comtessedevelony: (Eight vats)
Comtesse Eléonore Vaillant de Veloney ([personal profile] comtessedevelony) wrote in [community profile] faderift2016-10-14 07:46 pm

[ CLOSED ] WAR TABLE: INVESTIGATE COMTESSE DE VELONEY

WHO: Herian, Anders, Issana, Velanna, Pam, Malcolm
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.




Welcome to the Estate

It is a terrible misfortune, all these disappearances- but with a civil war on and all this strange Venatori and Red Templar activity- with the rifts in the countryside? People simply not appearing where they ought is a sad reality. Nothing to be done for it. That such an esteemed noblewoman has found herself unjustly accused simply due to her wealth and prosperity? Cannot stand. Comtesse de Veloney invited the Inquisition herself to investigate her manor and put the matter to rest- they are to be afforded all the cooperation and respect imaginable.

Even the mages. Even the elves.

They are met at the gate by a veritable delegation of footmen led by the Gardener and Tanner to see them inside and out of the stormy, dreary weather. Packs are secreted off to rooms (a lovely set of suites in the east wing if the Steward does say so herself), baths drawn (The Comtesse insists, it's been just dreadful and they've come all this way), and a lavish banquet prepared.



tactical_alert: (cause for pause)

[personal profile] tactical_alert 2016-10-20 07:13 pm (UTC)(link)
He says nothing, barely even breathes, watching from his shadowed spot as before. He still has the keys, and the door was locked by the butler before--now that there's a change in this regular schedule, he waits and observes, first.
tactical_alert: (battlestations)

[personal profile] tactical_alert 2016-10-20 08:23 pm (UTC)(link)
He's just every so slightly starting to regret sending Milady off. Inessa had wanted to be his backup, but she's got her own mission of import.

Time for dramatic shadowy entrance #2 electric boogaloo: "Looking for something?"
tactical_alert: (battlestations)

[personal profile] tactical_alert 2016-10-20 08:54 pm (UTC)(link)
What kind of weapon is a hatchet to bring around?! He's not stupid enough to be completely unarmed--though now he's kind of wishing he'd brought his sword.

He's certainly glad that head missed him, though the wooden handle, despite being far less deadly thanks, is still hefty. He brings up an arm to block, and damn it stings.

With the other arm, he reaches to pull his dagger. Pushes ahead through the pain to try and close the gap. He's got to get that damned hood off somehow.
tactical_alert: (kick your ass like I did last night)

[personal profile] tactical_alert 2016-10-20 10:00 pm (UTC)(link)
Damn right they can't. Malcolm dodges the beak just so, only to feel a hand feeling him for--the bloody keys, naturally.

(Damned beak could take out an eye if he's not careful--)

This close, he takes a shot to grab, at the arms, upper, shoulders, and heaves his knee upward, aiming for groin or, failing that, the gut.
tactical_alert: (trouble twins in trouble)

[personal profile] tactical_alert 2016-10-20 10:16 pm (UTC)(link)
This is a very resillient person, and he's not prepared for them to spring back up with a dagger. His own can't move fast enough before the blade is through his shirt, the edge kissing his flesh, and they are deft enough with it to pull the keys as though he'd offered them out on his finger.

Malcolm pulls back, trying to get out of the way lest he get the blade under his ribs, only then hearing the clink of keys now missing. With renewed distance, his prey starts down the hall.

The Seeker does what the Seeker does best--to seek. The warmth of blood oozing from the wound doesn't so much as make him blink. He's had far worse. Malcolm takes off after in a merry chase. (It's tempting to make a ruckus, to rouse the house, but he doesn't know who all is in on this. If others arrive that are not on his side? It could get messy.)
tactical_alert: (excuse you I believe you mean Team BAMF)

[personal profile] tactical_alert 2016-10-20 11:13 pm (UTC)(link)
Dragged sack of potatoes, like Tess said--

He's not going to be shoving his way through with bodily force. Thankfully for Malcolm, he took a tour. He knows of the Comte's fascination with weaponry. Perhaps things would have been better if he'd brought his sword with him...but he has plenty to choose from right here in the hall.

Hefting one off the wall, he takes one swinging hack at the doorknob, a second. Number three lops off the doorknob entirely, and he hears the clatter of the one on the other side falling.

He's not putting this sword down. It's coming with him. Now he can bust through the door, knocking the chair over with nothing to hook into. There's more than one person, so now this is bad, this is now truly a bad idea to go running blindly after at least two people into the unknown, but he'll be damned by the Maker Himself if he's going to let them get away so easily.
tactical_alert: (let me pop a few buttons here)

[personal profile] tactical_alert 2016-10-20 11:52 pm (UTC)(link)
Inessa had detailed the secret passage, the bookcase that stood aside just so. If he only had time to go rouse the others, gather up...Herian, maybe, or run for Anders, or Velanna, but if he leaves, they might get away. Do whatever deed they must do and leave and escape with no one the wiser.

This is not the most tactically sound move, but he's doing it anyway. Not running, now; still urgent, but he's trying not to make a massive clatter of galloping in after them. He's cautious, alert, ears eyes nose. Seeking.

(And Liddy needs to go back to bed.)
tactical_alert: (cause for pause)

[personal profile] tactical_alert 2016-10-21 12:18 am (UTC)(link)
Malcolm stops before the door, his heart pounding as if he is about to face some truly awful abominations or blood mages or crazed apostates or power-hungry Templars all on his own. And in a way, perhaps, that might just be what he's doing. He stops against the door to listen, just listen, to get even a hint of what he's up against.
tactical_alert: (considering)

[personal profile] tactical_alert 2016-10-21 12:56 am (UTC)(link)
Good, wonderful, death plotting (or plotting something otherwise horrible, if indistinct), that's always fun. He wants to go in right now, but they're still moving. Maker please don't let this door make too much noise...

He waits, and the waiting is horrible, but he waits until he feels safe enough to try opening the door to keep following. Getting the jump on them might prove easier when he doesn't have to deal with a giant old hidden door.
tactical_alert: (hmm?)

[personal profile] tactical_alert 2016-10-21 01:14 am (UTC)(link)
The movement startles him, but it's one of them--it's a scout. They're here, and at least one of them is alive. He moves to the bars, first to look over the scout, then to the lock, but...he is no lockpick. If a door needs taken down, he usually uses more...forceful means.

"Yes, we've come looking for you. Sister Nightingale sends her regards." A quick glance down the hall and back. "Are you hurt? Quickly, what can you tell me?"
tactical_alert: (brush the dust off my shoulders)

[personal profile] tactical_alert 2016-10-21 01:42 am (UTC)(link)
They're being fattened up. It's everything the signs were pointing to, and yet he did not want to believe, and yet--who would turn another person into a meal? Who loses so much of themselves and their humanity that they would do such a thing? Fatten people up, send them to slaughter, clean it up with lye...

"I cannot pick a lock. There is at least one among us who can, but I dare not simply leave. They have the key that opens the door, and now that they know they're to be exposed..."

To go may be to never see the scouts alive again, or even these hallways. To stay may be to join them.

And they have someone else in a bag. Doing Maker knows what else. He cannot leave if there's anything he can do about this.

"They got the drop on all seven of you, secreted you down here?" He still finds that hard to truly believe, even if the gardener Crow is involved. "And it is just the two that you know of, the Hawk and the Bear?"
anacardiaceae: (( 06 ))

[personal profile] anacardiaceae 2016-10-21 08:20 pm (UTC)(link)
Liddy yells out, something regarding Seeker Reed, and Pamelia is on her feet and opening the door immediately, dagger drawn, peerkng this way and that.

She finds Liddy in the hall and persuades the girl until her room with a kiss and as warning to be aware; with that she's off down the dark hallway, dagger in hand...there's a hidden door, forced open, so Pamelia foes onward and through until she sees the cells, the Seeker, the scout.

"Ser." She keeps her voice down. At her sher bag, a few potions, a few poisons, plus her crystal. "You're bleeding."

Should they deal with that or keep moving?
tactical_alert: (let me pop a few buttons here)

[personal profile] tactical_alert 2016-10-21 08:57 pm (UTC)(link)
He's already halfway dug out the sending crystal to ask for whoever isn't occupied, when Pamelia appears down the hall and at his side. And she's worrying over him? "It's but a scratch," he says almost casually. It would've been casual if it wasn't for the situation at hand. "I don't suppose you can pick any locks?"

His grip on the old sword, well cared for, tightens. "Because there are two down there behind this mess, and I'm going to get them." So if she can get locks, they can all have a hand in it, or she can come with. (Or she can be sensible and not go with, because some people like things such as staying alive.) "There may be traps, and there may be drugs, but they have someone they've dragged away in a sack."

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