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Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { beleth ashara },
- { bruce banner },
- { cyril ashara },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { jamie mccrimmon },
- { korrin ataash },
- { lace harding },
- { maria hill },
- { maxwell trevean },
- { pel },
- { sabriel },
- { salvatore },
- { samouel gareth },
- { varric tethras },
- { zevran arainai }
THE FALLOW MIRE
WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.

The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
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Alayre positively looks a tad green now. He's beyond grossed out now. "Y-yes, that...seems fine" The Knight-Commander replies after cutting open another unfortunate zombie. He's been battling these shambling corpses all damn day without much rest and it shows a bit despite how earnestly he pretends otherwise.
"Here's another." Alayre announces as he holds up another maggot filled liver for the elf to examine. "...I pray that we finish this task sooner than later."
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"Wait, are you squeamish?" He isn't terribly fond of Templars--not on an individual level, but as an institution--so this strikes him as more than a little amusing. "Aren't you supposed to be used to stuff like this?"
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"No, of course not!" He nearly yells in prime indignation. The Templar takes a deep breath to cool his nerves a little. "...Despite my allegiance with the Order, death is nothing us Templars take lightly." Alayre says as he tries to calm down.
"I-I can kill your demons, blood mages, dragons and even darkspawn but I always been mildly squeamish regarding the Undead."
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"Get used to it," he fires back. "Or go home." For some reason, he sounds a bit irritated, as if Alayre's words are bothering him somehow.
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Then again, what does one expect from a race of people who've faced horrible injustice over the decades? Alayre can't possibly voice his complaints considering the privilege he holds over the elf before him. This is why he isn't offended. Nothing this elf could say could truly offend him. It might annoy him, yes, but never offend.
"Even if I had a home to return to; my duties lie here momentarily. Therefore, I cannot take my leave until the objective is completed."
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Merrick's blades are drawn and he cuts down three in a matter of seconds, a spinning blur in the dim light. He gets splattered with gore, but doesn't seem fazed in the slightest. In fact, he seems to be enjoying himself quite a bit.
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The Templar then sheathes his swords to inspect the thawing corpse. "Harken onto me." He calls towards the elf. "The flesh of this cadaver seems fairly fresh unlike the others. Mayhaps this one shall do...?" Alayre is hestiant to cut the damn thing open but judging from the lack of open wounds on this zombie, its organs should be fairly intact.
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He splashes over to check out the body.
"We need freshly dead," he huffs in reply. "We've got the undead ones already."
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"Freshly dead...?" He cannot help but frown more. This mission of hunting down cadavers honestly has him a tad creeped out. Alayre would much rather bury the dead than do some mess like this.
"We would better off searching the village, I say. Many of the villagers are dying due to the plague." A sad truth if any.
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They make it to the pyres, where a very haggard-looking man is piling up the dead.
Merrick walks up to him and passes him some coin. "We need two of these bodies. Give us the village idiots or something."
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"Show some respect for the deceased." The Knight-Commander grumbles as he steps forward. He all but brushes Merrick aside so he could speak with the man himself. "Forgive his impatience but we seek two victims who've succumbed to the illness." He explains respectfully as he casts his gaze briefly at the pile of corpses nearby.
"It's for research purposes."
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"Do what you like," he says gruffly. "Ain't like they're gonna complain."
Merrick ignores Alayre's scolding and seeks out one of the corpses that hasn't been thrown on the pile yet. It's a man. Merrick looks down at him, and feels sudden nausea creep into his stomach and up his throat.
With sudden ferocity he takes his dagger and slits open the man's belly, exposing still-pink organs and spraying blood all over his hands and forearms. He shoves his hands inside, searching, trembling from head to toe.
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"Steady your hand." Sauveterre all but grumbles. "You will damage the organs with that uneasy blade of yours." While he's trying to be somewhat helpful, Alayre realizes there's some spite in his words. Bitterness, even.
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This is strange.He's killed before, and it's never pretty. But there's something about this corpse--the stature of the man, small and rather slender, and the way his head is lolling back and forth while Merrick jostles the body, the stink of blood and innards all around him...
He stabs another hole. And another. And another.
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There's something just fundamentally wrong about this whole ordeal and it has Alayre sick to his stomach. The blood of this man is too red and the flesh too pink for his liking. It's too much for him to take."We have what we need, don't we?" Alayre asks as he forcefully tries to yank Merrick away from the corpse.
"Stop desecrating this poor man's corpse! He is already dead and we have what we need. Just leave him at peace, please!"
no subject