am (UTC)(link)
"Nah, that makes it worse. I only do it to people who give as good as they get." Korrin's in a relatively mellow mood anyway, so she can spare him the hazing. She raises an eyebrow at the notion of him never drinking alcohol before the rest gets her chuckling. "You'd be an embarrassment to all qunari and we'd have to go into exile. So, try not to spontaneously melt anywhere. And hold on, I'll get us some spiced wine then. It's not a bad way to start off."

If he hates it or wants to try something else, she might even buy him a second round. Returning after a moment with cups for them both, Korrin shoves his forward. "What do you mean, there wasn't much point? Even qunari here, the ones that are qunari still know how to unwind sometime. No alcohol at all?"
gatheringstorm: (sympathetic)

[personal profile] gatheringstorm 2016-09-19 02:46 pm (UTC)(link)
Taking a long sip from her own wine as she listens to him, Korrin's brow furrows as she frowns in sympathy. "That sounds rough. As hard as things are here, at least there are moments like these were we can kick back and not have to be badasses for a while. Everyone needs some time to unwind or they go crazy, at least in my experience.

...not a fan, huh? It's alright, take it slow. Or if you want something else, their honey mead is pretty damn good."
gatheringstorm: (interested)

[personal profile] gatheringstorm 2016-09-19 05:01 pm (UTC)(link)
That's a lot to process, though Korrin wouldn't ever compare that to what Mac must be going through. "Just because you don't have to do something doesn't mean it doesn't do you some good. It doesn't sound like there's a lot else to keep you sane. Training isn't really downtime, though I guess the gambling counts. We'll have to introduce you to Wicked Grace and some other card games here. There's gambling to keep it interesting, but the main event is hanging out and telling outrageous stories and just enjoying the moment. Occasionally, there's streaking. Don't say I didn't warn you."

She takes another sip from her wine, accepting the acquired taste aspect for Mac even as she loved it from the beginning. "What do you fight? Do you have anything like the demons we fought at the rift? Or is it all people fighting each other?"
gatheringstorm: (intrigued)

[personal profile] gatheringstorm 2016-09-19 06:24 pm (UTC)(link)
Korrin's expression grows steadily apologetic even as her curiosity is hard to contain. She wants to learn more about his world, sure, but not if it's going to give him a headache explaining. He never asked for any of this to happen, whereas she's accepted her role of answering any and all questions sent her way. "No, you explained it well enough, it's just hard for me to wrap my head around that way of doing things. Some of it even sounds...well, uncomfortably close to the Qun. Not that it's your fault, of course."

She'll try to see it through a different lens, but the mindset he's given insight into is a pretty foreign one for her. Demons are more familiar ground, though, and the fact that Mac has encountered them or something like them puts her more at ease again. "At least that familiarity meant you knew what to do, and you didn't freeze up. That's leagues ahead of some others, who arrive not knowing what the hell they're facing or what to do about them. It still makes me shudder to think about the rifters who thrown into that mess before we knew where to predict their arrivals. You got a crash course in demon-slaying and lived to tell about it, but I can give a hand with what hurts which types the most."
gatheringstorm: (judging)

[personal profile] gatheringstorm 2016-09-19 10:25 pm (UTC)(link)
The bartender grunts at the question, but a nod from Korrin means he returns with more. As she's not looking to get drunk -and spiced wine really wouldn't do it, anyway- Korrin is savoring her own and thus still sipping from it, not ready for a refill just yet.

"Oh yeah, rage demons are made of fire, so throwing Antivan Fire grenades or fire spells are pretty useless. If you have any ice powers, those are the ones to aim at them; they're stupidly susceptible to that. Despair demons -the ones in raggedy robes that fly- are the opposite; they're resistant to cold but fire hurts them badly. Terror demons, the ones with the spindly arms and legs, are vulnerably to spirit magic, but if you don't have that, just down them before they get a chance to phase behind you and knock you over. Fear demons, the ones with the face tentacles, are vulnerable to spirit or electricity magic or whatever can mimic that. Wraiths, those green floating humanoid figures, don't do much by themselves, but if a more powerful demon is nearby, that can give them the resistance and attack of that demon's type. And Pride demons are resistance to electricity and a lot of other physical effects; trying to put them to sleep or freeze or paralyze them will do nothing. Your best best is to hit hard and fast and stay the fuck away from their lightning whips."

After that, she leans back and takes a lengthy sip to counter all that rambling. "Now, the Qun...well, that's complicated. The short version is that it's a lifestyle that the Qunari brought over when they sailed from...I dunno, someplace overseas. They never said, not in the three hundred or so years they've been here. Anyway, this philosophy of theirs governs every aspect of their lives, not leaving room for such things as self-determination. You have one role in the Qun and that's it. If you don't like it, too bad. They have breeding programs, but you can't have romantic attachments, and families as we know them don't exist. You don't have a name, either; your job is your name, as far as day-to-day life goes. And they treat their mages like utter shit. They're chained and masked, lips sewn shut, and always in the company of someone who can control them, kill them if they become corrupted.

So as you might have guessed, I'm not big on the Qun. I wasn't born to it, but my parents told me what would have happened if I was, so I have no incentive to see it brought here. Unfortunately, the Qunari are pretty damn aggressive about converting people. They've invaded Thedas in the past with that intention, took over a large chunk of it, too. Eventually, they were driven back but it's always been thought that someday they'd try again."
gatheringstorm: (ew gross)

[personal profile] gatheringstorm 2016-09-19 11:47 pm (UTC)(link)
"I know, right?" Well, she thinks the breeding programs are gross, too, so no judgment from her. "You'd be Vashoth, born outside the Qun. Tal-Vashoth are my parents, the people who rebelled and broke away from it. They have a checkered reputation, since many don't know what to do with themselves after they leave and become bandits to provide for themselves. The rest become mercenaries or less commonly, something else."

She shrugs, not able to provide a lot of insight on that since she obviously sent the way of the mercenary. Taking a lengthier sip, Korrin shakes her head. "They don't do marriage, or anything romantic. Do that, and they send you over to someone for brainwashing. I'm not making that up. But you're right, it is pretty far away least from this point in Thedas."

She traces a map on the table, not carving into it but giving him a general idea of the shape. "We're down here, on the border of Orlais and Ferelden. North of that is the kingdom of Nevarra and east is the Free Marches, where I'm from. Northwest is the Anderfels, with not much to recommend it except the Grey Wardens. Then there's the Tevinter Imperium, which is into slavery and blood magic and their own version of the Chantry. Antiva and Rivain are in the northeast corner. Most Tal-Vashoth are in that area, especially in Rivain. North of Rivain is Par Vollen, just across from the Northern Passage. Stuck between Par Vollen and Tevinter is the island of Seheron, which they've constantly fought over ever since the Qunari invaded. Tevinter is the only nation still actively at war with them, by the way."
gatheringstorm: (disgust)

[personal profile] gatheringstorm 2016-09-20 01:35 am (UTC)(link)
"I don't know what voodoo is, but the more extreme versions of blood magic do involve human -or other people- sacrifice. Virgin or not, I don't think it matters. Blood is power, and those hungry for power will shed a lot of it to get what they want. So, naturally, the south condemns it and Tevinter gives lip-service to doing so even though everyone knows they still pull off sick shit behind closed doors. It's worse than that, though. Blood magic can be used to control minds, which is another reason why it's so feared. I've seen the toll that can take, though thankfully wasn't on the receiving end of that myself. It also hurts the Veil, the barrier between us as the Fade, making it easier for demons to slip through. And in case you didn't notice, we have enough demon problems.

"Remind me to pass on a map, alright? I know that's a lot of names and places to keep in mind, but you'll need to now that stuff. The Inquisition sends us wherever we need to be, and that can often take us pretty far from here."

Draining most of her glass, Korrin sets it down and leans in. "The Free Marches are a gaggle of independent city-states. They each have their own way of doing things and often have rivalries with each other. Practically the only things they'll unite for are an invasion and the Grand Tourney. When that happens, everyone's a proud Marcher and don't you forget it. I was on the road more often than not as a kid, but if there's any place I could pinpoint as a hometown, it'd probably be Wycome. It's on the coast and the revelry capital of Thedas, so they end up with a lot of Antiva's wine."
gatheringstorm: (orb)

[personal profile] gatheringstorm 2016-09-20 04:13 am (UTC)(link)
"No, it's not all bad. The Fade is the home of spirits as well as demons, beings that usually don't interfere with or even try to help you. But that help isn't always...well, helpful, since spirits tend to think on a completely different level than we do. You might want to seek out Solas, he's the Fade and spirit expert. I just know enough to not get possessed."

As for how to explain the Veil...Korrin rubs her temple, knowing she brought this upon herself but still wondering if her explaining will make any sense at all. "The Fade is where we -and by 'we' I mean everyone except dwarves- go every night in our dreams. Mages are the only ones who can be lucid dreamers, but still. It's a thing. It's also where we get our magic from, so sealing it up completely wouldn't do us any favors. Not that I'm even sure that's possible, but you know, I'm not going to put the idea in anyone's heads.

And...seriously? Mind control was even more an issue back where you came from? Ugh, that's harsh."
gatheringstorm: (alarmed)

[personal profile] gatheringstorm 2016-09-20 01:33 pm (UTC)(link)
Taken. Korrin shakes her head incredulously, repulsed at the notion of being anyone's puppet. She's happy to move on to another topic, not wanting to dwell on the idea of her will being overwhelmed like that. Who would?

"Yeah, it's not a theory; it actually happens. And from what I can tell, that's pretty much how it is for rifters; they fall asleep and the rift spews them out. So far, I haven't heard of any other way they cross over. It makes sense, though, or as much sense as the Fade ever makes."

She stretches a little, taking a moment to answer that question. "Well, they aren't a recent thing; spirits and demons always been part of this world, before the Breach shredded the Veil to shit. And the Breach spawning those rifts is the only way we've ever gotten people from other worlds to come here. Maybe some of them did come from elsewhere, for all we know. But there's no real evidence on that, so we go with what we have.

Spirits and demons...they don't think like us or behave like us. They embody a virtue -or vice- and that's their whole existence...and they can change from one to the other, depending on what happens to them. A spirit embodying Hope can be corrupted into one of Despair, though I'm not really clear on how. Unless there are dreamers that are that malleable, I think it's safe to say that they're unique unto themselves."
gatheringstorm: (mod 3)

[personal profile] gatheringstorm 2016-09-20 11:43 pm (UTC)(link)
"Nope, not in the slightest. All spirits have the potential to be dangerous, especially to mages. We're like a beacon to them, with our power. That's why demons try to tempt and possess us. But demons and spirits aren't exactly unrelated; a spirit that becomes corrupted from its original purpose will turn into a demon. A lot of those demons you see around the rifts? They could have been spirits at one point, but being dragged unwillingly into our world drove them mad." Korrin shakes her head, a little pitying but not to the extent that she'll ever hesitate to destroy them and save the rifters or others involved.
gatheringstorm: (wry smile)

[personal profile] gatheringstorm 2016-09-21 02:36 am (UTC)(link)
"It is wrong, I couldn't agree more." Korrin knows not to let her guard down around spirits, ever, but that doesn't mean she wants to see them warped from what they were. Especially on a practical standpoint, that just makes life harder for everyone else.

Gesturing for a refill, she then turns and nods to him with a crooked smile. "Something like that, yeah...or at least it's saved until the next Blight or when the Qunari invade or any number of things. The Dragon Age is not lacking for excitement."

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