faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2015-11-08 01:45 am

THE FALLOW MIRE

WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.



The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.

The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.

Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.

Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
foxsays: (I live where you can't see me)

[personal profile] foxsays 2015-11-28 09:10 pm (UTC)(link)
"I'm a thief, I need to hope for the best and prepare for the worst. There are very good forgeries that rich people are too stupid to know about but you take it to a fence and you might have almost been shot and chased halfway across a city for something that wasn't even worth the lockpicks I used getting in." And there are people like me, she almost wants to say, but there are some things that need to be held close still and besides, going somewhere new? Bad time to bring up home truths that make the knot in her stomach pull painfully tight.

Still, she can't quite stop her face from falling, or the flinch because she does know her personally. Very personally. And not being able to speak as hotly in defence of a woman she loves cuts deeper than she thought it would.
ombranera: (so if we must speak seriously...)

[personal profile] ombranera 2015-11-29 10:44 pm (UTC)(link)
"Assassins tend to not be quite so optimistic." Death being as it is and being their business, optimism did not serve them well. Prepare for the worst, expect the worst, and be surprised happily when all goes well. "But more power to you for it."