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faderift2015-11-08 01:45 am
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Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { beleth ashara },
- { bruce banner },
- { cyril ashara },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { jamie mccrimmon },
- { korrin ataash },
- { lace harding },
- { maria hill },
- { maxwell trevean },
- { pel },
- { sabriel },
- { salvatore },
- { samouel gareth },
- { varric tethras },
- { zevran arainai }
THE FALLOW MIRE
WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.

The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
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"I can scrub down in anything that's clean, I've not always had the luxury of choice but a bath. All that steam, rubbing scented oils into your muscles to ease the aches and propping yourself up so you can drift off." Not to mention having someone to trade off scrubbing your back with, all of it enough to make her heave a weary sigh. She'll have to settle for wringing out as much damp as possible and angrily brushing the worst out of her poor hair. All her curls gone to frizz and she'll need to just sit with oils and combs to get the curls back when they're in Skyhold.
"Well if any spirits are taking an interest, can you please not because there are more than enough things here already, thank you." She does feel a bit stupid talking to possibly thin air but that's more comforting than the thought of things just listening in and appearing. "Who would call a non-physical thing after something that is a physical thing? Whoever was in charge of such things needs a good slap in the face. And spirits sound like the worst sort of voyeurs, the sweaty uninvited type - they just appear? Sliding into corpses," oh no that's a really terrible way to phrase it but she'll continue so neither of them need dwell on it, "and watching you dream? I've had very real dreams, like the ones where I know that I'm doing it but I don't go anywhere." Korrin you're confusing her, please stop, she doesn't really understand this weird physical/not-physical distinction too well.
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She huffs in disgust, then looks wistful. "If there's a chance for a bath like that after dealing with this mess, I'm taking it. And I'll take you with me, just so you can have those gorgeous curls back as you like them. Until then we have...all this. Lovely, isn't it?"
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"Do your horns require special treatment? It would only be fair to offer my services if they do." And she's genuinely intrigued too because she likes to do her Vashoth watching as she goes about Skyhold and Korrin is the one she knows best. Sighing, she turns for a moment, trusting Korrin will alert her to anything, fluttering her eyelashes. "It's romantic, no? Just the sort of mood lighting a girl must wish for on those most special of nights, that...that smell of decay rolling in on the stagnant wind, like the aftermath of the fish market at high noon. Ah, how charmingly putrid."
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She the arches an eyebrow. "Remind me to ask about that, sometime. I always need to hear more about your adventures...though it's best done where we can relax, and not worry about undead with every step we take."
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She's been listening to the scouts and sneaking glances at reports and things about this place are just disturbing when an infection could lead to so much worse than the usual.
"I think I make my life sound grander than it is, there have been adventures yes but they pale in comparison to a world like this. It isn't to say my world is dull but thief tales are thief tales and there were few grand battles at sea when I went sailing with my father." And I'm a guard and I don't know what I can tell you, she thinks because those are some of the best stories too, the very best being the one where she joined up. It's really a lot like finding herself here actually, maybe that's why her stomach flutters so at the thought of sharing that secret.
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"And no, the damp doesn't bother them much, but wait until we're stationed in the desert somewhere. That's when I'll be itching and complaining and using up horn balm until it runs out all too soon."
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"You must come to me then, I promised a friend to go to Zimevur with her one day and that's a desert country, all of it baked red and gold under the sun. I have clever fingers for much more than just locks and pesky doors and windows. Your morale should absolutely be considered for the good of the Inquisition though, I will help make your case to the quartermaster if needed." After all, it'd be Korrin's turn to do the bulk of the complaining and Araceli will always be a willing pair of ears.
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"But of course I'll share my collection of tales, preferably over something decent to drink. If we make it back to the tavern early enough, remind me to tell you the one about the rabbit, the donkey and the caravan. It's...unique." And pretty scandalous, at least by the Inquisition's standards.
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Such a shame and she draws both rapiers, pointing ahead without a word to signal Korrin.
"That certainly sounds like the sort of story that deserves my undivided attention, not that you don't already have it by virtue of how captivating you are but that sounds like the sort of thing where I will want to know every sordid detail."
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As the corpses approach, Korrin remains where she is, trusting in the barrier to protect her for at least a short while. She won't have Araceli be alone in taking the offensive, of course. Thinking fast, the Vashoth mage casts Chain Lighting, avoiding her ally but arcing to each corpse in turn.
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Well, not exactly clean, goop dripping out as she pulls the blade back.
"If they get close to the water I'll take them!" She's willing to try to pull them back so they don't land in it, disgusting as it promises to be.
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"Really missing my pistols!" Complaining about that won't help but one shot between the eyes and no more arrows to almost hitting her ear as she cuts low at wrinkled legs and up into the knee as she rises. "You've got that one yes? I'll keep others from approaching."
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With a grimace, she kicks one forward to get caught in the fire, a grim smile on her face when it blunders into another corpse. At least it's one of the smaller parties, not like some. Another arrow thuds past - how they can actually do that is beyond her - as she spins to parry a heavy swing, staggering back more than she'd like from the force of it.
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As they burn, Korrin tosses a healing potion toward her friend. Araceli might not need it right now, but it's better that she have one close at hand, just in case. Given the state of the mire, it's bound to be needed at some point during the Inquisition's stay.
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"Cheers!" She has to switch rapiers into both hands and aim another kick at the knees of the corpse so she can catch it and pocket it, the dull pain of a glancing blow - boiled leather and a layer of light mail do their job - catching her before she gets out of the way. A blade through the face works and there's not blood on her but it still hurts. There are worse things than the usual irritating but rarely life-threatening infection out here after all. "I think I understand why there are so many big shielded warriors about normally."
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"They definitely do their fair share, and take the attention away from us. Maybe I should've waited for one of them to join in, but after making it to this festering pit, I really just needed to blast things. Company was a secondary priority, not that I'm ungrateful for it."
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"Even just that weird grunting thing?" Do you know how hard it is to fight when you're trying not to giggle? It's really hard, don't do it. Right now she's gritting her teeth to duck beneath the blade and behind another, slicing the throat again because it's neater and easier. "But I'm more surprised they haven't all sunk like stones in all that heavy gear, the noise they make too!" After all, she knows just how well sound travels through water and the squelching made her wince and dart ahead of the worst of them to at least see what might be stirring.
The last one by her falls and nothing seems to be surfacing as she makes her way back, stepping over the bodies as she flashes a smile. "Anything to help in these trying times, morale is important, the Inquisition must be as happy as it can be, however it finds them."
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"I think that's why they haven't sent out more of them, since we'd mostly just be feeding the mire with that heavy gear instead of it seeing proper use later. It's a pain, but nothing about this assignment was going to be easy, anyway. It just means you'll just have more people willing to learn from you on how move so lightly on your feet."
She certainly enjoys watching that, knowing her Fade Step is a cheat and not nearly as elegant. "Honestly, nothing short of leaving this mire long behind us will truly raise morale, but such help at least prevents it from becoming any worse. We can always head back soon and see if they've sent anything to help with that; decent drink, dry boots, something actually flammable...." What she couldn't do for a good fire right now, one not easily put out by the constant drizzle around them.
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"I'm not sure how much of that will be easy to teach though. Here it's dangerous because it's like the climbing and falling - you have to do it and get a feel for it to know what to correct. Skyhold has snow, not water. I can teach some of it but it takes years to master how to creep like a thief."
Not that she wouldn't try her best but it would be foolish to attempt to teach here when they have so much to fight as it is. Maybe if she can go to the coast at some point soon or if they manage to clear out the very worst of the dead here then she'll show people how to move as she does although Korrin's way of blurring past the danger impresses her plenty. "I should have snuck some spices from the kitchen, there's this thing we have on ships with whatever there is to be eaten, it's called salamagundi, you just toss it all in a big pot and cook it, the spices cover the sins. And I do have booze in my pack, more than what's in the flask I have on me. You're welcome to some of both if you'd like."
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She sighs, brushing off more rain that has the audacity to dribble on her forehead. "You have a point, I know. I'd be willing to learn anyway, but it's probably not a good idea to set a bad example for the impressionable people who can't blur out of the way of danger."
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She would've taken some supplies from the Skyhold kitchen but she already had two big bottles of drink in her pack and there was a mountain to deal with and a long march. Next time she'll find the space because next time they'll be able to drink the damn water.
"I was studying maps in the library before we left, if there's a chance to go to this Storm Coast I can show you there, if there aren't undead lurking in every body of water that is."
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Which wasn't too long ago, relatively, but definitely before the Breach. Her eyebrows raise at the thought of commandeering cooking duties, and she gestures to Araceli. "I'm not much of a cook, I know one filling recipe and stick to it, but for a capable volunteer? I'd do my best to clear a path for you. Those of us with tastebuds and appetites left would thank you, no doubt."
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Turning abruptly, she clasps Korrin's arm, almost bouncing on the spot because guess what she loves just as much as climbing and rushing into new adventures? "Oh I cooked for everyone in my building, I love cooking for people. There's just something about it that makes me feel warm right down in my bones, you know? I still don't really know how to just make enough for myself or one other person, you get used to making huge portions all at once."
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