faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2015-11-08 01:45 am

THE FALLOW MIRE

WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.



The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.

The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.

Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.

Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
paperwing: (lying on my back)

[personal profile] paperwing 2015-12-12 09:28 pm (UTC)(link)
Ostagar. Another topic that was off-limits, difficult, hard. Her father had told her once, in the years after the Blight, that many men had died in a fight against darkspawn in the east. Dispelling their ranks was what kept him busy, was one of the reasons she had gone to the Circle and he had left the merchants. She understood that now, older, wiser... but it wasn't until much more recently that Ostagar had really been something for her to think of.

She thinks she can understand losing things.

But she sighs, with a half smile. "And yet he is quick to push the role of leadership onto someone else." She sighs again. "I knew it was an act." Or his humour deflection; that too.
ombranera: (Default)

[personal profile] ombranera 2015-12-13 03:13 am (UTC)(link)
"If you are not officially a leader, you cannot be blamed. He makes a far better second in command in his own mind. In mine? He has ever stepped forward to rebuild the Grey Wardens in his own way; even if he remained in Olrais after the Blight." With what happened at the end? He could not blame Alistair for it.