Player Plot: The Mysterious Ruin
WHO: Ellana Ashara, Korrin Ataash, Vasran Thelassin, Thranduil, Felix Alexius, Sam Gareth, Kallian Endris, Velanna, Merrick Ashara, Eirlys Ancarrow
WHAT: A trip to an elven ruin in search of the Sulevin Blade leads to some surprises.
WHEN: October/Harvestmere 1-5 (mostly travel time to and from)
WHERE: the Dales
NOTES: OOC post is here.
WHAT: A trip to an elven ruin in search of the Sulevin Blade leads to some surprises.
WHEN: October/Harvestmere 1-5 (mostly travel time to and from)
WHERE: the Dales
NOTES: OOC post is here.

The clues have led them to this spot in the Dales, hidden behind thick vegetation far from the eyes of Orlesian soldiers, Red Templars, or Venatori. As they enter, Ellana throws down a barrier on those closest to her, sure that the other mages will do the same. Korrin and Sam have done this with her before, but she's thrilled at the response she's had this time to inviting others along. There is strength in numbers and she hopes that together they can face whatever is standing in their way to the Sulevin Blade.
The first room spreads out before them, and simple entranceway with statues of harts flanking the door way into the next area. Ellana turns in a small circle, eyes gazing up towards the ceiling before she smiles and pulls out a notebook, making quick notes on what she sees with her charcoal. It looks like this ruin will be like the last, with nature reclaiming it after so long without inhabitants. She likes that if anything has to live here, it's trees and grass.
She steps up to the doorway, checking it for any sort of trap before renewing her barrier and stepping through. As leader of this exploration, she's willing to take the risk of being hurt so someone else doesn't have to. And now that she's in here, this room seems a little unusual. On the floor are four slightly raised tiles, each bearing a symbol. In the middle of the floor is a large, raised circular tile that bears all four symbols in a row. And there seems to be no door other than the door way they walked through. Surely this can't be it.
Anyone care to explore?
[ ooc: one thread, all hop in, I provide the clues, you guys react, I provide plot progression! hit me up in the OOC post linked above if anything is unclear, and have fun! ]

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"Okay, start with the arrow, then the flame, dagger, and shield, like Korrin said. I'll barrier you." With that said she moves back and lays a barrier down across Felix, trying not to look too worried.
When Felix begins, they'll see the tile he steps on sink down level to the floor. On the big circular tile, the arrow symbol will light up from some form of magic. However, if Felix steps off to go to the next, the tile he was on will raise back up and the light on the arrow symbol will go out.
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As for this thing, he finds it incredibly stupid. He supposes the elves that built the place wanted to keep the shems out, but he's still impatient.
"Don't drag your ass," he tells Felix as his sharp eyes keep on the lookout for anything that might stir in the darkness.
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"Do we want all of these down? Or just some of them?" Then, after a moment, he adds. "If this were a Tevinter puzzle, I'd assume the goal would be the raise the mage platform as high as possible. Would your people want them all equal?"
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She cares less about getting credit than she does is moving this along. So, time to alter the plan and see if that works.
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She moves around to the next tile, shaking her head to Korrin. "No, it's all right. I'll get this one." It's the flame, and when she steps down on it, the circular tile now has the arrow and flame lit up with magical light. "I think this is working? Let's just have two more people for the dagger and shield. Might as well do it in order since the symbols are still lit up. Dagger first."
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"How bout you stand on 'dagger', Korrin. I'll move onto 'shield' after it's lit up." He moves to stand next to the symbol but doesn't move onto it just yet. During this time he looks around at everyone. "I'd say be prepared for anything to happen." After all something could get released.
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She's listening even closer now for the skitter of spider legs or the rattle of a walking corpse, taking up a position in relation to Velanna so that she can cover the other mage's blind spots.
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Before anyone can properly process that they're looking at a full skeleton of a wyvern, the magic surrounding it wears off and it collapses under its own weight into a pile of dust and bone fragments.
Look, you can't expect a guardian wyvern to wait hundreds of years for people to step on tiles, can you? This guy died a long time ago.
At least the group will be able to see that there's now a doorway leading to the next room. So... onward?
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"I can take point." Renewing Barrier, the Vashoth mage then steps forward with her spirit blade hilt still drawn. At that first sign of trouble, it will be activated.
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"Serpentine creatures that are falling apart by just being looked at? Are we sure we're not at my home?" Probably not the best joke to make around elves, he'll apologize for teasing about Tevinter later.
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It's blunt and a little rude, but Korrin can handle it.
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The room is roughly square, with high ceilings. It's roughly square, because one corner is dark and looks like part of the wall has been smashed or simply crumbled away. Might be something back there. The rest of the room is free to examine too, but it's worth noting that this room has a door with no handles. It's locked, but there's no keyhole.
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Still itching for some sort of excitement, she follows close behind Merrick and Korrin. When the room beyond proves to be quiet, Vasran moves away from the group, toward a wall where a torch rests, unused. She lights it with a wave of her hand, then plucks it from its sconce. That's when she spots the darkened corner, the crumbled wall.
"Falling to ruin?" Or could something be hidden there? She's headed over.
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Hilt still in hand, Sam follows after the others, still looking over his shoulder every once in a while - you know just in case. The room they enter feels less impressive then the previous, but the door certainly grabs Sam's attention. Slowly he walks over to it, trying to make something of it.
i am here, i was always here, i never wasnt here
He heads for the mysterious door when Sam does, and after a moment's pause, runs his fingers down the seam where door meets wall.
"If we discern which side has hinges and which has the lock..."
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"There may also be another hint around here. Or some magical residue. Do you feel anything?" he asks of the other mages in here. Detecting that sort of thing was another thing he was never very good at.
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She followed along with the others into the new room, looking around the room with her previous stoniness back in place. At Felix's question Velanna exhales slowly, pressing her lips together.
"There is always magical residue in places like this, pinpointing a source may prove difficult..." All the same it isn't a terrible idea, and she absently lifts a hand, as if she's attempting to divine magic from the air.
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Back in the main room, the door doesn't seem to want to reveal any secrets. There doesn't appear to be anything remarkable about it save the fact there are no handles or keyhole. But old elven magic still lingers in this place, and those mages who try to sense it will feel drawn towards the wall that -- when viewing the door straight on -- is on the left side of the room. Here the brick pattern is broken up by something else. In fact, they seem like floor tiles once more, but they are on the wall and they have a pattern that isn't in order at the moment. Basically, it's a fancy ancient elven version of this.
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