Comtesse Eléonore Vaillant de Veloney (
comtessedevelony) wrote in
faderift2016-10-14 07:46 pm
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[ CLOSED ] WAR TABLE: INVESTIGATE COMTESSE DE VELONEY
WHO: Herian, Anders, Issana, Velanna, Pam, Malcolm
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.

Welcome to the Estate
It is a terrible misfortune, all these disappearances- but with a civil war on and all this strange Venatori and Red Templar activity- with the rifts in the countryside? People simply not appearing where they ought is a sad reality. Nothing to be done for it. That such an esteemed noblewoman has found herself unjustly accused simply due to her wealth and prosperity? Cannot stand. Comtesse de Veloney invited the Inquisition herself to investigate her manor and put the matter to rest- they are to be afforded all the cooperation and respect imaginable.
Even the mages. Even the elves.
They are met at the gate by a veritable delegation of footmen led by the Gardener and Tanner to see them inside and out of the stormy, dreary weather. Packs are secreted off to rooms (a lovely set of suites in the east wing if the Steward does say so herself), baths drawn (The Comtesse insists, it's been just dreadful and they've come all this way), and a lavish banquet prepared.
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Time for dramatic shadowy entrance #2
electric boogaloo: "Looking for something?"no subject
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He's certainly glad that head missed him, though the wooden handle, despite being far less deadly thanks, is still hefty. He brings up an arm to block, and damn it stings.
With the other arm, he reaches to pull his dagger. Pushes ahead through the pain to try and close the gap. He's got to get that damned hood off somehow.
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But under the cloak a hand skitters in quick, jostling Mal's ribs, a hand grasps the outside of his pocket and finds The Keys. There's a triumphant grunt- but they cannot pull them away.
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(Damned beak could take out an eye if he's not careful--)
This close, he takes a shot to grab, at the arms, upper, shoulders, and heaves his knee upward, aiming for groin or, failing that, the gut.
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hard enough to tear the key ring free from his pocket from where the'd cut the shirt already. Prize in hand they attempt to break free, whirling to sprint for the hall should they manage.
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Malcolm pulls back, trying to get out of the way lest he get the blade under his ribs, only then hearing the clink of keys now missing. With renewed distance, his prey starts down the hall.
The Seeker does what the Seeker does best--to seek. The warmth of blood oozing from the wound doesn't so much as make him blink. He's had far worse. Malcolm takes off after in a merry chase. (It's tempting to make a ruckus, to rouse the house, but he doesn't know who all is in on this. If others arrive that are not on his side? It could get messy.)
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'No time, shove a chair under the knob-'
screech like wood on a stone floor, probably the aforementioned chair. Clicks and the voices go distant- and there is a sound like thudding potatoes being dragged ever downward.
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He's not going to be shoving his way through with bodily force. Thankfully for Malcolm, he took a tour. He knows of the Comte's fascination with weaponry. Perhaps things would have been better if he'd brought his sword with him...but he has plenty to choose from right here in the hall.
Hefting one off the wall, he takes one swinging hack at the doorknob, a second. Number three lops off the doorknob entirely, and he hears the clatter of the one on the other side falling.
He's not putting this sword down. It's coming with him. Now he can bust through the door, knocking the chair over with nothing to hook into. There's more than one person, so now this is bad, this is now truly a bad idea to go running blindly after at least two people into the unknown, but he'll be damned by the Maker Himself if he's going to let them get away so easily.
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Because everyone needs a cheerleader, right? Right.
The Study is empty- the bookcase still ajar. Thuds continue down the hall, a dim light flickering in the shadows.
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This is not the most tactically sound move, but he's doing it anyway. Not running, now; still urgent, but he's trying not to make a massive clatter of galloping in after them. He's cautious, alert, ears eyes nose. Seeking.
(And Liddy needs to go back to bed.)
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No.
A sliver of light around the edges- it is ever so slightly ajar, as though shut in a hurry. Voices come from beyond. The raggling of a chain, muffled words.
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More indistinct murmuring.
"But he's a Seeker. We can't just-"
Silence.
"...If we have to."
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He waits, and the waiting is horrible, but he waits until he feels safe enough to try opening the door to keep following. Getting the jump on them might prove easier when he doesn't have to deal with a giant old hidden door.
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There are Cells. Fourteen, seven on each side, a young man inquisition scout scurrying to the bars at Mal's approach, voice low. "Ser-"
He hisses, not wishing to arouse the attention of anyone further beyond. "Ser are you with the Inquisition?"
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"Yes, we've come looking for you. Sister Nightingale sends her regards." A quick glance down the hall and back. "Are you hurt? Quickly, what can you tell me?"
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"I cannot pick a lock. There is at least one among us who can, but I dare not simply leave. They have the key that opens the door, and now that they know they're to be exposed..."
To go may be to never see the scouts alive again, or even these hallways. To stay may be to join them.
And they have someone else in a bag. Doing Maker knows what else. He cannot leave if there's anything he can do about this.
"They got the drop on all seven of you, secreted you down here?" He still finds that hard to truly believe, even if the gardener Crow is involved. "And it is just the two that you know of, the Hawk and the Bear?"
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Mostly.
"One of them has some kind of drug- they found us, knocked us out. Felt like being pricked with a needle or something. Same thing happens when we're trying to not eat so much." It's- disconcerting to say the least. "Haven't seen more. Just the two. Bear comes down and feeds us. Hawk drags us away."
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She finds Liddy in the hall and persuades the girl until her room with a kiss and as warning to be aware; with that she's off down the dark hallway, dagger in hand...there's a hidden door, forced open, so Pamelia foes onward and through until she sees the cells, the Seeker, the scout.
"Ser." She keeps her voice down. At her sher bag, a few potions, a few poisons, plus her crystal. "You're bleeding."
Should they deal with that or keep moving?
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His grip on the old sword, well cared for, tightens. "Because there are two down there behind this mess, and I'm going to get them." So if she can get locks, they can all have a hand in it, or she can come with. (Or she can be sensible and not go with, because some people like things such as staying alive.) "There may be traps, and there may be drugs, but they have someone they've dragged away in a sack."
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