faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2015-11-08 01:45 am

THE FALLOW MIRE

WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.



The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.

The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.

Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.

Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
dalishious: (pic#9452710)

SELF-HARM TW

[personal profile] dalishious 2015-12-07 05:37 am (UTC)(link)
It's no good. Merrick can't resist this and his resolve is wavering. He feels like his fight is, for once, gone. Sucked down into that dark, dark water with that split second of surrender he'd felt. That thing he'll never speak of or even think of again, not since his instinct has been survive survive survive ever since that hemp cord had snapped.

He won't accept death, not ever. He won't accept defeat. But right now, his body seems to be betraying him.

The wet sleeve is pulled from his body and a multitude of scars--light against the darkness of his skin--are revealed in the firelight. Some old, some very new. Some that aren't even scars yet, but wicked red cuts that are too careful and uniform to be a result of battle. Little gashes in a neat line down his wrist, and crueler, deeper ones on the other side of his forearm. It's a tapestry of unreleased anger at the world, never meant for another to see.
Edited 2015-12-07 06:26 (UTC)
gatheringstorm: (pout)

[personal profile] gatheringstorm 2015-12-07 04:02 pm (UTC)(link)
As her gaze inevitably takes in the various scars and cuts, Korrin's expression softens. She know well what the multitude of gashes means, marks obviously not made by any beast fought. It's nothing she has done to herself, but the Vashoth mage has fought alongside many who left the Qun, and have done similiar things to themselves. Whether needed an outlet for their own anger or trying to scar themselves physically as much as they were mentally, she didn't know and didn't ask. But it's not something one forgets, and she can't help but compare what she saw then to what's before her eyes now.

Swallowing hard, she averts her gaze. This isn't anything Merrick wants them to see and she'll try to respect that. "Let's get him comfortable, then I can see about finding his tentmates to let them know to enter quietly."
serannas: serious (abelas)

[personal profile] serannas 2015-12-07 06:11 pm (UTC)(link)
It isn't a sight she ever could have predicted, and Ellana's eyes flood with tears even as she keeps working, pulling a blanket over Merrick so she can get his pants down without looking. Now she understands why he didn't want them to see.

She works fast, grabbing dry clothes for him that she hurries to put on to cover him up the way he wants to be. She doesn't ask Merrick why, because she knows why, and she also knows that she's never been a person who can help him, because he hides parts of himself from her. Not just the scars, but the temper, the rage. While she's heard about his fights, he's never had one in front of her before. Now she's seen something that he's wanted kept from her.

Once his dry clothes are on, she pulls the blanket up more and nods to Korrin. "You can let him down now." To Merrick, she says, "It's all right. You'll warm up fast now."