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Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { beleth ashara },
- { bruce banner },
- { cyril ashara },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { jamie mccrimmon },
- { korrin ataash },
- { lace harding },
- { maria hill },
- { maxwell trevean },
- { pel },
- { sabriel },
- { salvatore },
- { samouel gareth },
- { varric tethras },
- { zevran arainai }
THE FALLOW MIRE
WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.

The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
How dare, how very dare
"All this armor, Remi, and you're struck by an arrow? What is all of that for if you are going to be hit all the same? You- close the flaps. This requires privacy." Nevermind that 'you' was some random passerby- Adelaide pulled her lantern into the tent and knotted the flaps on the inside.
Loosely, but knotted enough to keep anyone from stumbling in on accident. Given force of panic or desperation? They probably would give way but the lack of a lantern would prove her to be otherwise occupied. "Where are the buckles for your armor? Do not move your arm."
Stupid lucky dead dude.
"Mamman, promise me you can be fast about this," he murmurs, unwilling to be out here where there's so much bustling and the tent was almost certain to be barged into before long.
DEAD dead dude, she hopes
She stills for a moment while she peers at the pierced leathers, eyes flicking up to Krem's, hand slipping to cradle his cheek. "It will not take long."
Decidedly flat dead dude.
Sitting there in the tight-fitting, slightly damaged and more than slightly exposing black elastic fabric that, for the moment, is all that's concealing his chest from the cold air, Krem finally looks down at the wound, still slightly bulging with the rotting wood of the corpse's bolt protruding from it. There are other scars on him here and there, the most prominent of which is another arrow scar nestled under his clavicle.
"Eurgh...that'll probably get infected," he mutters, making a sour face.
smashed like a pancake
There is no way around it. She must remove the arrowhead and it is stuck fast- one hand pressed around the wound to hold his shoulder still glowed blue and radiated warmth, the other held a lingering chill as she grasped the haft. "Breathe deep. I will pull on three."
She is not going to pull on three. A count is offered but the moment she says "One-" She pulls back in a swift, sharp jerk, freeing the arrowhead from Krem's shoulder. "Two, three."
RIP in pieces
"Tricky, Lady LeBlanc," he grunts, giving her something between a grimace and a grin, leaning forward with his weight on one hand, beads of sweat dotting his forehead. "Last time this happened the jackass that pulled the damned thing out left a splinter in and it got nasty." Not mentioning that he was the jackass that had yanked the arrow out.
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"Would you like a scar or no? It is your skin and therefore your choice." One she will not take from him, even if she thinks keeping one may be foolish.
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"That's disgusting," he comments casually, momentarily having forgotten the cold, damp air hitting his skin. At the question he makes a bit of a face. "Honestly, I've got enough scars as I am. And it's not like I'll be showing this one off anyway."
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The rift had already been closed from the looks and sounds of it, so for a time Sam patiently waited, watching as their troops returned to the camp. Krem wasn't among them though, which was rather unsettling. Asking around though informed him that the Lieutenant had already returned and had last been seen heading towards the healers. He probably had just missed him.
Even at the tents it took Sam a while of looking around before he found someone who had seen the Charger, pointing to a tent near the end. The spot was familiar and Sam raised a brow. Isn't this Lady LeBlanc's tent? But the flap was closed and the lantern was inside, usually a sign of telling people to stay out. Which he would have done if he hadn't picked up Krem's voice inside.
"Lady LeBlanc? Krem?" Sliding a hand along the top of the flap to undo the tie there he peered in.
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When Sam pokes his head in, it takes everything Krem has not to either dive into hiding, or else yell at Sam until he leaves and has to deal with whatever the hell had just happened. So he sits frozen, feeling around the ground without taking his eyes off of Sam until he can pick up his chest plate and hold it against his chest like a shield, almost glaring up at the mage.
"Sam, what do you want?" He demands, perhaps a little more harshly than he might have done in virtually any other situation.
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Without thought she snaps a hand out and down, light flaring in a glyph of paralysis at the beginning of the tent. Eyes narrow and voice sharp she snaps. "Do you see a lantern? No lantern, no entry. How many times must I-"
Sam.
Ah.
"...shit."
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Once the spell wears off though he is quick to narrow his eyes and pout, obviously hurt by the dual attack. He pulls back to let the tent flap close again, staring at the outside of the tent. What did he want? "I was worried..." Guess his concern was not wanted.
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He wants to apologize, but in that moment, he can't even bring himself to speak, his voice stuck in his throat like a piece of apple down the wrong pipe. He nods back into the tent, then simply drags the other man back inside, taking a moment to tie the flap closed again, knotting it tightly.
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If she wasn't out of wine Adelaide would be digging for a bottle, but no. Tea. She puts the kettle on the coals in the corner of her tent and starts cutting up hunks of somewhat dry bread. Mostly. It wasn't moldy yet, that's what matters. She won't be working until this is sorted and they all can use something, most likely.
"Sam the lantern inside the tent means I have a patient in here that needs their privacy. Krem could have been naked with a very unfortunate injury to his ass. I understand how distressing it is to know someone you care for is injured, but-" Words. She motions for them both to sit, dragging stools out from under stands of poultices and potions. Seats. Tea. Blankets. "Discretion. Speak before entering in the future, please. I apologize for the glyph- the last man that barged in was half drunk and bleeding all over. The one before that- let me simply say you are the fifth today and I had hoped the lesson took."
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At the tug he's a bit hesitant, but the look on Krem's face has him giving a small sigh and ultimately letting himself being dragged back in. Thankfully no paralyzing spells this time. Though he is greeted by some reasonable, but harsh words from his mentor. Sam winces at that, rubbing the back of his head and turning his eyes to the ground. "Sorry," he mutters to the two of them, "that was... unprofessional of me."
After a moment he looks back up at Lady LeBlanc. "I just... I was there when it happened and I couldn't do anything. I-" he cuts himself off, feeling that he was ranting a bit. He had to leave when he could have helped, and that had bothered him greatly.
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"Sam, it's ok," he sighs at the admission, then slowly lets up and allows part of the blanket to fall away, showing where the wound had been, now no more than a clean patch of skin in the middle of the dirt and blood "I've taken hits a hell of a lot worse than that, without access to healers to begin with."
It doesn't look to him like Sam has realized that anything is amiss in the midst of the chaos, and part of him wants to just leave it that way, hide in his blanket until he knows he can put everything back on and go about his business as usual, but...there is still the talk that he needs to have with Sam. Adelaide had encouraged him to do so, and he trusts her judgment enough to take it to heart. Not to mention a talk he'd had with the damned Antivan.
"Would you mind staying?" he asks finally, not quite able to look up at Sam as he tries to piece together what he wants to say, how to say it so that it doesn't end up backfiring.
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The softness of her voice is punctuated by the bubbling of the kettle on the coals; Adelaide leaves the two of them to sit and speak while she prepares to steep some hot, soothing tea for the three of them.
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He sits quietly a moment, watching as LeBlanc walks away to take care of the kettle, before turning to Krem. At the offer of seeing where the wound was he tilts his head, nodding a bit at seeing no sign of it ever being there save for the dried blood and dirt. The mercenary's words make him give an amused snort, but he's not exactly smiling. "I know you can take care of yourself, Krem. That doesn't change that I worry, especially if I'm there to see it and can't do anything about it."
Krem asking him to stay does actually make him smile, thinking it was kind of cute how he was looking away while saying it. Was he embarrassed to be asking? That's when Sam finally notices the blanket, raising a brow. Krem had been fighting in the wet and cold and it wasn't like there was a fire in here. "Should I go get some blankets first? That doesn't exactly look like it's warm enough."
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"I get that you're worried, I would be too in your position, but I'm not so reckless to just forget that we've got some of the most skilled healers in Thedas here with us," Krem points out, pulling his blanket around his shoulders until Sam returns with the larger ones, looking forward to the warmth.
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Some time passes before Sam returns, and when he does he makes sure to say their names and wait for permission to enter. When he gets it he ducks in quickly so that the flap isn't open more than it needs to be, arms full with several blankets and a bottle. The blankets are quickly dumped on to of Krem - he might be chuckling at that - and Sam takes a moment to catch Adelaide's attention before putting the bottle down near her foot. Once his arms are free he goes back to tie up the tent.
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"Smartass," he huffs, shoving at Sam's leg as he passes to close the tent up again. Once they've all settled back down though, he pulls one of the blankets over his shoulders in the original one's place, unbuckling the last of his armor to lay aside with the rest of it. It all needed to be washed down, as did his leathers. Maybe it would rain soon and wash the mud off of the armor for him...
He shoves that train of thought aside and looks back at Sam, reaching over and nudging him with a bare foot, his sodden socks having been removed some time between when the man left and when he'd returned.
"Think we can talk now?" Before he lost his nerve, at least.
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Settling back down into his seat, he tilts his head at the pile of armor next to Krem, raising a brow when another piece is tossed out from under Krem's blanket and in with the rest. Taking his armor off does sound rather nice, but seeing as he'd be going back to his tent at some point- it was probably better not to mess up LeBlanc's tent and then having to carry everything through the camp.
His thoughts are interrupted though when he feels Krem push on his leg, tilting his head when he sees a bare foot there and watching it disappear back under the blanket. "What did you want to talk about?"
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"Ok...Just. Don't say anything for a minute, alright?" He takes a breath, then starts to talk, slowly. He knows that Sam hasn't exactly had much worldly exposure until very recently, being raised in the Circle, so he has to start with the basics. His body doesn't match what he represents, or what he is. He looks over to Adelaide every now and then, trying to comfort himself with what she'd told him when he'd told all of this to her; if nothing else, Sam would be puzzled by the truth of the matter, but he would accept it.
The blanket is lifted aside briefly, to let Sam get a quick glimpse of what he was dealing with, the black elastic top that was keeping his chest only mostly flat before he could put the leather back on over it. It's hidden away again as the blanket is pulled around him again, hands gripping it closed around his shoulders. He wants to threaten to break Sam's nose if he doesn't accept it, but for the moment he just feels sick, coming out with all of this.
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Being told not to say anything doesn't help ease the growing nervousness in his own head, but Sam simply nods and turns his chair a bit so he can look at Krem better, showing that he had his full attention.
The first thing Krem tells him has Sam narrowing his eyes in curious confusion, not quite sure how to make out the vague description he was given right off the bat. His body didn't match? He's aware of Krem looking over his shoulder at Lady LeBlanc around this time before he describes the situation with more detail. The reaction isn't instant, but Sam's eyes do widen a bit when things are made a bit clear.
Oh. Oh. Oooooooooh... Oh?
At seeing the black cloth and how Krem literally seems to curl in on himself a few things seem to fall into place for Sam. The way that both Krem and LeBlanc had reacted to him peeking into the tent made a bit more sense now (some of the arguments had seemed oddly stressed). How he never saw Krem without his armor, even when relaxing. Why joining the Trevinter army had been at the risk of his life and why they had chased him down.
When Krem is done talking, Sam takes in a deep breath then lets it out slowly. By the way Krem is looking at him now, hidden mostly by blanket, it's obvious he's waiting for him to respond in some way, which is a bit nerve wracking. It didn't help that Adelaide was probably watching his back and also waiting for a response. It wasn't something he could easily respond to, not like how he usually did.
For a few moments Sam just sits there, staring down at his hands, running his fingers over each other. The corner of his lip twitches towards a smile but never makes it as a few things go through his mind. The way Krem had talked to him when they first had met; professional and only a bit interested. How that had changed when Sam surprised him in the ring and proved he could be something. How Krem smirked whenever he would talk about sending the Mage to the ground. The way Krem ruffled his hair or had grabbed his shirt to pull him into a kiss that night. Confetti bombs. How the man had been a grounding presence with just grabbing his hand, both a big but simply gesture. About how not too long ago Krem had been shot and how worried he had been about it.
The tent is unusually quiet that breaking the silence makes him nervous. "I've actually never thought about what was under the armor. I was a bit too distracted by the actual person in it." Only once the words have come out does he glance up, curious to Krem's response.
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